| Commit message (Collapse) | Author | Age | Files | Lines |
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* fixed leaks in CScript::CheckToken()
* fixed leaks in CInterface
* commented out unused function in robotmain.cpp
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* targets are now created in top-level build directory
* more things are now configured through CMake options
* changed debug build detection from NDEBUG to DEV_BUILD
* moved po and desktop directories
* moved last unit test out of src directory
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* lights illuminating the terrain specified in scene file are now
always moved to front of light ordering
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* displaying positions of current lights (F11)
* dumping info to console (F10)
* added assert() in suspicious place in CPyro
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* moved braces to new lines
* fixed some function/variable names
* fixed whitespace issues
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Also fixed minor memory leak
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* fixed stupid error in light manager
* tweaked ambient light colors to 0.1 of diffuse;
colors should not be oversaturated now
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Should fix lighting issue (#62)
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* removed classes managed by CInstanceManager
except for CObject, CPyro, CBrain and CPhysics
because of dependencies
* refactored instance searching to use existing singleton instances of
CApplication, CEngine and CRobotMain and calling their getter
functions
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- temporarily commented out misbehaving code in CPhysics
- some fixes in CLightManager
- minor refactoring in CRobotMain
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- changed fixed light allocation to prioritized per-use basis
- minor refactoring in CPlanet and CWater
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- detection of texture format
- fixed depth mask bug
- minor refactoring
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- moved abstract core to src/graphics/core
- moved proper graphics engine to src/graphics/engine
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