| Commit message (Collapse) | Author | Age | Files | Lines |
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Conflicts:
data
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Now LoadTexture/SetTexture functions require full path with "textures/" directory
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* "empty" objects were wrongly handled in CPyro
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* displaying positions of current lights (F11)
* dumping info to console (F10)
* added assert() in suspicious place in CPyro
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* objects are now copied and textures are updated correctly
* also added function to debug objects
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* fixed -Wshadow warnings
* refactored some constructors
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* moved braces to new lines
* fixed some function/variable names
* fixed whitespace issues
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Altered test cmake files to fix linker problem.
Changed tga to png in pyro.
Changed enum in CMotionDummy.
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* fixed stupid error in light manager
* tweaked ambient light colors to 0.1 of diffuse;
colors should not be oversaturated now
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* removed classes managed by CInstanceManager
except for CObject, CPyro, CBrain and CPhysics
because of dependencies
* refactored instance searching to use existing singleton instances of
CApplication, CEngine and CRobotMain and calling their getter
functions
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- new class CModelManager
- rewritten engine object structure in CEngine
- created shared model data instead of separate objects per each
model instance
- minor refactoring
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- finished rewriting CEngine object, shadow, etc. handling
- refactored texture code
- added new log levels
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- added stubs for functions in CLightning, CParticle and CPyro
- cleaned object.h and physics.h headers
- created temporary stubs to compile CCamera
- other necessary changes to compile successfully
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- moved abstract core to src/graphics/core
- moved proper graphics engine to src/graphics/engine
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