| Commit message (Collapse) | Author | Age | Files | Lines |
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False alarm, was caused probably by faulty build bot.
This definately should work on all platforms.
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Looks like it doesn't work on all platforms
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Fixes the mouse cursor on Mac OS X
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* fixed leaks in CScript::CheckToken()
* fixed leaks in CInterface
* commented out unused function in robotmain.cpp
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* "empty" objects were wrongly handled in CPyro
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* targets are now created in top-level build directory
* more things are now configured through CMake options
* changed debug build detection from NDEBUG to DEV_BUILD
* moved po and desktop directories
* moved last unit test out of src directory
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* lights illuminating the terrain specified in scene file are now
always moved to front of light ordering
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* displaying positions of current lights (F11)
* dumping info to console (F10)
* added assert() in suspicious place in CPyro
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* objects are now copied and textures are updated correctly
* also added function to debug objects
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* added logging of application events
* changed debug mode flag to independent debug modes
* added option to auto-start mission (load a mission immediately
after startup)
* removed "enum value out of range" prints
* some refactoring
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I'm not sure when it was introduced, probably in 8f6fd2a1316432970f1d86515819e7bbe15ddab3.
It was showing errors like "Couldn't load texture 'map.png'" and "Invalid texture data"
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* fixed -Wshadow warnings
* refactored some constructors
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* fixed formatting and naming to be uniform with rest of code
* moved default implementation of CSound to cpp module
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* moved braces to new lines
* fixed some function/variable names
* fixed whitespace issues
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* refactored and altered slightly the texture pack code
* added flushing of texture cache
* some refactoring and const-correctness in CApplication methods
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* fixed several uninitialized variable issues
* fixed possible memory corruption in CEngine
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* added support for special characters from original text bitmaps
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* added padding options
* removed old hardcoded image sizes
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Altered test cmake files to fix linker problem.
Changed tga to png in pyro.
Changed enum in CMotionDummy.
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xiendev-fix-for-shadows
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Changed vehicule (french) to vehicle (english) in enums and variables
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Should fix #120 and perhaps some other bugs as well
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* changed win32 implementation to QueryPerformaceTimer system function
* refactored system utils code
* proper tests for time utils and update event creation in application
* should fix issue #134
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* fixed SDL_main() and putenv() issues
* disabled desktop subdir for MSYS
* disabled building CBot_console for now
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Also fixed minor memory leak
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* fixed stupid error in light manager
* tweaked ambient light colors to 0.1 of diffuse;
colors should not be oversaturated now
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Should fix lighting issue (#62)
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* removed classes managed by CInstanceManager
except for CObject, CPyro, CBrain and CPhysics
because of dependencies
* refactored instance searching to use existing singleton instances of
CApplication, CEngine and CRobotMain and calling their getter
functions
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* Fixes to editor window. It's now possible to resize, move and press buttons
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- compiler detection (clang and gcc version check)
- compile flags only for src/ subdir
- system and local include paths
- fix for clang compilation
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CMAKE_CXX_FLAGS is taken into account in all builds; build-type-specific
flags are appended to it.
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Only set CMAKE_BUILD_TYPE to Debug when no value is provided.
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