| Commit message (Collapse) | Author | Age | Files | Lines |
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There was a bug in texture modesetting but only visible after certain
mode changes.
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- fixed 2nd texture setting
- added padding to some structs for faster access
- changed rendering primitives to glDrawArrays()
- optimized texture modesetting calls
- fixed some valgrind errors
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Directional and spot lights are now set properly
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- temporarily commented out misbehaving code in CPhysics
- some fixes in CLightManager
- minor refactoring in CRobotMain
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- changed fixed light allocation to prioritized per-use basis
- minor refactoring in CPlanet and CWater
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- now loading can be from any image format
- added IntColor struct for precise pixel operations
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- fixed fog color setting
- removed unused glSecondaryColor and altered struct VertexCol
- minor refactoring in CText
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- disabled UserDir() in path lookup
- fixed crashes on loading missions in CObject
- fixed texture bug in CTerrain
- changed mouse move event handling to avoid flooding event queue
- enabled all missions for testing
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- changed access to paths in data directory in CApplication
- models now load from data directory
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- added new state tracking to Event
- removed old fields from Event
- fixed some issues with Events and fps counter
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- added mouse wheel events
- added motion vectors to CRobotMain
- other minor changes in event.h
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Conflicts:
src/ui/slider.cpp
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- removed old 4 quarter backgrounds
- fixes in texture loading
- other minor fixes
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- removed mock of CInterface and fixed event passing to CRobotMain
- changed texture names from tga and bmp to png
- UI now works but interaction is still broken
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- merged changes from dev-common
- fixed many compilation errors (CBrain, UI, ...)
- temporarily commented out some problematic code (e.g. input bindings)
- (partially) fixed #include styling
- everything compiles except for CRobotMain, CMainDialog and CStudio
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- added new simulation time calculations in CApplication
- added simulation frame updates
- rewritten old input binding code and input state tracking
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- refactored CInstanceManager and some headers
- removed old headers
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commited later after implementation is finished in dev-object branch.
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- detection of texture format
- fixed depth mask bug
- minor refactoring
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- refactored CTerrain code
- fixed some minor bugs
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- fixes in CModelFile IO
- added Google Test framework for automatic testing
- rewrote modelfile_test in the new framework
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- added new binary and text formats for models
- fixes and improvements in CModelFile
- tool for converting model files
- minor additions and fixes
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Added some logging and improved error messages displayed to user
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- rewrote the render functions for CEngine, CCloud and CWater
- added documentation
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- finished rewriting CEngine object, shadow, etc. handling
- refactored texture code
- added new log levels
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- fixed bugs in settings modes, etc.
- some additions and minor refactoring
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- updated Doxyfile
- added/changed file, dir and namespace descriptions
- fixed some errors in doxygen tags
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- finished SetState in CEngine
- refactored Size and IntSize back to Point and IntPoint
- other minor changes in CEngine
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