| Commit message (Collapse) | Author | Age | Files | Lines |
... | |
|
|
|
|
| |
- moved abstract core to src/graphics/core
- moved proper graphics engine to src/graphics/engine
|
|
|
|
| |
- rewrote old CLight as CLightManager
|
|
|
|
|
| |
- fixed problems with lighting
- added light_test
|
| |
|
|
|
|
|
|
|
| |
- refactored texture structs & functions
- added note about OpenGL extensions
- removed device.cpp as unnecessary
- minor changes in CEngine
|
|
|
|
|
| |
- fixed cursor drawing in CEngine
- changed event loop to generate more events
|
|
|
|
|
|
|
|
|
|
|
| |
- cleaned up and added documentation to engine.h
- refactored CEngine interface and associated structs
- added mouse handling functions in CApplication & CEngine
- fixed bugs in projection matrix setting
- changed texture loading & handling
- added const-values in CDevice & CGLDevice
- changed event management in CApplication
- other minor changes & bugfixes
|
|
|
|
|
| |
- borrowed implementation of ComputeSphereVisibility from libwine
- added -lrt to Linux libs
|
|
|
|
|
| |
- fixed wrong order of transformations
- added transform_test
|
|
|
|
|
|
| |
- added other texture formats: BGR and BGRA
- fixed texture loading in model viewer
- moved code from texture.cpp module to texture.h
|
|
|
|
|
|
|
|
|
| |
- fixed model loading code
- added simple model viewer (model_test) in src/graphics/opengl/test
- added system time stamp code
- split the code in app/system modules to separate headers
- added debug messages in model loading
- minor fixes in OpenGL engine
|
|
|
|
|
|
| |
- moved texture-related structs to texture.h & code to texture.cpp
- cleaned up texture test code
- added Math:: namespace qualifiers to math modules for clarity
|
|
|
|
|
|
| |
- moved creation-time tex params to Gfx::TextureCreateParams
- fixed bug with texture creation
- added simple test for multitexturing
|
|
|
|
|
|
|
|
| |
- added CImage class for loading/saving images and a simple test for it
- added libpng library to build
- added Gfx::Texture struct
- updated the Gfx::CDevice interface to include new features
- implemented the new features in Gfx::CGLDevice
|
|
|
|
|
|
|
|
| |
- extended Gfx::CDevice interface
- written OpenGL implementation in Gfx::CGLDevice
- rewrote color and light module
- added Gfx::VertexCol
- added array casts to Math::Vector, Math::Matrix and Gfx::Color
|
|
|
|
|
|
|
|
| |
- added CDevice abstract interface
- began implementation of CGLDevice
- added stub for Texture struct
- created CGLDeviceConfig
- changed particule -> particle & other minor changes
|
|
|
|
|
|
|
|
| |
- added CApplication and Gfx::CEngine interfaces
- added Gfx::Material struct
- added Math::IntPoint struct
- added template for Gfx::CDevice class
- added templates for Gfx::CGLDevice and Gfx::CGLEngine classes
|
|
- added template of classes/structs for new implementation
- changed #include paths
- updated README files
|