| Commit message (Collapse) | Author | Age | Files | Lines |
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* lights illuminating the terrain specified in scene file are now
always moved to front of light ordering
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* displaying positions of current lights (F11)
* dumping info to console (F10)
* added assert() in suspicious place in CPyro
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* moved braces to new lines
* fixed some function/variable names
* fixed whitespace issues
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* fixed several uninitialized variable issues
* fixed possible memory corruption in CEngine
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* added padding options
* removed old hardcoded image sizes
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* fixed SDL_main() and putenv() issues
* disabled desktop subdir for MSYS
* disabled building CBot_console for now
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* added -vbo option to override autodetection of OpenGL VBO extension
* refactored argument parsing to use getopt()
* fixed failing UTs
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* all tests are now in /test/ subdirectory
* unit tests concatenated to one executable (TODO: ui, common)
* preparation for test environments (OpenGL and others)
* removed old TestCBot
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- corrected multitexture and VBO detection
- GLEW is now a required library
- minor CMakeLists refactoring
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CMAKE_CXX_FLAGS is taken into account in all builds; build-type-specific
flags are appended to it.
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Only set CMAKE_BUILD_TYPE to Debug when no value is provided.
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Terrain VBOs should work now
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- new class CModelManager
- rewritten engine object structure in CEngine
- created shared model data instead of separate objects per each
model instance
- minor refactoring
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- view frustum culling with ComputeSphereVisibility - game should run
faster now
- resolved/removed most TODOs from CEngine
- fixed OpenGL tests
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- added font coloring and changed default color to black
- fixed resize hack incorrectly changing video config,
but font resizing will not work for now
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Currently makes text buggy!
(full screen must be initiated by window manager, for example Alt+F11 in Fluxbox)
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There was a bug in texture modesetting but only visible after certain
mode changes.
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- fixed 2nd texture setting
- added padding to some structs for faster access
- changed rendering primitives to glDrawArrays()
- optimized texture modesetting calls
- fixed some valgrind errors
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Directional and spot lights are now set properly
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- changed fixed light allocation to prioritized per-use basis
- minor refactoring in CPlanet and CWater
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- fixed fog color setting
- removed unused glSecondaryColor and altered struct VertexCol
- minor refactoring in CText
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- moved input bindings to CRobotMain
- added virtual keymod and joystick button key presses
- fixed putenv error; other minor fixes
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- removed old 4 quarter backgrounds
- fixes in texture loading
- other minor fixes
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- detection of texture format
- fixed depth mask bug
- minor refactoring
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Added some logging and improved error messages displayed to user
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- finished rewriting CEngine object, shadow, etc. handling
- refactored texture code
- added new log levels
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- fixed bugs in settings modes, etc.
- some additions and minor refactoring
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- updated Doxyfile
- added/changed file, dir and namespace descriptions
- fixed some errors in doxygen tags
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- finished SetState in CEngine
- refactored Size and IntSize back to Point and IntPoint
- other minor changes in CEngine
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- added basic font rendering
- minor refactoring & fixes
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- rewrote old C-style casts to new ..._cast<>
- corrected some dangerous casts
- added -Wold-style-cast to compile flags
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Will probably be useful
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- added video mode querying & changing
- added joystick querying & changing
- cleaned up CApplication interface
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Added GLEW for loading OpenGL extensions
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