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path: root/src/object/robotmain.cpp
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* Fixed map turning gray after resizing windowkrzys-h2014-10-201-0/+14
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* Fixed save directories in things not yet refactored to use PHYSFSkrzys-h2014-10-201-2/+8
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* Merge branch 'dev-physfs' into devkrzys-h2014-10-191-740/+631
|\ | | | | | | | | Conflicts: src/app/app.cpp
| * Merge branch 'dev' into dev-physfskrzys-h2014-10-141-15/+18
| |\ | | | | | | | | | | | | Conflicts: data
| * \ Merge with devPiotr Dziwinski2014-10-071-225/+32
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| * | | Replaced std::to_string with boost::lexical_cast<std::string>krzys-h2014-09-281-4/+4
| | | | | | | | | | | | | | | | MXE has problems with std::to_string
| * | | Made proxyDistance optionalkrzys-h2014-09-271-2/+1
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| * | | Moved effect??.png textures and made pos= in GroundSpot optionalkrzys-h2014-09-271-3/+3
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| * | | Fixed TerrainLevel bugkrzys-h2014-09-271-0/+1
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| * | | Removed more unused variableskrzys-h2014-09-271-13/+0
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| * | | Fixed some warningskrzys-h2014-09-271-7/+7
| | | | | | | | | | | | | | | | Removed unused variables and fixed signed/unsigned comparation warnings
| * | | Userlevel listingkrzys-h2014-09-261-12/+2
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| * | | New level parserkrzys-h2014-09-241-708/+588
| | | | | | | | | | | | | | | | | | | | | | | | Known issues: * TerrainLevel for some reason doesn't work * %lvl% is not yet implemented everywhere because of hardcoded directories in functions
| * | | Fixed SatCom image loadingkrzys-h2014-07-241-16/+16
| | | | | | | | | | | | | | | | Now LoadTexture/SetTexture functions require full path with "textures/" directory
| * | | Help file loadingkrzys-h2014-07-111-10/+44
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| * | | Merge branch 'dev' into dev-physfskrzys-h2014-07-111-69/+0
| |\ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: data src/app/gamedata.cpp src/ui/control.cpp src/ui/edit.cpp src/ui/maindialog.cpp
| * | | | Fixed texture and script loadingkrzys-h2014-07-101-7/+8
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| * | | | More work on levelsKrzysztof Dermont2014-06-221-4/+9
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| * | | | Big part of PhysFS supportKrzysztof Dermont2014-06-201-13/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * removed -mod argument * removed -datadir argument * removed -lang argument * removed some dead ui code * added resource manager and file loaders (stream and SDL) * changed interface textures location to match new directory structure * removed CGameData for mod support * added PhysFS support
* | | | | Changed max and default font sizekrzys-h2014-10-191-1/+1
| |_|_|/ |/| | | | | | | | | | | | | | | | | | | | | | | Min font size is 9, max is now 24 (previously 21) Default size is now 19 (previously 9) Closes #330
* | | | Changed all occurences of PPC in the code to TerranovaTeamkrzys-h2014-10-141-15/+18
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* | | CProfile refactoringPiotr Dziwinski2014-08-121-32/+32
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* | | Removed some unused codekrzys-h2014-08-061-193/+0
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* | Removed some unused code related to Quit buttonkrzys-h2014-07-101-40/+0
| | | | | | | | The button itself has been removed a long time ago
* | Removed old code based on #ifs (issue #55)krzys-h2014-06-271-29/+0
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* Better datadir mod supportkrzys-h2014-05-181-5/+6
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* Random relief generatorkrzys-h2014-04-101-0/+6
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* Added special mode in scene for bots to build more buildings than they ↵krzys-h2014-03-031-0/+6
| | | | | | usualy can Will be used in "Leaving Earth" missions for making decorative bots building base
* Check if pause music is defined in scene before trying to play itkrzys-h2014-03-021-2/+4
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* Fixed compile warningkrzys-h2014-02-211-1/+1
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* Added option to set pause audio in Scenekrzys-h2014-02-211-3/+43
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* Fixed warnings about unknown commands in scene filesPiotr Dziwinski2014-01-181-3/+11
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* Removed some unused objectskrzys-h2014-01-111-3/+3
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* Fixed two bugs in dc81cda4b1f27af6fe8abcd566ffac03255f2642krzys-h2014-01-011-0/+7
| | | | | * win/end scene animations * produce() was producing empty cells
* Code for changing music in pause modekrzys-h2013-12-311-1/+1
| | | | As requested by @Emxx52. Only code for now, we don't have the music yet. Temporairly in developements builds music will change to Prototype (in CBot editor) and Constructive Destruction (in SatCom)
* CPauseManagerkrzys-h2013-12-311-21/+23
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* Added CObjectManager::Flush()krzys-h2013-12-301-0/+6
| | | | Possible fix for #275
* Added tool= i drive=krzys-h2013-12-291-2/+18
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* Cleaned up creating objectskrzys-h2013-12-291-341/+9
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* Added smooth transition in music - issue #205krzys-h2013-12-281-5/+3
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* Disable immediat SatCom when scene test is enabledkrzys-h2013-12-261-0/+1
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* Added scene test modekrzys-h2013-12-261-1/+4
| | | | ... and fixed a "small" bug in previous commit ;)
* Exit the game after finishing the mission while using -runscenekrzys-h2013-12-261-0/+8
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* Indentation fixeskrzys-h2013-12-261-1/+1
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* Added error message when unable to load script from file specified in ↵krzys-h2013-12-261-8/+3
| | | | CreateObject
* .takeoff() for SpaceShip (#265)krzys-h2013-12-261-0/+1
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* Added "E" as a secondary action buttonkrzys-h2013-12-251-7/+8
| | | | As requested by @Emxx52 on IRC
* Added WSAD as secondary controls (#231)krzys-h2013-12-251-0/+4
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* Fixed AudioChangekrzys-h2013-12-251-8/+9
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* Changed char[] to std::string in restextPiotr Dziwinski2013-12-041-13/+14
| | | | Experimental changes