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path: root/src/physics/physics.cpp
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* Removed some unused objectskrzys-h2014-01-111-4/+4
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* Fix for building physics.cpp on some systemskrzys-h2013-12-261-3/+3
| | | | Why is it working on my local machine but it's crashing on MXE on my server?
* Fix for #71 - infinite energykrzys-h2013-12-261-0/+4
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* Removed sound081.wavkrzys-h2013-05-011-2/+2
| | | | It wasn't used in Colobot and caused errors because we removed it from data package.
* MissionController improvedkrzys-h2013-04-291-1/+2
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* CInstanceManager refactoringPiotr DziwiƄski2013-02-171-25/+26
| | | | | | | | | * removed classes managed by CInstanceManager except for CObject, CPyro, CBrain and CPhysics because of dependencies * refactored instance searching to use existing singleton instances of CApplication, CEngine and CRobotMain and calling their getter functions
* Doxygen/comment fixes and some #include refactoringPiotr Dziwinski2012-10-171-11/+14
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* Fixed blinking light problemPiotr Dziwinski2012-09-271-3/+8
| | | | | | - temporarily commented out misbehaving code in CPhysics - some fixes in CLightManager - minor refactoring in CRobotMain
* changes needeto to cimpile on windows.Zaba9992012-09-171-0/+1
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* Merge with changes from Zaba999 fork.Zaba9992012-09-101-419/+406
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* Removed trailing whitespacePiotr Dziwinski2012-06-261-6/+6
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* Whitespace and language changePiotr Dziwinski2012-06-261-3885/+3885
| | | | | | | - changed tabs to spaces and DOS line endings to Unix (except in CBot and metafile) - changed language to English - fixed #include <d3d.h> in d3dengine.h
* SDL projectPiotr Dziwinski2012-06-251-1/+1
| | | | | | | | - added (very basic) SDL template in CApplication and CEngine - split project into two targets: colobot_old (dependent on DirectX and WinAPI) and colobot_new (dependent on SDL and OpenGL) - moved sound.h/cpp to old/ and created new template in Snd namespace - added platform-independent dialog boxes in app/system.h/cpp
* Templates for new implementationPiotr Dziwinski2012-06-221-9/+9
| | | | | | - added template of classes/structs for new implementation - changed #include paths - updated README files
* Switched to new implementation of the rest of math modulePiotr Dziwinski2012-06-191-92/+92
| | | | | | | | - changed structs from D3DVECTOR to Math::Vector and from D3DMATRIX to Math::Matrix - changed functions to new Math namespace functions - moved mainmovie module from graphics to object - added Get and Set to Math::Matrix
* FPOINT -> Math::Point & other math functionsPiotr Dziwinski2012-06-131-224/+224
| | | | | | | | | - changed FPOINT to Math::Point and some functions from math module to the new implementation - moved old function and FPOINT struct declarations to math3d.cpp - removed some unused functions in math module - fixed some #include dependencies - moved #define STRICT and #define D3D_OVERLOADS to compile options
* Changed #defined constants to consts; typedef struct -> structPiotr Dziwinski2012-06-111-3/+3
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* BOOL -> bool; additional fixes in constructors/destructorsPiotr Dziwinski2012-06-101-82/+82
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* Fixed include paths and CMakeLists.txtPiotr Dziwinski2012-06-101-23/+23
| | | | Additionally, changed #ifndef to #pragma once everywhere
* Source files split into modulesPiotr Dziwinski2012-04-281-0/+3885