| Commit message (Collapse) | Author | Age | Files | Lines |
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* Moved few functions from misc.cpp to profile.cpp (used to set/get user dir)
* Removed some warnings
* More work to change const char* to std::string
* Some work on file path to fix issue #60 with bad slashes on POSIX platform
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jet() parameter > 1
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* removed classes managed by CInstanceManager
except for CObject, CPyro, CBrain and CPhysics
because of dependencies
* refactored instance searching to use existing singleton instances of
CApplication, CEngine and CRobotMain and calling their getter
functions
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I'm a noob. Sorry.
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Now every object can be created.
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We need a new icon for it.
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* Fixes to editor window. It's now possible to resize, move and press buttons
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- now new/delete used everywhere except for CBotStack, which
has to be fixed in other way
- some segfaults should be fixed with this
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- new class CModelManager
- rewritten engine object structure in CEngine
- created shared model data instead of separate objects per each
model instance
- minor refactoring
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Fixed includes
profile changed from SimpleIni to boost::ptree -> not finished yet
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- merged changes from dev-common
- fixed many compilation errors (CBrain, UI, ...)
- temporarily commented out some problematic code (e.g. input bindings)
- (partially) fixed #include styling
- everything compiles except for CRobotMain, CMainDialog and CStudio
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Conflicts:
src/CMakeLists.txt
src/common/misc.cpp
src/common/misc.h
src/object/robotmain.cpp
src/object/robotmain.h
src/script/cbottoken.cpp
src/script/cbottoken.h
src/ui/button.cpp
src/ui/button.h
src/ui/check.cpp
src/ui/check.h
src/ui/color.cpp
src/ui/color.h
src/ui/compass.cpp
src/ui/compass.h
src/ui/control.cpp
src/ui/control.h
src/ui/displayinfo.cpp
src/ui/displayinfo.h
src/ui/displaytext.cpp
src/ui/displaytext.h
src/ui/edit.cpp
src/ui/edit.h
src/ui/gauge.cpp
src/ui/gauge.h
src/ui/interface.cpp
src/ui/interface.h
src/ui/key.cpp
src/ui/map.h
src/ui/shortcut.h
src/ui/slider.h
src/ui/target.cpp
src/ui/target.h
src/ui/window.cpp
src/ui/window.h
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* all files except studio, map and maindialog should compile
* did some code cleanup
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Resolved conflicts & added fixes.
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- changed tabs to spaces and DOS line endings to Unix
(except in CBot and metafile)
- changed language to English
- fixed #include <d3d.h> in d3dengine.h
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- added template of classes/structs for new implementation
- changed #include paths
- updated README files
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- changed structs from D3DVECTOR to Math::Vector
and from D3DMATRIX to Math::Matrix
- changed functions to new Math namespace functions
- moved mainmovie module from graphics to object
- added Get and Set to Math::Matrix
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- changed FPOINT to Math::Point and some functions
from math module to the new implementation
- moved old function and FPOINT struct declarations to math3d.cpp
- removed some unused functions in math module
- fixed some #include dependencies
- moved #define STRICT and #define D3D_OVERLOADS to compile options
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Additionally, changed #ifndef to #pragma once everywhere
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