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path: root/src/sound/oalsound/alsound.cpp
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* Code for changing music in pause modekrzys-h2013-12-311-0/+54
| | | | As requested by @Emxx52. Only code for now, we don't have the music yet. Temporairly in developements builds music will change to Prototype (in CBot editor) and Constructive Destruction (in SatCom)
* Don't stop music when SatCom or pause menu is openedkrzys-h2013-12-281-11/+1
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* Added smooth transition in music - issue #205krzys-h2013-12-281-16/+65
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* Sound support changeserihel2013-12-191-139/+14
| | | | | | * removed 2d sound * fixed listener orientation (propably issue #235) * removed unused code and minor refactoring
* Refactored sound codePiotr Dziwinski2013-05-271-159/+240
| | | | | * fixed formatting and naming to be uniform with rest of code * moved default implementation of CSound to cpp module
* Fixed code formattingPiotr Dziwinski2013-05-271-22/+22
| | | | | | * moved braces to new lines * fixed some function/variable names * fixed whitespace issues
* Fix for issue #202 with 3D sound disablederihel2013-05-031-3/+7
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* Improved music cachekrzys-h2013-05-021-7/+8
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* Minor refactoringkrzys-h2013-05-011-4/+4
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* * Fix a problem with CleanUp function trying to clean up music cache twiceerihel2013-04-261-2/+5
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* Added music files cachekrzys-h2013-04-131-9/+29
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* Implemented AudioChange (partially)krzys-h2013-04-131-30/+18
| | | | | There is some issues due to #173 Issue #172
* * More work on sounderihel2013-04-121-15/+34
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* * Fixed problem with 2D sound modeerihel2013-04-111-2/+2
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* * Fixed problem with MuteAll and some sounds not playing after muting other ↵erihel2013-04-091-11/+20
| | | | sounds (like game menu sound)
* * Adjusted pan computing function from original game (2D sound should work ↵erihel2013-04-081-13/+57
| | | | | | correctly) * Set max sound distance to 110.0f to match original colobot (for issue #123)
* * Set distance model to fix issue #123erihel2013-04-071-0/+1
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* * Sound are too quiet in 3D mode, for now added support for 2D sound option ↵erihel2013-04-071-7/+21
| | | | in menu. In 2D mode sounds are normal (Issue #123)
* * Removed warning while compiling brain.cpperihel2013-03-301-22/+27
| | | | | * Fix for issue #130 * Fix for issue #128 with wrong sound pitch
* * Adjusted sound volume to game settingserihel2013-03-141-5/+5
| | | | * Added fabs to remove logs about pitch having negative values
* Removed unnecessary printPiotr Dziwinski2013-02-281-1/+0
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* * Changed AdjustFrequency formulaerihel2013-02-241-2/+5
| | | | * Changed SetVolume to match orginal game formula
* CInstanceManager refactoringPiotr Dziwiński2013-02-171-9/+1
| | | | | | | | | * removed classes managed by CInstanceManager except for CObject, CPyro, CBrain and CPhysics because of dependencies * refactored instance searching to use existing singleton instances of CApplication, CEngine and CRobotMain and calling their getter functions
* * Fixed sound pitch causing segfaulterihel2013-01-161-13/+34
| | | | | | * Sound support should now compile fine with MXE * Added cache for 3 music files to speedup loading * Updated howto
* * Removed aluterihel2013-01-141-39/+84
| | | | | * Using libsndfile to load sounds and music * Added support for playing music files
* * Fixed pitch calculation (sound in cut scenes will work as well as robot ↵erihel2013-01-091-36/+34
| | | | | | | tracks sound) * Fixed applying effects to sounds * Changed volume to range 0.0-1.0 except for values in UI
* * Fixed problem with freeing buffers while conneted to a source resulting ↵erihel2013-01-041-5/+15
| | | | | | with "Unable to unload buffer message" * Fixed posible segfault while trying to play sound after not loading file properly
* * Fixed segault when could not set sound pitch (bad logger call)erihel2012-12-281-6/+8
| | | | | * All 81 audio files should be loaded instead of 69 high quality * Changed volume ajustment formula to proper one
* * Changed Ret to Get methods in sound moduleerihel2012-12-251-6/+6
| | | | | * Added video settings to profile * Resolution change is now posibble but restart is required
* * Changed log level in sound moduleerihel2012-12-251-4/+4
| | | | | * Fixed warnings in sound module * Fixed problem with map loading when locale with different number separator
* sound fixerihel2012-12-201-34/+6
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* removing plugins for gold version (for mxe cross compiling)erihel2012-12-201-0/+540