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* Added music files cachekrzys-h2013-04-131-0/+2
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* Implemented AudioChange (partially)krzys-h2013-04-131-1/+1
| | | | | There is some issues due to #173 Issue #172
* * Fixed problem with MuteAll and some sounds not playing after muting other ↵erihel2013-04-091-1/+0
| | | | sounds (like game menu sound)
* * Adjusted pan computing function from original game (2D sound should work ↵erihel2013-04-081-0/+3
| | | | | | correctly) * Set max sound distance to 110.0f to match original colobot (for issue #123)
* CInstanceManager refactoringPiotr Dziwiński2013-02-171-1/+0
| | | | | | | | | * removed classes managed by CInstanceManager except for CObject, CPyro, CBrain and CPhysics because of dependencies * refactored instance searching to use existing singleton instances of CApplication, CEngine and CRobotMain and calling their getter functions
* * Fixed sound pitch causing segfaulterihel2013-01-161-0/+1
| | | | | | * Sound support should now compile fine with MXE * Added cache for 3 music files to speedup loading * Updated howto
* * Removed aluterihel2013-01-141-3/+5
| | | | | * Using libsndfile to load sounds and music * Added support for playing music files
* * Fixed pitch calculation (sound in cut scenes will work as well as robot ↵erihel2013-01-091-2/+2
| | | | | | | tracks sound) * Fixed applying effects to sounds * Changed volume to range 0.0-1.0 except for values in UI
* * Changed Ret to Get methods in sound moduleerihel2012-12-251-5/+5
| | | | | * Added video settings to profile * Resolution change is now posibble but restart is required
* removing plugins for gold version (for mxe cross compiling)erihel2012-12-201-0/+94