| Commit message (Collapse) | Author | Age | Files | Lines |
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* changed channel limit from 64 to 2048 that will decrease if error is found while trying to play sound
* added id to each channel to avoid collisions when more than 1 object tries to modify a sound
* minor formatting changes
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As requested by @Emxx52. Only code for now, we don't have the music yet. Temporairly in developements builds music will change to Prototype (in CBot editor) and Constructive Destruction (in SatCom)
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* removed 2d sound
* fixed listener orientation (propably issue #235)
* removed unused code and minor refactoring
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CMake finder script
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* fixed formatting and naming to be uniform with rest of code
* moved default implementation of CSound to cpp module
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* moved braces to new lines
* fixed some function/variable names
* fixed whitespace issues
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sounds (like game menu sound)
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* Fix for issue #130
* Fix for issue #128 with wrong sound pitch
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* Using libsndfile to load sounds and music
* Added support for playing music files
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tracks sound)
* Fixed applying effects to sounds
* Changed volume to range 0.0-1.0 except for values in UI
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with "Unable to unload buffer message"
* Fixed posible segfault while trying to play sound after not loading file properly
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