Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Minor changes to sound support. | erihel | 2014-01-18 | 5 | -48/+135 |
| | | | | | | * changed channel limit from 64 to 2048 that will decrease if error is found while trying to play sound * added id to each channel to avoid collisions when more than 1 object tries to modify a sound * minor formatting changes | ||||
* | Code for changing music in pause mode | krzys-h | 2013-12-31 | 4 | -3/+76 |
| | | | | As requested by @Emxx52. Only code for now, we don't have the music yet. Temporairly in developements builds music will change to Prototype (in CBot editor) and Constructive Destruction (in SatCom) | ||||
* | Don't stop music when SatCom or pause menu is opened | krzys-h | 2013-12-28 | 1 | -11/+1 |
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* | Added smooth transition in music - issue #205 | krzys-h | 2013-12-28 | 2 | -19/+76 |
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* | Sound support changes | erihel | 2013-12-19 | 4 | -174/+23 |
| | | | | | | * removed 2d sound * fixed listener orientation (propably issue #235) * removed unused code and minor refactoring | ||||
* | Include the OpenAL headers using the "al.h" form, as recommended by its ↵ | Didier 'OdyX' Raboud | 2013-10-24 | 4 | -7/+7 |
| | | | | CMake finder script | ||||
* | Fixed some memory issues | Piotr Dziwinski | 2013-05-27 | 1 | -0/+3 |
| | | | | * invalid pointer, uninitialized buffer | ||||
* | Refactored sound code | Piotr Dziwinski | 2013-05-27 | 7 | -451/+595 |
| | | | | | * fixed formatting and naming to be uniform with rest of code * moved default implementation of CSound to cpp module | ||||
* | Fixed code formatting | Piotr Dziwinski | 2013-05-27 | 4 | -44/+44 |
| | | | | | | * moved braces to new lines * fixed some function/variable names * fixed whitespace issues | ||||
* | Fix for issue #202 with 3D sound disabled | erihel | 2013-05-03 | 1 | -3/+7 |
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* | Improved music cache | krzys-h | 2013-05-02 | 1 | -7/+8 |
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* | Minor refactoring | krzys-h | 2013-05-01 | 1 | -4/+4 |
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* | * Fix a problem with CleanUp function trying to clean up music cache twice | erihel | 2013-04-26 | 1 | -2/+5 |
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* | Added music files cache | krzys-h | 2013-04-13 | 2 | -9/+31 |
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* | Implemented AudioChange (partially) | krzys-h | 2013-04-13 | 2 | -31/+19 |
| | | | | | There is some issues due to #173 Issue #172 | ||||
* | * More work on sound | erihel | 2013-04-12 | 3 | -20/+77 |
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* | * Fixed problem with 2D sound mode | erihel | 2013-04-11 | 2 | -3/+2 |
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* | * Fixed problem with MuteAll and some sounds not playing after muting other ↵ | erihel | 2013-04-09 | 4 | -12/+36 |
| | | | | sounds (like game menu sound) | ||||
* | * Adjusted pan computing function from original game (2D sound should work ↵ | erihel | 2013-04-08 | 3 | -31/+91 |
| | | | | | | correctly) * Set max sound distance to 110.0f to match original colobot (for issue #123) | ||||
* | * Set distance model to fix issue #123 | erihel | 2013-04-07 | 1 | -0/+1 |
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* | * Sound are too quiet in 3D mode, for now added support for 2D sound option ↵ | erihel | 2013-04-07 | 1 | -7/+21 |
| | | | | in menu. In 2D mode sounds are normal (Issue #123) | ||||
* | * Removed warning while compiling brain.cpp | erihel | 2013-03-30 | 3 | -35/+28 |
| | | | | | * Fix for issue #130 * Fix for issue #128 with wrong sound pitch | ||||
* | * Adjusted sound volume to game settings | erihel | 2013-03-14 | 2 | -6/+6 |
| | | | | * Added fabs to remove logs about pitch having negative values | ||||
* | Removed unnecessary print | Piotr Dziwinski | 2013-02-28 | 1 | -1/+0 |
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* | * Changed AdjustFrequency formula | erihel | 2013-02-24 | 2 | -4/+7 |
| | | | | * Changed SetVolume to match orginal game formula | ||||
* | CInstanceManager refactoring | Piotr Dziwiński | 2013-02-17 | 4 | -13/+2 |
| | | | | | | | | | * removed classes managed by CInstanceManager except for CObject, CPyro, CBrain and CPhysics because of dependencies * refactored instance searching to use existing singleton instances of CApplication, CEngine and CRobotMain and calling their getter functions | ||||
* | * Fixed sound pitch causing segfault | erihel | 2013-01-16 | 3 | -16/+39 |
| | | | | | | * Sound support should now compile fine with MXE * Added cache for 3 music files to speedup loading * Updated howto | ||||
* | * Removed alut | erihel | 2013-01-14 | 6 | -67/+155 |
| | | | | | * Using libsndfile to load sounds and music * Added support for playing music files | ||||
* | * Fixed pitch calculation (sound in cut scenes will work as well as robot ↵ | erihel | 2013-01-09 | 5 | -62/+68 |
| | | | | | | | tracks sound) * Fixed applying effects to sounds * Changed volume to range 0.0-1.0 except for values in UI | ||||
* | * Fixed problem with freeing buffers while conneted to a source resulting ↵ | erihel | 2013-01-04 | 3 | -12/+44 |
| | | | | | | with "Unable to unload buffer message" * Fixed posible segfault while trying to play sound after not loading file properly | ||||
* | * Fixed segault when could not set sound pitch (bad logger call) | erihel | 2012-12-28 | 2 | -18/+20 |
| | | | | | * All 81 audio files should be loaded instead of 69 high quality * Changed volume ajustment formula to proper one | ||||
* | * Changed Ret to Get methods in sound module | erihel | 2012-12-25 | 2 | -11/+11 |
| | | | | | * Added video settings to profile * Resolution change is now posibble but restart is required | ||||
* | * Changed log level in sound module | erihel | 2012-12-25 | 3 | -7/+7 |
| | | | | | * Fixed warnings in sound module * Fixed problem with map loading when locale with different number separator | ||||
* | sound fix | erihel | 2012-12-20 | 4 | -112/+6 |
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* | removing plugins for gold version (for mxe cross compiling) | erihel | 2012-12-20 | 10 | -0/+1282 |