| Commit message (Collapse) | Author | Age | Files | Lines |
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- temporarily mocked CSoundInterface and CPluginInterface
- added CRobotMain to application
- successfully compiles & runs, but doesn't display correctly at the
moment
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- rewritten CMainDialog and updated CRobotMain
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* Added doxygen comments to plugin manager and plugin loader
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Conflicts:
src/sound/sound.h
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Pulled changes & resolved conflicts
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Fixed some compiling issues
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Resolved conflicts & added fixes.
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* Added plugin class for plugin loading
* Added plugin loading test
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- added logger to main()
- removed reference to Snd namespace and renamed back to sound.h
- fixed minor issues
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* Added CSoundInterface
* Added basic plugin interface
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- changed tabs to spaces and DOS line endings to Unix
(except in CBot and metafile)
- changed language to English
- fixed #include <d3d.h> in d3dengine.h
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- added (very basic) SDL template in CApplication and CEngine
- split project into two targets: colobot_old (dependent on DirectX and WinAPI)
and colobot_new (dependent on SDL and OpenGL)
- moved sound.h/cpp to old/ and created new template in Snd namespace
- added platform-independent dialog boxes in app/system.h/cpp
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- changed structs from D3DVECTOR to Math::Vector
and from D3DMATRIX to Math::Matrix
- changed functions to new Math namespace functions
- moved mainmovie module from graphics to object
- added Get and Set to Math::Matrix
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Additionally, changed #ifndef to #pragma once everywhere
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