| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
|
|
|
|
|
|
|
|
|
|
| |
* removed -mod argument
* removed -datadir argument
* removed -lang argument
* removed some dead ui code
* added resource manager and file loaders (stream and SDL)
* changed interface textures location to match new directory structure
* removed CGameData for mod support
* added PhysFS support
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
instead of date
|
|
|
|
| |
Userlevels aren't working right now (issue #219)
|
| |
|
|\
| |
| |
| |
| |
| | |
Merging branches after code review
This should fix buffer overflow problems with translation strings
|
| |
| |
| |
| | |
Experimental changes
|
|/
|
|
|
|
| |
* removed 2d sound
* fixed listener orientation (propably issue #235)
* removed unused code and minor refactoring
|
|
|
|
|
| |
The content of licenses.txt in data has gotten useless as the
restrictions got waived, displaying it is useless.
|
|
|
|
|
|
|
|
| |
* targets are now created in top-level build directory
* more things are now configured through CMake options
* changed debug build detection from NDEBUG to DEV_BUILD
* moved po and desktop directories
* moved last unit test out of src directory
|
|
|
|
|
|
|
|
|
| |
* added logging of application events
* changed debug mode flag to independent debug modes
* added option to auto-start mission (load a mission immediately
after startup)
* removed "enum value out of range" prints
* some refactoring
|
|
|
|
|
| |
* fixed -Wshadow warnings
* refactored some constructors
|
|
|
|
|
|
| |
* moved braces to new lines
* fixed some function/variable names
* fixed whitespace issues
|
|
|
|
| |
* fixed warnings about hiding virtual functions and several others
|
|
|
|
|
| |
* fixed several uninitialized variable issues
* fixed possible memory corruption in CEngine
|
| |
|
|
|
|
|
| |
* added padding options
* removed old hardcoded image sizes
|
| |
|
| |
|
| |
|
|
|
|
| |
For now only code - we need to wait for PiXeL to give us new music :)
|
|
|
|
|
|
| |
For Debug, it's current dir
For Release it's like it was before
Made on @CoLoRaptor's request :)
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
| |
using , as comma separator). Issue #137
* Changed way of saving files. Now it's not based on slot (from 000 to 999) but it uses save name as a base.
* Changed way of displaying saved games. Listing directory instead of checking from 000 to 999. Issue #138
|
| |
|
|
|
|
| |
This breaks the tests compilation. :/
|
|
|
|
| |
because it was broken again after commit 7ebba6abaa66abda690dcdb87248dfcb0c1dedc6
|
| |
|
|
|
|
|
| |
* Changes ReadText in CEdit to fix problem with SatCom links
* Filenames when loading/saving scripts should be fixed on mxe
|
| |
|
| |
|
|\ |
|
| |
| |
| |
| | |
Text on exit screen is improperly placed
|
| |
| |
| |
| |
| |
| |
| | |
* Moved few functions from misc.cpp to profile.cpp (used to set/get user dir)
* Removed some warnings
* More work to change const char* to std::string
* Some work on file path to fix issue #60 with bad slashes on POSIX platform
|
|/ |
|
| |
|
| |
|
|
|
|
|
|
|
|
|
| |
* removed classes managed by CInstanceManager
except for CObject, CPyro, CBrain and CPhysics
because of dependencies
* refactored instance searching to use existing singleton instances of
CApplication, CEngine and CRobotMain and calling their getter
functions
|
|
|
|
| |
times appended user to existing list)
|
|
|
|
|
| |
* Using libsndfile to load sounds and music
* Added support for playing music files
|
|
|
|
|
|
| |
- Implemented in a naive way: Take the English version if found, but
continue until the translated version is found. This has the drawback
of letting the loop reach its end if the level has no translation.
|
|
|
|
| |
This currently lacks fallback to an existing entry for non-translated entries
|
|
|
|
|
| |
* Added video settings to profile
* Resolution change is now posibble but restart is required
|
| |
|