| Commit message (Collapse) | Author | Age | Files | Lines |
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Replaced CRobotMain::GetCheatRadar with CRobotMain::GetRadar.
Changed logger level of "invalid m_motion" messages.
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- added new state tracking to Event
- removed old fields from Event
- fixed some issues with Events and fps counter
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- removed mock of CInterface and fixed event passing to CRobotMain
- changed texture names from tga and bmp to png
- UI now works but interaction is still broken
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- merged changes from dev-common
- fixed many compilation errors (CBrain, UI, ...)
- temporarily commented out some problematic code (e.g. input bindings)
- (partially) fixed #include styling
- everything compiles except for CRobotMain, CMainDialog and CStudio
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* all files except studio, map and maindialog should compile
* did some code cleanup
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* changed Ret to Get function names
* minor changes
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- changed tabs to spaces and DOS line endings to Unix
(except in CBot and metafile)
- changed language to English
- fixed #include <d3d.h> in d3dengine.h
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- added template of classes/structs for new implementation
- changed #include paths
- updated README files
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- changed structs from D3DVECTOR to Math::Vector
and from D3DMATRIX to Math::Matrix
- changed functions to new Math namespace functions
- moved mainmovie module from graphics to object
- added Get and Set to Math::Matrix
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- changed FPOINT to Math::Point and some functions
from math module to the new implementation
- moved old function and FPOINT struct declarations to math3d.cpp
- removed some unused functions in math module
- fixed some #include dependencies
- moved #define STRICT and #define D3D_OVERLOADS to compile options
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Additionally, changed #ifndef to #pragma once everywhere
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