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* Fixed TerrainLevel bugkrzys-h2014-09-271-0/+1
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* Removed more unused variableskrzys-h2014-09-272-20/+0
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* Fixed some warningskrzys-h2014-09-273-14/+8
| | | | Removed unused variables and fixed signed/unsigned comparation warnings
* Merge branch 'dev-physfs' into dev-physfs-levelskrzys-h2014-09-261-1/+1
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| * Fixed human.png texturekrzys-h2014-09-261-1/+1
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* | Userlevel listingkrzys-h2014-09-268-187/+81
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* | Don't use physfs in saving code for nowkrzys-h2014-09-262-73/+182
| | | | | | | | | | This requires too much refactoring and we want to release 0.1.5 soon. We'll need to rewrite saving/loading code to fully implement new level parser anyway.
* | New level parserkrzys-h2014-09-2412-709/+2179
|/ | | | | | Known issues: * TerrainLevel for some reason doesn't work * %lvl% is not yet implemented everywhere because of hardcoded directories in functions
* Fix zenity version checking problemsPiotr Dziwinski2014-09-211-1/+1
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* Rewrite CMainDialog to use physfsPiotr Dziwinski2014-09-214-183/+139
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* Some cleaning upPiotr Dziwinski2014-09-2117-60/+64
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* Loading all mods found in "mods" directorykrzys-h2014-09-214-1/+43
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* Restored -datadir and -langdir arguments, added -savedirkrzys-h2014-08-0611-38/+99
| | | | Also, fixed some crashes when unable to open file
* Saving colobot.ini through physfskrzys-h2014-07-2412-53/+70
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* Added -mod commandline argument to add additional locations to physfskrzys-h2014-07-242-2/+12
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* Fixed SatCom image loadingkrzys-h2014-07-2425-155/+158
| | | | Now LoadTexture/SetTexture functions require full path with "textures/" directory
* Help file loadingkrzys-h2014-07-115-30/+80
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* Merge branch 'dev' into dev-physfskrzys-h2014-07-1127-606/+110
|\ | | | | | | | | | | | | | | | | Conflicts: data src/app/gamedata.cpp src/ui/control.cpp src/ui/edit.cpp src/ui/maindialog.cpp
| * Removed some old stuff related to Ceebot-Teenkrzys-h2014-07-106-27/+1
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| * Removed some unused code related to Quit buttonkrzys-h2014-07-106-65/+0
| | | | | | | | The button itself has been removed a long time ago
| * Removed old code based on #ifs (issue #55)krzys-h2014-06-2714-516/+11
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| * Fix test compilationPiotr Dziwinski2014-06-261-1/+3
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| * Fixed testskrzys-h2014-06-261-2/+18
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| * Fixed not destroying CGameDatakrzys-h2014-06-261-0/+3
| | | | | | | | This also fixed failing assertion in tests
| * Fixed negative parameter in fire() (issue #305)krzys-h2014-06-261-10/+12
| | | | | | | | Also fixed checking parameter count and type for ants, spiders and shooters
| * fixed savefile screenshot loading bugMohamed Waheed2014-06-241-19/+16
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| * formatting and enhancements for savefile screenshot featureMohamed Waheed2014-06-245-27/+24
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| * implemented savefile screenshot featureMohamed Waheed2014-06-247-6/+86
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* | Fixed mission description loadingkrzys-h2014-07-101-7/+8
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* | Fixed texture and script loadingkrzys-h2014-07-1023-139/+143
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* | Fixed music loadingkrzys-h2014-07-103-18/+17
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* | Fixed level listkrzys-h2014-07-101-21/+36
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* | Last changesKrzysztof Dermont2014-06-302-49/+39
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* | More work on streamsKrzysztof Dermont2014-06-2310-189/+321
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* | More work on levelsKrzysztof Dermont2014-06-225-20/+26
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* | Added Exist() to resource manager, updated modelKrzysztof Dermont2014-06-223-6/+15
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* | More work on PhysFS supportKrzysztof Dermont2014-06-228-17/+103
| | | | | | | | | | * added output stream * fixed music loading
* | Implemented libsndfile loader in PhysFSKrzysztof Dermont2014-06-218-61/+253
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* | Big part of PhysFS supportKrzysztof Dermont2014-06-2049-841/+678
|/ | | | | | | | | | | * removed -mod argument * removed -datadir argument * removed -lang argument * removed some dead ui code * added resource manager and file loaders (stream and SDL) * changed interface textures location to match new directory structure * removed CGameData for mod support * added PhysFS support
* Remove dead codePiotr Dziwinski2014-06-011-6/+0
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* Better datadir mod supportkrzys-h2014-05-1818-193/+286
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* Random relief generatorkrzys-h2014-04-103-1/+69
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* Fixes #271Oleg Kosmakov2014-03-251-1/+7
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* WhitespaceOleg Kosmakov2014-03-211-3/+3
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* Issue #295 - continueOleg Kosmakov2014-03-212-4/+4
| | | | Renamed the method, fixed typo in comments
* WhitespaceOleg Kosmakov2014-03-211-1/+1
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* Fixes #295Oleg Kosmakov2014-03-215-4/+49
| | | | When cannon cannot turn at specified angle, it will still reach the edge angle, but return the error code
* Added spaces to align valuesOleg Kosmakov2014-03-211-130/+130
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* Fix for #294MrSimbax2014-03-161-1/+3
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* Fixed bug with fall damageMrSimbax2014-03-121-2/+2
| | | | If you change the height after overheat, you get damage like you didn't change it at all. For example: overheat when you are 10 meters above the ground, and you fall to place 20 meters deeper, but you get the damage like you fell from 10 meters instead of 30. This commit fix this.