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* Removed old code based on #ifs (issue #55)krzys-h2014-06-2714-516/+11
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* Fix test compilationPiotr Dziwinski2014-06-261-1/+3
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* Fixed testskrzys-h2014-06-261-2/+18
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* Fixed not destroying CGameDatakrzys-h2014-06-261-0/+3
| | | | This also fixed failing assertion in tests
* Fixed negative parameter in fire() (issue #305)krzys-h2014-06-261-10/+12
| | | | Also fixed checking parameter count and type for ants, spiders and shooters
* fixed savefile screenshot loading bugMohamed Waheed2014-06-241-19/+16
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* formatting and enhancements for savefile screenshot featureMohamed Waheed2014-06-245-27/+24
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* implemented savefile screenshot featureMohamed Waheed2014-06-247-6/+86
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* Remove dead codePiotr Dziwinski2014-06-011-6/+0
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* Better datadir mod supportkrzys-h2014-05-1818-193/+286
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* Random relief generatorkrzys-h2014-04-103-1/+69
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* Fixes #271Oleg Kosmakov2014-03-251-1/+7
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* WhitespaceOleg Kosmakov2014-03-211-3/+3
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* Issue #295 - continueOleg Kosmakov2014-03-212-4/+4
| | | | Renamed the method, fixed typo in comments
* WhitespaceOleg Kosmakov2014-03-211-1/+1
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* Fixes #295Oleg Kosmakov2014-03-215-4/+49
| | | | When cannon cannot turn at specified angle, it will still reach the edge angle, but return the error code
* Added spaces to align valuesOleg Kosmakov2014-03-211-130/+130
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* Fix for #294MrSimbax2014-03-161-1/+3
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* Fixed bug with fall damageMrSimbax2014-03-121-2/+2
| | | | If you change the height after overheat, you get damage like you didn't change it at all. For example: overheat when you are 10 meters above the ground, and you fall to place 20 meters deeper, but you get the damage like you fell from 10 meters instead of 30. This commit fix this.
* Made some improvements to fall damage from a61da740MrSimbax2014-03-092-13/+52
| | | | | | | | Fall damage on: - no energy - overheat Fall damage off: - underwater
* Fixed bug from a61da7404bf8430132864d493c7e75a6b4c3d978MrSimbax2014-03-081-7/+7
| | | | Moved ExploObject to CPhysics::EventFrame, it shouldn't crash anymore.
* Added fall damageMrSimbax2014-03-083-1/+20
| | | | + changed window title
* Added special mode in scene for bots to build more buildings than they ↵krzys-h2014-03-035-9/+36
| | | | | | usualy can Will be used in "Leaving Earth" missions for making decorative bots building base
* Check if pause music is defined in scene before trying to play itkrzys-h2014-03-021-2/+4
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* fixed m_oldMusic.push_back(nullptr) and segfaultandreymal2014-03-021-7/+9
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* GetStringWidth fixandreymal2014-03-021-2/+2
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* Fixed compile warningkrzys-h2014-02-211-1/+1
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* Added option to set pause audio in Scenekrzys-h2014-02-217-37/+58
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* Added a check when trying to play a music fileerihel2014-02-211-6/+8
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* Changed max channels to fix compilation errorerihel2014-02-021-2/+1
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* Merge branch 'dev' of github:colobot/colobot into deverihel2014-02-024-7/+26
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| * Move engine frame update after game state updatePiotr Dziwinski2014-01-181-4/+4
| | | | | | | | This should finally fix #225
| * Fixed warnings about unknown commands in scene filesPiotr Dziwinski2014-01-183-3/+22
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* | Changed max number of sound channelserihel2014-02-021-1/+3
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* | Minor changes to sound support.erihel2014-01-185-48/+135
|/ | | | | | * changed channel limit from 64 to 2048 that will decrease if error is found while trying to play sound * added id to each channel to avoid collisions when more than 1 object tries to modify a sound * minor formatting changes
* Removed some unused objectskrzys-h2014-01-116-144/+16
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* Fixed a bug from 59935b470674ae26342fd4145f9cba85a1cd9443krzys-h2014-01-111-41/+48
| | | | Cmd() now checks if length of token we're looking for is equal to token we've found
* Changed main menu title to "COLOBOT: Gold Edition"krzys-h2014-01-011-1/+1
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* Changed comments in ObjectType to be object categories; removed unused SEAWEEDkrzys-h2014-01-012-221/+211
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* Fixed log level in 8d30791595cf981b08310472faa2066a99aa9595krzys-h2014-01-011-1/+1
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* Fixed two bugs in dc81cda4b1f27af6fe8abcd566ffac03255f2642krzys-h2014-01-012-0/+8
| | | | | * win/end scene animations * produce() was producing empty cells
* Added camerafocus() for changing camerakrzys-h2013-12-313-1/+49
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* Ability to set language via ini filekrzys-h2013-12-312-8/+18
| | | | If language autodetection doesn't work, someone might want to manually force the game to use correct language without using -language parameter every time
* Code for changing music in pause modekrzys-h2013-12-319-21/+153
| | | | As requested by @Emxx52. Only code for now, we don't have the music yet. Temporairly in developements builds music will change to Prototype (in CBot editor) and Constructive Destruction (in SatCom)
* CPauseManagerkrzys-h2013-12-3115-85/+239
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* Added CObjectManager::Flush()krzys-h2013-12-303-5/+21
| | | | Possible fix for #275
* Added nullptr shecks to object.factory()krzys-h2013-12-291-1/+14
| | | | Trying to fix #275
* Added tool= i drive=krzys-h2013-12-296-33/+221
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* Cleaned up creating objectskrzys-h2013-12-295-507/+20
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* Don't stop music when SatCom or pause menu is openedkrzys-h2013-12-281-11/+1
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