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* Removed some unused objectskrzys-h2014-01-116-144/+16
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* Fixed a bug from 59935b470674ae26342fd4145f9cba85a1cd9443krzys-h2014-01-111-41/+48
| | | | Cmd() now checks if length of token we're looking for is equal to token we've found
* Changed main menu title to "COLOBOT: Gold Edition"krzys-h2014-01-011-1/+1
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* Changed comments in ObjectType to be object categories; removed unused SEAWEEDkrzys-h2014-01-012-221/+211
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* Fixed log level in 8d30791595cf981b08310472faa2066a99aa9595krzys-h2014-01-011-1/+1
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* Fixed two bugs in dc81cda4b1f27af6fe8abcd566ffac03255f2642krzys-h2014-01-012-0/+8
| | | | | * win/end scene animations * produce() was producing empty cells
* Added camerafocus() for changing camerakrzys-h2013-12-313-1/+49
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* Ability to set language via ini filekrzys-h2013-12-312-8/+18
| | | | If language autodetection doesn't work, someone might want to manually force the game to use correct language without using -language parameter every time
* Code for changing music in pause modekrzys-h2013-12-319-21/+153
| | | | As requested by @Emxx52. Only code for now, we don't have the music yet. Temporairly in developements builds music will change to Prototype (in CBot editor) and Constructive Destruction (in SatCom)
* CPauseManagerkrzys-h2013-12-3115-85/+239
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* Added CObjectManager::Flush()krzys-h2013-12-303-5/+21
| | | | Possible fix for #275
* Added nullptr shecks to object.factory()krzys-h2013-12-291-1/+14
| | | | Trying to fix #275
* Added tool= i drive=krzys-h2013-12-296-33/+221
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* Cleaned up creating objectskrzys-h2013-12-295-507/+20
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* Don't stop music when SatCom or pause menu is openedkrzys-h2013-12-281-11/+1
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* Added smooth transition in music - issue #205krzys-h2013-12-285-30/+87
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* Fix for #177 - save list sortingkrzys-h2013-12-273-7/+28
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* Temporary fix for #232 - don't try to show the buttonskrzys-h2013-12-271-0/+2
| | | | This makes SatCom usable for now
* Removed prototypes supportkrzys-h2013-12-278-63/+12
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* Changed version display in bottom-right corner to be actually version number ↵krzys-h2013-12-272-1/+3
| | | | instead of date
* Added error message when CEdit is unable to read a filekrzys-h2013-12-271-1/+4
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* Disable immediat SatCom when scene test is enabledkrzys-h2013-12-261-0/+1
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* Whoopskrzys-h2013-12-261-0/+1
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* Added scene test modekrzys-h2013-12-263-2/+23
| | | | ... and fixed a "small" bug in previous commit ;)
* Exit the game after finishing the mission while using -runscenekrzys-h2013-12-262-0/+10
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* Fix for building physics.cpp on some systemskrzys-h2013-12-261-3/+3
| | | | Why is it working on my local machine but it's crashing on MXE on my server?
* Changed default loglevel on dev builds to Debugkrzys-h2013-12-261-0/+4
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* Hide userlevels menu in release versionkrzys-h2013-12-261-0/+2
| | | | Userlevels aren't working right now (issue #219)
* Fix for #71 - infinite energykrzys-h2013-12-261-0/+4
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* Renamed "New player" to "Change player" (#220)krzys-h2013-12-261-1/+1
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* Indentation fixeskrzys-h2013-12-262-3/+3
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* Added error message when unable to load script from file specified in ↵krzys-h2013-12-261-8/+3
| | | | CreateObject
* .takeoff() for SpaceShip (#265)krzys-h2013-12-266-48/+113
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* Fixed build of stringutils.cppkrzys-h2013-12-251-0/+1
| | | | /var/www/colobot_compiled/colobot/dev/colobot/src/common/stringutils.cpp:33:51: error: 'vsnprintf' was not declared in this scope
* Added "E" as a secondary action buttonkrzys-h2013-12-251-7/+8
| | | | As requested by @Emxx52 on IRC
* Fixed "default controls" button (#263)krzys-h2013-12-251-1/+1
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* Added WSAD as secondary controls (#231)krzys-h2013-12-251-0/+4
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* Fixed bug #240 - CAuto in produce()krzys-h2013-12-251-1/+8
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* Fixed AudioChangekrzys-h2013-12-251-8/+9
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* Merge branch 'dev-string-in-restext' into devPiotr Dziwinski2013-12-2027-209/+254
|\ | | | | | | | | | | Merging branches after code review This should fix buffer overflow problems with translation strings
| * Some further refactoring and test correctionsPiotr Dziwinski2013-12-202-15/+25
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| * Changed char[] to std::string in restextPiotr Dziwinski2013-12-0427-197/+232
| | | | | | | | Experimental changes
* | Sound support changeserihel2013-12-198-249/+42
| | | | | | | | | | | | * removed 2d sound * fixed listener orientation (propably issue #235) * removed unused code and minor refactoring
* | Never cache Data, Sound and Music pathsDidier 'OdyX' Raboud2013-12-091-16/+0
|/ | | | | Let them always be either auto-detected, defined on the command-line or written in the configuration file
* Add a PLATFORM_GNU global variable matching all GNU systems such as Debian's ↵Didier Raboud2013-11-272-0/+3
| | | | Linux, kFreeBSD and Hurd
* Updated README and INSTALL filesPiotr Dziwinski2013-11-261-1/+1
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* Changed ASM_TRAP() to assert(0)Piotr Dziwinski2013-11-256-83/+88
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* Merge pull request #250 from OdyX/dev-platform-enhancements-and-installersPiotr Dziwiński2013-11-227-13/+193
|\ | | | | MacOSX and Windows platform enhancements and installers
| * Consolidate SYSTEM_CPP_MODULE in the main CMakeLists.txtDidier 'OdyX' Raboud2013-11-201-12/+1
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| * On MacOSX, assume we do have CFLocaleCopyCurrent to detect the actual locale ↵Didier 'OdyX' Raboud2013-11-131-0/+5
| | | | | | | | | | | | by hard-coding the fact in config.h.cmake This circumvents the fact that we are using localename.c directly instead of relying on the autotools-generated config.h