| Commit message (Collapse) | Author | Age | Files | Lines |
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- rewrote old C-style casts to new ..._cast<>
- corrected some dangerous casts
- added -Wold-style-cast to compile flags
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Will probably be useful
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Rewritten old code; doesn't compile yet because changes in other
modules are needed.
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- added video mode querying & changing
- added joystick querying & changing
- cleaned up CApplication interface
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Added GLEW for loading OpenGL extensions
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Pulled changes & resolved conflicts
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Fixed some compiling issues
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Changes in CBot
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Removed Winapi, but now library don't work - work in progress.
Some translations.
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- added logger to main()
- removed reference to Snd namespace and renamed back to sound.h
- fixed minor issues
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* Added CSoundInterface
* Added basic plugin interface
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- moved abstract core to src/graphics/core
- moved proper graphics engine to src/graphics/engine
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- rewrote old CLight as CLightManager
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- fixed problems with lighting
- added light_test
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- refactored texture structs & functions
- added note about OpenGL extensions
- removed device.cpp as unnecessary
- minor changes in CEngine
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- fixed cursor drawing in CEngine
- changed event loop to generate more events
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- cleaned up and added documentation to engine.h
- refactored CEngine interface and associated structs
- added mouse handling functions in CApplication & CEngine
- fixed bugs in projection matrix setting
- changed texture loading & handling
- added const-values in CDevice & CGLDevice
- changed event management in CApplication
- other minor changes & bugfixes
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- borrowed implementation of ComputeSphereVisibility from libwine
- added -lrt to Linux libs
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- fixed wrong order of transformations
- added transform_test
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- added other texture formats: BGR and BGRA
- fixed texture loading in model viewer
- moved code from texture.cpp module to texture.h
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- fixed model loading code
- added simple model viewer (model_test) in src/graphics/opengl/test
- added system time stamp code
- split the code in app/system modules to separate headers
- added debug messages in model loading
- minor fixes in OpenGL engine
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- moved mainpage src/doc/docmain.doc.txt to src/app/main.cpp
- removed old modfile modules from src/common
- removed Snd namespace in engine.h
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- written new implementation of CModelFile (old CModFile)
- added stringutils and ioutils in src/common
- removed old CModel (model viewer)
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- moved texture-related structs to texture.h & code to texture.cpp
- cleaned up texture test code
- added Math:: namespace qualifiers to math modules for clarity
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- moved creation-time tex params to Gfx::TextureCreateParams
- fixed bug with texture creation
- added simple test for multitexturing
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Resolved conflicts & added fixes.
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- added CImage class for loading/saving images and a simple test for it
- added libpng library to build
- added Gfx::Texture struct
- updated the Gfx::CDevice interface to include new features
- implemented the new features in Gfx::CGLDevice
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- extended Gfx::CDevice interface
- written OpenGL implementation in Gfx::CGLDevice
- rewrote color and light module
- added Gfx::VertexCol
- added array casts to Math::Vector, Math::Matrix and Gfx::Color
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- added CDevice abstract interface
- began implementation of CGLDevice
- added stub for Texture struct
- created CGLDeviceConfig
- changed particule -> particle & other minor changes
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- added joystick polling through timer
- updated documentation on CApplication class
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- removed -std=c++11
- added -Wall and removed most reported warnings
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- added/changed event structs and event queue in common/event.h
- added event handling and some minor functions in CApplication
- switched to --std=c++11 because of union in Event struct
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- removed directory with old target
- changed CMakeLists.txt to new target only and temporarily commented
out reference to CBot
- updated README
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