From 445825e65369050663620d859c78211a8355892b Mon Sep 17 00:00:00 2001 From: Programerus Date: Wed, 11 Apr 2012 23:15:32 +0300 Subject: Comments translated from French to English. --- src/window.cpp | 161 +++++++++++++++++++++++++++++---------------------------- 1 file changed, 81 insertions(+), 80 deletions(-) diff --git a/src/window.cpp b/src/window.cpp index 03a7bb1..fe54be8 100644 --- a/src/window.cpp +++ b/src/window.cpp @@ -12,7 +12,9 @@ // * GNU General Public License for more details. // * // * You should have received a copy of the GNU General Public License -// * along with this program. If not, see http://www.gnu.org/licenses/.// window.cpp +// * along with this program. If not, see http://www.gnu.org/licenses/. + +// window.cpp #define STRICT #define D3D_OVERLOADS @@ -52,7 +54,7 @@ -// Constructeur de l'objet. +// Object's constructor. CWindow::CWindow(CInstanceManager* iMan) : CControl(iMan) { @@ -85,7 +87,7 @@ CWindow::CWindow(CInstanceManager* iMan) : CControl(iMan) m_fontStretch = NORMSTRETCH*1.2f; } -// Destructeur de l'objet. +// Object's destructor. CWindow::~CWindow() { @@ -94,7 +96,7 @@ CWindow::~CWindow() } -// Purge tous les contrôles. +// Purge all the controls. void CWindow::Flush() { @@ -129,7 +131,7 @@ void CWindow::Flush() } -// Crée une nouvelle fenêtre. +// Creates a new window. BOOL CWindow::Create(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg) { @@ -140,7 +142,7 @@ BOOL CWindow::Create(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg) } -// Crée un nouveau bouton. +// Creates a new button. CButton* CWindow::CreateButton(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg) { @@ -162,7 +164,7 @@ CButton* CWindow::CreateButton(FPOINT pos, FPOINT dim, int icon, EventMsg eventM return 0; } -// Crée un nouveau bouton. +// Creates a new button. CColor* CWindow::CreateColor(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg) { @@ -184,7 +186,7 @@ CColor* CWindow::CreateColor(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg return 0; } -// Crée un nouveau bouton. +// Creates a new button. CCheck* CWindow::CreateCheck(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg) { @@ -206,7 +208,7 @@ CCheck* CWindow::CreateCheck(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg return 0; } -// Crée un nouveau bouton. +// Creates a new button. CKey* CWindow::CreateKey(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg) { @@ -228,7 +230,7 @@ CKey* CWindow::CreateKey(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg) return 0; } -// Crée un nouveau bouton. +// Creates a new button. CGroup* CWindow::CreateGroup(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg) { @@ -250,7 +252,7 @@ CGroup* CWindow::CreateGroup(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg return 0; } -// Crée un nouveau bouton. +// Creates a new button. CImage* CWindow::CreateImage(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg) { @@ -272,7 +274,7 @@ CImage* CWindow::CreateImage(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg return 0; } -// Crée un nouveau label. +// Creates a new label. CLabel* CWindow::CreateLabel(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg, char *name) @@ -303,7 +305,7 @@ CLabel* CWindow::CreateLabel(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg text[100-1] = 0; if ( p-name < 100 ) { - text[p-name] = 0; // supprime texte après "\\" (tooltip) + text[p-name] = 0; // deletes text after "\\" (tooltip) } pc->SetName(text); } @@ -313,7 +315,7 @@ CLabel* CWindow::CreateLabel(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg return 0; } -// Crée un nouveau pavé éditable. +// Creates a new editable pave. CEdit* CWindow::CreateEdit(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg) { @@ -335,7 +337,7 @@ CEdit* CWindow::CreateEdit(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg) return 0; } -// Crée un nouveau pavé éditable. +// Creates a new editable pave. CEditValue* CWindow::CreateEditValue(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg) { @@ -357,7 +359,7 @@ CEditValue* CWindow::CreateEditValue(FPOINT pos, FPOINT dim, int icon, EventMsg return 0; } -// Crée un nouvel ascenseur. +// Creates a new elevator. CScroll* CWindow::CreateScroll(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg) { @@ -379,7 +381,7 @@ CScroll* CWindow::CreateScroll(FPOINT pos, FPOINT dim, int icon, EventMsg eventM return 0; } -// Crée un nouveau curseur. +// Creates a new cursor. CSlider* CWindow::CreateSlider(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg) { @@ -401,7 +403,7 @@ CSlider* CWindow::CreateSlider(FPOINT pos, FPOINT dim, int icon, EventMsg eventM return 0; } -// Crée une nouvelle liste. +// Creates a new list. CList* CWindow::CreateList(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg, float expand) @@ -424,7 +426,7 @@ CList* CWindow::CreateList(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg, return 0; } -// Crée un nouveau raccourci. +// Creates a new shortcut. CShortcut* CWindow::CreateShortcut(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg) { @@ -446,7 +448,7 @@ CShortcut* CWindow::CreateShortcut(FPOINT pos, FPOINT dim, int icon, EventMsg ev return 0; } -// Crée une nouvelle carte. +// Creates a new card. CMap* CWindow::CreateMap(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg) { @@ -468,7 +470,7 @@ CMap* CWindow::CreateMap(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg) return 0; } -// Crée une nouvelle jauge. +// Creates a new gauge. CGauge* CWindow::CreateGauge(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg) { @@ -490,7 +492,7 @@ CGauge* CWindow::CreateGauge(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg return 0; } -// Crée une nouvelle boussole. +// Creates a new compass. CCompass* CWindow::CreateCompass(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg) { @@ -512,7 +514,7 @@ CCompass* CWindow::CreateCompass(FPOINT pos, FPOINT dim, int icon, EventMsg even return 0; } -// Crée une nouvelle cible. +// Creates a new target. CTarget* CWindow::CreateTarget(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg) { @@ -534,7 +536,7 @@ CTarget* CWindow::CreateTarget(FPOINT pos, FPOINT dim, int icon, EventMsg eventM return 0; } -// Supprime un contrôle. +// Removes a control. BOOL CWindow::DeleteControl(EventMsg eventMsg) { @@ -555,7 +557,7 @@ BOOL CWindow::DeleteControl(EventMsg eventMsg) return FALSE; } -// Donne un contrôle. +// Gives a control. CControl* CWindow::SearchControl(EventMsg eventMsg) { @@ -575,7 +577,7 @@ CControl* CWindow::SearchControl(EventMsg eventMsg) } -// Donne le tooltip lié à la fenêtre. +// Makes the tooltip binds to the window. BOOL CWindow::GetTooltip(FPOINT pos, char* name) { @@ -608,7 +610,7 @@ BOOL CWindow::GetTooltip(FPOINT pos, char* name) return TRUE; } - if ( Detect(pos) ) // dans la fenêtre ? + if ( Detect(pos) ) // in the window? { strcpy(name, m_tooltip); return TRUE; @@ -618,7 +620,7 @@ BOOL CWindow::GetTooltip(FPOINT pos, char* name) } -// Spécifie le nom pour la barre de titre. +// Specifies the name for the title bar. void CWindow::SetName(char* name) { @@ -647,7 +649,7 @@ void CWindow::SetName(char* name) bAdjust = FALSE; - if ( m_name[0] != 0 && m_bRedim ) // barre de titre existe ? + if ( m_name[0] != 0 && m_bRedim ) // title bar exists? { m_buttonReduce = new CButton(m_iMan); pc = (CButton*)m_buttonReduce; @@ -660,7 +662,7 @@ void CWindow::SetName(char* name) bAdjust = TRUE; } - if ( m_name[0] != 0 && m_bClosable ) // barre de titre existe ? + if ( m_name[0] != 0 && m_bClosable ) // title bar exists? { m_buttonClose = new CButton(m_iMan); pc = (CButton*)m_buttonClose; @@ -756,7 +758,7 @@ FPOINT CWindow::RetMaxDim() } -// Indique si la fenêtre est déplaçable. +// Indicates whether the window is moved. void CWindow::SetMovable(BOOL bMode) { @@ -769,7 +771,7 @@ BOOL CWindow::RetMovable() } -// Gestion de la présence des boutons minimise/maximise. +// Management of the presence of minimize/maximize buttons. void CWindow::SetRedim(BOOL bMode) { @@ -782,7 +784,7 @@ BOOL CWindow::RetRedim() } -// Gestion de la présence du bouton de fermeture. +// Management of the presence of the close button. void CWindow::SetClosable(BOOL bMode) { @@ -828,7 +830,7 @@ BOOL CWindow::RetFixed() } -// Ajuste les boutons dans la barre de titre. +// Adjusts the buttons in the title bar. void CWindow::AdjustButtons() { @@ -886,7 +888,7 @@ BOOL CWindow::RetTrashEvent() } -// Retourne le message du bouton "reduce". +// Returns the message from the button "reduce". EventMsg CWindow::RetEventMsgReduce() { @@ -894,7 +896,7 @@ EventMsg CWindow::RetEventMsgReduce() return m_buttonReduce->RetEventMsg(); } -// Retourne le message du bouton "full". +// Returns the message from the button "full". EventMsg CWindow::RetEventMsgFull() { @@ -902,7 +904,7 @@ EventMsg CWindow::RetEventMsgFull() return m_buttonFull->RetEventMsg(); } -// Retourne le message du bouton "close". +// Returns the message from the button "close". EventMsg CWindow::RetEventMsgClose() { @@ -911,9 +913,8 @@ EventMsg CWindow::RetEventMsgClose() } -// Détecte si la souris est dans un bord de la fenêtre, pour -// la redimensionner. -// Bits retournée: 0=gauche, 1=bas, 2=droite, 3=haut, -1=tout. +// Detects whether the mouse is in an edge of the window, to resize it. +// Bit returns: 0 = left, 1 = down, 2 = right, 3 = up, 1 = all. int CWindow::BorderDetect(FPOINT pos) { @@ -964,7 +965,7 @@ int CWindow::BorderDetect(FPOINT pos) return flags; } -// Gestion d'un événement. +// Management of an event. BOOL CWindow::EventProcess(const Event &event) { @@ -981,7 +982,7 @@ BOOL CWindow::EventProcess(const Event &event) { m_pressMouse = D3DMOUSENORM; - if ( m_name[0] != 0 && m_bMovable && // barre de titre ? + if ( m_name[0] != 0 && m_bMovable && // title bar? Detect(event.pos) ) { flags = BorderDetect(event.pos); @@ -1047,7 +1048,7 @@ BOOL CWindow::EventProcess(const Event &event) { if ( Detect(event.pos) ) { - if ( m_name[0] != 0 && m_bMovable ) // barre de titre ? + if ( m_name[0] != 0 && m_bMovable ) // title bar? { m_pressFlags = BorderDetect(event.pos); if ( m_pressFlags != 0 ) @@ -1063,14 +1064,14 @@ BOOL CWindow::EventProcess(const Event &event) if ( event.event == EVENT_MOUSEMOVE && m_bCapture ) { pos = event.pos; - if ( m_pressFlags == -1 ) // déplace tout ? + if ( m_pressFlags == -1 ) // all moves? { m_pos.x += pos.x-m_pressPos.x; m_pos.y += pos.y-m_pressPos.y; } else { - if ( m_pressFlags & (1<<0) ) // bord gauche ? + if ( m_pressFlags & (1<<0) ) // left edge? { if ( pos.x > m_pressPos.x+m_dim.x-m_minDim.x ) { @@ -1079,7 +1080,7 @@ BOOL CWindow::EventProcess(const Event &event) m_pos.x += pos.x-m_pressPos.x; m_dim.x -= pos.x-m_pressPos.x; } - if ( m_pressFlags & (1<<1) ) // bord inf ? + if ( m_pressFlags & (1<<1) ) // bottom edge? { if ( pos.y > m_pressPos.y+m_dim.y-m_minDim.y ) { @@ -1088,7 +1089,7 @@ BOOL CWindow::EventProcess(const Event &event) m_pos.y += pos.y-m_pressPos.y; m_dim.y -= pos.y-m_pressPos.y; } - if ( m_pressFlags & (1<<2) ) // bord droite ? + if ( m_pressFlags & (1<<2) ) // right edge? { if ( pos.x < m_pressPos.x-m_dim.x+m_minDim.x ) { @@ -1096,7 +1097,7 @@ BOOL CWindow::EventProcess(const Event &event) } m_dim.x += pos.x-m_pressPos.x; } - if ( m_pressFlags & (1<<3) ) // bord sup ? + if ( m_pressFlags & (1<<3) ) // top edge? { if ( pos.y < m_pressPos.y-m_dim.y+m_minDim.y ) { @@ -1122,7 +1123,7 @@ BOOL CWindow::EventProcess(const Event &event) } -// Dessine la fenêtre. +// Draws the window. void CWindow::Draw() { @@ -1137,13 +1138,13 @@ void CWindow::Draw() DrawShadow(m_pos, m_dim); } - DrawVertex(m_pos, m_dim, m_icon); // dessine le fond + DrawVertex(m_pos, m_dim, m_icon); // draws the background - if ( m_name[0] != 0 ) // barre de titre ? + if ( m_name[0] != 0 ) // title bar? { h = m_engine->RetText()->RetHeight(m_fontSize, m_fontType); - // Dessine l'ombre sous la barre de titre. + // Draws the shadow under the title bar. { FPOINT sPos, sDim; @@ -1172,9 +1173,9 @@ void CWindow::Draw() dim.x = (width-sw-0.06f)/2.0f; pos.y = m_pos.y+m_dim.y-0.01f-h*1.0f; dim.y = h*0.8f; - DrawHach(pos, dim); // hachures gauches + DrawHach(pos, dim); // left hatch pos.x = m_pos.x+width-dim.x-0.015f; - DrawHach(pos, dim); // hachures droites + DrawHach(pos, dim); // right hatch } pos.x = m_pos.x+width/2.0f; @@ -1206,7 +1207,7 @@ void CWindow::Draw() } } -// Dessine un rectangle. +// Draws a rectangle. void CWindow::DrawVertex(FPOINT pos, FPOINT dim, int icon) { @@ -1220,7 +1221,7 @@ void CWindow::DrawVertex(FPOINT pos, FPOINT dim, int icon) { m_engine->SetTexture("button2.tga"); m_engine->SetState(D3DSTATETTw); - uv1.x = 64.0f/256.0f; // bleu foncé transparent + uv1.x = 64.0f/256.0f; // dark blue transparent uv1.y = 64.0f/256.0f; uv2.x = 128.0f/256.0f; uv2.y = 128.0f/256.0f; @@ -1236,7 +1237,7 @@ void CWindow::DrawVertex(FPOINT pos, FPOINT dim, int icon) { m_engine->SetTexture("button1.tga"); m_engine->SetState(D3DSTATENORMAL); - uv1.x = 128.0f/256.0f; // jaune tooltip + uv1.x = 128.0f/256.0f; // yellow tooltip uv1.y = 0.0f/256.0f; uv2.x = 224.0f/256.0f; uv2.y = 16.0f/256.0f; @@ -1250,7 +1251,7 @@ void CWindow::DrawVertex(FPOINT pos, FPOINT dim, int icon) { m_engine->SetTexture("button1.tga"); m_engine->SetState(D3DSTATENORMAL); - uv1.x = 128.0f/256.0f; // jaune + uv1.x = 128.0f/256.0f; // yellow uv1.y = 16.0f/256.0f; uv2.x = 224.0f/256.0f; uv2.y = 32.0f/256.0f; @@ -1264,7 +1265,7 @@ void CWindow::DrawVertex(FPOINT pos, FPOINT dim, int icon) { m_engine->SetTexture("button2.tga"); m_engine->SetState(D3DSTATETTb); - uv1.x = 0.0f/256.0f; // bleu transparent avec barre jaune supérieure + uv1.x = 0.0f/256.0f; // transparent blue bar with yellow upper uv1.y = 64.0f/256.0f; uv2.x = 64.0f/256.0f; uv2.y = 128.0f/256.0f; @@ -1291,7 +1292,7 @@ void CWindow::DrawVertex(FPOINT pos, FPOINT dim, int icon) uv1.y += dp; uv2.x -= dp; uv2.y -= dp; - DrawIcon(pos, dim, uv1, uv2); // vêtement + DrawIcon(pos, dim, uv1, uv2); // clothing pos.x += 20.0f/640.0f; pos.y -= 10.0f/480.0f; @@ -1310,7 +1311,7 @@ void CWindow::DrawVertex(FPOINT pos, FPOINT dim, int icon) uv2.y -= dp; corner.x = 30.0f/640.0f; corner.y = 30.0f/480.0f; - DrawIcon(pos, dim, uv1, uv2, corner, 5.0f/256.0f); // ombre + DrawIcon(pos, dim, uv1, uv2, corner, 5.0f/256.0f); // shadow pos.x += 0.0f/640.0f; pos.y += 20.0f/480.0f; @@ -1329,7 +1330,7 @@ void CWindow::DrawVertex(FPOINT pos, FPOINT dim, int icon) uv2.y -= dp; corner.x = 14.0f/640.0f; corner.y = 14.0f/480.0f; - DrawIcon(pos, dim, uv1, uv2, corner, 8.0f/256.0f); // ext. bleu + DrawIcon(pos, dim, uv1, uv2, corner, 8.0f/256.0f); // outside blue pos.x += 20.0f/640.0f; pos.y += 10.0f/480.0f; @@ -1346,7 +1347,7 @@ void CWindow::DrawVertex(FPOINT pos, FPOINT dim, int icon) uv2.y -= dp; corner.x = 14.0f/640.0f; corner.y = 14.0f/480.0f; - DrawIcon(pos, dim, uv1, uv2, corner, 8.0f/256.0f); // int. bleu + DrawIcon(pos, dim, uv1, uv2, corner, 8.0f/256.0f); // inside blue pos.x += 10.0f/640.0f; pos.y += 10.0f/480.0f; @@ -1362,7 +1363,7 @@ void CWindow::DrawVertex(FPOINT pos, FPOINT dim, int icon) uv1.y += dp; uv2.x -= dp; uv2.y -= dp; - DrawIcon(pos, dim, uv1, uv2); // fond bleu foncé + DrawIcon(pos, dim, uv1, uv2); // dark blue background m_engine->SetTexture("button2.tga"); uv1.x = 224.0f/256.0f; @@ -1379,26 +1380,26 @@ void CWindow::DrawVertex(FPOINT pos, FPOINT dim, int icon) dim.y = 11.0f/480.0f; for ( i=0 ; i<5 ; i++ ) { - DrawIcon(pos, dim, uv1, uv2); // = inf/gauche + DrawIcon(pos, dim, uv1, uv2); // = bottom/left pos.y += 15.0f/480.0f; } pos.y = (480.0f-70.0f-11.0f)/480.0f; for ( i=0 ; i<5 ; i++ ) { - DrawIcon(pos, dim, uv1, uv2); // = sup/gauche + DrawIcon(pos, dim, uv1, uv2); // = top/left pos.y -= 15.0f/480.0f; } pos.x = (640.0f-25.0f-20.0f)/640.0f; pos.y = 70.0f/480.0f; for ( i=0 ; i<5 ; i++ ) { - DrawIcon(pos, dim, uv1, uv2); // = inf/droite + DrawIcon(pos, dim, uv1, uv2); // = bottom/right pos.y += 15.0f/480.0f; } pos.y = (480.0f-70.0f-11.0f)/480.0f; for ( i=0 ; i<5 ; i++ ) { - DrawIcon(pos, dim, uv1, uv2); // = sup/droite + DrawIcon(pos, dim, uv1, uv2); // = top/right pos.y -= 15.0f/480.0f; } @@ -1438,7 +1439,7 @@ void CWindow::DrawVertex(FPOINT pos, FPOINT dim, int icon) { m_engine->SetTexture("button2.tga"); m_engine->SetState(D3DSTATETTb); - uv1.x = 64.0f/256.0f; // vert transparent + uv1.x = 64.0f/256.0f; // transparent green uv1.y = 160.0f/256.0f; uv2.x = 160.0f/256.0f; uv2.y = 176.0f/256.0f; @@ -1452,7 +1453,7 @@ void CWindow::DrawVertex(FPOINT pos, FPOINT dim, int icon) { m_engine->SetTexture("button2.tga"); m_engine->SetState(D3DSTATETTb); - uv1.x = 64.0f/256.0f; // rouge transparent + uv1.x = 64.0f/256.0f; // transparent red uv1.y = 176.0f/256.0f; uv2.x = 160.0f/256.0f; uv2.y = 192.0f/256.0f; @@ -1466,7 +1467,7 @@ void CWindow::DrawVertex(FPOINT pos, FPOINT dim, int icon) { m_engine->SetTexture("button2.tga"); m_engine->SetState(D3DSTATETTb); - uv1.x = 64.0f/256.0f; // bleu transparent + uv1.x = 64.0f/256.0f; // transparent blue uv1.y = 192.0f/256.0f; uv2.x = 160.0f/256.0f; uv2.y = 208.0f/256.0f; @@ -1480,7 +1481,7 @@ void CWindow::DrawVertex(FPOINT pos, FPOINT dim, int icon) { m_engine->SetTexture("button1.tga"); m_engine->SetState(D3DSTATENORMAL); - uv1.x = 0.0f/256.0f; // orange opaque + uv1.x = 0.0f/256.0f; // opaque orange uv1.y = 0.0f/256.0f; uv2.x = 32.0f/256.0f; uv2.y = 32.0f/256.0f; @@ -1496,7 +1497,7 @@ void CWindow::DrawVertex(FPOINT pos, FPOINT dim, int icon) { m_engine->SetTexture("button2.tga"); m_engine->SetState(D3DSTATENORMAL); - uv1.x = 32.0f/256.0f; // gris opaque + uv1.x = 32.0f/256.0f; // opaque gray uv1.y = 32.0f/256.0f; uv2.x = 64.0f/256.0f; uv2.y = 64.0f/256.0f; @@ -1510,13 +1511,13 @@ void CWindow::DrawVertex(FPOINT pos, FPOINT dim, int icon) } else if ( icon == 10 ) { - // rien (dans l'image de fond) ! + // nothing (in the background image)! } else if ( icon == 11 ) { m_engine->SetTexture("button2.tga"); m_engine->SetState(D3DSTATETTb); - uv1.x = 64.0f/256.0f; // jaune transparent + uv1.x = 64.0f/256.0f; // transparent yellow uv1.y = 224.0f/256.0f; uv2.x = 160.0f/256.0f; uv2.y = 240.0f/256.0f; @@ -1530,7 +1531,7 @@ void CWindow::DrawVertex(FPOINT pos, FPOINT dim, int icon) { m_engine->SetTexture("button1.tga"); m_engine->SetState(D3DSTATENORMAL); - uv1.x = 128.0f/256.0f; // gris sale opaque + uv1.x = 128.0f/256.0f; // dirty opaque gray uv1.y = 128.0f/256.0f; uv2.x = 160.0f/256.0f; uv2.y = 160.0f/256.0f; @@ -1546,7 +1547,7 @@ void CWindow::DrawVertex(FPOINT pos, FPOINT dim, int icon) { m_engine->SetTexture("button1.tga"); m_engine->SetState(D3DSTATENORMAL); - uv1.x = 192.0f/256.0f; // bleu sale opaque + uv1.x = 192.0f/256.0f; // dirty opaque blue uv1.y = 128.0f/256.0f; uv2.x = 224.0f/256.0f; uv2.y = 160.0f/256.0f; @@ -1562,7 +1563,7 @@ void CWindow::DrawVertex(FPOINT pos, FPOINT dim, int icon) { m_engine->SetTexture("button1.tga"); m_engine->SetState(D3DSTATENORMAL); - uv1.x = 160.0f/256.0f; // rouge sale opaque + uv1.x = 160.0f/256.0f; // dirty opaque red uv1.y = 128.0f/256.0f; uv2.x = 192.0f/256.0f; uv2.y = 160.0f/256.0f; @@ -1576,7 +1577,7 @@ void CWindow::DrawVertex(FPOINT pos, FPOINT dim, int icon) } } -// Dessine des hachures. +// Draws hatching. void CWindow::DrawHach(FPOINT pos, FPOINT dim) { @@ -1590,7 +1591,7 @@ void CWindow::DrawHach(FPOINT pos, FPOINT dim) m_engine->SetTexture("button2.tga"); m_engine->SetState(D3DSTATENORMAL); - uv1.x = 64.0f/256.0f; // hachures + uv1.x = 64.0f/256.0f; // hatching uv1.y = 208.0f/256.0f; uv2.x = 145.0f/256.0f; uv2.y = 224.0f/256.0f; -- cgit v1.2.3-1-g7c22