From 5574eccebd16ae38a2a21ed202d1f9d1ba8f67a4 Mon Sep 17 00:00:00 2001 From: Piotr Dziwinski Date: Wed, 26 Dec 2012 20:58:02 +0100 Subject: Engine optimization - rewritten model management - new class CModelManager - rewritten engine object structure in CEngine - created shared model data instead of separate objects per each model instance - minor refactoring --- src/CMakeLists.txt | 1 + src/app/app.cpp | 19 +- src/app/app.h | 10 +- src/graphics/core/device.h | 21 +- src/graphics/engine/engine.cpp | 1758 +++++++++++++-------------- src/graphics/engine/engine.h | 341 +++--- src/graphics/engine/modelfile.cpp | 136 +-- src/graphics/engine/modelfile.h | 27 +- src/graphics/engine/modelmanager.cpp | 213 ++++ src/graphics/engine/modelmanager.h | 97 ++ src/graphics/engine/pyro.cpp | 3 - src/graphics/engine/terrain.cpp | 29 +- src/graphics/engine/terrain.h | 2 +- src/graphics/engine/test/CMakeLists.txt | 1 - src/graphics/engine/test/modelfile_test.cpp | 12 +- src/graphics/opengl/gldevice.cpp | 99 +- src/graphics/opengl/gldevice.h | 13 +- src/object/motion/motionant.cpp | 123 +- src/object/motion/motionbee.cpp | 83 +- src/object/motion/motionhuman.cpp | 120 +- src/object/motion/motionmother.cpp | 74 +- src/object/motion/motionspider.cpp | 36 +- src/object/motion/motiontoto.cpp | 39 +- src/object/motion/motionvehicle.cpp | 482 +++----- src/object/motion/motionworm.cpp | 20 +- src/object/object.cpp | 698 ++++------- src/object/robotmain.cpp | 4 +- src/script/script.cpp | 26 +- src/tools/CMakeLists.txt | 1 - src/tools/convert_model.cpp | 21 +- 30 files changed, 2116 insertions(+), 2393 deletions(-) create mode 100644 src/graphics/engine/modelmanager.cpp create mode 100644 src/graphics/engine/modelmanager.h diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 56a384e..eaf404a 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -61,6 +61,7 @@ graphics/engine/engine.cpp graphics/engine/lightman.cpp graphics/engine/lightning.cpp graphics/engine/modelfile.cpp +graphics/engine/modelmanager.cpp graphics/engine/particle.cpp graphics/engine/planet.cpp graphics/engine/pyro.cpp diff --git a/src/app/app.cpp b/src/app/app.cpp index 57a827d..9f1667b 100644 --- a/src/app/app.cpp +++ b/src/app/app.cpp @@ -25,6 +25,7 @@ #include "common/image.h" #include "common/key.h" +#include "graphics/engine/modelmanager.h" #include "graphics/opengl/gldevice.h" #include "object/robotmain.h" @@ -94,6 +95,7 @@ CApplication::CApplication() m_engine = nullptr; m_device = nullptr; + m_modelManager = nullptr; m_robotMain = nullptr; m_sound = nullptr; @@ -142,8 +144,6 @@ CApplication::CApplication() m_lowCPU = true; - m_useVbo = false; - for (int i = 0; i < DIR_MAX; ++i) m_dataDirs[i] = nullptr; @@ -245,10 +245,6 @@ ParseArgsStatus CApplication::ParseArguments(int argc, char *argv[]) { SetDebugMode(true); } - else if (arg == "-vbo") - { - m_useVbo = true; - } else if (arg == "-loglevel") { waitLogLevel = true; @@ -432,8 +428,6 @@ bool CApplication::Create() return false; } - static_cast(m_device)->SetUseVbo(m_useVbo); - // Create the 3D engine m_engine = new Gfx::CEngine(m_iMan, this); @@ -446,6 +440,9 @@ bool CApplication::Create() return false; } + // Create model manager + m_modelManager = new Gfx::CModelManager(m_engine); + // Create the robot application. m_robotMain = new CRobotMain(m_iMan, this); @@ -525,6 +522,12 @@ void CApplication::Destroy() m_sound = nullptr; } + if (m_modelManager != nullptr) + { + delete m_modelManager; + m_modelManager = nullptr; + } + if (m_engine != nullptr) { m_engine->Destroy(); diff --git a/src/app/app.h b/src/app/app.h index c4288c1..d8f6206 100644 --- a/src/app/app.h +++ b/src/app/app.h @@ -42,6 +42,10 @@ class CEventQueue; class CRobotMain; class CSoundInterface; +namespace Gfx { +class CModelManager; +} + /** * \struct JoystickDevice * \brief Information about a joystick device @@ -369,11 +373,15 @@ protected: Gfx::CEngine* m_engine; //! Graphics device Gfx::CDevice* m_device; + //! 3D models manager + Gfx::CModelManager* m_modelManager; //! Sound subsystem CSoundInterface* m_sound; //! Main class of the proper game engine CRobotMain* m_robotMain; + //! Plugin manager CPluginManager* m_pluginManager; + //! Profile (INI) reader/writer CProfile* m_profile; //! Code to return at exit @@ -449,7 +457,5 @@ protected: //! Low cpu mode bool m_lowCPU; - - int m_useVbo; // TODO: temporary }; diff --git a/src/graphics/core/device.h b/src/graphics/core/device.h index a0e44e4..618d21a 100644 --- a/src/graphics/core/device.h +++ b/src/graphics/core/device.h @@ -317,19 +317,28 @@ public: virtual void DrawPrimitive(PrimitiveType type, const VertexCol *vertices , int vertexCount) = 0; //! Creates a static buffer composed of given primitives with single texture vertices - virtual unsigned int CreateStaticObject(PrimitiveType primitiveType, const Vertex* vertices, int vertexCount) = 0; + virtual unsigned int CreateStaticBuffer(PrimitiveType primitiveType, const Vertex* vertices, int vertexCount) = 0; - //! Creates a static buffer composed of given primitives with multitexturing (2 textures) - virtual unsigned int CreateStaticObject(PrimitiveType primitiveType, const VertexTex2* vertices, int vertexCount) = 0; + //! Creates a static buffer composed of given primitives with multitexturing + virtual unsigned int CreateStaticBuffer(PrimitiveType primitiveType, const VertexTex2* vertices, int vertexCount) = 0; //! Creates a static buffer composed of given primitives with solid color - virtual unsigned int CreateStaticObject(PrimitiveType primitiveType, const VertexCol* vertices, int vertexCount) = 0; + virtual unsigned int CreateStaticBuffer(PrimitiveType primitiveType, const VertexCol* vertices, int vertexCount) = 0; + + //! Updates the static buffer composed of given primitives with single texture vertices + virtual void UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const Vertex* vertices, int vertexCount) = 0; + + //! Updates the static buffer composed of given primitives with multitexturing + virtual void UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const VertexTex2* vertices, int vertexCount) = 0; + + //! Updates the static buffer composed of given primitives with solid color + virtual void UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const VertexCol* vertices, int vertexCount) = 0; //! Draws a static buffer - virtual void DrawStaticObject(unsigned int objectId) = 0; + virtual void DrawStaticBuffer(unsigned int bufferId) = 0; //! Deletes a static buffer - virtual void DestroyStaticObject(unsigned int objectId) = 0; + virtual void DestroyStaticBuffer(unsigned int bufferId) = 0; //! Tests whether a sphere is (partially) within the frustum volume //! Returns a mask of frustum planes for which the test is positive diff --git a/src/graphics/engine/engine.cpp b/src/graphics/engine/engine.cpp index de5f2d4..73cd73a 100644 --- a/src/graphics/engine/engine.cpp +++ b/src/graphics/engine/engine.cpp @@ -47,56 +47,6 @@ // Graphics module namespace namespace Gfx { - -// Initial size of various vectors -const int OBJECT_PREALLOCATE_COUNT = 1200; -const int SHADOW_PREALLOCATE_COUNT = 500; -const int GROUNDSPOT_PREALLOCATE_COUNT = 100; - -const int LEVEL1_PREALLOCATE_COUNT = 50; -const int LEVEL2_PREALLOCATE_COUNT = 100; -const int LEVEL3_PREALLOCATE_COUNT = 5; -const int LEVEL4_PREALLOCATE_COUNT = 100; -const int LEVEL4_VERTEX_PREALLOCATE_COUNT = 200; - - -EngineObjLevel1::EngineObjLevel1(bool used, const std::string& tex1Name, const std::string& tex2Name) -{ - this->used = used; - this->tex1Name = tex1Name; - this->tex2Name = tex2Name; - - next.reserve(LEVEL2_PREALLOCATE_COUNT); -} - -EngineObjLevel2::EngineObjLevel2(bool used, int objRank) -{ - this->used = used; - this->objRank = objRank; - - next.reserve(LEVEL3_PREALLOCATE_COUNT); -} - -EngineObjLevel3::EngineObjLevel3(bool used, float min, float max) -{ - this->used = used; - this->min = min; - this->max = max; - - next.reserve(LEVEL4_PREALLOCATE_COUNT); -} - -EngineObjLevel4::EngineObjLevel4(bool used, EngineTriangleType type, const Material& material, int state) -{ - this->used = used; - this->type = type; - this->material = material; - this->state = state; - this->staticBufferId = 0; - - vertices.reserve(LEVEL4_VERTEX_PREALLOCATE_COUNT); -} - CEngine::CEngine(CInstanceManager *iMan, CApplication *app) { m_iMan = iMan; @@ -183,7 +133,7 @@ CEngine::CEngine(CInstanceManager *iMan, CApplication *app) m_alphaMode = 1; m_updateGeometry = false; - m_updateStaticObjects = false; + m_updateStaticBuffers = false; m_interfaceMode = false; @@ -220,11 +170,6 @@ CEngine::CEngine(CInstanceManager *iMan, CApplication *app) m_terrainTexParams.mipmap = false; m_terrainTexParams.minFilter = TEX_MIN_FILTER_LINEAR; m_terrainTexParams.magFilter = TEX_MAG_FILTER_LINEAR; - - m_objectTree.reserve(LEVEL1_PREALLOCATE_COUNT); - m_objects.reserve(OBJECT_PREALLOCATE_COUNT); - m_shadows.reserve(SHADOW_PREALLOCATE_COUNT); - m_groundSpots.reserve(GROUNDSPOT_PREALLOCATE_COUNT); } CEngine::~CEngine() @@ -387,7 +332,7 @@ void CEngine::FrameUpdate() ComputeDistance(); UpdateGeometry(); - UpdateStaticObjects(); + UpdateStaticBuffers(); m_highlightTime = m_app->GetAbsTime(); @@ -495,7 +440,7 @@ Math::Point CEngine::WindowToInterfaceSize(Math::IntPoint size) Math::IntPoint CEngine::InterfaceToWindowSize(Math::Point size) { return Math::IntPoint(static_cast(size.x * m_size.x), - static_cast(size.y * m_size.y)); + static_cast(size.y * m_size.y)); } void CEngine::AddStatisticTriangle(int count) @@ -514,263 +459,40 @@ int CEngine::GetStatisticTriangle() Object management *******************************************************/ - - -int CEngine::CreateObject() -{ - int i = 0; - for ( ; i < static_cast( m_objects.size() ); i++) - { - if (! m_objects[i].used) - { - m_objects[i].LoadDefault(); - break; - } - } - - if (i == static_cast( m_objects.size() )) - m_objects.push_back(EngineObject()); - - - m_objects[i].used = true; - - Math::Matrix mat; - mat.LoadIdentity(); - SetObjectTransform(i, mat); - - m_objects[i].drawWorld = true; - m_objects[i].distance = 0.0f; - m_objects[i].bboxMin = Math::Vector(0.0f, 0.0f, 0.0f); - m_objects[i].bboxMax = Math::Vector(0.0f, 0.0f, 0.0f); - m_objects[i].shadowRank = -1; - - return i; -} - -void CEngine::FlushObject() -{ - m_objectTree.clear(); - m_objects.clear(); - - m_shadows.clear(); - - FlushGroundSpot(); -} - -bool CEngine::DeleteObject(int objRank) -{ - if ( objRank < 0 || objRank >= static_cast( m_objects.size() ) ) - return false; - - // Delete object's triangles - for (int l1 = 0; l1 < static_cast( m_objectTree.size() ); l1++) - { - EngineObjLevel1& p1 = m_objectTree[l1]; - if (! p1.used) continue; - - for (int l2 = 0; l2 < static_cast( p1.next.size() ); l2++) - { - EngineObjLevel2& p2 = p1.next[l2]; - if (! p2.used) continue; - - if (p2.objRank != objRank) continue; - - if (m_objects[objRank].staticBuffer) - { - for (int l3 = 0; l3 < static_cast( p2.next.size() ); l3++) - { - EngineObjLevel3& p3 = p2.next[l3]; - if (! p3.used) continue; - - for (int l4 = 0; l4 < static_cast( p3.next.size() ); l4++) - { - EngineObjLevel4& p4 = p3.next[l4]; - - m_device->DestroyStaticObject(p4.staticBufferId); - } - } - } - - - p2.used = false; - p2.next.clear(); - } - } - - // Mark object as deleted - m_objects[objRank].used = false; - - // Delete associated shadows - DeleteShadow(objRank); - - return true; -} - -bool CEngine::SetObjectType(int objRank, EngineObjectType type) -{ - if ( objRank < 0 || objRank >= static_cast( m_objects.size() ) ) - return false; - - m_objects[objRank].type = type; - return true; -} - -EngineObjectType CEngine::GetObjectType(int objRank) -{ - if ( objRank < 0 || objRank >= static_cast( m_objects.size() ) ) - return ENG_OBJTYPE_NULL; - - return m_objects[objRank].type; -} - - -bool CEngine::SetObjectTransform(int objRank, const Math::Matrix& transform) -{ - if ( objRank < 0 || objRank >= static_cast( m_objects.size() ) ) - return false; - - m_objects[objRank].transform = transform; - return true; -} - -bool CEngine::GetObjectTransform(int objRank, Math::Matrix& transform) -{ - if ( objRank < 0 || objRank >= static_cast( m_objects.size() ) ) - return false; - - transform = m_objects[objRank].transform; - return true; -} - -void CEngine::SetObjectStatic(int objRank, bool staticBuffer) -{ - if ( objRank < 0 || objRank >= static_cast( m_objects.size() ) ) - return; - - m_objects[objRank].staticBuffer = staticBuffer; -} - -bool CEngine::GetObjectStatic(int objRank) -{ - if ( objRank < 0 || objRank >= static_cast( m_objects.size() ) ) - return false; - - return m_objects[objRank].staticBuffer; -} - -bool CEngine::SetObjectDrawWorld(int objRank, bool draw) -{ - if ( objRank < 0 || objRank >= static_cast( m_objects.size() ) ) - return false; - - m_objects[objRank].drawWorld = draw; - return true; -} - -bool CEngine::SetObjectDrawFront(int objRank, bool draw) -{ - if ( objRank < 0 || objRank >= static_cast( m_objects.size() ) ) - return false; - - m_objects[objRank].drawFront = draw; - return true; -} - -bool CEngine::SetObjectTransparency(int objRank, float value) -{ - if ( objRank < 0 || objRank >= static_cast( m_objects.size() ) ) - return false; - - m_objects[objRank].transparency = value; - return true; -} - -bool CEngine::GetObjectBBox(int objRank, Math::Vector& min, Math::Vector& max) -{ - if ( objRank < 0 || objRank >= static_cast( m_objects.size() ) ) - return 0; - - min = m_objects[objRank].bboxMin; - max = m_objects[objRank].bboxMax; - return true; -} - - -int CEngine::GetObjectTotalTriangles(int objRank) -{ - if ( objRank < 0 || objRank >= static_cast( m_objects.size() ) ) - return 0; - - return m_objects[objRank].totalTriangles; -} - - -EngineObjLevel1& CEngine::AddLevel1(const std::string& tex1Name, const std::string& tex2Name) -{ - bool unusedPresent = false; - for (int i = 0; i < static_cast( m_objectTree.size() ); i++) - { - if (! m_objectTree[i].used) - { - unusedPresent = true; - continue; - } - - if (m_objectTree[i].tex1Name == tex1Name && m_objectTree[i].tex2Name == tex2Name) - return m_objectTree[i]; - } - - if (unusedPresent) - { - for (int i = 0; i < static_cast( m_objectTree.size() ); i++) - { - if (! m_objectTree[i].used) - { - m_objectTree[i].used = true; - m_objectTree[i].tex1Name = tex1Name; - m_objectTree[i].tex2Name = tex2Name; - return m_objectTree[i]; - } - } - } - - m_objectTree.push_back(EngineObjLevel1(true, tex1Name, tex2Name)); - return m_objectTree.back(); -} - -EngineObjLevel2& CEngine::AddLevel2(EngineObjLevel1& p1, int objRank) +EngineBaseObjTexTier& CEngine::AddLevel2(int baseObjRank, const std::string& tex1Name, const std::string& tex2Name) { bool unusedPresent = false; - for (int i = 0; i < static_cast( p1.next.size() ); i++) + for (int i = 0; i < static_cast( m_baseObjects[baseObjRank].next.size() ); i++) { - if (! p1.next[i].used) + if (! m_baseObjects[baseObjRank].next[i].used) { unusedPresent = true; continue; } - if (p1.next[i].objRank == objRank) - return p1.next[i]; + if (m_baseObjects[baseObjRank].next[i].tex1Name == tex1Name && m_baseObjects[baseObjRank].next[i].tex2Name == tex2Name) + return m_baseObjects[baseObjRank].next[i]; } if (unusedPresent) { - for (int i = 0; i < static_cast( p1.next.size() ); i++) + for (int i = 0; i < static_cast( m_baseObjects[baseObjRank].next.size() ); i++) { - if (! p1.next[i].used) + if (! m_baseObjects[baseObjRank].next[i].used) { - p1.next[i].used = true; - p1.next[i].objRank = objRank; - return p1.next[i]; + m_baseObjects[baseObjRank].next[i].used = true; + m_baseObjects[baseObjRank].next[i].tex1Name = tex1Name; + m_baseObjects[baseObjRank].next[i].tex2Name = tex2Name; + return m_baseObjects[baseObjRank].next[i]; } } } - p1.next.push_back(EngineObjLevel2(true, objRank)); - return p1.next.back(); + m_baseObjects[baseObjRank].next.push_back(EngineBaseObjTexTier(true, tex1Name, tex2Name)); + return m_baseObjects[baseObjRank].next.back(); } -EngineObjLevel3& CEngine::AddLevel3(EngineObjLevel2& p2, float min, float max) +EngineBaseObjLODTier& CEngine::AddLevel3(EngineBaseObjTexTier& p2, float min, float max) { bool unusedPresent = false; for (int i = 0; i < static_cast( p2.next.size() ); i++) @@ -799,12 +521,12 @@ EngineObjLevel3& CEngine::AddLevel3(EngineObjLevel2& p2, float min, float max) } } - p2.next.push_back(EngineObjLevel3(true, min, max)); + p2.next.push_back(EngineBaseObjLODTier(true, min, max)); return p2.next.back(); } -EngineObjLevel4& CEngine::AddLevel4(EngineObjLevel3& p3, EngineTriangleType type, - const Material& material, int state) +EngineBaseObjDataTier& CEngine::AddLevel4(EngineBaseObjLODTier& p3, EngineTriangleType type, + const Material& material, int state) { bool unusedPresent = false; for (int i = 0; i < static_cast( p3.next.size() ); i++) @@ -834,100 +556,96 @@ EngineObjLevel4& CEngine::AddLevel4(EngineObjLevel3& p3, EngineTriangleType type } } - p3.next.push_back(EngineObjLevel4(true, type, material, state)); + p3.next.push_back(EngineBaseObjDataTier(true, type, material, state)); return p3.next.back(); } -bool CEngine::AddTriangles(int objRank, const std::vector& vertices, - const Material& material, int state, - std::string tex1Name, std::string tex2Name, - float min, float max, bool globalUpdate) +int CEngine::CreateBaseObject() { - if ( objRank < 0 || objRank >= static_cast( m_objects.size() ) ) + int i = 0; + for ( ; i < static_cast( m_baseObjects.size() ); i++) { - GetLogger()->Error("AddTriangle(): invalid object rank %d\n", objRank); - return false; + if (! m_baseObjects[i].used) + { + m_baseObjects[i].LoadDefault(); + break; + } } - m_lastSize = m_size; - m_lastObjectDetail = m_objectDetail; - m_lastClippingDistance = m_clippingDistance; + if (i == static_cast( m_baseObjects.size() )) + m_baseObjects.push_back(EngineBaseObject()); + else + m_baseObjects[i].LoadDefault(); - EngineObjLevel1& p1 = AddLevel1(tex1Name, tex2Name); - EngineObjLevel2& p2 = AddLevel2(p1, objRank); - EngineObjLevel3& p3 = AddLevel3(p2, min, max); - EngineObjLevel4& p4 = AddLevel4(p3, ENG_TRIANGLE_TYPE_TRIANGLES, material, state); - p4.vertices.insert(p4.vertices.end(), vertices.begin(), vertices.end()); + m_baseObjects[i].used = true; - if (m_objects[objRank].staticBuffer) - { - if (p4.staticBufferId != 0) - { - m_device->DestroyStaticObject(p4.staticBufferId); - p4.staticBufferId = 0; - } + return i; +} - m_updateStaticObjects = true; - } +void CEngine::DeleteBaseObject(int baseObjRank) +{ + assert(baseObjRank < -1 || baseObjRank >= static_cast( m_baseObjects.size() )); - if (globalUpdate) - { - m_updateGeometry = true; - } - else + for (int l2 = 0; l2 < static_cast( m_baseObjects[baseObjRank].next.size() ); l2++) { - for (int i = 0; i < static_cast( vertices.size() ); i++) + EngineBaseObjTexTier& p2 = m_baseObjects[baseObjRank].next[l2]; + if (! p2.used) + continue; + + for (int l3 = 0; l3 < static_cast( p2.next.size() ); l3++) { - m_objects[objRank].bboxMin.x = Math::Min(vertices[i].coord.x, m_objects[objRank].bboxMin.x); - m_objects[objRank].bboxMin.y = Math::Min(vertices[i].coord.y, m_objects[objRank].bboxMin.y); - m_objects[objRank].bboxMin.z = Math::Min(vertices[i].coord.z, m_objects[objRank].bboxMin.z); - m_objects[objRank].bboxMax.x = Math::Max(vertices[i].coord.x, m_objects[objRank].bboxMax.x); - m_objects[objRank].bboxMax.y = Math::Max(vertices[i].coord.y, m_objects[objRank].bboxMax.y); - m_objects[objRank].bboxMax.z = Math::Max(vertices[i].coord.z, m_objects[objRank].bboxMax.z); + EngineBaseObjLODTier& p3 = p2.next[l3]; + if (! p3.used) + continue; + + for (int l4 = 0; l4 < static_cast( p3.next.size() ); l4++) + { + EngineBaseObjDataTier& p4 = p3.next[l4]; + + m_device->DestroyStaticBuffer(p4.staticBufferId); + p4.staticBufferId = 0; + } } - m_objects[objRank].radius = Math::Max(m_objects[objRank].bboxMin.Length(), - m_objects[objRank].bboxMax.Length()); + p2.used = false; + p2.next.clear(); } +} + +void CEngine::DeleteAllBaseObjects() +{ + m_baseObjects.clear(); +} - m_objects[objRank].totalTriangles += vertices.size() / 3; +void CEngine::CopyBaseObject(int sourceBaseObjRank, int destBaseObjRank) +{ + assert(sourceBaseObjRank >= 0 && sourceBaseObjRank < static_cast( m_baseObjects.size() )); + assert(destBaseObjRank >= 0 && destBaseObjRank < static_cast( m_baseObjects.size() )); - return true; + m_baseObjects[destBaseObjRank] = m_baseObjects[sourceBaseObjRank]; } -bool CEngine::AddSurface(int objRank, const std::vector& vertices, - const Material& material, int state, - std::string tex1Name, std::string tex2Name, - float min, float max, bool globalUpdate) +void CEngine::AddBaseObjTriangles(int baseObjRank, const std::vector& vertices, + EngineTriangleType triangleType, + const Material& material, int state, + std::string tex1Name, std::string tex2Name, + float min, float max, bool globalUpdate) { - if ( objRank < 0 || objRank >= static_cast( m_objects.size() ) ) - { - GetLogger()->Error("AddSurface(): invalid object rank %d\n", objRank); - return false; - } + assert(baseObjRank >= 0 && baseObjRank < static_cast( m_baseObjects.size() )); m_lastSize = m_size; m_lastObjectDetail = m_objectDetail; m_lastClippingDistance = m_clippingDistance; - EngineObjLevel1& p1 = AddLevel1(tex1Name, tex2Name); - EngineObjLevel2& p2 = AddLevel2(p1, objRank); - EngineObjLevel3& p3 = AddLevel3(p2, min, max); - EngineObjLevel4& p4 = AddLevel4(p3, ENG_TRIANGLE_TYPE_SURFACE, material, state); + EngineBaseObjTexTier& p2 = AddLevel2(baseObjRank, tex1Name, tex2Name); + EngineBaseObjLODTier& p3 = AddLevel3(p2, min, max); + EngineBaseObjDataTier& p4 = AddLevel4(p3, triangleType, material, state); p4.vertices.insert(p4.vertices.end(), vertices.begin(), vertices.end()); - if (m_objects[objRank].staticBuffer) - { - if (p4.staticBufferId != 0) - { - m_device->DestroyStaticObject(p4.staticBufferId); - p4.staticBufferId = 0; - } - - m_updateStaticObjects = true; - } + p4.updateStaticBuffer = true; + m_updateStaticBuffers = true; if (globalUpdate) { @@ -937,58 +655,41 @@ bool CEngine::AddSurface(int objRank, const std::vector& vertices, { for (int i = 0; i < static_cast( vertices.size() ); i++) { - m_objects[objRank].bboxMin.x = Math::Min(vertices[i].coord.x, m_objects[objRank].bboxMin.x); - m_objects[objRank].bboxMin.y = Math::Min(vertices[i].coord.y, m_objects[objRank].bboxMin.y); - m_objects[objRank].bboxMin.z = Math::Min(vertices[i].coord.z, m_objects[objRank].bboxMin.z); - m_objects[objRank].bboxMax.x = Math::Max(vertices[i].coord.x, m_objects[objRank].bboxMax.x); - m_objects[objRank].bboxMax.y = Math::Max(vertices[i].coord.y, m_objects[objRank].bboxMax.y); - m_objects[objRank].bboxMax.z = Math::Max(vertices[i].coord.z, m_objects[objRank].bboxMax.z); + m_baseObjects[baseObjRank].bboxMin.x = Math::Min(vertices[i].coord.x, m_baseObjects[baseObjRank].bboxMin.x); + m_baseObjects[baseObjRank].bboxMin.y = Math::Min(vertices[i].coord.y, m_baseObjects[baseObjRank].bboxMin.y); + m_baseObjects[baseObjRank].bboxMin.z = Math::Min(vertices[i].coord.z, m_baseObjects[baseObjRank].bboxMin.z); + m_baseObjects[baseObjRank].bboxMax.x = Math::Max(vertices[i].coord.x, m_baseObjects[baseObjRank].bboxMax.x); + m_baseObjects[baseObjRank].bboxMax.y = Math::Max(vertices[i].coord.y, m_baseObjects[baseObjRank].bboxMax.y); + m_baseObjects[baseObjRank].bboxMax.z = Math::Max(vertices[i].coord.z, m_baseObjects[baseObjRank].bboxMax.z); } - m_objects[objRank].radius = Math::Max(m_objects[objRank].bboxMin.Length(), - m_objects[objRank].bboxMax.Length()); + m_baseObjects[baseObjRank].radius = Math::Max(m_baseObjects[baseObjRank].bboxMin.Length(), + m_baseObjects[baseObjRank].bboxMax.Length()); } - m_objects[objRank].totalTriangles += vertices.size() - 2; - - return true; + if (triangleType == ENG_TRIANGLE_TYPE_TRIANGLES) + m_baseObjects[baseObjRank].totalTriangles += vertices.size() / 3; + else + m_baseObjects[baseObjRank].totalTriangles += vertices.size() - 2; } -bool CEngine::AddQuick(int objRank, const EngineObjLevel4& buffer, - std::string tex1Name, std::string tex2Name, - float min, float max, bool globalUpdate) +void CEngine::AddBaseObjQuick(int baseObjRank, const EngineBaseObjDataTier& buffer, + std::string tex1Name, std::string tex2Name, + float min, float max, bool globalUpdate) { - if ( objRank < 0 || objRank >= static_cast( m_objects.size() ) ) - { - GetLogger()->Error("AddQuick(): invalid object rank %d\n", objRank); - return false; - } + assert(baseObjRank >= 0 && baseObjRank < static_cast( m_baseObjects.size() )); - EngineObjLevel1& p1 = AddLevel1(tex1Name, tex2Name); - EngineObjLevel2& p2 = AddLevel2(p1, objRank); - EngineObjLevel3& p3 = AddLevel3(p2, min, max); + EngineBaseObjTexTier& p2 = AddLevel2(baseObjRank, tex1Name, tex2Name); + EngineBaseObjLODTier& p3 = AddLevel3(p2, min, max); p3.next.push_back(buffer); - EngineObjLevel4& p4 = p3.next.back(); - p4.used = true; // ensure that it is used - - if (m_objects[objRank].staticBuffer) - { - if (p4.staticBufferId != 0) - { - m_device->DestroyStaticObject(p4.staticBufferId); - p4.staticBufferId = 0; - } + EngineBaseObjDataTier& p4 = p3.next.back(); - PrimitiveType type; - if (p4.type == ENG_TRIANGLE_TYPE_TRIANGLES) - type = PRIMITIVE_TRIANGLES; - else - type = PRIMITIVE_TRIANGLE_STRIP; + p4.used = true; - p4.staticBufferId = m_device->CreateStaticObject(type, &p4.vertices[0], p4.vertices.size()); - } + p4.updateStaticBuffer = true; + m_updateStaticBuffers = true; if (globalUpdate) { @@ -998,68 +699,197 @@ bool CEngine::AddQuick(int objRank, const EngineObjLevel4& buffer, { for (int i = 0; i < static_cast( p4.vertices.size() ); i++) { - m_objects[objRank].bboxMin.x = Math::Min(p4.vertices[i].coord.x, m_objects[objRank].bboxMin.x); - m_objects[objRank].bboxMin.y = Math::Min(p4.vertices[i].coord.y, m_objects[objRank].bboxMin.y); - m_objects[objRank].bboxMin.z = Math::Min(p4.vertices[i].coord.z, m_objects[objRank].bboxMin.z); - m_objects[objRank].bboxMax.x = Math::Max(p4.vertices[i].coord.x, m_objects[objRank].bboxMax.x); - m_objects[objRank].bboxMax.y = Math::Max(p4.vertices[i].coord.y, m_objects[objRank].bboxMax.y); - m_objects[objRank].bboxMax.z = Math::Max(p4.vertices[i].coord.z, m_objects[objRank].bboxMax.z); + m_baseObjects[baseObjRank].bboxMin.x = Math::Min(p4.vertices[i].coord.x, m_baseObjects[baseObjRank].bboxMin.x); + m_baseObjects[baseObjRank].bboxMin.y = Math::Min(p4.vertices[i].coord.y, m_baseObjects[baseObjRank].bboxMin.y); + m_baseObjects[baseObjRank].bboxMin.z = Math::Min(p4.vertices[i].coord.z, m_baseObjects[baseObjRank].bboxMin.z); + m_baseObjects[baseObjRank].bboxMax.x = Math::Max(p4.vertices[i].coord.x, m_baseObjects[baseObjRank].bboxMax.x); + m_baseObjects[baseObjRank].bboxMax.y = Math::Max(p4.vertices[i].coord.y, m_baseObjects[baseObjRank].bboxMax.y); + m_baseObjects[baseObjRank].bboxMax.z = Math::Max(p4.vertices[i].coord.z, m_baseObjects[baseObjRank].bboxMax.z); } - m_objects[objRank].radius = Math::Max(m_objects[objRank].bboxMin.Length(), - m_objects[objRank].bboxMax.Length()); + m_baseObjects[baseObjRank].radius = Math::Max(m_baseObjects[baseObjRank].bboxMin.Length(), + m_baseObjects[baseObjRank].bboxMax.Length()); } if (p4.type == ENG_TRIANGLE_TYPE_TRIANGLES) - m_objects[objRank].totalTriangles += p4.vertices.size() / 3; + m_baseObjects[baseObjRank].totalTriangles += p4.vertices.size() / 3; else if (p4.type == ENG_TRIANGLE_TYPE_SURFACE) - m_objects[objRank].totalTriangles += p4.vertices.size() - 2; - - return true; + m_baseObjects[baseObjRank].totalTriangles += p4.vertices.size() - 2; } -EngineObjLevel4* CEngine::FindTriangles(int objRank, const Material& material, - int state, std::string tex1Name, - std::string tex2Name, float min, float max) + +int CEngine::CreateObject() { - if ( objRank < 0 || objRank >= static_cast( m_objects.size() ) ) + int i = 0; + for ( ; i < static_cast( m_objects.size() ); i++) { - GetLogger()->Error("FindTriangles(): invalid object rank %d\n", objRank); - return nullptr; + if (! m_objects[i].used) + { + m_objects[i].LoadDefault(); + break; + } } - for (int l1 = 0; l1 < static_cast( m_objectTree.size() ); l1++) + if (i == static_cast( m_objects.size() )) + m_objects.push_back(EngineObject()); + + + m_objects[i].used = true; + + Math::Matrix mat; + mat.LoadIdentity(); + SetObjectTransform(i, mat); + + m_objects[i].drawWorld = true; + m_objects[i].distance = 0.0f; + m_objects[i].shadowRank = -1; + + return i; +} + +void CEngine::DeleteAllObjects() +{ + m_objects.clear(); + m_shadows.clear(); + + DeleteAllGroundSpots(); +} + +void CEngine::DeleteObject(int objRank) +{ + assert(objRank >= 0 && objRank < static_cast( m_objects.size() )); + + // Mark object as deleted + m_objects[objRank].used = false; + + // Delete associated shadows + DeleteShadow(objRank); +} + +void CEngine::SetObjectBaseRank(int objRank, int baseObjRank) +{ + assert(objRank >= 0 && objRank < static_cast( m_objects.size() )); + + m_objects[objRank].baseObjRank = baseObjRank; +} + +int CEngine::GetObjectBaseRank(int objRank) +{ + assert(objRank >= 0 && objRank < static_cast( m_objects.size() )); + + return m_objects[objRank].baseObjRank; +} + +void CEngine::SetObjectType(int objRank, EngineObjectType type) +{ + assert(objRank >= 0 && objRank < static_cast( m_objects.size() )); + + m_objects[objRank].type = type; +} + +EngineObjectType CEngine::GetObjectType(int objRank) +{ + assert(objRank >= 0 && objRank < static_cast( m_objects.size() )); + + return m_objects[objRank].type; +} + + +void CEngine::SetObjectTransform(int objRank, const Math::Matrix& transform) +{ + assert(objRank >= 0 && objRank < static_cast( m_objects.size() )); + + m_objects[objRank].transform = transform; +} + +void CEngine::GetObjectTransform(int objRank, Math::Matrix& transform) +{ + assert(objRank >= 0 && objRank < static_cast( m_objects.size() )); + + transform = m_objects[objRank].transform; +} + +void CEngine::SetObjectDrawWorld(int objRank, bool draw) +{ + assert(objRank >= 0 && objRank < static_cast( m_objects.size() )); + + m_objects[objRank].drawWorld = draw; +} + +void CEngine::SetObjectDrawFront(int objRank, bool draw) +{ + assert(objRank >= 0 && objRank < static_cast( m_objects.size() )); + + m_objects[objRank].drawFront = draw; +} + +void CEngine::SetObjectTransparency(int objRank, float value) +{ + assert(objRank >= 0 && objRank < static_cast( m_objects.size() )); + + m_objects[objRank].transparency = value; +} + +void CEngine::GetObjectBBox(int objRank, Math::Vector& min, Math::Vector& max) +{ + assert(objRank >= 0 && objRank < static_cast( m_objects.size() )); + + int baseObjRank = m_objects[objRank].baseObjRank; + assert(baseObjRank >= 0 && baseObjRank < static_cast(m_baseObjects.size())); + + min = m_baseObjects[baseObjRank].bboxMin; + max = m_baseObjects[baseObjRank].bboxMax; +} + + +int CEngine::GetObjectTotalTriangles(int objRank) +{ + assert(objRank >= 0 && objRank < static_cast( m_objects.size() )); + + int baseObjRank = m_objects[objRank].baseObjRank; + assert(baseObjRank >= 0 && baseObjRank < static_cast( m_baseObjects.size() )); + + return m_baseObjects[baseObjRank].totalTriangles; +} + +EngineBaseObjDataTier* CEngine::FindTriangles(int objRank, const Material& material, + int state, std::string tex1Name, + std::string tex2Name, float min, float max) +{ + assert(objRank >= 0 && objRank < static_cast( m_objects.size() )); + + int baseObjRank = m_objects[objRank].baseObjRank; + assert(baseObjRank >= 0 && baseObjRank < static_cast( m_baseObjects.size() )); + + for (int l2 = 0; l2 < static_cast( m_baseObjects[baseObjRank].next.size() ); l2++) { - EngineObjLevel1& p1 = m_objectTree[l1]; - if (! p1.used) continue; + EngineBaseObjTexTier& p2 = m_baseObjects[baseObjRank].next[l2]; + if (! p2.used) + continue; - if (p1.tex1Name != tex1Name) continue; + if (p2.tex1Name != tex1Name) + continue; - for (int l2 = 0; l2 < static_cast( p1.next.size() ); l2++) + for (int l3 = 0; l3 < static_cast( p2.next.size() ); l3++) { - EngineObjLevel2& p2 = p1.next[l2]; - if (! p2.used) continue; + EngineBaseObjLODTier& p3 = p2.next[l3]; + if (! p3.used) + continue; - if (p2.objRank != objRank) continue; + if (p3.min != min || p3.max != max) + continue; - for (int l3 = 0; l3 < static_cast( p2.next.size() ); l3++) + for (int l4 = 0; l4 < static_cast( p3.next.size() ); l4++) { - EngineObjLevel3& p3 = p2.next[l3]; - if (! p3.used) continue; - - if (p3.min != min || p3.max != max) continue; - - for (int l4 = 0; l4 < static_cast( p3.next.size() ); l4++) - { - EngineObjLevel4& p4 = p3.next[l4]; - if (! p4.used) continue; + EngineBaseObjDataTier& p4 = p3.next[l4]; + if (! p4.used) + continue; - if ( (p4.state & (~(ENG_RSTATE_DUAL_BLACK|ENG_RSTATE_DUAL_WHITE))) != state || - p4.material != material ) - continue; + if ( (p4.state & (~(ENG_RSTATE_DUAL_BLACK|ENG_RSTATE_DUAL_WHITE))) != state || + p4.material != material ) + continue; - return &p4; - } + return &p4; } } } @@ -1068,91 +898,86 @@ EngineObjLevel4* CEngine::FindTriangles(int objRank, const Material& material, } int CEngine::GetPartialTriangles(int objRank, float min, float max, float percent, int maxCount, - std::vector& triangles) + std::vector& triangles) { - if ( objRank < 0 || objRank >= static_cast( m_objects.size() ) ) - { - GetLogger()->Error("GetPartialTriangles(): invalid object rank %d\n", objRank); - return 0; - } + assert(objRank >= 0 && objRank < static_cast( m_objects.size() )); - int total = m_objects[objRank].totalTriangles; + int baseObjRank = m_objects[objRank].baseObjRank; + assert(baseObjRank >= 0 && baseObjRank < static_cast( m_baseObjects.size() )); + + int total = m_baseObjects[baseObjRank].totalTriangles; int expectedCount = static_cast(percent * total); triangles.reserve(Math::Min(maxCount, expectedCount)); int actualCount = 0; - for (int l1 = 0; l1 < static_cast( m_objectTree.size() ); l1++) + for (int l2 = 0; l2 < static_cast( m_baseObjects[baseObjRank].next.size() ); l2++) { - EngineObjLevel1& p1 = m_objectTree[l1]; - if (! p1.used) continue; + EngineBaseObjTexTier& p2 = m_baseObjects[baseObjRank].next[l2]; + if (! p2.used) + continue; - for (int l2 = 0; l2 < static_cast( p1.next.size() ); l2++) + for (int l3 = 0; l3 < static_cast( p2.next.size() ); l3++) { - EngineObjLevel2& p2 = p1.next[l2]; - if (! p2.used) continue; + EngineBaseObjLODTier& p3 = p2.next[l3]; + if (! p3.used) + continue; - if (p2.objRank != objRank) continue; + if (p3.min != min || p3.max != max) + continue; - for (int l3 = 0; l3 < static_cast( p2.next.size() ); l3++) + for (int l4 = 0; l4 < static_cast( p3.next.size() ); l4++) { - EngineObjLevel3& p3 = p2.next[l3]; - if (! p3.used) continue; - - if (p3.min != min || p3.max != max) continue; + EngineBaseObjDataTier& p4 = p3.next[l4]; + if (! p4.used) + continue; - for (int l4 = 0; l4 < static_cast( p3.next.size() ); l4++) + if (p4.type == ENG_TRIANGLE_TYPE_TRIANGLES) { - EngineObjLevel4& p4 = p3.next[l4]; - if (! p4.used) continue; - - if (p4.type == ENG_TRIANGLE_TYPE_TRIANGLES) + for (int i = 0; i < static_cast( p4.vertices.size() ); i += 3) { - for (int i = 0; i < static_cast( p4.vertices.size() ); i += 3) - { - if (static_cast(actualCount) / total >= percent) - break; + if (static_cast(actualCount) / total >= percent) + break; - if (actualCount >= maxCount) - break; + if (actualCount >= maxCount) + break; - EngineTriangle t; - t.triangle[0] = p4.vertices[i]; - t.triangle[1] = p4.vertices[i+1]; - t.triangle[2] = p4.vertices[i+2]; - t.material = p4.material; - t.state = p4.state; - t.tex1Name = p1.tex1Name; - t.tex2Name = p1.tex2Name; + EngineTriangle t; + t.triangle[0] = p4.vertices[i]; + t.triangle[1] = p4.vertices[i+1]; + t.triangle[2] = p4.vertices[i+2]; + t.material = p4.material; + t.state = p4.state; + t.tex1Name = p2.tex1Name; + t.tex2Name = p2.tex2Name; - triangles.push_back(t); + triangles.push_back(t); - ++actualCount; - } + ++actualCount; } - else if (p4.type == ENG_TRIANGLE_TYPE_SURFACE) + } + else if (p4.type == ENG_TRIANGLE_TYPE_SURFACE) + { + for (int i = 0; i < static_cast( p4.vertices.size() ); i += 1) { - for (int i = 0; i < static_cast( p4.vertices.size() ); i += 1) - { - if (static_cast(actualCount) / total >= percent) - break; + if (static_cast(actualCount) / total >= percent) + break; - if (actualCount >= maxCount) - break; + if (actualCount >= maxCount) + break; - EngineTriangle t; - t.triangle[0] = p4.vertices[i]; - t.triangle[1] = p4.vertices[i+1]; - t.triangle[2] = p4.vertices[i+2]; - t.material = p4.material; - t.state = p4.state; - t.tex1Name = p1.tex1Name; - t.tex2Name = p1.tex2Name; + EngineTriangle t; + t.triangle[0] = p4.vertices[i]; + t.triangle[1] = p4.vertices[i+1]; + t.triangle[2] = p4.vertices[i+2]; + t.material = p4.material; + t.state = p4.state; + t.tex1Name = p2.tex1Name; + t.tex2Name = p2.tex2Name; - triangles.push_back(t); + triangles.push_back(t); - ++actualCount; - } + ++actualCount; } } } @@ -1179,20 +1004,22 @@ void CEngine::ChangeLOD() float oldTerrain = m_terrainVision * m_lastClippingDistance; float newTerrain = m_terrainVision * m_clippingDistance; - for (int l1 = 0; l1 < static_cast( m_objectTree.size() ); l1++) + for (int baseObjRank = 0; baseObjRank < static_cast( m_baseObjects.size() ); baseObjRank++) { - EngineObjLevel1& p1 = m_objectTree[l1]; - if (! p1.used) continue; + if (! m_baseObjects[baseObjRank].used) + continue; - for (int l2 = 0; l2 < static_cast( p1.next.size() ); l2++) + for (int l2 = 0; l2 < static_cast( m_baseObjects[baseObjRank].next.size() ); l2++) { - EngineObjLevel2& p2 = p1.next[l2]; - if (! p2.used) continue; + EngineBaseObjTexTier& p2 = m_baseObjects[baseObjRank].next[l2]; + if (! p2.used) + continue; for (int l3 = 0; l3 < static_cast( p2.next.size() ); l3++) { - EngineObjLevel3& p3 = p2.next[l3]; - if (! p3.used) continue; + EngineBaseObjLODTier& p3 = p2.next[l3]; + if (! p3.used) + continue; if ( Math::IsEqual(p3.min, 0.0f ) && Math::IsEqual(p3.max, oldLimit[0]) ) @@ -1224,43 +1051,40 @@ void CEngine::ChangeLOD() m_lastClippingDistance = m_clippingDistance; } -bool CEngine::ChangeSecondTexture(int objRank, const std::string& tex2Name) +void CEngine::ChangeSecondTexture(int objRank, const std::string& tex2Name) { - for (int l1 = 0; l1 < static_cast( m_objectTree.size() ); l1++) - { - EngineObjLevel1& p1 = m_objectTree[l1]; - if (! p1.used) continue; - - if (p1.tex2Name == tex2Name) continue; // already new - - for (int l2 = 0; l2 < static_cast( p1.next.size() ); l2++) - { - EngineObjLevel2& p2 = p1.next[l2]; - if (! p2.used) continue; - - if (p2.objRank != objRank) continue; + assert(objRank >= 0 && objRank < static_cast( m_objects.size() )); - EngineObjLevel1& newP1 = AddLevel1(p1.tex1Name, tex2Name); + int baseObjRank = m_objects[objRank].baseObjRank; + assert(baseObjRank >= 0 && baseObjRank < static_cast( m_baseObjects.size() )); + + EngineBaseObject& p1 = m_baseObjects[baseObjRank]; - newP1.next.push_back(EngineObjLevel2(true, objRank)); + for (int l2 = 0; l2 < static_cast( p1.next.size() ); l2++) + { + EngineBaseObjTexTier& p2 = p1.next[l2]; + if (! p2.used) + continue; - EngineObjLevel2& newP2 = newP1.next.back(); - newP2.next.swap(p2.next); + if (p2.tex2Name == tex2Name) + continue; // already new - p2.used = false; - } + EngineBaseObjTexTier& newP2 = AddLevel2(baseObjRank, p2.tex1Name, tex2Name); + newP2.next.swap(p2.next); + p2.used = false; } - return true; } -bool CEngine::ChangeTextureMapping(int objRank, const Material& mat, int state, - const std::string& tex1Name, const std::string& tex2Name, - float min, float max, EngineTextureMapping mode, - float au, float bu, float av, float bv) +void CEngine::ChangeTextureMapping(int objRank, const Material& mat, int state, + const std::string& tex1Name, const std::string& tex2Name, + float min, float max, EngineTextureMapping mode, + float au, float bu, float av, float bv) { - EngineObjLevel4* p4 = FindTriangles(objRank, mat, state, tex1Name, tex2Name, min, max); + assert(objRank >= 0 && objRank < static_cast( m_objects.size() )); + + EngineBaseObjDataTier* p4 = FindTriangles(objRank, mat, state, tex1Name, tex2Name, min, max); if (p4 == nullptr) - return false; + return; int nb = p4->vertices.size(); @@ -1310,21 +1134,25 @@ bool CEngine::ChangeTextureMapping(int objRank, const Material& mat, int state, } } - return true; + UpdateStaticBuffer(*p4); } -bool CEngine::TrackTextureMapping(int objRank, const Material& mat, int state, +void CEngine::TrackTextureMapping(int objRank, const Material& mat, int state, const std::string& tex1Name, const std::string& tex2Name, float min, float max, EngineTextureMapping mode, float pos, float factor, float tl, float ts, float tt) { - EngineObjLevel4* triangles = FindTriangles(objRank, mat, state, tex1Name, tex2Name, min, max); - if (triangles == nullptr) return false; + assert(objRank >= 0 && objRank < static_cast( m_objects.size() )); + + EngineBaseObjDataTier* p4 = FindTriangles(objRank, mat, state, tex1Name, tex2Name, min, max); + if (p4 == nullptr) + return; - int tNum = triangles->vertices.size(); - if (tNum < 12 || tNum % 6 != 0) return false; + int tNum = p4->vertices.size(); + if (tNum < 12 || tNum % 6 != 0) + return; - std::vector& vs = triangles->vertices; + std::vector& vs = p4->vertices; while (pos < 0.0f) pos += 1.0f; // never negative! @@ -1402,17 +1230,17 @@ bool CEngine::TrackTextureMapping(int objRank, const Material& mat, int state, tBase += 6; } - return true; + UpdateStaticBuffer(*p4); } -bool CEngine::CreateShadow(int objRank) +void CEngine::CreateShadow(int objRank) { - if ( objRank < 0 || objRank >= static_cast( m_objects.size() ) ) - return false; + assert(objRank >= 0 && objRank < static_cast( m_objects.size() )); // Already allocated? - if (m_objects[objRank].shadowRank != -1) return true; + if (m_objects[objRank].shadowRank != -1) + return; int index = 0; for ( ; index < static_cast( m_shadows.size() ); index++) @@ -1424,146 +1252,147 @@ bool CEngine::CreateShadow(int objRank) } } - m_shadows.push_back(EngineShadow()); + if (index == static_cast( m_shadows.size() )) + m_shadows.push_back(EngineShadow()); m_shadows[index].used = true; m_shadows[index].objRank = objRank; m_shadows[index].height = 0.0f; m_objects[objRank].shadowRank = index; - - return true; } void CEngine::DeleteShadow(int objRank) { - if ( objRank < 0 || objRank >= static_cast( m_objects.size() ) ) - return; + assert(objRank >= 0 && objRank < static_cast( m_objects.size() )); - int i = m_objects[objRank].shadowRank; - if (i == -1) + int shadowRank = m_objects[objRank].shadowRank; + if (shadowRank == -1) return; - m_shadows[i].used = false; - m_shadows[i].objRank = -1; + assert(shadowRank >= 0 && shadowRank < static_cast( m_shadows.size() )); + + m_shadows[shadowRank].used = false; + m_shadows[shadowRank].objRank = -1; m_objects[objRank].shadowRank = -1; } -bool CEngine::SetObjectShadowHide(int objRank, bool hide) +void CEngine::SetObjectShadowHide(int objRank, bool hide) { - if ( objRank < 0 || objRank >= static_cast( m_objects.size() ) ) - return false; + assert(objRank >= 0 && objRank < static_cast( m_objects.size() )); - int i = m_objects[objRank].shadowRank; - if (i == -1) - return false; + int shadowRank = m_objects[objRank].shadowRank; + if (shadowRank == -1) + return; - m_shadows[i].hide = hide; - return true; + assert(shadowRank >= 0 && shadowRank < static_cast( m_shadows.size() )); + + m_shadows[shadowRank].hide = hide; } -bool CEngine::SetObjectShadowType(int objRank, EngineShadowType type) +void CEngine::SetObjectShadowType(int objRank, EngineShadowType type) { - if ( objRank < 0 || objRank >= static_cast( m_objects.size() ) ) - return false; + assert(objRank >= 0 && objRank < static_cast( m_objects.size() )); - int i = m_objects[objRank].shadowRank; - if (i == -1) - return false; + int shadowRank = m_objects[objRank].shadowRank; + if (shadowRank == -1) + return; - m_shadows[i].type = type; - return true; + assert(shadowRank >= 0 && shadowRank < static_cast( m_shadows.size() )); + + m_shadows[shadowRank].type = type; } -bool CEngine::SetObjectShadowPos(int objRank, const Math::Vector& pos) +void CEngine::SetObjectShadowPos(int objRank, const Math::Vector& pos) { - if ( objRank < 0 || objRank >= static_cast( m_objects.size() ) ) - return false; + assert(objRank >= 0 && objRank < static_cast( m_objects.size() )); - int i = m_objects[objRank].shadowRank; - if (i == -1) - return false; + int shadowRank = m_objects[objRank].shadowRank; + if (shadowRank == -1) + return; - m_shadows[i].pos = pos; - return true; + assert(shadowRank >= 0 && shadowRank < static_cast( m_shadows.size() )); + + m_shadows[shadowRank].pos = pos; } -bool CEngine::SetObjectShadowNormal(int objRank, const Math::Vector& normal) +void CEngine::SetObjectShadowNormal(int objRank, const Math::Vector& normal) { - if ( objRank < 0 || objRank >= static_cast( m_objects.size() ) ) - return false; + assert(objRank >= 0 && objRank < static_cast( m_objects.size() )); - int i = m_objects[objRank].shadowRank; - if (i == -1) - return false; + int shadowRank = m_objects[objRank].shadowRank; + if (shadowRank == -1) + return; - m_shadows[i].normal = normal; - return true; + assert(shadowRank >= 0 && shadowRank < static_cast( m_shadows.size() )); + + m_shadows[shadowRank].normal = normal; } -bool CEngine::SetObjectShadowAngle(int objRank, float angle) +void CEngine::SetObjectShadowAngle(int objRank, float angle) { - if ( objRank < 0 || objRank >= static_cast( m_objects.size() ) ) - return false; + assert(objRank >= 0 && objRank < static_cast( m_objects.size() )); - int i = m_objects[objRank].shadowRank; - if (i == -1) - return false; + int shadowRank = m_objects[objRank].shadowRank; + if (shadowRank == -1) + return; - m_shadows[i].angle = angle; - return true; + assert(shadowRank >= 0 && shadowRank < static_cast( m_shadows.size() )); + + m_shadows[shadowRank].angle = angle; } -bool CEngine::SetObjectShadowRadius(int objRank, float radius) +void CEngine::SetObjectShadowRadius(int objRank, float radius) { - if ( objRank < 0 || objRank >= static_cast( m_objects.size() ) ) - return false; + assert(objRank >= 0 && objRank < static_cast( m_objects.size() )); - int i = m_objects[objRank].shadowRank; - if (i == -1) - return false; + int shadowRank = m_objects[objRank].shadowRank; + if (shadowRank == -1) + return; - m_shadows[i].radius = radius; - return true; + assert(shadowRank >= 0 && shadowRank < static_cast( m_shadows.size() )); + + m_shadows[shadowRank].radius = radius; } -bool CEngine::SetObjectShadowIntensity(int objRank, float intensity) +void CEngine::SetObjectShadowIntensity(int objRank, float intensity) { - if ( objRank < 0 || objRank >= static_cast( m_objects.size() ) ) - return false; + assert(objRank >= 0 && objRank < static_cast( m_objects.size() )); - int i = m_objects[objRank].shadowRank; - if (i == -1) - return false; + int shadowRank = m_objects[objRank].shadowRank; + if (shadowRank == -1) + return; - m_shadows[i].intensity = intensity; - return true; + assert(shadowRank >= 0 && shadowRank < static_cast( m_shadows.size() )); + + m_shadows[shadowRank].intensity = intensity; } -bool CEngine::SetObjectShadowHeight(int objRank, float height) +void CEngine::SetObjectShadowHeight(int objRank, float height) { - if ( objRank < 0 || objRank >= static_cast( m_objects.size() ) ) - return false; + assert(objRank >= 0 && objRank < static_cast( m_objects.size() )); - int i = m_objects[objRank].shadowRank; - if (i == -1) - return false; + int shadowRank = m_objects[objRank].shadowRank; + if (shadowRank == -1) + return; - m_shadows[i].height = height; - return true; + assert(shadowRank >= 0 && shadowRank < static_cast( m_shadows.size() )); + + m_shadows[shadowRank].height = height; } float CEngine::GetObjectShadowRadius(int objRank) { - if ( objRank < 0 || objRank >= static_cast( m_objects.size() ) ) - return 0.0f; + assert(objRank >= 0 && objRank < static_cast( m_objects.size() )); - int i = m_objects[objRank].shadowRank; - if (i == -1) + int shadowRank = m_objects[objRank].shadowRank; + if (shadowRank == -1) return 0.0f; - return m_shadows[i].radius; + assert(shadowRank >= 0 && shadowRank < static_cast( m_shadows.size() )); + + return m_shadows[shadowRank].radius; } bool CEngine::GetHighlight(Math::Point &p1, Math::Point &p2) @@ -1585,21 +1414,26 @@ void CEngine::SetHighlightRank(int *rankList) bool CEngine::GetBBox2D(int objRank, Math::Point &min, Math::Point &max) { + assert(objRank >= 0 && objRank < static_cast( m_objects.size() )); + min.x = 1000000.0f; min.y = 1000000.0f; max.x = -1000000.0f; max.y = -1000000.0f; + int baseObjRank = m_objects[objRank].baseObjRank; + assert(baseObjRank >= 0 && baseObjRank < static_cast( m_baseObjects.size() )); + for (int i = 0; i < 8; i++) { Math::Vector p; - if ( i & (1<<0) ) p.x = m_objects[objRank].bboxMin.x; - else p.x = m_objects[objRank].bboxMax.x; - if ( i & (1<<1) ) p.y = m_objects[objRank].bboxMin.y; - else p.y = m_objects[objRank].bboxMax.y; - if ( i & (1<<2) ) p.z = m_objects[objRank].bboxMin.z; - else p.z = m_objects[objRank].bboxMax.z; + if ( i & (1<<0) ) p.x = m_baseObjects[baseObjRank].bboxMin.x; + else p.x = m_baseObjects[baseObjRank].bboxMax.x; + if ( i & (1<<1) ) p.y = m_baseObjects[baseObjRank].bboxMin.y; + else p.y = m_baseObjects[baseObjRank].bboxMax.y; + if ( i & (1<<2) ) p.z = m_baseObjects[baseObjRank].bboxMin.z; + else p.z = m_baseObjects[baseObjRank].bboxMax.z; Math::Vector pp; if (TransformPoint(pp, objRank, p)) @@ -1611,15 +1445,16 @@ bool CEngine::GetBBox2D(int objRank, Math::Point &min, Math::Point &max) } } - if ( min.x == 1000000.0f || - min.y == 1000000.0f || - max.x == -1000000.0f || - max.y == -1000000.0f ) return false; + if (min.x == 1000000.0f || + min.y == 1000000.0f || + max.x == -1000000.0f || + max.y == -1000000.0f) + return false; return true; } -void CEngine::FlushGroundSpot() +void CEngine::DeleteAllGroundSpots() { m_groundSpots.clear(); m_firstGroundSpot = true; @@ -1664,54 +1499,46 @@ int CEngine::CreateGroundSpot() void CEngine::DeleteGroundSpot(int rank) { + assert(rank >= 0 && rank < static_cast( m_groundSpots.size() )); + m_groundSpots[rank].used = false; m_groundSpots[rank].pos = Math::Vector(0.0f, 0.0f, 0.0f); } -bool CEngine::SetObjectGroundSpotPos(int rank, const Math::Vector& pos) +void CEngine::SetObjectGroundSpotPos(int rank, const Math::Vector& pos) { - if ( rank < 0 || rank >= static_cast( m_groundSpots.size() ) ) - return 0.0f; + assert(rank >= 0 && rank < static_cast( m_groundSpots.size() )); m_groundSpots[rank].pos = pos; - return true; } -bool CEngine::SetObjectGroundSpotRadius(int rank, float radius) +void CEngine::SetObjectGroundSpotRadius(int rank, float radius) { - if ( rank < 0 || rank >= static_cast( m_groundSpots.size() ) ) - return 0.0f; + assert(rank >= 0 && rank < static_cast( m_groundSpots.size() )); m_groundSpots[rank].radius = radius; - return true; } -bool CEngine::SetObjectGroundSpotColor(int rank, const Color& color) +void CEngine::SetObjectGroundSpotColor(int rank, const Color& color) { - if ( rank < 0 || rank >= static_cast( m_groundSpots.size() ) ) - return 0.0f; + assert(rank >= 0 && rank < static_cast( m_groundSpots.size() )); m_groundSpots[rank].color = color; - return true; } -bool CEngine::SetObjectGroundSpotMinMax(int rank, float min, float max) +void CEngine::SetObjectGroundSpotMinMax(int rank, float min, float max) { - if ( rank < 0 || rank >= static_cast( m_groundSpots.size() ) ) - return 0.0f; + assert(rank >= 0 && rank < static_cast( m_groundSpots.size() )); m_groundSpots[rank].min = min; m_groundSpots[rank].max = max; - return true; } -bool CEngine::SetObjectGroundSpotSmooth(int rank, float smooth) +void CEngine::SetObjectGroundSpotSmooth(int rank, float smooth) { - if ( rank < 0 || rank >= static_cast( m_groundSpots.size() ) ) - return 0.0f; + assert(rank >= 0 && rank < static_cast( m_groundSpots.size() )); m_groundSpots[rank].smooth = smooth; - return true; } void CEngine::CreateGroundMark(Math::Vector pos, float radius, @@ -1758,51 +1585,45 @@ void CEngine::UpdateGeometry() if (! m_updateGeometry) return; - for (int i = 0; i < static_cast( m_objects.size() ); i++) + for (int baseObjRank = 0; baseObjRank < static_cast( m_baseObjects.size() ); baseObjRank++) { - m_objects[i].bboxMin.x = 0; - m_objects[i].bboxMin.y = 0; - m_objects[i].bboxMin.z = 0; - m_objects[i].bboxMax.x = 0; - m_objects[i].bboxMax.y = 0; - m_objects[i].bboxMax.z = 0; - m_objects[i].radius = 0; - } + EngineBaseObject &p1 = m_baseObjects[baseObjRank]; + if (! p1.used) + continue; - for (int l1 = 0; l1 < static_cast( m_objectTree.size() ); l1++) - { - EngineObjLevel1& p1 = m_objectTree[l1]; - if (! p1.used) continue; + p1.bboxMin.LoadZero(); + p1.bboxMax.LoadZero(); + p1.radius = 0; for (int l2 = 0; l2 < static_cast( p1.next.size() ); l2++) { - EngineObjLevel2& p2 = p1.next[l2]; - if (! p2.used) continue; + EngineBaseObjTexTier& p2 = p1.next[l2]; + if (! p2.used) + continue; for (int l3 = 0; l3 < static_cast( p2.next.size() ); l3++) { - EngineObjLevel3& p3 = p2.next[l3]; - if (! p3.used) continue; + EngineBaseObjLODTier& p3 = p2.next[l3]; + if (! p3.used) + continue; for (int l4 = 0; l4 < static_cast( p3.next.size() ); l4++) { - EngineObjLevel4& p4 = p3.next[l4]; - if (! p4.used) continue; - - int objRank = p2.objRank; + EngineBaseObjDataTier& p4 = p3.next[l4]; + if (! p4.used) + continue; for (int i = 0; i < static_cast( p4.vertices.size() ); i++) { - m_objects[objRank].bboxMin.x = Math::Min(p4.vertices[i].coord.x, m_objects[objRank].bboxMin.x); - m_objects[objRank].bboxMin.y = Math::Min(p4.vertices[i].coord.y, m_objects[objRank].bboxMin.y); - m_objects[objRank].bboxMin.z = Math::Min(p4.vertices[i].coord.z, m_objects[objRank].bboxMin.z); - m_objects[objRank].bboxMax.x = Math::Max(p4.vertices[i].coord.x, m_objects[objRank].bboxMax.x); - m_objects[objRank].bboxMax.y = Math::Max(p4.vertices[i].coord.y, m_objects[objRank].bboxMax.y); - m_objects[objRank].bboxMax.z = Math::Max(p4.vertices[i].coord.z, m_objects[objRank].bboxMax.z); + p1.bboxMin.x = Math::Min(p4.vertices[i].coord.x, p1.bboxMin.x); + p1.bboxMin.y = Math::Min(p4.vertices[i].coord.y, p1.bboxMin.y); + p1.bboxMin.z = Math::Min(p4.vertices[i].coord.z, p1.bboxMin.z); + p1.bboxMax.x = Math::Max(p4.vertices[i].coord.x, p1.bboxMax.x); + p1.bboxMax.y = Math::Max(p4.vertices[i].coord.y, p1.bboxMax.y); + p1.bboxMax.z = Math::Max(p4.vertices[i].coord.z, p1.bboxMax.z); } - m_objects[objRank].radius = Math::Max(m_objects[objRank].bboxMin.Length(), - m_objects[objRank].bboxMax.Length()); + p1.radius = Math::Max(p1.bboxMin.Length(), p1.bboxMax.Length()); } } } @@ -1811,46 +1632,57 @@ void CEngine::UpdateGeometry() m_updateGeometry = false; } -void CEngine::UpdateStaticObjects() +void CEngine::UpdateStaticBuffer(EngineBaseObjDataTier& p4) +{ + PrimitiveType type; + if (p4.type == ENG_TRIANGLE_TYPE_TRIANGLES) + type = PRIMITIVE_TRIANGLES; + else + type = PRIMITIVE_TRIANGLE_STRIP; + + if (p4.staticBufferId == 0) + p4.staticBufferId = m_device->CreateStaticBuffer(type, &p4.vertices[0], p4.vertices.size()); + else + m_device->UpdateStaticBuffer(p4.staticBufferId, type, &p4.vertices[0], p4.vertices.size()); + + p4.updateStaticBuffer = false; +} + +void CEngine::UpdateStaticBuffers() { - if (!m_updateStaticObjects) + if (!m_updateStaticBuffers) return; - for (int l1 = 0; l1 < static_cast( m_objectTree.size() ); l1++) + m_updateStaticBuffers = false; + + for (int baseObjRank = 0; baseObjRank < static_cast( m_baseObjects.size() ); baseObjRank++) { - EngineObjLevel1& p1 = m_objectTree[l1]; - if (! p1.used) continue; + EngineBaseObject& p1 = m_baseObjects[baseObjRank]; + if (! p1.used) + continue; for (int l2 = 0; l2 < static_cast( p1.next.size() ); l2++) { - EngineObjLevel2& p2 = p1.next[l2]; - if (! p2.used) continue; - - int objRank = p2.objRank; - - if (!m_objects[objRank].staticBuffer) + EngineBaseObjTexTier& p2 = p1.next[l2]; + if (! p2.used) continue; for (int l3 = 0; l3 < static_cast( p2.next.size() ); l3++) { - EngineObjLevel3& p3 = p2.next[l3]; - if (! p3.used) continue; + EngineBaseObjLODTier& p3 = p2.next[l3]; + if (! p3.used) + continue; for (int l4 = 0; l4 < static_cast( p3.next.size() ); l4++) { - EngineObjLevel4& p4 = p3.next[l4]; - if (! p4.used) continue; - - if (p4.staticBufferId != 0) + EngineBaseObjDataTier& p4 = p3.next[l4]; + if (! p4.used) continue; - PrimitiveType type; - if (p4.type == ENG_TRIANGLE_TYPE_TRIANGLES) - type = PRIMITIVE_TRIANGLES; - else - type = PRIMITIVE_TRIANGLE_STRIP; + if (! p4.updateStaticBuffer) + continue; - p4.staticBufferId = m_device->CreateStaticObject(type, &p4.vertices[0], p4.vertices.size()); + UpdateStaticBuffer(p4); } } } @@ -1861,11 +1693,16 @@ void CEngine::Update() { ComputeDistance(); UpdateGeometry(); - UpdateStaticObjects(); + UpdateStaticBuffers(); } bool CEngine::DetectBBox(int objRank, Math::Point mouse) { + assert(objRank >= 0 && objRank < static_cast(m_objects.size())); + + int baseObjRank = m_objects[objRank].baseObjRank; + assert(baseObjRank >= 0 && baseObjRank < static_cast(m_baseObjects.size())); + Math::Point min, max; min.x = 1000000.0f; min.y = 1000000.0f; @@ -1876,12 +1713,12 @@ bool CEngine::DetectBBox(int objRank, Math::Point mouse) { Math::Vector p; - if ( i & (1<<0) ) p.x = m_objects[objRank].bboxMin.x; - else p.x = m_objects[objRank].bboxMax.x; - if ( i & (1<<1) ) p.y = m_objects[objRank].bboxMin.y; - else p.y = m_objects[objRank].bboxMax.y; - if ( i & (1<<2) ) p.z = m_objects[objRank].bboxMin.z; - else p.z = m_objects[objRank].bboxMax.z; + if ( i & (1<<0) ) p.x = m_baseObjects[baseObjRank].bboxMin.x; + else p.x = m_baseObjects[baseObjRank].bboxMax.x; + if ( i & (1<<1) ) p.y = m_baseObjects[baseObjRank].bboxMin.y; + else p.y = m_baseObjects[baseObjRank].bboxMax.y; + if ( i & (1<<2) ) p.z = m_baseObjects[baseObjRank].bboxMin.z; + else p.z = m_baseObjects[baseObjRank].bboxMax.z; Math::Vector pp; if ( TransformPoint(pp, objRank, p) ) @@ -1904,41 +1741,54 @@ int CEngine::DetectObject(Math::Point mouse) float min = 1000000.0f; int nearest = -1; - for (int l1 = 0; l1 < static_cast( m_objectTree.size() ); l1++) + for (int objRank = 0; objRank < static_cast( m_objects.size() ); objRank++) { - EngineObjLevel1& p1 = m_objectTree[l1]; - if (! p1.used) continue; + if (! m_objects[objRank].used) + continue; - for (int l2 = 0; l2 < static_cast( p1.next.size() ); l2++) - { - EngineObjLevel2& p2 = p1.next[l2]; - if (! p2.used) continue; + if (m_objects[objRank].type == ENG_OBJTYPE_TERRAIN) + continue; + + if (! DetectBBox(objRank, mouse)) + continue; + + int baseObjRank = m_objects[objRank].baseObjRank; + assert(baseObjRank >= 0 && baseObjRank < static_cast(m_baseObjects.size())); - if (m_objects[p2.objRank].type == ENG_OBJTYPE_TERRAIN) continue; + EngineBaseObject& p1 = m_baseObjects[baseObjRank]; + if (! p1.used) + continue; - if (! DetectBBox(p2.objRank, mouse)) continue; + for (int l2 = 0; l2 < static_cast( p1.next.size() ); l2++) + { + EngineBaseObjTexTier& p2 = p1.next[l2]; + if (! p2.used) + continue; for (int l3 = 0; l3 < static_cast( p2.next.size() ); l3++) { - EngineObjLevel3& p3 = p2.next[l3]; - if (! p3.used) continue; + EngineBaseObjLODTier& p3 = p2.next[l3]; + if (! p3.used) + continue; - if (p3.min != 0.0f) continue; // LOD B or C? + if (p3.min != 0.0f) + continue; // LOD B or C? for (int l4 = 0; l4 < static_cast( p3.next.size() ); l4++) { - EngineObjLevel4& p4 = p3.next[l4]; - if (! p4.used) continue; + EngineBaseObjDataTier& p4 = p3.next[l4]; + if (! p4.used) + continue; if (p4.type == ENG_TRIANGLE_TYPE_TRIANGLES) { for (int i = 0; i < static_cast( p4.vertices.size() ); i += 3) { float dist = 0.0f; - if (DetectTriangle(mouse, &p4.vertices[i], p2.objRank, dist) && dist < min) + if (DetectTriangle(mouse, &p4.vertices[i], objRank, dist) && dist < min) { min = dist; - nearest = p2.objRank; + nearest = objRank; } } } @@ -1947,10 +1797,10 @@ int CEngine::DetectObject(Math::Point mouse) for (int i = 0; i < static_cast( p4.vertices.size() ) - 2; i += 1) { float dist = 0.0f; - if (DetectTriangle(mouse, &p4.vertices[i], p2.objRank, dist) && dist < min) + if (DetectTriangle(mouse, &p4.vertices[i], objRank, dist) && dist < min) { min = dist; - nearest = p2.objRank; + nearest = objRank; } } } @@ -1964,6 +1814,8 @@ int CEngine::DetectObject(Math::Point mouse) bool CEngine::DetectTriangle(Math::Point mouse, VertexTex2* triangle, int objRank, float& dist) { + assert(objRank >= 0 && objRank < static_cast(m_objects.size())); + Math::Vector p2D[3], p3D; for (int i = 0; i < 3; i++) @@ -1976,18 +1828,25 @@ bool CEngine::DetectTriangle(Math::Point mouse, VertexTex2* triangle, int objRan return false; } - if ( mouse.x < p2D[0].x && - mouse.x < p2D[1].x && - mouse.x < p2D[2].x ) return false; - if ( mouse.x > p2D[0].x && - mouse.x > p2D[1].x && - mouse.x > p2D[2].x ) return false; - if ( mouse.y < p2D[0].y && - mouse.y < p2D[1].y && - mouse.y < p2D[2].y ) return false; - if ( mouse.y > p2D[0].y && - mouse.y > p2D[1].y && - mouse.y > p2D[2].y ) return false; + if (mouse.x < p2D[0].x && + mouse.x < p2D[1].x && + mouse.x < p2D[2].x) + return false; + + if (mouse.x > p2D[0].x && + mouse.x > p2D[1].x && + mouse.x > p2D[2].x) + return false; + + if (mouse.y < p2D[0].y && + mouse.y < p2D[1].y && + mouse.y < p2D[2].y) + return false; + + if (mouse.y > p2D[0].y && + mouse.y > p2D[1].y && + mouse.y > p2D[2].y) + return false; Math::Point a, b, c; a.x = p2D[0].x; @@ -2007,7 +1866,12 @@ bool CEngine::DetectTriangle(Math::Point mouse, VertexTex2* triangle, int objRan //! Use only after world transform already set bool CEngine::IsVisible(int objRank) { - float radius = m_objects[objRank].radius; + assert(objRank >= 0 && objRank < static_cast(m_objects.size())); + + int baseObjRank = m_objects[objRank].baseObjRank; + assert(baseObjRank >= 0 && baseObjRank < static_cast(m_baseObjects.size())); + + float radius = m_baseObjects[baseObjRank].radius; Math::Vector center(0.0f, 0.0f, 0.0f); if (m_device->ComputeSphereVisibility(center, radius) == Gfx::FRUSTUM_PLANE_ALL) { @@ -2016,15 +1880,18 @@ bool CEngine::IsVisible(int objRank) } m_objects[objRank].visible = false; - return true; + return false; } bool CEngine::TransformPoint(Math::Vector& p2D, int objRank, Math::Vector p3D) { + assert(objRank >= 0 && objRank < static_cast(m_objects.size())); + p3D = Math::Transform(m_objects[objRank].transform, p3D); p3D = Math::Transform(m_matView, p3D); - if (p3D.z < 2.0f) return false; // behind? + if (p3D.z < 2.0f) + return false; // behind? p2D.x = (p3D.x/p3D.z)*m_matProj.Get(1,1); p2D.y = (p3D.y/p3D.z)*m_matProj.Get(2,2); @@ -2387,42 +2254,49 @@ bool CEngine::LoadAllTextures() bool ok = true; - for (int l1 = 0; l1 < static_cast( m_objectTree.size() ); l1++) + for (int objRank = 0; objRank < static_cast( m_objects.size() ); objRank++) { - EngineObjLevel1& p1 = m_objectTree[l1]; - if (! p1.used) continue; + if (! m_objects[objRank].used) + continue; bool terrain = false; + if (m_objects[objRank].type == ENG_OBJTYPE_TERRAIN) + terrain = true; - for (int l2 = 0; l2 < static_cast( p1.next.size() ); l2++) - { - EngineObjLevel2& p2 = p1.next[l2]; - if (! p2.used) continue; + int baseObjRank = m_objects[objRank].baseObjRank; + assert(baseObjRank >= 0 && baseObjRank < static_cast( m_baseObjects.size() )); - if (m_objects[p2.objRank].type == ENG_OBJTYPE_TERRAIN) - terrain = true; - } + EngineBaseObject& p1 = m_baseObjects[baseObjRank]; + if (! p1.used) + continue; - if (! p1.tex1Name.empty()) + for (int l2 = 0; l2 < static_cast( p1.next.size() ); l2++) { - if (terrain) - p1.tex1 = LoadTexture(p1.tex1Name, m_terrainTexParams); - else - p1.tex1 = LoadTexture(p1.tex1Name); + EngineBaseObjTexTier& p2 = p1.next[l2]; + if (! p2.used) + continue; - if (! p1.tex1.Valid()) - ok = false; - } + if (! p2.tex1Name.empty()) + { + if (terrain) + p2.tex1 = LoadTexture(p2.tex1Name, m_terrainTexParams); + else + p2.tex1 = LoadTexture(p2.tex1Name); - if (! p1.tex2Name.empty()) - { - if (terrain) - p1.tex2 = LoadTexture(p1.tex2Name, m_terrainTexParams); - else - p1.tex2 = LoadTexture(p1.tex2Name); + if (! p2.tex1.Valid()) + ok = false; + } + + if (! p2.tex2Name.empty()) + { + if (terrain) + p2.tex2 = LoadTexture(p2.tex2Name, m_terrainTexParams); + else + p2.tex2 = LoadTexture(p2.tex2Name); - if (! p1.tex2.Valid()) - ok = false; + if (! p2.tex2.Valid()) + ok = false; + } } } @@ -2438,7 +2312,8 @@ bool IsExcludeColor(Math::Point *exclude, int x, int y) if ( x >= static_cast(exclude[i+0].x*256.0f) && x < static_cast(exclude[i+1].x*256.0f) && y >= static_cast(exclude[i+0].y*256.0f) && - y < static_cast(exclude[i+1].y*256.0f) ) return true; // exclude + y < static_cast(exclude[i+1].y*256.0f) ) + return true; // exclude i += 2; } @@ -2454,12 +2329,13 @@ bool CEngine::ChangeTextureColor(const std::string& texName, Math::Point ts, Math::Point ti, Math::Point *exclude, float shift, bool hsv) { - if ( colorRef1.r == colorNew1.r && - colorRef1.g == colorNew1.g && - colorRef1.b == colorNew1.b && - colorRef2.r == colorNew2.r && - colorRef2.g == colorNew2.g && - colorRef2.b == colorNew2.b ) return true; + if (colorRef1.r == colorNew1.r && + colorRef1.g == colorNew1.g && + colorRef1.b == colorNew1.b && + colorRef2.r == colorNew2.r && + colorRef2.g == colorNew2.g && + colorRef2.b == colorNew2.b) + return true; DeleteTexture(texName); @@ -2494,7 +2370,8 @@ bool CEngine::ChangeTextureColor(const std::string& texName, { for (int x = sx; x < ex; x++) { - if (exclude != nullptr && IsExcludeColor(exclude, x,y) ) continue; + if (exclude != nullptr && IsExcludeColor(exclude, x,y) ) + continue; Color color = img.GetPixel(Math::IntPoint(x, y)); @@ -3124,7 +3001,8 @@ void CEngine::ApplyChange() viewport, and renders the scene. */ void CEngine::Render() { - if (! m_render) return; + if (! m_render) + return; m_statisticTriangle = 0; m_lastState = -1; @@ -3187,35 +3065,44 @@ void CEngine::Draw3DScene() { m_lightMan->UpdateDeviceLights(ENG_OBJTYPE_TERRAIN); - for (int l1 = 0; l1 < static_cast( m_objectTree.size() ); l1++) + for (int objRank = 0; objRank < static_cast(m_objects.size()); objRank++) { - EngineObjLevel1& p1 = m_objectTree[l1]; - if (! p1.used) continue; + if (! m_objects[objRank].used) + continue; - // Should be loaded by now - SetTexture(p1.tex1, 0); - SetTexture(p1.tex2, 1); + if (m_objects[objRank].type != ENG_OBJTYPE_TERRAIN) + continue; - for (int l2 = 0; l2 < static_cast( p1.next.size() ); l2++) - { - EngineObjLevel2& p2 = p1.next[l2]; - if (! p2.used) continue; + if (! m_objects[objRank].drawWorld) + continue; - int objRank = p2.objRank; - if (m_objects[objRank].type != ENG_OBJTYPE_TERRAIN) - continue; - if (! m_objects[objRank].drawWorld) - continue; + m_device->SetTransform(TRANSFORM_WORLD, m_objects[objRank].transform); + + if (! IsVisible(objRank)) + continue; - m_device->SetTransform(TRANSFORM_WORLD, m_objects[objRank].transform); + int baseObjRank = m_objects[objRank].baseObjRank; + assert(baseObjRank >= 0 && baseObjRank < static_cast( m_baseObjects.size() )); + + EngineBaseObject& p1 = m_baseObjects[baseObjRank]; + if (! p1.used) + continue; - if (! IsVisible(objRank)) + for (int l2 = 0; l2 < static_cast( p1.next.size() ); l2++) + { + EngineBaseObjTexTier& p2 = p1.next[l2]; + if (! p2.used) continue; + // Should be loaded by now + SetTexture(p2.tex1, 0); + SetTexture(p2.tex2, 1); + for (int l3 = 0; l3 < static_cast( p2.next.size() ); l3++) { - EngineObjLevel3& p3 = p2.next[l3]; - if (! p3.used) continue; + EngineBaseObjLODTier& p3 = p2.next[l3]; + if (! p3.used) + continue; if ( m_objects[objRank].distance < p3.min || m_objects[objRank].distance >= p3.max ) @@ -3223,13 +3110,14 @@ void CEngine::Draw3DScene() for (int l4 = 0; l4 < static_cast( p3.next.size() ); l4++) { - EngineObjLevel4& p4 = p3.next[l4]; - if (! p4.used) continue; + EngineBaseObjDataTier& p4 = p3.next[l4]; + if (! p4.used) + continue; SetMaterial(p4.material); SetState(p4.state); - DrawObject(p4, m_objects[objRank].staticBuffer); + DrawObject(p4); } } } @@ -3247,47 +3135,56 @@ void CEngine::Draw3DScene() bool transparent = false; - for (int l1 = 0; l1 < static_cast( m_objectTree.size() ); l1++) + for (int objRank = 0; objRank < static_cast(m_objects.size()); objRank++) { - EngineObjLevel1& p1 = m_objectTree[l1]; - if (! p1.used) continue; + if (! m_objects[objRank].used) + continue; - // Should be loaded by now - SetTexture(p1.tex1, 0); - SetTexture(p1.tex2, 1); + if (m_objects[objRank].type == ENG_OBJTYPE_TERRAIN) + continue; - for (int l2 = 0; l2 < static_cast( p1.next.size() ); l2++) - { - EngineObjLevel2& p2 = p1.next[l2]; - if (! p2.used) continue; + if (! m_objects[objRank].drawWorld) + continue; - int objRank = p2.objRank; + m_device->SetTransform(TRANSFORM_WORLD, m_objects[objRank].transform); - if (m_shadowVisible && m_objects[objRank].type == ENG_OBJTYPE_TERRAIN) - continue; + if (! IsVisible(objRank)) + continue; - if (! m_objects[objRank].drawWorld) - continue; + int baseObjRank = m_objects[objRank].baseObjRank; + assert(baseObjRank >= 0 && baseObjRank < static_cast( m_baseObjects.size() )); - m_device->SetTransform(TRANSFORM_WORLD, m_objects[objRank].transform); + EngineBaseObject& p1 = m_baseObjects[baseObjRank]; + if (! p1.used) + continue; - if (! IsVisible(objRank)) + m_lightMan->UpdateDeviceLights(m_objects[objRank].type); + + for (int l2 = 0; l2 < static_cast( p1.next.size() ); l2++) + { + EngineBaseObjTexTier& p2 = p1.next[l2]; + if (! p2.used) continue; - m_lightMan->UpdateDeviceLights(m_objects[objRank].type); + // Should be loaded by now + SetTexture(p2.tex1, 0); + SetTexture(p2.tex2, 1); for (int l3 = 0; l3 < static_cast( p2.next.size() ); l3++) { - EngineObjLevel3& p3 = p2.next[l3]; - if (! p3.used) continue; + EngineBaseObjLODTier& p3 = p2.next[l3]; + if (! p3.used) + continue; if ( m_objects[objRank].distance < p3.min || - m_objects[objRank].distance >= p3.max ) continue; + m_objects[objRank].distance >= p3.max ) + continue; for (int l4 = 0; l4 < static_cast( p3.next.size() ); l4++) { - EngineObjLevel4& p4 = p3.next[l4]; - if (! p4.used) continue; + EngineBaseObjDataTier& p4 = p3.next[l4]; + if (! p4.used) + continue; if (m_objects[objRank].transparency != 0.0f) // transparent ? { @@ -3298,7 +3195,7 @@ void CEngine::Draw3DScene() SetMaterial(p4.material); SetState(p4.state); - DrawObject(p4, m_objects[objRank].staticBuffer); + DrawObject(p4); } } } @@ -3311,47 +3208,56 @@ void CEngine::Draw3DScene() int tState = ENG_RSTATE_TTEXTURE_BLACK | ENG_RSTATE_2FACE; Color tColor = Color(68.0f / 255.0f, 68.0f / 255.0f, 68.0f / 255.0f, 68.0f / 255.0f); - for (int l1 = 0; l1 < static_cast( m_objectTree.size() ); l1++) + for (int objRank = 0; objRank < static_cast(m_objects.size()); objRank++) { - EngineObjLevel1& p1 = m_objectTree[l1]; - if (! p1.used) continue; + if (! m_objects[objRank].used) + continue; - // Should be loaded by now - SetTexture(p1.tex1, 0); - SetTexture(p1.tex2, 1); + if (m_objects[objRank].type == ENG_OBJTYPE_TERRAIN) + continue; - for (int l2 = 0; l2 < static_cast( p1.next.size() ); l2++) - { - EngineObjLevel2& p2 = p1.next[l2]; - if (! p2.used) continue; + if (! m_objects[objRank].drawWorld) + continue; - int objRank = p2.objRank; + m_device->SetTransform(TRANSFORM_WORLD, m_objects[objRank].transform); - if (m_shadowVisible && m_objects[objRank].type == ENG_OBJTYPE_TERRAIN) - continue; + if (! IsVisible(objRank)) + continue; - if (! m_objects[objRank].drawWorld) - continue; + int baseObjRank = m_objects[objRank].baseObjRank; + assert(baseObjRank >= 0 && baseObjRank < static_cast( m_baseObjects.size() )); + + EngineBaseObject& p1 = m_baseObjects[baseObjRank]; + if (! p1.used) + continue; - m_device->SetTransform(TRANSFORM_WORLD, m_objects[objRank].transform); + m_lightMan->UpdateDeviceLights(m_objects[objRank].type); - if (! IsVisible(objRank)) + for (int l2 = 0; l2 < static_cast( p1.next.size() ); l2++) + { + EngineBaseObjTexTier& p2 = p1.next[l2]; + if (! p2.used) continue; - m_lightMan->UpdateDeviceLights(m_objects[objRank].type); + // Should be loaded by now + SetTexture(p2.tex1, 0); + SetTexture(p2.tex2, 1); for (int l3 = 0; l3 < static_cast( p2.next.size() ); l3++) { - EngineObjLevel3& p3 = p2.next[l3]; - if (! p3.used) continue; + EngineBaseObjLODTier& p3 = p2.next[l3]; + if (! p3.used) + continue; - if ( m_objects[objRank].distance < p3.min || - m_objects[objRank].distance >= p3.max ) continue; + if (m_objects[objRank].distance < p3.min || + m_objects[objRank].distance >= p3.max) + continue; for (int l4 = 0; l4 < static_cast( p3.next.size() ); l4++) { - EngineObjLevel4& p4 = p3.next[l4]; - if (! p4.used) continue; + EngineBaseObjDataTier& p4 = p3.next[l4]; + if (! p4.used) + continue; if (m_objects[objRank].transparency == 0.0f) continue; @@ -3359,7 +3265,7 @@ void CEngine::Draw3DScene() SetMaterial(p4.material); SetState(tState, tColor); - DrawObject(p4, m_objects[objRank].staticBuffer); + DrawObject(p4); } } } @@ -3388,28 +3294,28 @@ void CEngine::Draw3DScene() if (! m_overFront) DrawOverColor(); // draws the foreground color } -void CEngine::DrawObject(const EngineObjLevel4& obj, bool staticBuffer) +void CEngine::DrawObject(const EngineBaseObjDataTier& p4) { - if (staticBuffer) + if (p4.staticBufferId != 0) { - m_device->DrawStaticObject(obj.staticBufferId); + m_device->DrawStaticBuffer(p4.staticBufferId); - if (obj.type == ENG_TRIANGLE_TYPE_TRIANGLES) - m_statisticTriangle += obj.vertices.size() / 3; + if (p4.type == ENG_TRIANGLE_TYPE_TRIANGLES) + m_statisticTriangle += p4.vertices.size() / 3; else - m_statisticTriangle += obj.vertices.size() - 2; + m_statisticTriangle += p4.vertices.size() - 2; } else { - if (obj.type == ENG_TRIANGLE_TYPE_TRIANGLES) + if (p4.type == ENG_TRIANGLE_TYPE_TRIANGLES) { - m_device->DrawPrimitive(PRIMITIVE_TRIANGLES, &obj.vertices[0], obj.vertices.size()); - m_statisticTriangle += obj.vertices.size() / 3; + m_device->DrawPrimitive(PRIMITIVE_TRIANGLES, &p4.vertices[0], p4.vertices.size()); + m_statisticTriangle += p4.vertices.size() / 3; } else { - m_device->DrawPrimitive(PRIMITIVE_TRIANGLE_STRIP, &obj.vertices[0], obj.vertices.size() ); - m_statisticTriangle += obj.vertices.size() - 2; + m_device->DrawPrimitive(PRIMITIVE_TRIANGLE_STRIP, &p4.vertices[0], p4.vertices.size() ); + m_statisticTriangle += p4.vertices.size() - 2; } } } @@ -3459,52 +3365,60 @@ void CEngine::DrawInterface() m_device->SetTransform(TRANSFORM_VIEW, m_matView); - for (int l1 = 0; l1 < static_cast( m_objectTree.size() ); l1++) + for (int objRank = 0; objRank < static_cast(m_objects.size()); objRank++) { - EngineObjLevel1& p1 = m_objectTree[l1]; - if (! p1.used) continue; + if (! m_objects[objRank].used) + continue; - // Should be loaded by now - SetTexture(p1.tex1, 0); - SetTexture(p1.tex2, 1); + if (m_shadowVisible && m_objects[objRank].type == ENG_OBJTYPE_TERRAIN) + continue; - for (int l2 = 0; l2 < static_cast( p1.next.size() ); l2++) - { - EngineObjLevel2& p2 = p1.next[l2]; - if (! p2.used) continue; + if (! m_objects[objRank].drawFront) + continue; - int objRank = p2.objRank; + m_device->SetTransform(TRANSFORM_WORLD, m_objects[objRank].transform); - if (m_shadowVisible && m_objects[objRank].type == ENG_OBJTYPE_TERRAIN) - continue; + if (! IsVisible(objRank)) + continue; - if (! m_objects[objRank].drawFront) - continue; + int baseObjRank = m_objects[objRank].baseObjRank; + assert(baseObjRank >= 0 && baseObjRank < static_cast( m_baseObjects.size() )); - m_device->SetTransform(TRANSFORM_WORLD, m_objects[objRank].transform); + EngineBaseObject& p1 = m_baseObjects[baseObjRank]; + if (! p1.used) + continue; + + m_lightMan->UpdateDeviceLights(m_objects[objRank].type); - if (! IsVisible(objRank)) + for (int l2 = 0; l2 < static_cast( p1.next.size() ); l2++) + { + EngineBaseObjTexTier& p2 = p1.next[l2]; + if (! p2.used) continue; - m_lightMan->UpdateDeviceLights(m_objects[objRank].type); + SetTexture(p2.tex1, 0); + SetTexture(p2.tex2, 1); for (int l3 = 0; l3 < static_cast( p2.next.size() ); l3++) { - EngineObjLevel3& p3 = p2.next[l3]; - if (! p3.used) continue; + EngineBaseObjLODTier& p3 = p2.next[l3]; + if (! p3.used) + continue; - if ( m_objects[objRank].distance < p3.min || - m_objects[objRank].distance >= p3.max ) continue; + if (m_objects[objRank].distance < p3.min || + m_objects[objRank].distance >= p3.max) + continue; for (int l4 = 0; l4 < static_cast( p3.next.size() ); l4++) { - EngineObjLevel4& p4 = p3.next[l4]; - if (! p4.used) continue; + EngineBaseObjDataTier& p4 = p3.next[l4]; + if (! p4.used) + continue; SetMaterial(p4.material); SetState(p4.state); - DrawObject(p4, m_objects[objRank].staticBuffer); + DrawObject(p4); } } } @@ -3537,7 +3451,8 @@ void CEngine::UpdateGroundSpotTextures() m_groundMark.drawPos.x == m_groundMark.pos.x && m_groundMark.drawPos.z == m_groundMark.pos.z && m_groundMark.drawRadius == m_groundMark.radius && - m_groundMark.drawIntensity == m_groundMark.intensity) return; + m_groundMark.drawIntensity == m_groundMark.intensity) + return; for (int s = 0; s < 16; s++) { @@ -3612,11 +3527,12 @@ void CEngine::UpdateGroundSpotTextures() // Draw the new shadows. for (int i = 0; i < static_cast( m_groundSpots.size() ); i++) { - if ( m_groundSpots[i].used == false || - m_groundSpots[i].radius == 0.0f ) continue; + if (m_groundSpots[i].used == false || + m_groundSpots[i].radius == 0.0f) + continue; - if ( m_groundSpots[i].min == 0.0f && - m_groundSpots[i].max == 0.0f ) + if (m_groundSpots[i].min == 0.0f && + m_groundSpots[i].max == 0.0f) { dot = static_cast(m_groundSpots[i].radius/2.0f); @@ -3635,8 +3551,9 @@ void CEngine::UpdateGroundSpotTextures() px = cx-Math::Mod(cx, 1.0f); py = cy-Math::Mod(cy, 1.0f); // multiple of 1 - if ( px+dot < min.x || py+dot < min.y || - px-dot > max.x || py-dot > max.y ) continue; + if (px+dot < min.x || py+dot < min.y || + px-dot > max.x || py-dot > max.y) + continue; for (int iy = -dot; iy <= dot; iy++) { @@ -3645,8 +3562,9 @@ void CEngine::UpdateGroundSpotTextures() float ppx = px+ix; float ppy = py+iy; - if ( ppx < min.x || ppy < min.y || - ppx >= max.x || ppy >= max.y ) continue; + if (ppx < min.x || ppy < min.y || + ppx >= max.x || ppy >= max.y) + continue; float intensity; if (dot == 0) @@ -3678,8 +3596,9 @@ void CEngine::UpdateGroundSpotTextures() pos.y = 0.0f; float level = m_terrain->GetFloorLevel(pos, true); - if ( level < m_groundSpots[i].min || - level > m_groundSpots[i].max ) continue; + if (level < m_groundSpots[i].min || + level > m_groundSpots[i].max) + continue; float intensity; if (level > (m_groundSpots[i].max+m_groundSpots[i].min)/2.0f) @@ -3727,13 +3646,16 @@ void CEngine::UpdateGroundSpotTextures() float ppy = py+iy; if (ppx < min.x || ppy < min.y || - ppx >= max.x || ppy >= max.y) continue; + ppx >= max.x || ppy >= max.y) + continue; ppx -= min.x; // on the texture ppy -= min.y; float intensity = 1.0f - Math::Point(ix, iy).Length() / dot; - if (intensity <= 0.0f) continue; + if (intensity <= 0.0f) + continue; + intensity *= m_groundMark.intensity; int j = (ix+dot) + (iy+dot) * m_groundMark.dx; @@ -3825,11 +3747,13 @@ void CEngine::DrawShadow() float lastIntensity = -1.0f; for (int i = 0; i < static_cast( m_shadows.size() ); i++) { - if (m_shadows[i].hide) continue; + if (m_shadows[i].hide) + continue; Math::Vector pos = m_shadows[i].pos; // pos = center of the shadow on the ground - if (m_eyePt.y == pos.y) continue; // camera at the same level? + if (m_eyePt.y == pos.y) + continue; // camera at the same level? float d = 0.0f; float D = 0.0f; @@ -3845,7 +3769,9 @@ void CEngine::DrawShadow() if ( h > 4.0f ) h = 4.0f; D = Math::Distance(m_eyePt, pos); - if ( D >= endDeepView ) continue; + if (D >= endDeepView) + continue; + d = D*h/height; pos.x += (m_eyePt.x-pos.x)*d/D; @@ -3861,7 +3787,9 @@ void CEngine::DrawShadow() if ( h > 4.0f ) h = 4.0f; D = Math::Distance(m_eyePt, pos); - if ( D >= endDeepView ) continue; + if (D >= endDeepView) + continue; + d = D*h/height; pos.x += (m_eyePt.x-pos.x)*d/D; @@ -3969,7 +3897,8 @@ void CEngine::DrawShadow() if ( D > startDeepView ) intensity *= 1.0f-(D-startDeepView)/(endDeepView-startDeepView); - if (intensity == 0.0f) continue; + if (intensity == 0.0f) + continue; if (lastIntensity != intensity) // intensity changed? { @@ -4091,7 +4020,8 @@ void CEngine::DrawBackgroundImage() void CEngine::DrawPlanet() { - if (! m_planet->PlanetExist()) return; + if (! m_planet->PlanetExist()) + return; m_device->SetRenderState(RENDER_STATE_DEPTH_WRITE, false); m_device->SetRenderState(RENDER_STATE_LIGHTING, false); @@ -4106,7 +4036,8 @@ void CEngine::DrawPlanet() void CEngine::DrawForegroundImage() { - if (m_foregroundName.empty()) return; + if (m_foregroundName.empty()) + return; Math::Vector n = Math::Vector(0.0f, 0.0f, -1.0f); // normal @@ -4141,8 +4072,9 @@ void CEngine::DrawForegroundImage() void CEngine::DrawOverColor() { - if ( (m_overColor == Color(0.0f, 0.0f, 0.0f, 0.0f) && m_overMode == ENG_RSTATE_TCOLOR_BLACK) || - (m_overColor == Color(1.0f, 1.0f, 1.0f, 1.0f) && m_overMode == ENG_RSTATE_TCOLOR_WHITE) ) return; + if ((m_overColor == Color(0.0f, 0.0f, 0.0f, 0.0f) && m_overMode == ENG_RSTATE_TCOLOR_BLACK) || + (m_overColor == Color(1.0f, 1.0f, 1.0f, 1.0f) && m_overMode == ENG_RSTATE_TCOLOR_WHITE)) + return; Math::Point p1(0.0f, 0.0f); Math::Point p2(1.0f, 1.0f); diff --git a/src/graphics/engine/engine.h b/src/graphics/engine/engine.h index de57e4d..ad934a6 100644 --- a/src/graphics/engine/engine.h +++ b/src/graphics/engine/engine.h @@ -151,7 +151,7 @@ struct EngineTriangle //! 2nd texture std::string tex2Name; - EngineTriangle() + inline EngineTriangle() { state = ENG_RSTATE_NORMAL; } @@ -178,6 +178,97 @@ enum EngineObjectType ENG_OBJTYPE_METAL = 6 }; + +/** + * \struct EngineBaseObjDataTier + * \brief Tier 4 of object tree (data) + */ +struct EngineBaseObjDataTier +{ + bool used; + EngineTriangleType type; + Material material; + int state; + std::vector vertices; + unsigned int staticBufferId; + bool updateStaticBuffer; + + inline EngineBaseObjDataTier(bool used = false, + EngineTriangleType type = ENG_TRIANGLE_TYPE_TRIANGLES, + const Material& material = Material(), + int state = ENG_RSTATE_NORMAL) + : used(used), type(type), material(material), state(state), staticBufferId(0), updateStaticBuffer(false) {} +}; + +/** + * \struct EngineBaseObjLODTier + * \brief Tier 3 of base object tree (LOD) + */ +struct EngineBaseObjLODTier +{ + bool used; + float min; + float max; + std::vector next; + + inline EngineBaseObjLODTier(bool used = false, float min = 0.0f, float max = 0.0f) + : used(used), min(min), max(max) {} +}; + +/** + * \struct EngineBaseObjTexTier + * \brief Tier 2 of base object tree (textures) + */ +struct EngineBaseObjTexTier +{ + bool used; + std::string tex1Name; + Texture tex1; + std::string tex2Name; + Texture tex2; + std::vector next; + + inline EngineBaseObjTexTier(bool used = false, const std::string& tex1Name = "", + const std::string& tex2Name = "") + : used(used), tex1Name(tex1Name), tex2Name(tex2Name) {} +}; + +/** + * \struct BaseEngineObject + * \brief Base (template) object - geometry for engine objects + * + * This is also the tier 1 of base object tree. + */ +struct EngineBaseObject +{ + //! If true, base object is valid in objects vector + bool used; + //! Number of triangles + int totalTriangles; + //! Bounding box min (origin 0,0,0 always included) + Math::Vector bboxMin; + //! bounding box max (origin 0,0,0 always included) + Math::Vector bboxMax; + //! Radius of the sphere at the origin + float radius; + //! Next tier (LOD) + std::vector next; + + inline EngineBaseObject() + { + LoadDefault(); + } + + inline void LoadDefault() + { + used = false; + totalTriangles = 0; + bboxMax.LoadZero(); + bboxMin.LoadZero(); + radius = 0.0f; + } +}; + /** * \struct EngineObject * \brief Object drawn by the graphics engine @@ -186,35 +277,27 @@ struct EngineObject { //! If true, object is valid in objects vector bool used; + //! Rank of associated base engine object + int baseObjRank; //! If true, the object is drawn bool visible; //! If true, object is behind the 2D interface bool drawWorld; //! If true, the shape is before the 2D interface bool drawFront; - //! Number of triangles - int totalTriangles; //! Type of object EngineObjectType type; - //! Whether the object is stored and rendered as static buffer - bool staticBuffer; //! Transformation matrix Math::Matrix transform; //! Distance to object from eye point float distance; - //! Bounding box min (origin 0,0,0 always included) - Math::Vector bboxMin; - //! bounding box max (origin 0,0,0 always included) - Math::Vector bboxMax; - //! Radius of the sphere at the origin - float radius; //! Rank of the associated shadow int shadowRank; //! Transparency of the object [0, 1] float transparency; //! Calls LoadDefault() - EngineObject() + inline EngineObject() { LoadDefault(); } @@ -223,90 +306,18 @@ struct EngineObject inline void LoadDefault() { used = false; + baseObjRank = -1; visible = false; drawWorld = false; drawFront = false; - totalTriangles = 0; - staticBuffer = false; type = ENG_OBJTYPE_NULL; transform.LoadIdentity(); - bboxMax.LoadZero(); - bboxMin.LoadZero(); distance = 0.0f; - radius = 0.0f; shadowRank = -1; transparency = 0.0f; } }; -struct EngineObjLevel1; -struct EngineObjLevel2; -struct EngineObjLevel3; -struct EngineObjLevel4; - -/** - * \struct EngineObjLevel4 - * \brief Tier 4 of object tree - */ -struct EngineObjLevel4 -{ - bool used; - EngineTriangleType type; - Material material; - int state; - std::vector vertices; - unsigned int staticBufferId; - - EngineObjLevel4(bool used = false, - EngineTriangleType type = ENG_TRIANGLE_TYPE_TRIANGLES, - const Material& material = Material(), - int state = ENG_RSTATE_NORMAL); -}; - -/** - * \struct EngineObjLevel3 - * \brief Tier 3 of object tree - */ -struct EngineObjLevel3 -{ - bool used; - float min; - float max; - std::vector next; - - EngineObjLevel3(bool used = false, float min = 0.0f, float max = 0.0f); -}; - -/** - * \struct EngineObjLevel2 - * \brief Tier 2 of object tree - */ -struct EngineObjLevel2 -{ - bool used; - int objRank; - std::vector next; - - EngineObjLevel2(bool used = false, int objRank = -1); -}; - -/** - * \struct EngineObjLevel1 - * \brief Tier 1 of object tree - */ -struct EngineObjLevel1 -{ - bool used; - std::string tex1Name; - Texture tex1; - std::string tex2Name; - Texture tex2; - std::vector next; - - EngineObjLevel1(bool used = false, const std::string& tex1Name = "", - const std::string& tex2Name = ""); -}; - /** * \struct EngineShadowType * \brief Type of shadow drawn by the graphics engine @@ -346,12 +357,12 @@ struct EngineShadow //! Height from the ground float height; - EngineShadow() + inline EngineShadow() { LoadDefault(); } - void LoadDefault() + inline void LoadDefault() { used = false; hide = false; @@ -388,12 +399,12 @@ struct EngineGroundSpot //! Radius of the shadow drawn float drawRadius; - EngineGroundSpot() + inline EngineGroundSpot() { LoadDefault(); } - void LoadDefault() + inline void LoadDefault() { used = false; color = Color(); @@ -452,12 +463,12 @@ struct EngineGroundMark //! Pointer to the table char* table; - EngineGroundMark() + inline EngineGroundMark() { LoadDefault(); } - void LoadDefault() + inline void LoadDefault() { draw = false; phase = ENG_GR_MARK_PHASE_NULL; @@ -549,10 +560,10 @@ struct EngineMouse //! Hot point Math::Point hotPoint; - EngineMouse(int icon1 = -1, int icon2 = -1, int iconShadow = -1, - EngineRenderState mode1 = ENG_RSTATE_NORMAL, - EngineRenderState mode2 = ENG_RSTATE_NORMAL, - Math::Point hotPoint = Math::Point()) + inline EngineMouse(int icon1 = -1, int icon2 = -1, int iconShadow = -1, + EngineRenderState mode1 = ENG_RSTATE_NORMAL, + EngineRenderState mode2 = ENG_RSTATE_NORMAL, + Math::Point hotPoint = Math::Point()) { this->icon1 = icon1; this->icon2 = icon2; @@ -745,64 +756,73 @@ public: /* *************** Object management *************** */ + // Base objects + + //! Creates a base object and returns its rank + int CreateBaseObject(); + //! Deletes a base object + void DeleteBaseObject(int baseObjRank); + //! Deletes all base objects + void DeleteAllBaseObjects(); + + //! Copies geometry between two base objects + void CopyBaseObject(int sourceBaseObjRank, int destBaseObjRank); + + //! Adds triangles to given object with the specified params + void AddBaseObjTriangles(int baseObjRank, const std::vector& vertices, + EngineTriangleType triangleType, + const Material& material, int state, + std::string tex1Name, std::string tex2Name, + float min, float max, bool globalUpdate); + + //! Adds a tier 4 engine object directly + void AddBaseObjQuick(int baseObjRank, const EngineBaseObjDataTier& buffer, + std::string tex1Name, std::string tex2Name, + float min, float max, bool globalUpdate); + + // Objects + //! Creates a new object and returns its rank int CreateObject(); //! Deletes all objects, shadows and ground spots - void FlushObject(); + void DeleteAllObjects(); //! Deletes the given object - bool DeleteObject(int objRank); + void DeleteObject(int objRank); //@{ - //! Management of engine object type - bool SetObjectType(int objRank, EngineObjectType type); - EngineObjectType GetObjectType(int objRank); + //! Management of the base object rank for engine object + void SetObjectBaseRank(int objRank, int baseObjRank); + int GetObjectBaseRank(int objRank); //@} //@{ - //! Management of object transform - bool SetObjectTransform(int objRank, const Math::Matrix& transform); - bool GetObjectTransform(int objRank, Math::Matrix& transform); + //! Management of engine object type + void SetObjectType(int objRank, EngineObjectType type); + EngineObjectType GetObjectType(int objRank); //@} //@{ - //! Management of object static drawing flag - void SetObjectStatic(int objRank, bool staticBuffer); - bool GetObjectStatic(int objRank); + //! Management of object transform + void SetObjectTransform(int objRank, const Math::Matrix& transform); + void GetObjectTransform(int objRank, Math::Matrix& transform); //@} //! Sets drawWorld for given object - bool SetObjectDrawWorld(int objRank, bool draw); + void SetObjectDrawWorld(int objRank, bool draw); //! Sets drawFront for given object - bool SetObjectDrawFront(int objRank, bool draw); + void SetObjectDrawFront(int objRank, bool draw); //! Sets the transparency level for given object - bool SetObjectTransparency(int objRank, float value); + void SetObjectTransparency(int objRank, float value); //! Returns the bounding box for an object - bool GetObjectBBox(int objRank, Math::Vector& min, Math::Vector& max); + void GetObjectBBox(int objRank, Math::Vector& min, Math::Vector& max); //! Returns the total number of triangles of given object int GetObjectTotalTriangles(int objRank); - //! Adds triangles to given object with the specified params - bool AddTriangles(int objRank, const std::vector& vertices, - const Material& material, int state, - std::string tex1Name, std::string tex2Name, - float min, float max, bool globalUpdate); - - //! Adds a surface to given object with the specified params - bool AddSurface(int objRank, const std::vector& vertices, - const Material& material, int state, - std::string tex1Name, std::string tex2Name, - float min, float max, bool globalUpdate); - - //! Adds a tier 4 engine object directly - bool AddQuick(int objRank, const EngineObjLevel4& buffer, - std::string tex1Name, std::string tex2Name, - float min, float max, bool globalUpdate); - //! Returns the first found tier 4 engine object for the given params or nullptr if not found - EngineObjLevel4* FindTriangles(int objRank, const Material& material, + EngineBaseObjDataTier* FindTriangles(int objRank, const Material& material, int state, std::string tex1Name, std::string tex2Name, float min, float max); @@ -814,16 +834,16 @@ public: void ChangeLOD(); //! Changes the 2nd texure for given object - bool ChangeSecondTexture(int objRank, const std::string& tex2Name); + void ChangeSecondTexture(int objRank, const std::string& tex2Name); //! Changes (recalculates) texture mapping for given object - bool ChangeTextureMapping(int objRank, const Material& mat, int state, + void ChangeTextureMapping(int objRank, const Material& mat, int state, const std::string& tex1Name, const std::string& tex2Name, float min, float max, EngineTextureMapping mode, float au, float bu, float av, float bv); //! Changes texture mapping for robot tracks - bool TrackTextureMapping(int objRank, const Material& mat, int state, + void TrackTextureMapping(int objRank, const Material& mat, int state, const std::string& tex1Name, const std::string& tex2Name, float min, float max, EngineTextureMapping mode, float pos, float factor, float tl, float ts, float tt); @@ -833,20 +853,20 @@ public: int DetectObject(Math::Point mouse); //! Creates a shadow for the given object - bool CreateShadow(int objRank); + void CreateShadow(int objRank); //! Deletes the shadow for given object void DeleteShadow(int objRank); //@{ //! Management of different shadow params - bool SetObjectShadowHide(int objRank, bool hide); - bool SetObjectShadowType(int objRank, EngineShadowType type); - bool SetObjectShadowPos(int objRank, const Math::Vector& pos); - bool SetObjectShadowNormal(int objRank, const Math::Vector& normal); - bool SetObjectShadowAngle(int objRank, float angle); - bool SetObjectShadowRadius(int objRank, float radius); - bool SetObjectShadowIntensity(int objRank, float intensity); - bool SetObjectShadowHeight(int objRank, float height); + void SetObjectShadowHide(int objRank, bool hide); + void SetObjectShadowType(int objRank, EngineShadowType type); + void SetObjectShadowPos(int objRank, const Math::Vector& pos); + void SetObjectShadowNormal(int objRank, const Math::Vector& normal); + void SetObjectShadowAngle(int objRank, float angle); + void SetObjectShadowRadius(int objRank, float radius); + void SetObjectShadowIntensity(int objRank, float intensity); + void SetObjectShadowHeight(int objRank, float height); float GetObjectShadowRadius(int objRank); //@} @@ -856,7 +876,7 @@ public: bool GetHighlight(Math::Point& p1, Math::Point& p2); //! Deletes all ground spots - void FlushGroundSpot(); + void DeleteAllGroundSpots(); //! Creates a new ground spot and returns its rank int CreateGroundSpot(); //! Deletes the given ground spot @@ -864,11 +884,11 @@ public: //@{ //! Management of different ground spot params - bool SetObjectGroundSpotPos(int rank, const Math::Vector& pos); - bool SetObjectGroundSpotRadius(int rank, float radius); - bool SetObjectGroundSpotColor(int rank, const Color& color); - bool SetObjectGroundSpotMinMax(int rank, float min, float max); - bool SetObjectGroundSpotSmooth(int rank, float smooth); + void SetObjectGroundSpotPos(int rank, const Math::Vector& pos); + void SetObjectGroundSpotRadius(int rank, float radius); + void SetObjectGroundSpotColor(int rank, const Color& color); + void SetObjectGroundSpotMinMax(int rank, float min, float max); + void SetObjectGroundSpotSmooth(int rank, float smooth); //@} //! Creates the ground mark with the given params @@ -1162,7 +1182,7 @@ protected: //! Prepares the interface for 3D scene void Draw3DScene(); //! Draw 3D object - void DrawObject(const EngineObjLevel4& obj, bool staticBuffer); + void DrawObject(const EngineBaseObjDataTier& p4); //! Draws the user interface over the scene void DrawInterface(); @@ -1192,15 +1212,13 @@ protected: //! Draw statistic texts void DrawStats(); - //! Creates new tier 1 object - EngineObjLevel1& AddLevel1(const std::string& tex1Name, const std::string& tex2Name); - //! Creates a new tier 2 object - EngineObjLevel2& AddLevel2(EngineObjLevel1 &p1, int objRank); - //! Creates a new tier 3 object - EngineObjLevel3& AddLevel3(EngineObjLevel2 &p2, float min, float max); - //! Creates a new tier 4 object - EngineObjLevel4& AddLevel4(EngineObjLevel3 &p3, EngineTriangleType type, - const Material& mat, int state); + //! Creates a new tier 2 object (texture) + EngineBaseObjTexTier& AddLevel2(int baseObjRank, const std::string& tex1Name, const std::string& tex2Name); + //! Creates a new tier 3 object (LOD) + EngineBaseObjLODTier& AddLevel3(EngineBaseObjTexTier &p2, float min, float max); + //! Creates a new tier 4 object (data) + EngineBaseObjDataTier& AddLevel4(EngineBaseObjLODTier &p3, EngineTriangleType type, + const Material& mat, int state); //! Create texture and add it to cache Texture CreateTexture(const std::string &texName, const TextureCreateParams ¶ms, CImage* image = nullptr); @@ -1227,8 +1245,11 @@ protected: //! Updates geometric parameters of objects (bounding box and radius) void UpdateGeometry(); + //! Updates a given static buffer + void UpdateStaticBuffer(EngineBaseObjDataTier& p4); + //! Updates static buffers of changed objects - void UpdateStaticObjects(); + void UpdateStaticBuffers(); protected: CInstanceManager* m_iMan; @@ -1282,8 +1303,8 @@ protected: //! Previous size of viewport window Math::IntPoint m_lastSize; - //! Root of tree object structure (level 1 list) - std::vector m_objectTree; + //! Base objects (also level 1 tier list) + std::vector m_baseObjects; //! Object parameters std::vector m_objects; //! Shadow list @@ -1308,7 +1329,7 @@ protected: Color m_waterAddColor; int m_statisticTriangle; bool m_updateGeometry; - bool m_updateStaticObjects; + bool m_updateStaticBuffers; int m_alphaMode; bool m_groundSpotVisible; bool m_shadowVisible; diff --git a/src/graphics/engine/modelfile.cpp b/src/graphics/engine/modelfile.cpp index a9972fe..a942b08 100644 --- a/src/graphics/engine/modelfile.cpp +++ b/src/graphics/engine/modelfile.cpp @@ -34,22 +34,10 @@ #include -/* - * NOTE: #ifndef checking for MODELFILE_NO_ENGINE - * is provided in this module to conditionally - * disable dependence on CEngine. - */ - - // Graphics module namespace namespace Gfx { -//! How big the triangle vector is by default -const int TRIANGLE_PREALLOCATE_COUNT = 2000; - - - bool ReadBinaryVertex(std::istream& stream, Vertex& vertex) { vertex.coord.x = IOUtils::ReadBinaryFloat(stream); @@ -322,15 +310,8 @@ bool ReadLineString(std::istream& stream, const std::string& prefix, std::string } -CModelFile::CModelFile(CInstanceManager* iMan) +CModelFile::CModelFile() { - m_iMan = iMan; - -#ifndef MODELFILE_NO_ENGINE - m_engine = static_cast(m_iMan->SearchInstance(CLASS_ENGINE)); -#endif - - m_triangles.reserve(TRIANGLE_PREALLOCATE_COUNT); } CModelFile::~CModelFile() @@ -1155,99 +1136,6 @@ bool CModelFile::WriteBinaryModel(std::ostream& stream) Other stuff *******************************************************/ -#ifndef MODELFILE_NO_ENGINE - - -/** - * TODO: move the function to CEngine or new class (CModelManager?) - * and make models shared static objects. - */ - -bool CModelFile::CreateEngineObject(int objRank) -{ - std::vector vs(3, VertexTex2()); - - m_engine->SetObjectStatic(objRank, true); // TODO: make optional in the future - - float limit[2]; - limit[0] = m_engine->GetLimitLOD(0); // frontier AB as config - limit[1] = m_engine->GetLimitLOD(1); // frontier BC as config - - for (int i = 0; i < static_cast( m_triangles.size() ); i++) - { - float min = m_triangles[i].min; - float max = m_triangles[i].max; - - // Standard frontiers -> config - if (min == 0.0f && max == 100.0f) // resolution A ? - { - max = limit[0]; - } - else if (min == 100.0f && max == 200.0f) // resolution B ? - { - min = limit[0]; - max = limit[1]; - } - else if (min == 200.0f && max == 1000000.0f) // resolution C ? - { - min = limit[1]; - } - - int state = m_triangles[i].state; - std::string tex2Name = m_triangles[i].tex2Name; - - if (m_triangles[i].variableTex2) - { - int texNum = m_engine->GetSecondTexture(); - - if (texNum >= 1 && texNum <= 10) - state |= ENG_RSTATE_DUAL_BLACK; - - if (texNum >= 11 && texNum <= 20) - state |= ENG_RSTATE_DUAL_WHITE; - - char name[20] = { 0 }; - sprintf(name, "dirty%.2d.png", texNum); - tex2Name = name; - } - - vs[0] = m_triangles[i].p1; - vs[1] = m_triangles[i].p2; - vs[2] = m_triangles[i].p3; - - bool ok = m_engine->AddTriangles(objRank, vs, - m_triangles[i].material, - state, - m_triangles[i].tex1Name, - tex2Name, - min, max, false); - if (!ok) - return false; - } - - return true; -} - -#endif - -void CModelFile::Mirror() -{ - for (int i = 0; i < static_cast( m_triangles.size() ); i++) - { - VertexTex2 t = m_triangles[i].p1; - m_triangles[i].p1 = m_triangles[i].p2; - m_triangles[i].p2 = t; - - m_triangles[i].p1.coord.z = -m_triangles[i].p1.coord.z; - m_triangles[i].p2.coord.z = -m_triangles[i].p2.coord.z; - m_triangles[i].p3.coord.z = -m_triangles[i].p3.coord.z; - - m_triangles[i].p1.normal.z = -m_triangles[i].p1.normal.z; - m_triangles[i].p2.normal.z = -m_triangles[i].p2.normal.z; - m_triangles[i].p3.normal.z = -m_triangles[i].p3.normal.z; - } -} - const std::vector& CModelFile::GetTriangles() { return m_triangles; @@ -1258,28 +1146,6 @@ int CModelFile::GetTriangleCount() return m_triangles.size(); } -float CModelFile::GetHeight(Math::Vector pos) -{ - float limit = 5.0f; - - for (int i = 0; i < static_cast( m_triangles.size() ); i++) - { - if ( fabs(pos.x - m_triangles[i].p1.coord.x) < limit && - fabs(pos.z - m_triangles[i].p1.coord.z) < limit ) - return m_triangles[i].p1.coord.y; - - if ( fabs(pos.x - m_triangles[i].p2.coord.x) < limit && - fabs(pos.z - m_triangles[i].p2.coord.z) < limit ) - return m_triangles[i].p2.coord.y; - - if ( fabs(pos.x - m_triangles[i].p3.coord.x) < limit && - fabs(pos.z - m_triangles[i].p3.coord.z) < limit ) - return m_triangles[i].p3.coord.y; - } - - return 0.0f; -} - void CModelFile::CreateTriangle(Math::Vector p1, Math::Vector p2, Math::Vector p3, float min, float max) { ModelTriangle triangle; diff --git a/src/graphics/engine/modelfile.h b/src/graphics/engine/modelfile.h index 6c573b8..b2b5d87 100644 --- a/src/graphics/engine/modelfile.h +++ b/src/graphics/engine/modelfile.h @@ -33,14 +33,10 @@ #include -class CInstanceManager; - // Graphics module namespace namespace Gfx { -class CEngine; - /** \struct ModelTriangle @@ -79,14 +75,15 @@ struct ModelTriangle /** - \class CModelFile - \brief Model file reader/writer - - Allows reading and writing model objects. Models are collections of ModelTriangle structs. */ + * \class CModelFile + * \brief Model file reader/writer + * + * Allows reading and writing model objects. Models are collections of ModelTriangle structs. + */ class CModelFile { public: - CModelFile(CInstanceManager* iMan); + CModelFile(); ~CModelFile(); //! Reads a model in text format from file @@ -128,23 +125,11 @@ public: //! Returns the triangle vector const std::vector& GetTriangles(); - //! Returns the height of model -- closest point to X and Z coords of \a pos - float GetHeight(Math::Vector pos); - - //! Mirrors the model along the Z axis - void Mirror(); - - //! Creates an object in the graphics engine from the model - bool CreateEngineObject(int objRank); - protected: //! Adds a triangle to the list void CreateTriangle(Math::Vector p1, Math::Vector p2, Math::Vector p3, float min, float max); protected: - CInstanceManager* m_iMan; - CEngine* m_engine; - //! Model triangles std::vector m_triangles; }; diff --git a/src/graphics/engine/modelmanager.cpp b/src/graphics/engine/modelmanager.cpp new file mode 100644 index 0000000..afaa718 --- /dev/null +++ b/src/graphics/engine/modelmanager.cpp @@ -0,0 +1,213 @@ +#include "graphics/engine/modelmanager.h" + +#include "app/app.h" + +#include "common/logger.h" + +#include "graphics/engine/engine.h" + +#include + +namespace Gfx { + +template<> CModelManager* CSingleton::mInstance = nullptr; + +CModelManager::CModelManager(CEngine* engine) +{ + m_engine = engine; +} + +CModelManager::~CModelManager() +{ +} + +bool CModelManager::LoadModel(const std::string& fileName, bool mirrored) +{ + GetLogger()->Info("Loading model '%s'\n", fileName.c_str()); + + CModelFile modelFile; + + std::string filePath = CApplication::GetInstance().GetDataFilePath(DIR_MODEL, fileName); + + if (!modelFile.ReadModel(filePath)) + { + GetLogger()->Error("Loading model '%s' failed\n", filePath.c_str()); + return false; + } + + ModelInfo modelInfo; + modelInfo.baseObjRank = m_engine->CreateBaseObject(); + modelInfo.triangles = modelFile.GetTriangles(); + + if (mirrored) + Mirror(modelInfo.triangles); + + FileInfo fileInfo(fileName, mirrored); + m_models[fileInfo] = modelInfo; + + std::vector vs(3, VertexTex2()); + + float limit[2]; + limit[0] = m_engine->GetLimitLOD(0); // frontier AB as config + limit[1] = m_engine->GetLimitLOD(1); // frontier BC as config + + for (int i = 0; i < static_cast( modelInfo.triangles.size() ); i++) + { + float min = modelInfo.triangles[i].min; + float max = modelInfo.triangles[i].max; + + // Standard frontiers -> config + if (min == 0.0f && max == 100.0f) // resolution A ? + { + max = limit[0]; + } + else if (min == 100.0f && max == 200.0f) // resolution B ? + { + min = limit[0]; + max = limit[1]; + } + else if (min == 200.0f && max == 1000000.0f) // resolution C ? + { + min = limit[1]; + } + + int state = modelInfo.triangles[i].state; + std::string tex2Name = modelInfo.triangles[i].tex2Name; + + if (modelInfo.triangles[i].variableTex2) + { + int texNum = m_engine->GetSecondTexture(); + + if (texNum >= 1 && texNum <= 10) + state |= ENG_RSTATE_DUAL_BLACK; + + if (texNum >= 11 && texNum <= 20) + state |= ENG_RSTATE_DUAL_WHITE; + + char name[20] = { 0 }; + sprintf(name, "dirty%.2d.png", texNum); + tex2Name = name; + } + + vs[0] = modelInfo.triangles[i].p1; + vs[1] = modelInfo.triangles[i].p2; + vs[2] = modelInfo.triangles[i].p3; + + m_engine->AddBaseObjTriangles(modelInfo.baseObjRank, vs, ENG_TRIANGLE_TYPE_TRIANGLES, + modelInfo.triangles[i].material, state, + modelInfo.triangles[i].tex1Name, tex2Name, + min, max, false); + } + + return true; +} + +bool CModelManager::AddModelReference(const std::string& fileName, bool mirrored, int objRank) +{ + auto it = m_models.find(FileInfo(fileName, mirrored)); + if (it == m_models.end()) + { + if (!LoadModel(fileName, mirrored)) + return false; + + it = m_models.find(FileInfo(fileName, mirrored)); + } + + m_engine->SetObjectBaseRank(objRank, (*it).second.baseObjRank); + + return true; +} + +bool CModelManager::AddModelCopy(const std::string& fileName, bool mirrored, int objRank) +{ + auto it = m_models.find(FileInfo(fileName, mirrored)); + if (it == m_models.end()) + { + if (!LoadModel(fileName, mirrored)) + return false; + + it = m_models.find(FileInfo(fileName, mirrored)); + } + + int copyBaseObjRank = m_engine->CreateBaseObject(); + m_engine->CopyBaseObject((*it).second.baseObjRank, copyBaseObjRank); + m_engine->SetObjectBaseRank(objRank, copyBaseObjRank); + + return true; +} + +bool CModelManager::IsModelLoaded(const std::string& fileName, bool mirrored) +{ + return m_models.count(FileInfo(fileName, mirrored)) > 0; +} + +int CModelManager::GetModelBaseObjRank(const std::string& fileName, bool mirrored) +{ + auto it = m_models.find(FileInfo(fileName, mirrored)); + if (it == m_models.end()) + return -1; + + return (*it).second.baseObjRank; +} + +void CModelManager::UnloadModel(const std::string& fileName, bool mirrored) +{ + auto it = m_models.find(FileInfo(fileName, mirrored)); + if (it == m_models.end()) + return; + + m_engine->DeleteBaseObject((*it).second.baseObjRank); + + m_models.erase(it); +} + +void CModelManager::UnloadAllModels() +{ + for (auto& mf : m_models) + m_engine->DeleteBaseObject(mf.second.baseObjRank); + + m_models.clear(); +} + +void CModelManager::Mirror(std::vector& triangles) +{ + for (int i = 0; i < static_cast( triangles.size() ); i++) + { + VertexTex2 t = triangles[i].p1; + triangles[i].p1 = triangles[i].p2; + triangles[i].p2 = t; + + triangles[i].p1.coord.z = -triangles[i].p1.coord.z; + triangles[i].p2.coord.z = -triangles[i].p2.coord.z; + triangles[i].p3.coord.z = -triangles[i].p3.coord.z; + + triangles[i].p1.normal.z = -triangles[i].p1.normal.z; + triangles[i].p2.normal.z = -triangles[i].p2.normal.z; + triangles[i].p3.normal.z = -triangles[i].p3.normal.z; + } +} + +float CModelManager::GetHeight(std::vector& triangles, Math::Vector pos) +{ + const float limit = 5.0f; + + for (int i = 0; i < static_cast( triangles.size() ); i++) + { + if ( fabs(pos.x - triangles[i].p1.coord.x) < limit && + fabs(pos.z - triangles[i].p1.coord.z) < limit ) + return triangles[i].p1.coord.y; + + if ( fabs(pos.x - triangles[i].p2.coord.x) < limit && + fabs(pos.z - triangles[i].p2.coord.z) < limit ) + return triangles[i].p2.coord.y; + + if ( fabs(pos.x - triangles[i].p3.coord.x) < limit && + fabs(pos.z - triangles[i].p3.coord.z) < limit ) + return triangles[i].p3.coord.y; + } + + return 0.0f; +} + + +} diff --git a/src/graphics/engine/modelmanager.h b/src/graphics/engine/modelmanager.h new file mode 100644 index 0000000..601d636 --- /dev/null +++ b/src/graphics/engine/modelmanager.h @@ -0,0 +1,97 @@ +#pragma once + +#include "common/singleton.h" + +#include "graphics/engine/modelfile.h" + +#include +#include +#include + +namespace Gfx { + +class CEngine; +class CModelFile; + +/** + * \class CModelManager + * \brief Manager for static models + * + * The manager allows for loading models as static objects and adding + * new instances of models to the engine. + * + * The models are loaded from stanard application model directory and + * they are identified by unique file names. + * + * The models are loaded by creating (if it doesn't exist yet) + * a base engine object from the model geometry. This base object + * is then shared among all instances of this model with the instances + * being engine objects linked to the shared base object. + * + * There is also a possibility of creating a copy of model so it has + * its own and unique base engine object. This is especially useful + * for models where the geometry must be altered. + */ +class CModelManager : public CSingleton +{ +public: + CModelManager(CEngine* engine); + ~CModelManager(); + + //! Loads a model from given file + bool LoadModel(const std::string& fileName, bool mirrored); + + //! Adds an instance of model to the given object rank as a reference to base object + bool AddModelReference(const std::string& fileName, bool mirrored, int objRank); + + //! Adds an instance of model to the given object rank as a copy (copied base object) + bool AddModelCopy(const std::string& fileName, bool mirrored, int objRank); + + //! Returns true if given model is loaded + bool IsModelLoaded(const std::string& fileName, bool mirrored); + + //! Returns the rank of base engine object of given loaded model + int GetModelBaseObjRank(const std::string& fileName, bool mirrored); + + //! Unloads the given model + void UnloadModel(const std::string& fileName, bool mirrored); + //! Unloads all models + void UnloadAllModels(); + +protected: + //! Returns the height of model -- closest point to X and Z coords of \a pos + float GetHeight(std::vector& triangles, Math::Vector pos); + + //! Mirrors the model along the Z axis + void Mirror(std::vector& triangles); + +private: + struct ModelInfo + { + std::vector triangles; + int baseObjRank; + }; + struct FileInfo + { + std::string fileName; + bool mirrored; + + inline FileInfo(const std::string& fileName, bool mirrored) + : fileName(fileName), mirrored(mirrored) {} + + inline bool operator<(const FileInfo& other) const + { + int compare = fileName.compare(other.fileName); + if (compare < 0) + return true; + if (compare > 0) + return false; + + return !mirrored && mirrored != other.mirrored; + } + }; + std::map m_models; + CEngine* m_engine; +}; + +} // namespace Gfx diff --git a/src/graphics/engine/pyro.cpp b/src/graphics/engine/pyro.cpp index 73c5cec..978471b 100644 --- a/src/graphics/engine/pyro.cpp +++ b/src/graphics/engine/pyro.cpp @@ -363,7 +363,6 @@ bool CPyro::Create(PyroType type, CObject* obj, float force) m_type == PT_EXPLOW ) { CreateTriangle(obj, oType, 0); - m_engine->SetObjectStatic(m_object->GetObjectRank(0), false); m_engine->DeleteShadow(m_object->GetObjectRank(0)); ExploStart(); } @@ -1398,8 +1397,6 @@ void CPyro::CreateTriangle(CObject* obj, ObjectType oType, int part) int objRank = obj->GetObjectRank(part); if (objRank == -1) return; - m_engine->SetObjectStatic(objRank, false); - float min = 0.0f; float max = m_engine->GetLimitLOD(0); int total = m_engine->GetObjectTotalTriangles(objRank); diff --git a/src/graphics/engine/terrain.cpp b/src/graphics/engine/terrain.cpp index 0e77ea2..a66b4b0 100644 --- a/src/graphics/engine/terrain.cpp +++ b/src/graphics/engine/terrain.cpp @@ -34,10 +34,6 @@ // Graphics module namespace namespace Gfx { -const int LEVEL_MAT_PREALLOCATE_COUNT = 101; -const int FLYING_LIMIT_PREALLOCATE_COUNT = 10; -const int BUILDING_LEVEL_PREALLOCATE_COUNT = 101; - CTerrain::CTerrain(CInstanceManager* iMan) { @@ -60,10 +56,6 @@ CTerrain::CTerrain(CInstanceManager* iMan) m_defaultHardness = 0.5f; m_useMaterials = false; - m_materials.reserve(LEVEL_MAT_PREALLOCATE_COUNT); - m_flyingLimits.reserve(FLYING_LIMIT_PREALLOCATE_COUNT); - m_buildingLevels.reserve(BUILDING_LEVEL_PREALLOCATE_COUNT); - FlushBuildingLevel(); FlushFlyingLimit(); FlushMaterials(); @@ -498,6 +490,13 @@ bool CTerrain::CreateMosaic(int ox, int oy, int step, int objRank, const Material &mat, float min, float max) { + int baseObjRank = m_engine->GetObjectBaseRank(objRank); + if (baseObjRank == -1) + { + baseObjRank = m_engine->CreateBaseObject(); + m_engine->SetObjectBaseRank(objRank, baseObjRank); + } + std::string texName1; std::string texName2; @@ -547,7 +546,7 @@ bool CTerrain::CreateMosaic(int ox, int oy, int step, int objRank, for (int y = 0; y < brick; y += step) { - EngineObjLevel4 buffer; + EngineBaseObjDataTier buffer; buffer.vertices.reserve(total); buffer.type = ENG_TRIANGLE_TYPE_SURFACE; @@ -640,7 +639,8 @@ bool CTerrain::CreateMosaic(int ox, int oy, int step, int objRank, buffer.vertices.push_back(p1); buffer.vertices.push_back(p2); } - m_engine->AddQuick(objRank, buffer, texName1, texName2, min, max, true); + + m_engine->AddBaseObjQuick(baseObjRank, buffer, texName1, texName2, min, max, true); } } } @@ -1168,10 +1168,6 @@ bool CTerrain::CreateSquare(int x, int y) int objRank = m_engine->CreateObject(); m_engine->SetObjectType(objRank, ENG_OBJTYPE_TERRAIN); - // TODO: create a static object, but not split into squares, but a single object for all terrain - // Squares should be sub-objects accessing parts of triangle list - // m_engine->SetObjectStatic(objRank, true); - m_objRanks[x+y*m_mosaicCount] = objRank; float min = 0.0f; @@ -1278,7 +1274,10 @@ bool CTerrain::Terraform(const Math::Vector &p1, const Math::Vector &p2, float h { for (int x = pp1.x; x <= pp2.x; x++) { - m_engine->DeleteObject(m_objRanks[x+y*m_mosaicCount]); + int objRank = m_objRanks[x+y*m_mosaicCount]; + int baseObjRank = m_engine->GetObjectBaseRank(objRank); + m_engine->DeleteBaseObject(baseObjRank); + m_engine->DeleteObject(objRank); CreateSquare(x, y); // recreates the square } } diff --git a/src/graphics/engine/terrain.h b/src/graphics/engine/terrain.h index 3012e62..e17144e 100644 --- a/src/graphics/engine/terrain.h +++ b/src/graphics/engine/terrain.h @@ -328,7 +328,7 @@ protected: //! Calculates a vector of the terrain Math::Vector GetVector(int x, int y); //! Calculates a vertex of the terrain - VertexTex2 GetVertex(int x, int y, int step); + VertexTex2 GetVertex(int x, int y, int step); //! Creates all objects of a mosaic bool CreateMosaic(int ox, int oy, int step, int objRank, const Material& mat, float min, float max); //! Creates all objects in a mesh square ground diff --git a/src/graphics/engine/test/CMakeLists.txt b/src/graphics/engine/test/CMakeLists.txt index 4e3263b..b1db2c7 100644 --- a/src/graphics/engine/test/CMakeLists.txt +++ b/src/graphics/engine/test/CMakeLists.txt @@ -8,7 +8,6 @@ modelfile_test.cpp ../modelfile.cpp ../../../common/logger.cpp ../../../common/stringutils.cpp -../../../common/iman.cpp ) add_definitions(-DMODELFILE_NO_ENGINE) diff --git a/src/graphics/engine/test/modelfile_test.cpp b/src/graphics/engine/test/modelfile_test.cpp index 6879a1b..43cd43b 100644 --- a/src/graphics/engine/test/modelfile_test.cpp +++ b/src/graphics/engine/test/modelfile_test.cpp @@ -15,12 +15,11 @@ // * along with this program. If not, see http://www.gnu.org/licenses/. -#include "common/iman.h" #include "common/logger.h" #include "graphics/engine/modelfile.h" #include "math/func.h" -#include "gtest/gtest.h" +#include #include #include @@ -190,8 +189,7 @@ TEST(ModelFileTest, RWTxtModel) std::stringstream str; str.str(TEXT_MODEL); - CInstanceManager iMan; - Gfx::CModelFile modelFile(&iMan); + Gfx::CModelFile modelFile; EXPECT_TRUE(modelFile.ReadTextModel(str)); @@ -216,8 +214,7 @@ TEST(ModelFileTest, RWBinModel) std::stringstream str; str.str(TEXT_MODEL); - CInstanceManager iMan; - Gfx::CModelFile modelFile(&iMan); + Gfx::CModelFile modelFile; EXPECT_TRUE(modelFile.ReadTextModel(str)); @@ -242,8 +239,7 @@ TEST(ModelFileTest, RWOldModel) std::stringstream str; str.str(TEXT_MODEL); - CInstanceManager iMan; - Gfx::CModelFile modelFile(&iMan); + Gfx::CModelFile modelFile; EXPECT_TRUE(modelFile.ReadTextModel(str)); diff --git a/src/graphics/opengl/gldevice.cpp b/src/graphics/opengl/gldevice.cpp index 2d284d0..c1e18d3 100644 --- a/src/graphics/opengl/gldevice.cpp +++ b/src/graphics/opengl/gldevice.cpp @@ -949,7 +949,7 @@ void CGLDevice::DrawPrimitive(PrimitiveType type, const VertexCol *vertices, int glDisableClientState(GL_COLOR_ARRAY); } -unsigned int CGLDevice::CreateStaticObject(PrimitiveType primitiveType, const Vertex* vertices, int vertexCount) +unsigned int CGLDevice::CreateStaticBuffer(PrimitiveType primitiveType, const Vertex* vertices, int vertexCount) { unsigned int id = 0; if (m_useVbo) @@ -983,7 +983,7 @@ unsigned int CGLDevice::CreateStaticObject(PrimitiveType primitiveType, const Ve return id; } -unsigned int CGLDevice::CreateStaticObject(PrimitiveType primitiveType, const VertexTex2* vertices, int vertexCount) +unsigned int CGLDevice::CreateStaticBuffer(PrimitiveType primitiveType, const VertexTex2* vertices, int vertexCount) { unsigned int id = 0; if (m_useVbo) @@ -1017,7 +1017,7 @@ unsigned int CGLDevice::CreateStaticObject(PrimitiveType primitiveType, const Ve return id; } -unsigned int CGLDevice::CreateStaticObject(PrimitiveType primitiveType, const VertexCol* vertices, int vertexCount) +unsigned int CGLDevice::CreateStaticBuffer(PrimitiveType primitiveType, const VertexCol* vertices, int vertexCount) { unsigned int id = 0; if (m_useVbo) @@ -1051,11 +1051,92 @@ unsigned int CGLDevice::CreateStaticObject(PrimitiveType primitiveType, const Ve return id; } -void CGLDevice::DrawStaticObject(unsigned int objectId) +void CGLDevice::UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const Vertex* vertices, int vertexCount) { if (m_useVbo) { - auto it = m_vboObjects.find(objectId); + auto it = m_vboObjects.find(bufferId); + if (it == m_vboObjects.end()) + return; + + VboObjectInfo& info = (*it).second; + info.primitiveType = primitiveType; + info.vertexType = VERTEX_TYPE_NORMAL; + info.vertexCount = vertexCount; + + glBindBuffer(GL_ARRAY_BUFFER, info.bufferId); + glBufferData(GL_ARRAY_BUFFER, vertexCount * sizeof(Vertex), vertices, GL_STATIC_DRAW); + glBindBuffer(GL_ARRAY_BUFFER, 0); + } + else + { + glNewList(bufferId, GL_COMPILE); + + DrawPrimitive(primitiveType, vertices, vertexCount); + + glEndList(); + } +} + +void CGLDevice::UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const VertexTex2* vertices, int vertexCount) +{ + if (m_useVbo) + { + auto it = m_vboObjects.find(bufferId); + if (it == m_vboObjects.end()) + return; + + VboObjectInfo& info = (*it).second; + info.primitiveType = primitiveType; + info.vertexType = VERTEX_TYPE_TEX2; + info.vertexCount = vertexCount; + + glBindBuffer(GL_ARRAY_BUFFER, info.bufferId); + glBufferData(GL_ARRAY_BUFFER, vertexCount * sizeof(VertexTex2), vertices, GL_STATIC_DRAW); + glBindBuffer(GL_ARRAY_BUFFER, 0); + } + else + { + glNewList(bufferId, GL_COMPILE); + + DrawPrimitive(primitiveType, vertices, vertexCount); + + glEndList(); + } +} + +void CGLDevice::UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const VertexCol* vertices, int vertexCount) +{ + if (m_useVbo) + { + auto it = m_vboObjects.find(bufferId); + if (it == m_vboObjects.end()) + return; + + VboObjectInfo& info = (*it).second; + info.primitiveType = primitiveType; + info.vertexType = VERTEX_TYPE_COL; + info.vertexCount = vertexCount; + + glBindBuffer(GL_ARRAY_BUFFER, info.bufferId); + glBufferData(GL_ARRAY_BUFFER, vertexCount * sizeof(VertexCol), vertices, GL_STATIC_DRAW); + glBindBuffer(GL_ARRAY_BUFFER, 0); + } + else + { + glNewList(bufferId, GL_COMPILE); + + DrawPrimitive(primitiveType, vertices, vertexCount); + + glEndList(); + } +} + +void CGLDevice::DrawStaticBuffer(unsigned int bufferId) +{ + if (m_useVbo) + { + auto it = m_vboObjects.find(bufferId); if (it == m_vboObjects.end()) return; @@ -1127,15 +1208,15 @@ void CGLDevice::DrawStaticObject(unsigned int objectId) } else { - glCallList(objectId); + glCallList(bufferId); } } -void CGLDevice::DestroyStaticObject(unsigned int objectId) +void CGLDevice::DestroyStaticBuffer(unsigned int bufferId) { if (m_useVbo) { - auto it = m_vboObjects.find(objectId); + auto it = m_vboObjects.find(bufferId); if (it == m_vboObjects.end()) return; @@ -1145,7 +1226,7 @@ void CGLDevice::DestroyStaticObject(unsigned int objectId) } else { - glDeleteLists(objectId, 1); + glDeleteLists(bufferId, 1); } } diff --git a/src/graphics/opengl/gldevice.h b/src/graphics/opengl/gldevice.h index adae41b..dd43f2c 100644 --- a/src/graphics/opengl/gldevice.h +++ b/src/graphics/opengl/gldevice.h @@ -129,11 +129,14 @@ public: Color color = Color(1.0f, 1.0f, 1.0f, 1.0f)); virtual void DrawPrimitive(PrimitiveType type, const VertexCol *vertices , int vertexCount); - virtual unsigned int CreateStaticObject(PrimitiveType primitiveType, const Vertex* vertices, int vertexCount); - virtual unsigned int CreateStaticObject(PrimitiveType primitiveType, const VertexTex2* vertices, int vertexCount); - virtual unsigned int CreateStaticObject(PrimitiveType primitiveType, const VertexCol* vertices, int vertexCount); - virtual void DrawStaticObject(unsigned int objectId); - virtual void DestroyStaticObject(unsigned int objectId); + virtual unsigned int CreateStaticBuffer(PrimitiveType primitiveType, const Vertex* vertices, int vertexCount); + virtual unsigned int CreateStaticBuffer(PrimitiveType primitiveType, const VertexTex2* vertices, int vertexCount); + virtual unsigned int CreateStaticBuffer(PrimitiveType primitiveType, const VertexCol* vertices, int vertexCount); + virtual void UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const Vertex* vertices, int vertexCount); + virtual void UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const VertexTex2* vertices, int vertexCount); + virtual void UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const VertexCol* vertices, int vertexCount); + virtual void DrawStaticBuffer(unsigned int bufferId); + virtual void DestroyStaticBuffer(unsigned int bufferId); virtual int ComputeSphereVisibility(const Math::Vector ¢er, float radius); diff --git a/src/object/motion/motionant.cpp b/src/object/motion/motionant.cpp index 07ee6b8..db8ff37 100644 --- a/src/object/motion/motionant.cpp +++ b/src/object/motion/motionant.cpp @@ -19,7 +19,7 @@ #include "app/app.h" -#include "graphics/engine/modelfile.h" +#include "graphics/engine/modelmanager.h" #include "graphics/engine/particle.h" #include "physics/physics.h" @@ -69,12 +69,8 @@ void CMotionAnt::DeleteObject(bool bAll) bool CMotionAnt::Create(Math::Vector pos, float angle, ObjectType type, float power) { - Gfx::CModelFile* pModFile; - int rank; - -// if ( m_engine->GetRestCreate() < 3+18 ) return false; - - pModFile = new Gfx::CModelFile(m_iMan); + Gfx::CModelManager* modelManager = Gfx::CModelManager::GetInstancePointer(); + int rank; m_object->SetType(type); @@ -82,10 +78,7 @@ bool CMotionAnt::Create(Math::Vector pos, float angle, ObjectType type, rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICULE); // this is a moving object m_object->SetObjectRank(0, rank); - - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant1.mod")); - pModFile->CreateEngineObject(rank); - + modelManager->AddModelReference("ant1.mod", false, rank); m_object->SetPosition(0, pos); m_object->SetAngleY(0, angle); @@ -96,29 +89,26 @@ bool CMotionAnt::Create(Math::Vector pos, float angle, ObjectType type, // Creates the head. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(1, rank); m_object->SetObjectParent(1, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant2.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ant2.mod", false, rank); m_object->SetPosition(1, Math::Vector(2.0f, 0.0f, 0.0f)); // Creates the tail. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(2, rank); m_object->SetObjectParent(2, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant3.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ant3.mod", false, rank); m_object->SetPosition(2, Math::Vector(-1.0f, 0.0f, 0.0f)); // Creates a right-back thigh. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(3, rank); m_object->SetObjectParent(3, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant4.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ant4.mod", false, rank); m_object->SetPosition(3, Math::Vector(-0.4f, -0.1f, -0.3f)); // Creates a right-back leg. @@ -126,161 +116,135 @@ bool CMotionAnt::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(4, rank); m_object->SetObjectParent(4, 3); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant5.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ant5.mod", false, rank); m_object->SetPosition(4, Math::Vector(0.0f, 0.0f, -1.0f)); // Creates a right-back foot. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(5, rank); m_object->SetObjectParent(5, 4); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant6.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ant6.mod", false, rank); m_object->SetPosition(5, Math::Vector(0.0f, 0.0f, -2.0f)); // Creates two middle-right thighs. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(6, rank); m_object->SetObjectParent(6, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant4.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ant4.mod", false, rank); m_object->SetPosition(6, Math::Vector(0.1f, -0.1f, -0.4f)); // Creates two middle-right legs. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(7, rank); m_object->SetObjectParent(7, 6); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant5.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ant5.mod", false, rank); m_object->SetPosition(7, Math::Vector(0.0f, 0.0f, -1.0f)); // Creates two middle-right foots. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(8, rank); m_object->SetObjectParent(8, 7); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant6.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ant6.mod", false, rank); m_object->SetPosition(8, Math::Vector(0.0f, 0.0f, -2.0f)); // Creates the right front thigh. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(9, rank); m_object->SetObjectParent(9, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant4.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ant4.mod", false, rank); m_object->SetPosition(9, Math::Vector(1.4f, -0.1f, -0.6f)); // Creates the right front leg. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(10, rank); m_object->SetObjectParent(10, 9); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant5.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ant5.mod", false, rank); m_object->SetPosition(10, Math::Vector(0.0f, 0.0f, -1.0f)); // Creates the right front foot. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(11, rank); m_object->SetObjectParent(11, 10); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant6.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ant6.mod", false, rank); m_object->SetPosition(11, Math::Vector(0.0f, 0.0f, -2.0f)); // Creates a left-back thigh. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(12, rank); m_object->SetObjectParent(12, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant4.mod")); - pModFile->Mirror(); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ant4.mod", true, rank); m_object->SetPosition(12, Math::Vector(-0.4f, -0.1f, 0.3f)); // Creates a left-back leg. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(13, rank); m_object->SetObjectParent(13, 12); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant5.mod")); - pModFile->Mirror(); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ant5.mod", true, rank); m_object->SetPosition(13, Math::Vector(0.0f, 0.0f, 1.0f)); // Creates a left-back foot. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(14, rank); m_object->SetObjectParent(14, 13); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant6.mod")); - pModFile->Mirror(); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ant6.mod", true, rank); m_object->SetPosition(14, Math::Vector(0.0f, 0.0f, 2.0f)); // Creates two middle-left thighs. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(15, rank); m_object->SetObjectParent(15, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant4.mod")); - pModFile->Mirror(); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ant4.mod", true, rank); m_object->SetPosition(15, Math::Vector(0.1f, -0.1f, 0.4f)); // Creates two middle-left legs. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(16, rank); m_object->SetObjectParent(16, 15); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant5.mod")); - pModFile->Mirror(); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ant5.mod", true, rank); m_object->SetPosition(16, Math::Vector(0.0f, 0.0f, 1.0f)); // Creates two middle-left foot. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(17, rank); m_object->SetObjectParent(17, 16); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant6.mod")); - pModFile->Mirror(); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ant6.mod", true, rank); m_object->SetPosition(17, Math::Vector(0.0f, 0.0f, 2.0f)); // Creates the left front thigh. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(18, rank); m_object->SetObjectParent(18, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant4.mod")); - pModFile->Mirror(); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ant4.mod", true, rank); m_object->SetPosition(18, Math::Vector(1.4f, -0.1f, 0.6f)); // Creates the left front leg. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(19, rank); m_object->SetObjectParent(19, 18); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant5.mod")); - pModFile->Mirror(); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ant5.mod", true, rank); m_object->SetPosition(19, Math::Vector(0.0f, 0.0f, 1.0f)); // Creates the left front foot. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(20, rank); m_object->SetObjectParent(20, 19); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant6.mod")); - pModFile->Mirror(); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ant6.mod", true, rank); m_object->SetPosition(20, Math::Vector(0.0f, 0.0f, 2.0f)); m_object->CreateShadowCircle(4.0f, 0.5f); @@ -293,7 +257,6 @@ bool CMotionAnt::Create(Math::Vector pos, float angle, ObjectType type, m_engine->LoadAllTextures(); - delete pModFile; return true; } diff --git a/src/object/motion/motionbee.cpp b/src/object/motion/motionbee.cpp index a3421b8..111339d 100644 --- a/src/object/motion/motionbee.cpp +++ b/src/object/motion/motionbee.cpp @@ -19,7 +19,7 @@ #include "app/app.h" -#include "graphics/engine/modelfile.h" +#include "graphics/engine/modelmanager.h" #include "physics/physics.h" @@ -67,12 +67,8 @@ void CMotionBee::DeleteObject(bool bAll) bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type, float power) { - Gfx::CModelFile* pModFile; - int rank; - -// if ( m_engine->GetRestCreate() < 3+18+2 ) return false; - - pModFile = new Gfx::CModelFile(m_iMan); + Gfx::CModelManager* modelManager = Gfx::CModelManager::GetInstancePointer(); + int rank; m_object->SetType(type); @@ -80,10 +76,7 @@ bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type, rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICULE); // this is a moving object m_object->SetObjectRank(0, rank); - - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "bee1.mod")); - pModFile->CreateEngineObject(rank); - + modelManager->AddModelReference("bee1.mod", false, rank); m_object->SetPosition(0, pos); m_object->SetAngleY(0, angle); @@ -97,8 +90,7 @@ bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(1, rank); m_object->SetObjectParent(1, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "bee2.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("bee2.mod", false, rank); m_object->SetPosition(1, Math::Vector(1.6f, 0.3f, 0.0f)); // Creates the tail. @@ -106,8 +98,7 @@ bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(2, rank); m_object->SetObjectParent(2, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "bee3.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("bee3.mod", false, rank); m_object->SetPosition(2, Math::Vector(-0.8f, 0.0f, 0.0f)); // Creates a right-back thigh. @@ -115,8 +106,7 @@ bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(3, rank); m_object->SetObjectParent(3, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant4.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ant4.mod", false, rank); m_object->SetPosition(3, Math::Vector(-0.3f, -0.1f, -0.2f)); // Creates a right-back leg. @@ -124,8 +114,7 @@ bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(4, rank); m_object->SetObjectParent(4, 3); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant5.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ant5.mod", false, rank); m_object->SetPosition(4, Math::Vector(0.0f, 0.0f, -1.0f)); // Creates a right-back foot. @@ -133,8 +122,7 @@ bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(5, rank); m_object->SetObjectParent(5, 4); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant6.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ant6.mod", false, rank); m_object->SetPosition(5, Math::Vector(0.0f, 0.0f, -2.0f)); // Creates two middle-right thighs. @@ -142,8 +130,7 @@ bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(6, rank); m_object->SetObjectParent(6, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant4.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ant4.mod", false, rank); m_object->SetPosition(6, Math::Vector(0.3f, -0.1f, -0.4f)); // Creates two middle-right legs. @@ -151,8 +138,7 @@ bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(7, rank); m_object->SetObjectParent(7, 6); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant5.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ant5.mod", false, rank); m_object->SetPosition(7, Math::Vector(0.0f, 0.0f, -1.0f)); // Creates two middle-right feet. @@ -160,8 +146,7 @@ bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(8, rank); m_object->SetObjectParent(8, 7); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant6.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ant6.mod", false, rank); m_object->SetPosition(8, Math::Vector(0.0f, 0.0f, -2.0f)); // Creates the right front thigh. @@ -169,8 +154,7 @@ bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(9, rank); m_object->SetObjectParent(9, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant4.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ant4.mod", false, rank); m_object->SetPosition(9, Math::Vector(1.0f, -0.1f, -0.7f)); // Creates the right front leg. @@ -178,8 +162,7 @@ bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(10, rank); m_object->SetObjectParent(10, 9); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant5.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ant5.mod", false, rank); m_object->SetPosition(10, Math::Vector(0.0f, 0.0f, -1.0f)); // Creates the right front foot. @@ -187,8 +170,7 @@ bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(11, rank); m_object->SetObjectParent(11, 10); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant6.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ant6.mod", false, rank); m_object->SetPosition(11, Math::Vector(0.0f, 0.0f, -2.0f)); // Creates a left-back thigh. @@ -196,8 +178,7 @@ bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(12, rank); m_object->SetObjectParent(12, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant4.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ant4.mod", false, rank); m_object->SetPosition(12, Math::Vector(-0.3f, -0.1f, 0.2f)); m_object->SetAngleY(12, Math::PI); @@ -206,8 +187,7 @@ bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(13, rank); m_object->SetObjectParent(13, 12); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant5.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ant5.mod", false, rank); m_object->SetPosition(13, Math::Vector(0.0f, 0.0f, -1.0f)); // Creates a left-back foot. @@ -215,8 +195,7 @@ bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(14, rank); m_object->SetObjectParent(14, 13); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant6.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ant6.mod", false, rank); m_object->SetPosition(14, Math::Vector(0.0f, 0.0f, -2.0f)); // Creates two middle-left thigh. @@ -224,8 +203,7 @@ bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(15, rank); m_object->SetObjectParent(15, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant4.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ant4.mod", false, rank); m_object->SetPosition(15, Math::Vector(0.3f, -0.1f, 0.4f)); m_object->SetAngleY(15, Math::PI); @@ -234,8 +212,7 @@ bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(16, rank); m_object->SetObjectParent(16, 15); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant5.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ant5.mod", false, rank); m_object->SetPosition(16, Math::Vector(0.0f, 0.0f, -1.0f)); // Creates two middle-left feet. @@ -243,8 +220,7 @@ bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(17, rank); m_object->SetObjectParent(17, 16); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant6.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ant6.mod", false, rank); m_object->SetPosition(17, Math::Vector(0.0f, 0.0f, -2.0f)); // Creates front-left thigh. @@ -252,8 +228,7 @@ bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(18, rank); m_object->SetObjectParent(18, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant4.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ant4.mod", false, rank); m_object->SetPosition(18, Math::Vector(1.0f, -0.1f, 0.7f)); m_object->SetAngleY(18, Math::PI); @@ -262,8 +237,7 @@ bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(19, rank); m_object->SetObjectParent(19, 18); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant5.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ant5.mod", false, rank); m_object->SetPosition(19, Math::Vector(0.0f, 0.0f, -1.0f)); // Creates front-left foot. @@ -271,8 +245,7 @@ bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(20, rank); m_object->SetObjectParent(20, 19); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ant6.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ant6.mod", false, rank); m_object->SetPosition(20, Math::Vector(0.0f, 0.0f, -2.0f)); // Creates the right wing. @@ -280,8 +253,7 @@ bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(21, rank); m_object->SetObjectParent(21, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "bee7.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("bee7.mod", false, rank); m_object->SetPosition(21, Math::Vector(0.8f, 0.4f, -0.5f)); // Creates the left wing. @@ -289,9 +261,7 @@ bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(22, rank); m_object->SetObjectParent(22, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "bee7.mod")); - pModFile->Mirror(); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("bee7.mod", true, rank); m_object->SetPosition(22, Math::Vector(0.8f, 0.4f, 0.5f)); m_object->CreateShadowCircle(6.0f, 0.5f); @@ -304,7 +274,6 @@ bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type, m_engine->LoadAllTextures(); - delete pModFile; return true; } diff --git a/src/object/motion/motionhuman.cpp b/src/object/motion/motionhuman.cpp index a9b79b5..5ff4af3 100644 --- a/src/object/motion/motionhuman.cpp +++ b/src/object/motion/motionhuman.cpp @@ -19,7 +19,7 @@ #include "app/app.h" -#include "graphics/engine/modelfile.h" +#include "graphics/engine/modelmanager.h" #include "graphics/engine/terrain.h" #include "graphics/engine/water.h" @@ -97,30 +97,22 @@ Error CMotionHuman::SetAction(int action, float time) bool CMotionHuman::Create(Math::Vector pos, float angle, ObjectType type, float power) { - Gfx::CModelFile* pModFile; char filename[100]; int rank, option, face, glasses; -// if ( m_engine->GetRestCreate() < 16 ) return false; - - - pModFile = new Gfx::CModelFile(m_iMan); + Gfx::CModelManager* modelManager = Gfx::CModelManager::GetInstancePointer(); m_object->SetType(type); option = m_object->GetOption(); - std::string baseName; - if ( m_main->GetGamerOnlyHead() ) { rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICULE); // this is a moving object m_object->SetObjectRank(0, rank); face = m_main->GetGamerFace(); - baseName = m_app->GetDataFilePath(DIR_MODEL, "human2h%d.mod"); - sprintf(filename, baseName.c_str(), face+1); - pModFile->ReadModel(filename); - pModFile->CreateEngineObject(rank); + sprintf(filename, "human2h%d.mod", face+1); + modelManager->AddModelReference(filename, false, rank); glasses = m_main->GetGamerGlasses(); if ( glasses != 0 ) @@ -129,10 +121,8 @@ bool CMotionHuman::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(1, rank); m_object->SetObjectParent(1, 0); - baseName = m_app->GetDataFilePath(DIR_MODEL, "human2g%d.mod"); - sprintf(filename, baseName.c_str(), glasses); - pModFile->ReadModel(filename); - pModFile->CreateEngineObject(rank); + sprintf(filename, "human2g%d.mod", glasses); + modelManager->AddModelReference(filename, false, rank); } CreatePhysics(type); @@ -140,7 +130,6 @@ bool CMotionHuman::Create(Math::Vector pos, float angle, ObjectType type, m_engine->LoadAllTextures(); - delete pModFile; return true; } @@ -149,19 +138,12 @@ bool CMotionHuman::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICULE); // this is a moving object m_object->SetObjectRank(0, rank); - if ( option == 0 ) // head in helmet? - { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "human1c.mod")); - } - if ( option == 1 ) // head without helmet? - { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "human1h.mod")); - } - if ( option == 2 ) // without a backpack? - { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "human1v.mod")); - } - pModFile->CreateEngineObject(rank); + if (option == 0) // head in helmet? + modelManager->AddModelReference("human1c.mod", false, rank); + else if (option == 1) // head without helmet? + modelManager->AddModelReference("human1h.mod", false, rank); + else if (option == 2) // without a backpack? + modelManager->AddModelReference("human1v.mod", false, rank); m_object->SetPosition(0, pos); m_object->SetAngleY(0, angle); @@ -178,30 +160,28 @@ bool CMotionHuman::Create(Math::Vector pos, float angle, ObjectType type, if ( type == OBJECT_HUMAN ) { - if ( option == 0 ) // head in helmet? + if (option == 0) // head in helmet? { face = m_main->GetGamerFace(); - baseName = m_app->GetDataFilePath(DIR_MODEL, "human2c%d.mod"); - sprintf(filename, baseName.c_str(), face+1); - pModFile->ReadModel(filename); + sprintf(filename, "human2c%d.mod", face+1); + modelManager->AddModelReference(filename, false, rank); } - if ( option == 1 || // head without helmet? - option == 2 ) // without a backpack? + else if (option == 1 || // head without helmet? + option == 2) // without a backpack? { face = m_main->GetGamerFace(); - baseName = m_app->GetDataFilePath(DIR_MODEL, "human2h%d.mod"); - sprintf(filename, baseName.c_str(), face+1); - pModFile->ReadModel(filename); + sprintf(filename, "human2h%d.mod", face+1); + modelManager->AddModelReference(filename, false, rank); } } - if ( type == OBJECT_TECH ) + else if (type == OBJECT_TECH) { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "human2t.mod")); + modelManager->AddModelReference("human2t.mod", false, rank); } - pModFile->CreateEngineObject(rank); + m_object->SetPosition(1, Math::Vector(0.0f, 2.7f, 0.0f)); - if ( option == 1 || // head without helmet? - option == 2 ) // without a backpack? + if (option == 1 || // head without helmet? + option == 2) // without a backpack? { m_object->SetZoom(1, Math::Vector(1.0f, 1.05f, 1.0f)); } @@ -214,10 +194,8 @@ bool CMotionHuman::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(15, rank); m_object->SetObjectParent(15, 1); - baseName = m_app->GetDataFilePath(DIR_MODEL, "human2g%d.mod"); - sprintf(filename, baseName.c_str(), glasses); - pModFile->ReadModel(filename); - pModFile->CreateEngineObject(rank); + sprintf(filename, "human2g%d.mod", glasses); + modelManager->AddModelReference(filename, false, rank); } // Creates the right arm. @@ -225,8 +203,7 @@ bool CMotionHuman::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(2, rank); m_object->SetObjectParent(2, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "human3.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("human3.mod", false, rank); m_object->SetPosition(2, Math::Vector(0.0f, 2.3f, -1.2f)); m_object->SetAngle(2, Math::Vector(90.0f*Math::PI/180.0f, 90.0f*Math::PI/180.0f, -50.0f*Math::PI/180.0f)); @@ -235,8 +212,7 @@ bool CMotionHuman::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(3, rank); m_object->SetObjectParent(3, 2); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "human4r.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("human4r.mod", false, rank); m_object->SetPosition(3, Math::Vector(1.3f, 0.0f, 0.0f)); m_object->SetAngle(3, Math::Vector(0.0f*Math::PI/180.0f, -20.0f*Math::PI/180.0f, 0.0f*Math::PI/180.0f)); @@ -245,8 +221,7 @@ bool CMotionHuman::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(4, rank); m_object->SetObjectParent(4, 3); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "human5.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("human5.mod", false, rank); m_object->SetPosition(4, Math::Vector(1.2f, 0.0f, 0.0f)); // Creates the right thigh. @@ -254,8 +229,7 @@ bool CMotionHuman::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(5, rank); m_object->SetObjectParent(5, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "human6.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("human6.mod", false, rank); m_object->SetPosition(5, Math::Vector(0.0f, 0.0f, -0.7f)); m_object->SetAngle(5, Math::Vector(10.0f*Math::PI/180.0f, 0.0f*Math::PI/180.0f, 5.0f*Math::PI/180.0f)); @@ -264,8 +238,7 @@ bool CMotionHuman::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(6, rank); m_object->SetObjectParent(6, 5); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "human7.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("human7.mod", false, rank); m_object->SetPosition(6, Math::Vector(0.0f, -1.5f, 0.0f)); m_object->SetAngle(6, Math::Vector(0.0f*Math::PI/180.0f, 0.0f*Math::PI/180.0f, -10.0f*Math::PI/180.0f)); @@ -274,8 +247,7 @@ bool CMotionHuman::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(7, rank); m_object->SetObjectParent(7, 6); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "human8.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("human8.mod", false, rank); m_object->SetPosition(7, Math::Vector(0.0f, -1.5f, 0.0f)); m_object->SetAngle(7, Math::Vector(-10.0f*Math::PI/180.0f, 5.0f*Math::PI/180.0f, 5.0f*Math::PI/180.0f)); @@ -284,9 +256,7 @@ bool CMotionHuman::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(8, rank); m_object->SetObjectParent(8, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "human3.mod")); - pModFile->Mirror(); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("human3.mod", true, rank); m_object->SetPosition(8, Math::Vector(0.0f, 2.3f, 1.2f)); m_object->SetAngle(8, Math::Vector(-90.0f*Math::PI/180.0f, -90.0f*Math::PI/180.0f, -50.0f*Math::PI/180.0f)); @@ -295,9 +265,7 @@ bool CMotionHuman::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(9, rank); m_object->SetObjectParent(9, 8); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "human4l.mod")); - pModFile->Mirror(); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("human4l.mod", true, rank); m_object->SetPosition(9, Math::Vector(1.3f, 0.0f, 0.0f)); m_object->SetAngle(9, Math::Vector(0.0f*Math::PI/180.0f, 20.0f*Math::PI/180.0f, 0.0f*Math::PI/180.0f)); @@ -306,9 +274,7 @@ bool CMotionHuman::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(10, rank); m_object->SetObjectParent(10, 9); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "human5.mod")); - pModFile->Mirror(); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("human5.mod", true, rank); m_object->SetPosition(10, Math::Vector(1.2f, 0.0f, 0.0f)); // Creates the left thigh. @@ -316,9 +282,7 @@ bool CMotionHuman::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(11, rank); m_object->SetObjectParent(11, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "human6.mod")); - pModFile->Mirror(); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("human6.mod", true, rank); m_object->SetPosition(11, Math::Vector(0.0f, 0.0f, 0.7f)); m_object->SetAngle(11, Math::Vector(-10.0f*Math::PI/180.0f, 0.0f*Math::PI/180.0f, 5.0f*Math::PI/180.0f)); @@ -327,9 +291,7 @@ bool CMotionHuman::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(12, rank); m_object->SetObjectParent(12, 11); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "human7.mod")); - pModFile->Mirror(); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("human7.mod", true, rank); m_object->SetPosition(12, Math::Vector(0.0f, -1.5f, 0.0f)); m_object->SetAngle(12, Math::Vector(0.0f*Math::PI/180.0f, 0.0f*Math::PI/180.0f, -10.0f*Math::PI/180.0f)); @@ -338,9 +300,7 @@ bool CMotionHuman::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(13, rank); m_object->SetObjectParent(13, 12); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "human8.mod")); - pModFile->Mirror(); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("human8.mod", true, rank); m_object->SetPosition(13, Math::Vector(0.0f, -1.5f, 0.0f)); m_object->SetAngle(13, Math::Vector(10.0f*Math::PI/180.0f, -5.0f*Math::PI/180.0f, 5.0f*Math::PI/180.0f)); @@ -351,8 +311,7 @@ bool CMotionHuman::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(14, rank); m_object->SetObjectParent(14, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "human9.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("human9.mod", false, rank); m_object->SetPosition(14, Math::Vector(-1.5f, 0.3f, -1.35f)); m_object->SetAngleZ(14, Math::PI); } @@ -367,7 +326,6 @@ bool CMotionHuman::Create(Math::Vector pos, float angle, ObjectType type, m_engine->LoadAllTextures(); - delete pModFile; return true; } diff --git a/src/object/motion/motionmother.cpp b/src/object/motion/motionmother.cpp index 8ea77a5..ce1362f 100644 --- a/src/object/motion/motionmother.cpp +++ b/src/object/motion/motionmother.cpp @@ -19,7 +19,7 @@ #include "app/app.h" -#include "graphics/engine/modelfile.h" +#include "graphics/engine/modelmanager.h" #include "physics/physics.h" @@ -68,12 +68,8 @@ void CMotionMother::DeleteObject(bool bAll) bool CMotionMother::Create(Math::Vector pos, float angle, ObjectType type, float power) { - Gfx::CModelFile* pModFile; - int rank; - -// if ( m_engine->GetRestCreate() < 2+12+6 ) return false; - - pModFile = new Gfx::CModelFile(m_iMan); + Gfx::CModelManager* modelManager = Gfx::CModelManager::GetInstancePointer(); + int rank; m_object->SetType(type); @@ -81,10 +77,7 @@ bool CMotionMother::Create(Math::Vector pos, float angle, ObjectType type, rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICULE); // this is a moving object m_object->SetObjectRank(0, rank); - - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "mother1.mod")); - pModFile->CreateEngineObject(rank); - + modelManager->AddModelReference("mother1.mod", false, rank); m_object->SetPosition(0, pos); m_object->SetAngleY(0, angle); @@ -98,8 +91,7 @@ bool CMotionMother::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(1, rank); m_object->SetObjectParent(1, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "mother2.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("mother2.mod", false, rank); m_object->SetPosition(1, Math::Vector(16.0f, 3.0f, 0.0f)); // Creates a right-back leg. @@ -107,8 +99,7 @@ bool CMotionMother::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(2, rank); m_object->SetObjectParent(2, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "mother3.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("mother3.mod", false, rank); m_object->SetPosition(2, Math::Vector(-5.0f, -1.0f, -12.0f)); // Creates a right-back foot. @@ -116,8 +107,7 @@ bool CMotionMother::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(3, rank); m_object->SetObjectParent(3, 2); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "mother4.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("mother4.mod", false, rank); m_object->SetPosition(3, Math::Vector(0.0f, 0.0f, -8.5f)); // Creates a middle-right leg. @@ -125,8 +115,7 @@ bool CMotionMother::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(4, rank); m_object->SetObjectParent(4, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "mother3.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("mother3.mod", false, rank); m_object->SetPosition(4, Math::Vector(3.5f, -1.0f, -12.0f)); // Creates a middle-right foot. @@ -134,8 +123,7 @@ bool CMotionMother::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(5, rank); m_object->SetObjectParent(5, 4); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "mother4.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("mother4.mod", false, rank); m_object->SetPosition(5, Math::Vector(0.0f, 0.0f, -8.5f)); // Creates a right-front leg. @@ -143,8 +131,7 @@ bool CMotionMother::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(6, rank); m_object->SetObjectParent(6, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "mother3.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("mother3.mod", false, rank); m_object->SetPosition(6, Math::Vector(10.0f, -1.0f, -10.0f)); // Creates a right-front foot. @@ -152,8 +139,7 @@ bool CMotionMother::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(7, rank); m_object->SetObjectParent(7, 6); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "mother4.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("mother4.mod", false, rank); m_object->SetPosition(7, Math::Vector(0.0f, 0.0f, -8.5f)); // Creates a left-back leg. @@ -161,8 +147,7 @@ bool CMotionMother::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(8, rank); m_object->SetObjectParent(8, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "mother3.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("mother3.mod", false, rank); m_object->SetPosition(8, Math::Vector(-5.0f, -1.0f, 12.0f)); m_object->SetAngleY(8, Math::PI); @@ -171,8 +156,7 @@ bool CMotionMother::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(9, rank); m_object->SetObjectParent(9, 8); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "mother4.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("mother4.mod", false, rank); m_object->SetPosition(9, Math::Vector(0.0f, 0.0f, -8.5f)); // Creates a middle-left leg. @@ -180,8 +164,7 @@ bool CMotionMother::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(10, rank); m_object->SetObjectParent(10, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "mother3.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("mother3.mod", false, rank); m_object->SetPosition(10, Math::Vector(3.5f, -1.0f, 12.0f)); m_object->SetAngleY(10, Math::PI); @@ -190,8 +173,7 @@ bool CMotionMother::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(11, rank); m_object->SetObjectParent(11, 10); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "mother4.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("mother4.mod", false, rank); m_object->SetPosition(11, Math::Vector(0.0f, 0.0f, -8.5f)); // Creates a left-front leg. @@ -199,8 +181,7 @@ bool CMotionMother::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(12, rank); m_object->SetObjectParent(12, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "mother3.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("mother3.mod", false, rank); m_object->SetPosition(12, Math::Vector(10.0f, -1.0f, 10.0f)); m_object->SetAngleY(12, Math::PI); @@ -209,8 +190,7 @@ bool CMotionMother::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(13, rank); m_object->SetObjectParent(13, 12); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "mother4.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("mother4.mod", false, rank); m_object->SetPosition(13, Math::Vector(0.0f, 0.0f, -8.5f)); // Creates the right antenna. @@ -218,16 +198,14 @@ bool CMotionMother::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(14, rank); m_object->SetObjectParent(14, 1); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "mother5.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("mother5.mod", false, rank); m_object->SetPosition(14, Math::Vector(6.0f, 1.0f, -2.5f)); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(15, rank); m_object->SetObjectParent(15, 14); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "mother6.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("mother6.mod", false, rank); m_object->SetPosition(15, Math::Vector(8.0f, 0.0f, 0.0f)); // Creates the left antenna. @@ -235,16 +213,14 @@ bool CMotionMother::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(16, rank); m_object->SetObjectParent(16, 1); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "mother5.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("mother5.mod", false, rank); m_object->SetPosition(16, Math::Vector(6.0f, 1.0f, 2.5f)); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(17, rank); m_object->SetObjectParent(17, 16); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "mother6.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("mother6.mod", false, rank); m_object->SetPosition(17, Math::Vector(8.0f, 0.0f, 0.0f)); // Creates the right claw. @@ -252,8 +228,7 @@ bool CMotionMother::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(18, rank); m_object->SetObjectParent(18, 1); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "mother7.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("mother7.mod", false, rank); m_object->SetPosition(18, Math::Vector(-4.0f, -3.5f, -8.0f)); m_object->SetZoomX(18, 1.2f); @@ -262,9 +237,7 @@ bool CMotionMother::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(19, rank); m_object->SetObjectParent(19, 1); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "mother7.mod")); - pModFile->Mirror(); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("mother7.mod", true, rank); m_object->SetPosition(19, Math::Vector(-4.0f, -3.5f, 8.0f)); m_object->SetZoomX(19, 1.2f); @@ -278,7 +251,6 @@ bool CMotionMother::Create(Math::Vector pos, float angle, ObjectType type, m_engine->LoadAllTextures(); - delete pModFile; return true; } diff --git a/src/object/motion/motionspider.cpp b/src/object/motion/motionspider.cpp index 516ec6e..66d89fb 100644 --- a/src/object/motion/motionspider.cpp +++ b/src/object/motion/motionspider.cpp @@ -19,7 +19,7 @@ #include "app/app.h" -#include "graphics/engine/modelfile.h" +#include "graphics/engine/modelmanager.h" #include "graphics/engine/particle.h" #include "physics/physics.h" @@ -69,12 +69,9 @@ void CMotionSpider::DeleteObject(bool bAll) bool CMotionSpider::Create(Math::Vector pos, float angle, ObjectType type, float power) { - Gfx::CModelFile* pModFile; int rank, i, j, parent; char name[50]; - std::string baseName; - float table[] = { // x y z @@ -99,9 +96,7 @@ bool CMotionSpider::Create(Math::Vector pos, float angle, ObjectType type, 0.0f, 0.0f, -2.0f, }; -// if ( m_engine->GetRestCreate() < 3+32+2 ) return false; - - pModFile = new Gfx::CModelFile(m_iMan); + Gfx::CModelManager* modelManager = Gfx::CModelManager::GetInstancePointer(); m_object->SetType(type); @@ -109,8 +104,7 @@ bool CMotionSpider::Create(Math::Vector pos, float angle, ObjectType type, rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICULE); // this is a moving object m_object->SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "spider0.mod")); // doesn't exist - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("spider0.mod", false, rank); m_object->SetPosition(0, pos); m_object->SetAngleY(0, angle); @@ -124,8 +118,7 @@ bool CMotionSpider::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(1, rank); m_object->SetObjectParent(1, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "spider1.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("spider1.mod", false, rank); m_object->SetPosition(1, Math::Vector(1.0f, 0.0f, 0.0f)); // Creates the head. @@ -133,8 +126,7 @@ bool CMotionSpider::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(2, rank); m_object->SetObjectParent(2, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "spider2.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("spider2.mod", false, rank); m_object->SetPosition(2, Math::Vector(1.0f, 0.0f, 0.0f)); // Creates legs. @@ -142,8 +134,7 @@ bool CMotionSpider::Create(Math::Vector pos, float angle, ObjectType type, { for ( j=0 ; j<4 ; j++ ) { - baseName = m_app->GetDataFilePath(DIR_MODEL, "spider%d.mod"); - sprintf(name, baseName.c_str(), j+3); // 3..6 + sprintf(name, "spider%d.mod", j+3); // 3..6 // Creates the right leg. rank = m_engine->CreateObject(); @@ -152,8 +143,7 @@ bool CMotionSpider::Create(Math::Vector pos, float angle, ObjectType type, if ( j == 0 ) parent = 0; else parent = 3+i*4+j-1; m_object->SetObjectParent(3+i*4+j, parent); - pModFile->ReadModel(name); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference(name, false, rank); pos.x = table[i*12+j*3+0]; pos.y = table[i*12+j*3+1]; pos.z = table[i*12+j*3+2]; @@ -166,9 +156,7 @@ bool CMotionSpider::Create(Math::Vector pos, float angle, ObjectType type, if ( j == 0 ) parent = 0; else parent = 19+i*4+j-1; m_object->SetObjectParent(19+i*4+j, parent); - pModFile->ReadModel(name); - pModFile->Mirror(); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference(name, true, rank); pos.x = table[i*12+j*3+0]; pos.y = table[i*12+j*3+1]; pos.z = -table[i*12+j*3+2]; @@ -181,8 +169,7 @@ bool CMotionSpider::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(35, rank); m_object->SetObjectParent(35, 1); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "spider7.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("spider7.mod", false, rank); m_object->SetPosition(35, Math::Vector(0.0f, 0.0f, -0.3f)); // Creates the left mandible. @@ -190,9 +177,7 @@ bool CMotionSpider::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(36, rank); m_object->SetObjectParent(36, 1); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "spider7.mod")); - pModFile->Mirror(); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("spider7.mod", true, rank); m_object->SetPosition(36, Math::Vector(0.0f, 0.0f, 0.3f)); m_object->CreateShadowCircle(4.0f, 0.5f); @@ -205,7 +190,6 @@ bool CMotionSpider::Create(Math::Vector pos, float angle, ObjectType type, m_engine->LoadAllTextures(); - delete pModFile; return true; } diff --git a/src/object/motion/motiontoto.cpp b/src/object/motion/motiontoto.cpp index 274f171..3a7f1ac 100644 --- a/src/object/motion/motiontoto.cpp +++ b/src/object/motion/motiontoto.cpp @@ -21,9 +21,9 @@ #include "math/geometry.h" +#include "graphics/engine/modelmanager.h" #include "graphics/engine/terrain.h" #include "graphics/engine/water.h" -#include "graphics/engine/modelfile.h" #include "object/robotmain.h" @@ -81,12 +81,9 @@ void CMotionToto::DeleteObject(bool bAll) bool CMotionToto::Create(Math::Vector pos, float angle, ObjectType type, float power) { - Gfx::CModelFile* pModFile; + Gfx::CModelManager* modelManager = Gfx::CModelManager::GetInstancePointer(); int rank; -// if ( m_engine->GetRestCreate() < 10 ) return false; - - pModFile = new Gfx::CModelFile(m_iMan); m_object->SetType(type); @@ -94,8 +91,7 @@ bool CMotionToto::Create(Math::Vector pos, float angle, ObjectType type, rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICULE); // this is a moving object m_object->SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "toto1.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("toto1.mod", false, rank); m_object->SetPosition(0, pos); m_object->SetAngleY(0, angle); @@ -104,8 +100,7 @@ bool CMotionToto::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(1, rank); m_object->SetObjectParent(1, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "toto2.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("toto2.mod", false, rank); m_object->SetPosition(1, Math::Vector(1.00f, 0.17f, 0.00f)); // Creates the left eye. @@ -113,9 +108,7 @@ bool CMotionToto::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(2, rank); m_object->SetObjectParent(2, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "toto3.mod")); - pModFile->Mirror(); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("toto3.mod", true, rank); m_object->SetPosition(2, Math::Vector(0.85f, 1.04f, 0.25f)); m_object->SetAngleY(2, -20.0f*Math::PI/180.0f); @@ -124,8 +117,7 @@ bool CMotionToto::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(3, rank); m_object->SetObjectParent(3, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "toto3.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("toto3.mod", false, rank); m_object->SetPosition(3, Math::Vector(0.85f, 1.04f, -0.25f)); m_object->SetAngleY(3, 20.0f*Math::PI/180.0f); @@ -134,8 +126,7 @@ bool CMotionToto::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(4, rank); m_object->SetObjectParent(4, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "toto4.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("toto4.mod", false, rank); m_object->SetPosition(4, Math::Vector(0.0f, 1.9f, 0.3f)); m_object->SetAngleX(4, 30.0f*Math::PI/180.0f); @@ -143,8 +134,7 @@ bool CMotionToto::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(5, rank); m_object->SetObjectParent(5, 4); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "toto4.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("toto4.mod", false, rank); m_object->SetPosition(5, Math::Vector(0.0f, 0.67f, 0.0f)); m_object->SetAngleX(5, 30.0f*Math::PI/180.0f); @@ -152,8 +142,7 @@ bool CMotionToto::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(6, rank); m_object->SetObjectParent(6, 5); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "toto5.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("toto5.mod", false, rank); m_object->SetPosition(6, Math::Vector(0.0f, 0.70f, 0.0f)); m_object->SetAngleX(6, 30.0f*Math::PI/180.0f); @@ -162,8 +151,7 @@ bool CMotionToto::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(7, rank); m_object->SetObjectParent(7, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "toto4.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("toto4.mod", false, rank); m_object->SetPosition(7, Math::Vector(0.0f, 1.9f, -0.3f)); m_object->SetAngleX(7, -30.0f*Math::PI/180.0f); @@ -171,8 +159,7 @@ bool CMotionToto::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(8, rank); m_object->SetObjectParent(8, 7); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "toto4.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("toto4.mod", false, rank); m_object->SetPosition(8, Math::Vector(0.0f, 0.67f, 0.0f)); m_object->SetAngleX(8, -30.0f*Math::PI/180.0f); @@ -180,8 +167,7 @@ bool CMotionToto::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(9, rank); m_object->SetObjectParent(9, 8); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "toto5.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("toto5.mod", false, rank); m_object->SetPosition(9, Math::Vector(0.0f, 0.70f, 0.0f)); m_object->SetAngleX(9, -30.0f*Math::PI/180.0f); @@ -193,7 +179,6 @@ bool CMotionToto::Create(Math::Vector pos, float angle, ObjectType type, m_engine->LoadAllTextures(); - delete pModFile; return true; } diff --git a/src/object/motion/motionvehicle.cpp b/src/object/motion/motionvehicle.cpp index 849d53e..d331f13 100644 --- a/src/object/motion/motionvehicle.cpp +++ b/src/object/motion/motionvehicle.cpp @@ -19,7 +19,7 @@ #include "app/app.h" -#include "graphics/engine/modelfile.h" +#include "graphics/engine/modelmanager.h" #include "graphics/engine/particle.h" #include "graphics/engine/terrain.h" @@ -92,15 +92,12 @@ void CMotionVehicle::DeleteObject(bool bAll) bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, float power) { - Gfx::CModelFile* pModFile; CObject* pPower; int rank, i, j, parent; Gfx::Color color; char name[50]; -// if ( m_engine->GetRestCreate() < 1+5+18+1 ) return false; - - pModFile = new Gfx::CModelFile(m_iMan); + Gfx::CModelManager* modelManager = Gfx::CModelManager::GetInstancePointer(); m_object->SetType(type); @@ -109,106 +106,105 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICULE); // this is a moving object m_object->SetObjectRank(0, rank); - if ( type == OBJECT_MOBILEfa || - type == OBJECT_MOBILEfc || - type == OBJECT_MOBILEfi || - type == OBJECT_MOBILEfs ) + if (type == OBJECT_MOBILEfa || + type == OBJECT_MOBILEfc || + type == OBJECT_MOBILEfi || + type == OBJECT_MOBILEfs) { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "lem1f.mod")); + modelManager->AddModelReference("lem1f.mod", false, rank); } - if ( type == OBJECT_MOBILEta || - type == OBJECT_MOBILEtc || - type == OBJECT_MOBILEti || - type == OBJECT_MOBILEts ) + else if (type == OBJECT_MOBILEta || + type == OBJECT_MOBILEtc || + type == OBJECT_MOBILEti || + type == OBJECT_MOBILEts) { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "lem1t.mod")); + modelManager->AddModelReference("lem1t.mod", false, rank); } - if ( type == OBJECT_MOBILEwa || - type == OBJECT_MOBILEwc || - type == OBJECT_MOBILEwi || - type == OBJECT_MOBILEws ) + else if (type == OBJECT_MOBILEwa || + type == OBJECT_MOBILEwc || + type == OBJECT_MOBILEwi || + type == OBJECT_MOBILEws) { - if ( m_object->GetTrainer() ) + if (m_object->GetTrainer()) { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "lem1wt.mod")); + modelManager->AddModelReference("lem1wt.mod", false, rank); } else { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "lem1w.mod")); + modelManager->AddModelReference("lem1w.mod", false, rank); } } - if ( type == OBJECT_MOBILEia || - type == OBJECT_MOBILEic || - type == OBJECT_MOBILEii || - type == OBJECT_MOBILEis ) + else if (type == OBJECT_MOBILEia || + type == OBJECT_MOBILEic || + type == OBJECT_MOBILEii || + type == OBJECT_MOBILEis) { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "lem1i.mod")); + modelManager->AddModelReference("lem1i.mod", false, rank); } - if ( type == OBJECT_MOBILErt || - type == OBJECT_MOBILErc || - type == OBJECT_MOBILErr || - type == OBJECT_MOBILErs ) + else if (type == OBJECT_MOBILErt || + type == OBJECT_MOBILErc || + type == OBJECT_MOBILErr || + type == OBJECT_MOBILErs) { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "roller1.mod")); + modelManager->AddModelReference("roller1.mod", false, rank); } - if ( type == OBJECT_MOBILEsa ) + else if (type == OBJECT_MOBILEsa) { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "subm1.mod")); + modelManager->AddModelReference("subm1.mod", false, rank); } - if ( type == OBJECT_MOBILEtg ) + else if (type == OBJECT_MOBILEtg) { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "target.mod")); + modelManager->AddModelReference("target.mod", false, rank); } - if ( type == OBJECT_MOBILEwt ) + else if (type == OBJECT_MOBILEwt) { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "trainerw.mod")); + modelManager->AddModelReference("trainerw.mod", false, rank); } - if ( type == OBJECT_MOBILEft ) + else if (type == OBJECT_MOBILEft) { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "trainerf.mod")); + modelManager->AddModelReference("trainerf.mod", false, rank); } - if ( type == OBJECT_MOBILEtt ) + else if (type == OBJECT_MOBILEtt) { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "trainert.mod")); + modelManager->AddModelReference("trainert.mod", false, rank); } - if ( type == OBJECT_MOBILEit ) + else if (type == OBJECT_MOBILEit) { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "traineri.mod")); + modelManager->AddModelReference("traineri.mod", false, rank); } - if ( type == OBJECT_MOBILEdr ) + else if (type == OBJECT_MOBILEdr) { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "drawer1.mod")); + modelManager->AddModelReference("drawer1.mod", false, rank); } - if ( type == OBJECT_APOLLO2 ) + else if (type == OBJECT_APOLLO2) { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "apolloj1.mod")); + modelManager->AddModelReference("apolloj1.mod", false, rank); } - pModFile->CreateEngineObject(rank); m_object->SetPosition(0, pos); m_object->SetAngleY(0, angle); // A vehicle must have a obligatory collision // with a sphere of center (0, y, 0) (see GetCrashSphere). - if ( type == OBJECT_MOBILErt || - type == OBJECT_MOBILErc || - type == OBJECT_MOBILErr || - type == OBJECT_MOBILErs ) + if (type == OBJECT_MOBILErt || + type == OBJECT_MOBILErc || + type == OBJECT_MOBILErr || + type == OBJECT_MOBILErs) { m_object->CreateCrashSphere(Math::Vector(0.0f, 4.0f, 0.0f), 6.5f, SOUND_BOUMm, 0.45f); m_object->SetGlobalSphere(Math::Vector(0.0f, 3.0f, 0.0f), 7.0f); } - else if ( type == OBJECT_MOBILEsa ) + else if (type == OBJECT_MOBILEsa) { m_object->CreateCrashSphere(Math::Vector(0.0f, 3.0f, 0.0f), 4.5f, SOUND_BOUMm, 0.45f); m_object->SetGlobalSphere(Math::Vector(0.0f, 3.0f, 0.0f), 6.0f); } - else if ( type == OBJECT_MOBILEdr ) + else if (type == OBJECT_MOBILEdr) { m_object->CreateCrashSphere(Math::Vector(0.0f, 3.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f); m_object->SetGlobalSphere(Math::Vector(0.0f, 3.0f, 0.0f), 7.0f); } - else if ( type == OBJECT_APOLLO2 ) + else if (type == OBJECT_APOLLO2) { m_object->CreateCrashSphere(Math::Vector(0.0f, 0.0f, 0.0f), 8.0f, SOUND_BOUMm, 0.45f); } @@ -218,18 +214,17 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_object->SetGlobalSphere(Math::Vector(0.0f, 4.0f, 0.0f), 6.0f); } - if ( type == OBJECT_MOBILEfa || - type == OBJECT_MOBILEta || - type == OBJECT_MOBILEwa || - type == OBJECT_MOBILEia ) + if (type == OBJECT_MOBILEfa || + type == OBJECT_MOBILEta || + type == OBJECT_MOBILEwa || + type == OBJECT_MOBILEia) { // Creates the arm. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(1, rank); m_object->SetObjectParent(1, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "lem2.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("lem2.mod", false, rank); m_object->SetPosition(1, Math::Vector(0.0f, 5.3f, 0.0f)); m_object->SetAngleZ(1, ARM_NEUTRAL_ANGLE1); @@ -238,8 +233,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(2, rank); m_object->SetObjectParent(2, 1); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "lem3.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("lem3.mod", false, rank); m_object->SetPosition(2, Math::Vector(5.0f, 0.0f, 0.0f)); m_object->SetAngleZ(2, ARM_NEUTRAL_ANGLE2); @@ -248,8 +242,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(3, rank); m_object->SetObjectParent(3, 2); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "lem4.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("lem4.mod", false, rank); m_object->SetPosition(3, Math::Vector(3.5f, 0.0f, 0.0f)); m_object->SetAngleZ(3, ARM_NEUTRAL_ANGLE3); m_object->SetAngleX(3, Math::PI/2.0f); @@ -259,8 +252,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(4, rank); m_object->SetObjectParent(4, 3); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "lem5.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("lem5.mod", false, rank); m_object->SetPosition(4, Math::Vector(1.5f, 0.0f, 0.0f)); m_object->SetAngleZ(4, -Math::PI*0.10f); @@ -269,24 +261,22 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(5, rank); m_object->SetObjectParent(5, 3); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "lem6.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("lem6.mod", false, rank); m_object->SetPosition(5, Math::Vector(1.5f, 0.0f, 0.0f)); m_object->SetAngleZ(5, Math::PI*0.10f); } - if ( type == OBJECT_MOBILEfs || - type == OBJECT_MOBILEts || - type == OBJECT_MOBILEws || - type == OBJECT_MOBILEis ) + if (type == OBJECT_MOBILEfs || + type == OBJECT_MOBILEts || + type == OBJECT_MOBILEws || + type == OBJECT_MOBILEis) { // Creates the arm. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(1, rank); m_object->SetObjectParent(1, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "lem2.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("lem2.mod", false, rank); m_object->SetPosition(1, Math::Vector(0.0f, 5.3f, 0.0f)); m_object->SetAngleZ(1, 110.0f*Math::PI/180.0f); @@ -295,8 +285,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(2, rank); m_object->SetObjectParent(2, 1); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "lem3.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("lem3.mod", false, rank); m_object->SetPosition(2, Math::Vector(5.0f, 0.0f, 0.0f)); m_object->SetAngleZ(2, -110.0f*Math::PI/180.0f); @@ -305,41 +294,38 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(3, rank); m_object->SetObjectParent(3, 2); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "lem4s.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("lem4s.mod", false, rank); m_object->SetPosition(3, Math::Vector(3.5f, 0.0f, 0.0f)); m_object->SetAngleZ(3, -65.0f*Math::PI/180.0f); } - if ( type == OBJECT_MOBILEfc || - type == OBJECT_MOBILEtc || - type == OBJECT_MOBILEwc || - type == OBJECT_MOBILEic ) + if (type == OBJECT_MOBILEfc || + type == OBJECT_MOBILEtc || + type == OBJECT_MOBILEwc || + type == OBJECT_MOBILEic) { // Creates the cannon. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(1, rank); m_object->SetObjectParent(1, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "canon.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("canon.mod", false, rank); //? m_object->SetPosition(1, Math::Vector(0.0f, 5.3f, 0.0f)); m_object->SetPosition(1, Math::Vector(0.0f, 5.3f, 0.0f)); m_object->SetAngleZ(1, 0.0f); } - if ( type == OBJECT_MOBILEfi || - type == OBJECT_MOBILEti || - type == OBJECT_MOBILEwi || - type == OBJECT_MOBILEii ) + if (type == OBJECT_MOBILEfi || + type == OBJECT_MOBILEti || + type == OBJECT_MOBILEwi || + type == OBJECT_MOBILEii) { // Creates the insect cannon. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(1, rank); m_object->SetObjectParent(1, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "canoni1.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("canoni1.mod", false, rank); m_object->SetPosition(1, Math::Vector(0.0f, 5.3f, 0.0f)); m_object->SetAngleZ(1, 0.0f); @@ -347,25 +333,23 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(2, rank); m_object->SetObjectParent(2, 1); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "canoni2.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("canoni2.mod", false, rank); m_object->SetPosition(2, Math::Vector(0.0f, 2.5f, 0.0f)); m_object->SetAngleZ(2, 0.0f); } - if ( type == OBJECT_MOBILEwa || - type == OBJECT_MOBILEwc || - type == OBJECT_MOBILEws || - type == OBJECT_MOBILEwi || - type == OBJECT_MOBILEwt ) + if (type == OBJECT_MOBILEwa || + type == OBJECT_MOBILEwc || + type == OBJECT_MOBILEws || + type == OBJECT_MOBILEwi || + type == OBJECT_MOBILEwt) { // Creates the right-back wheel. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(6, rank); m_object->SetObjectParent(6, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "lem2w.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("lem2w.mod", false, rank); m_object->SetPosition(6, Math::Vector(-3.0f, 1.0f, -3.0f)); // Creates the left-back wheel. @@ -373,8 +357,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(7, rank); m_object->SetObjectParent(7, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "lem2w.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("lem2w.mod", false, rank); m_object->SetPosition(7, Math::Vector(-3.0f, 1.0f, 3.0f)); m_object->SetAngleY(7, Math::PI); @@ -383,8 +366,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(8, rank); m_object->SetObjectParent(8, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "lem2w.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("lem2w.mod", false, rank); m_object->SetPosition(8, Math::Vector(2.0f, 1.0f, -3.0f)); // Creates the left-front wheel. @@ -392,21 +374,19 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(9, rank); m_object->SetObjectParent(9, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "lem2w.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("lem2w.mod", false, rank); m_object->SetPosition(9, Math::Vector(2.0f, 1.0f, 3.0f)); m_object->SetAngleY(9, Math::PI); } - if ( type == OBJECT_MOBILEtg ) + if (type == OBJECT_MOBILEtg) { // Creates the right-back wheel. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(6, rank); m_object->SetObjectParent(6, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "lem2w.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("lem2w.mod", false, rank); m_object->SetPosition(6, Math::Vector(-2.0f, 1.0f, -3.0f)); // Creates the left-back wheel. @@ -414,8 +394,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(7, rank); m_object->SetObjectParent(7, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "lem2w.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("lem2w.mod", false, rank); m_object->SetPosition(7, Math::Vector(-2.0f, 1.0f, 3.0f)); m_object->SetAngleY(7, Math::PI); @@ -424,8 +403,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(8, rank); m_object->SetObjectParent(8, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "lem2w.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("lem2w.mod", false, rank); m_object->SetPosition(8, Math::Vector(3.0f, 1.0f, -3.0f)); // Creates the left-front wheel. @@ -433,24 +411,22 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(9, rank); m_object->SetObjectParent(9, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "lem2w.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("lem2w.mod", false, rank); m_object->SetPosition(9, Math::Vector(3.0f, 1.0f, 3.0f)); m_object->SetAngleY(9, Math::PI); } - if ( type == OBJECT_MOBILEta || - type == OBJECT_MOBILEtc || - type == OBJECT_MOBILEti || - type == OBJECT_MOBILEts ) // caterpillars? + if (type == OBJECT_MOBILEta || + type == OBJECT_MOBILEtc || + type == OBJECT_MOBILEti || + type == OBJECT_MOBILEts) // caterpillars? { // Creates the right caterpillar. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(6, rank); m_object->SetObjectParent(6, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "lem2t.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelCopy("lem2t.mod", false, rank); m_object->SetPosition(6, Math::Vector(0.0f, 2.0f, -3.0f)); // Creates the left caterpillar. @@ -458,23 +434,21 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(7, rank); m_object->SetObjectParent(7, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "lem3t.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelCopy("lem3t.mod", false, rank); m_object->SetPosition(7, Math::Vector(0.0f, 2.0f, 3.0f)); } - if ( type == OBJECT_MOBILErt || - type == OBJECT_MOBILErc || - type == OBJECT_MOBILErr || - type == OBJECT_MOBILErs ) // large caterpillars? + if (type == OBJECT_MOBILErt || + type == OBJECT_MOBILErc || + type == OBJECT_MOBILErr || + type == OBJECT_MOBILErs) // large caterpillars? { // Creates the right caterpillar. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(6, rank); m_object->SetObjectParent(6, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "roller2.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelCopy("roller2.mod", false, rank); m_object->SetPosition(6, Math::Vector(0.0f, 2.0f, -3.0f)); // Creates the left caterpillar. @@ -482,20 +456,18 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(7, rank); m_object->SetObjectParent(7, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "roller3.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelCopy("roller3.mod", false, rank); m_object->SetPosition(7, Math::Vector(0.0f, 2.0f, 3.0f)); } - if ( type == OBJECT_MOBILEsa ) // underwater caterpillars? + if (type == OBJECT_MOBILEsa) // underwater caterpillars? { // Creates the right caterpillar. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(6, rank); m_object->SetObjectParent(6, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "subm4.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelCopy("subm4.mod", false, rank); m_object->SetPosition(6, Math::Vector(0.0f, 1.0f, -3.0f)); // Creates the left caterpillar. @@ -503,20 +475,18 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(7, rank); m_object->SetObjectParent(7, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "subm5.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelCopy("subm5.mod", false, rank); m_object->SetPosition(7, Math::Vector(0.0f, 1.0f, 3.0f)); } - if ( type == OBJECT_MOBILEdr ) // caterpillars? + if (type == OBJECT_MOBILEdr) // caterpillars? { // Creates the right caterpillar. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(6, rank); m_object->SetObjectParent(6, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "drawer2.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelCopy("drawer2.mod", false, rank); m_object->SetPosition(6, Math::Vector(0.0f, 1.0f, -3.0f)); // Creates the left caterpillar. @@ -524,24 +494,22 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(7, rank); m_object->SetObjectParent(7, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "drawer3.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelCopy("drawer3.mod", false, rank); m_object->SetPosition(7, Math::Vector(0.0f, 1.0f, 3.0f)); } - if ( type == OBJECT_MOBILEfa || - type == OBJECT_MOBILEfc || - type == OBJECT_MOBILEfs || - type == OBJECT_MOBILEfi || - type == OBJECT_MOBILEft ) // flying? + if (type == OBJECT_MOBILEfa || + type == OBJECT_MOBILEfc || + type == OBJECT_MOBILEfs || + type == OBJECT_MOBILEfi || + type == OBJECT_MOBILEft) // flying? { // Creates the front foot. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(6, rank); m_object->SetObjectParent(6, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "lem2f.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("lem2f.mod", false, rank); m_object->SetPosition(6, Math::Vector(1.7f, 3.0f, 0.0f)); // Creates the right-back foot. @@ -549,8 +517,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(7, rank); m_object->SetObjectParent(7, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "lem2f.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("lem2f.mod", false, rank); m_object->SetPosition(7, Math::Vector(-1.8f, 3.0f, -1.5f)); m_object->SetAngleY(7, 120.0f*Math::PI/180.0f); @@ -559,16 +526,15 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(8, rank); m_object->SetObjectParent(8, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "lem2f.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("lem2f.mod", false, rank); m_object->SetPosition(8, Math::Vector(-1.8f, 3.0f, 1.5f)); m_object->SetAngleY(8, -120.0f*Math::PI/180.0f); } - if ( type == OBJECT_MOBILEia || - type == OBJECT_MOBILEic || - type == OBJECT_MOBILEis || - type == OBJECT_MOBILEii ) // insect legs? + if (type == OBJECT_MOBILEia || + type == OBJECT_MOBILEic || + type == OBJECT_MOBILEis || + type == OBJECT_MOBILEii) // insect legs? { float table[] = { @@ -590,8 +556,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, { for ( j=0 ; j<3 ; j++ ) { - std::string baseName = m_app->GetDataFilePath(DIR_MODEL, "ant%d.mod"); - sprintf(name, baseName.c_str(), j+4); // 4..6 + sprintf(name, "ant%d.mod", j+4); // 4..6 // Creates the right leg. rank = m_engine->CreateObject(); @@ -600,8 +565,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, if ( j == 0 ) parent = 0; else parent = 6+i*3+j-1; m_object->SetObjectParent(6+i*3+j, parent); - pModFile->ReadModel(name); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference(name, false, rank); pos.x = table[i*9+j*3+0]; pos.y = table[i*9+j*3+1]; pos.z = table[i*9+j*3+2]; @@ -614,9 +578,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, if ( j == 0 ) parent = 0; else parent = 15+i*3+j-1; m_object->SetObjectParent(15+i*3+j, parent); - pModFile->ReadModel(name); - pModFile->Mirror(); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference(name, true, rank); pos.x = table[i*9+j*3+0]; pos.y = table[i*9+j*3+1]; pos.z = -table[i*9+j*3+2]; @@ -625,15 +587,14 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, } } - if ( type == OBJECT_MOBILErt ) + if (type == OBJECT_MOBILErt) { // Creates the holder. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(1, rank); m_object->SetObjectParent(1, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "roller2t.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("roller2t.mod", false, rank); m_object->SetPosition(1, Math::Vector(0.0f, 0.0f, 0.0f)); m_object->SetAngleZ(1, 0.0f); @@ -642,21 +603,19 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(2, rank); m_object->SetObjectParent(2, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "roller3t.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("roller3t.mod", false, rank); m_object->SetPosition(2, Math::Vector(9.0f, 4.0f, 0.0f)); m_object->SetAngleZ(2, 0.0f); } - if ( type == OBJECT_MOBILErc ) + if (type == OBJECT_MOBILErc) { // Creates the holder. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(1, rank); m_object->SetObjectParent(1, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "roller2c.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("roller2c.mod", false, rank); m_object->SetPosition(1, Math::Vector(3.0f, 4.6f, 0.0f)); m_object->SetAngleZ(1, Math::PI/8.0f); @@ -665,21 +624,19 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(2, rank); m_object->SetObjectParent(2, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "roller3p.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("roller3p.mod", false, rank); m_object->SetPosition(2, Math::Vector(7.0f, 6.5f, 0.0f)); m_object->SetAngleZ(2, 0.0f); } - if ( type == OBJECT_MOBILErr ) + if (type == OBJECT_MOBILErr) { // Creates the holder. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(1, rank); m_object->SetObjectParent(1, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "recover1.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("recover1.mod", false, rank); m_object->SetPosition(1, Math::Vector(2.0f, 5.0f, 0.0f)); // Creates the right arm. @@ -687,8 +644,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(2, rank); m_object->SetObjectParent(2, 1); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "recover2.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("recover2.mod", false, rank); m_object->SetPosition(2, Math::Vector(0.1f, 0.0f, -5.0f)); m_object->SetAngleZ(2, 126.0f*Math::PI/180.0f); @@ -697,8 +653,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(3, rank); m_object->SetObjectParent(3, 2); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "recover3.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("recover3.mod", false, rank); m_object->SetPosition(3, Math::Vector(5.0f, 0.0f, -0.5f)); m_object->SetAngleZ(3, -144.0f*Math::PI/180.0f); @@ -707,9 +662,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(4, rank); m_object->SetObjectParent(4, 1); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "recover2.mod")); - pModFile->Mirror(); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("recover2.mod", true, rank); m_object->SetPosition(4, Math::Vector(0.1f, 0.0f, 5.0f)); m_object->SetAngleZ(4, 126.0f*Math::PI/180.0f); @@ -718,22 +671,19 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(5, rank); m_object->SetObjectParent(5, 4); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "recover3.mod")); - pModFile->Mirror(); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("recover3.mod", true, rank); m_object->SetPosition(5, Math::Vector(5.0f, 0.0f, 0.5f)); m_object->SetAngleZ(5, -144.0f*Math::PI/180.0f); } - if ( type == OBJECT_MOBILErs ) + if (type == OBJECT_MOBILErs) { // Creates the holder. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(1, rank); m_object->SetObjectParent(1, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "roller2s.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("roller2s.mod", false, rank); m_object->SetPosition(1, Math::Vector(0.0f, 0.0f, 0.0f)); m_object->SetAngleZ(1, 0.0f); @@ -742,8 +692,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(2, rank); m_object->SetObjectParent(2, 1); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "roller3s.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("roller3s.mod", false, rank); m_object->SetPosition(2, Math::Vector(7.0f, 4.5f, 0.0f)); m_object->SetAngleZ(2, 0.0f); @@ -752,21 +701,19 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(3, rank); m_object->SetObjectParent(3, 2); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "roller4s.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("roller4s.mod", false, rank); m_object->SetPosition(3, Math::Vector(0.0f, 1.0f, 0.0f)); m_object->SetAngleZ(3, 0.0f); } - if ( type == OBJECT_MOBILEsa ) + if (type == OBJECT_MOBILEsa) { // Creates the holder. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(1, rank); m_object->SetObjectParent(1, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "subm2.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("subm2.mod", false, rank); m_object->SetPosition(1, Math::Vector(4.2f, 3.0f, 0.0f)); // Creates the right tong. @@ -774,8 +721,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(2, rank); m_object->SetObjectParent(2, 1); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "subm3.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("subm3.mod", false, rank); m_object->SetPosition(2, Math::Vector(0.5f, 0.0f, -1.5f)); // Creates the left tong. @@ -783,21 +729,18 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(3, rank); m_object->SetObjectParent(3, 1); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "subm3.mod")); - pModFile->Mirror(); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("subm3.mod", true, rank); m_object->SetPosition(3, Math::Vector(0.5f, 0.0f, 1.5f)); } - if ( type == OBJECT_MOBILEdr ) + if (type == OBJECT_MOBILEdr) { // Creates the carousel. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(1, rank); m_object->SetObjectParent(1, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "drawer4.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("drawer4.mod", false, rank); m_object->SetPosition(1, Math::Vector(-3.0f, 3.0f, 0.0f)); // Creates the key. @@ -807,8 +750,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(2, rank); m_object->SetObjectParent(2, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "drawer5.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("drawer5.mod", false, rank); m_posKey = Math::Vector(3.0f, 5.7f, 0.0f); m_object->SetPosition(2, m_posKey); m_object->SetAngleY(2, 90.0f*Math::PI/180.0f); @@ -821,16 +763,14 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(10+i, rank); m_object->SetObjectParent(10+i, 1); - std::string baseName = m_app->GetDataFilePath(DIR_MODEL, "drawer%d.mod"); - sprintf(name, baseName.c_str(), 10+i); - pModFile->ReadModel(name); - pModFile->CreateEngineObject(rank); + sprintf(name, "drawer%d.mod", 10+i); + modelManager->AddModelReference(name, false, rank); m_object->SetPosition(10+i, Math::Vector(0.0f, 0.0f, 0.0f)); m_object->SetAngleY(10+i, 45.0f*Math::PI/180.0f*i); } } - if ( type == OBJECT_MOBILEwt ) + if (type == OBJECT_MOBILEwt) { // Creates the key. if ( m_object->GetToy() ) @@ -839,23 +779,21 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(2, rank); m_object->SetObjectParent(2, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "drawer5.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("drawer5.mod", false, rank); m_posKey = Math::Vector(0.2f, 4.1f, 0.0f); m_object->SetPosition(2, m_posKey); m_object->SetAngleY(2, 90.0f*Math::PI/180.0f); } } - if ( type == OBJECT_APOLLO2 ) + if (type == OBJECT_APOLLO2) { // Creates the accessories. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(1, rank); m_object->SetObjectParent(1, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "apolloj2.mod")); // antenna - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("apolloj2.mod", false, rank); // antenna m_object->SetPosition(1, Math::Vector(5.5f, 8.8f, 2.0f)); m_object->SetAngleY(1, -120.0f*Math::PI/180.0f); m_object->SetAngleZ(1, 45.0f*Math::PI/180.0f); @@ -864,8 +802,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(2, rank); m_object->SetObjectParent(2, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "apolloj3.mod")); // camera - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("apolloj3.mod", false, rank); // camera m_object->SetPosition(2, Math::Vector(5.5f, 2.8f, -2.0f)); m_object->SetAngleY(2, 30.0f*Math::PI/180.0f); @@ -874,32 +811,28 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(6, rank); m_object->SetObjectParent(6, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "apolloj4.mod")); // wheel - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("apolloj4.mod", false, rank); // wheel m_object->SetPosition(6, Math::Vector(-5.75f, 1.65f, -5.0f)); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(7, rank); m_object->SetObjectParent(7, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "apolloj4.mod")); // wheel - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("apolloj4.mod", false, rank); // wheel m_object->SetPosition(7, Math::Vector(-5.75f, 1.65f, 5.0f)); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(8, rank); m_object->SetObjectParent(8, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "apolloj4.mod")); // wheel - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("apolloj4.mod", false, rank); // wheel m_object->SetPosition(8, Math::Vector(5.75f, 1.65f, -5.0f)); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(9, rank); m_object->SetObjectParent(9, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "apolloj4.mod")); // wheel - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("apolloj4.mod", false, rank); // wheel m_object->SetPosition(9, Math::Vector(5.75f, 1.65f, 5.00f)); // Creates mud guards. @@ -907,56 +840,51 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(10, rank); m_object->SetObjectParent(10, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "apolloj6.mod")); // wheel - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("apolloj6.mod", false, rank); // wheel m_object->SetPosition(10, Math::Vector(-5.75f, 1.65f, -5.0f)); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(11, rank); m_object->SetObjectParent(11, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "apolloj6.mod")); // wheel - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("apolloj6.mod", false, rank); // wheel m_object->SetPosition(11, Math::Vector(-5.75f, 1.65f, 5.0f)); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(12, rank); m_object->SetObjectParent(12, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "apolloj5.mod")); // wheel - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("apolloj5.mod", false, rank); // wheel m_object->SetPosition(12, Math::Vector(5.75f, 1.65f, -5.0f)); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(13, rank); m_object->SetObjectParent(13, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "apolloj5.mod")); // wheel - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("apolloj5.mod", false, rank); // wheel m_object->SetPosition(13, Math::Vector(5.75f, 1.65f, 5.00f)); } -#if 1 - if ( type == OBJECT_MOBILErt || - type == OBJECT_MOBILErc || - type == OBJECT_MOBILErr || - type == OBJECT_MOBILErs ) + if (type == OBJECT_MOBILErt || + type == OBJECT_MOBILErc || + type == OBJECT_MOBILErr || + type == OBJECT_MOBILErs) { m_object->CreateShadowCircle(6.0f, 1.0f); } - else if ( type == OBJECT_MOBILEta || - type == OBJECT_MOBILEtc || - type == OBJECT_MOBILEti || - type == OBJECT_MOBILEts || - type == OBJECT_MOBILEsa ) + else if (type == OBJECT_MOBILEta || + type == OBJECT_MOBILEtc || + type == OBJECT_MOBILEti || + type == OBJECT_MOBILEts || + type == OBJECT_MOBILEsa) { m_object->CreateShadowCircle(5.0f, 1.0f); } - else if ( type == OBJECT_MOBILEdr ) + else if (type == OBJECT_MOBILEdr) { m_object->CreateShadowCircle(4.5f, 1.0f); } - else if ( type == OBJECT_APOLLO2 ) + else if (type == OBJECT_APOLLO2) { m_object->CreateShadowCircle(7.0f, 0.8f); } @@ -964,50 +892,12 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, { m_object->CreateShadowCircle(4.0f, 1.0f); } -#else - if ( type == OBJECT_MOBILErt || - type == OBJECT_MOBILErc || - type == OBJECT_MOBILErr || - type == OBJECT_MOBILErs ) - { - m_object->CreateShadowCircle(6.0f, 1.0f, D3DSHADOWTANK); - } - else if ( type == OBJECT_MOBILEta || - type == OBJECT_MOBILEtc || - type == OBJECT_MOBILEti || - type == OBJECT_MOBILEts ) - { - m_object->CreateShadowCircle(4.0f, 1.0f, D3DSHADOWTANK); - } - else if ( type == OBJECT_MOBILEfa || - type == OBJECT_MOBILEfc || - type == OBJECT_MOBILEfi || - type == OBJECT_MOBILEfs ) - { - m_object->CreateShadowCircle(4.0f, 1.0f, D3DSHADOWFLY); - } - else if ( type == OBJECT_MOBILEwa || - type == OBJECT_MOBILEwc || - type == OBJECT_MOBILEwi || - type == OBJECT_MOBILEws ) - { - m_object->CreateShadowCircle(4.0f, 1.0f, D3DSHADOWWHEEL); - } - else if ( type == OBJECT_APOLLO2 ) - { - m_object->CreateShadowCircle(6.0f, 0.8f); - } - else - { - m_object->CreateShadowCircle(4.0f, 1.0f, D3DSHADOWNORM); - } -#endif - if ( type == OBJECT_MOBILEfa || - type == OBJECT_MOBILEfc || - type == OBJECT_MOBILEfi || - type == OBJECT_MOBILEfs || - type == OBJECT_MOBILEft ) // flying? + if (type == OBJECT_MOBILEfa || + type == OBJECT_MOBILEfc || + type == OBJECT_MOBILEfi || + type == OBJECT_MOBILEfs || + type == OBJECT_MOBILEft) // flying? { //? color.r = 0.5f-1.0f; //? color.g = 0.2f-1.0f; @@ -1025,9 +915,9 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, CreatePhysics(type); m_object->SetFloorHeight(0.0f); - if ( power > 0.0f && - type != OBJECT_MOBILEdr && - type != OBJECT_APOLLO2 ) + if (power > 0.0f && + type != OBJECT_MOBILEdr && + type != OBJECT_APOLLO2) { color.r = 1.0f; color.g = 1.0f; @@ -1043,9 +933,8 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); pPower->SetObjectRank(0, rank); - if ( power <= 1.0f ) pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "power.mod")); - else pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "atomic.mod")); - pModFile->CreateEngineObject(rank); + if ( power <= 1.0f ) modelManager->AddModelReference("power.mod", false, rank); + else modelManager->AddModelReference("atomic.mod", false, rank); pPower->SetPosition(0, m_object->GetCharacter()->posPower); pPower->CreateCrashSphere(Math::Vector(0.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f); @@ -1063,7 +952,6 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_engine->LoadAllTextures(); - delete pModFile; return true; } diff --git a/src/object/motion/motionworm.cpp b/src/object/motion/motionworm.cpp index 2401ebd..b53b865 100644 --- a/src/object/motion/motionworm.cpp +++ b/src/object/motion/motionworm.cpp @@ -19,7 +19,7 @@ #include "app/app.h" -#include "graphics/engine/modelfile.h" +#include "graphics/engine/modelmanager.h" #include "graphics/engine/particle.h" #include "graphics/engine/terrain.h" @@ -81,13 +81,10 @@ void CMotionWorm::DeleteObject(bool bAll) bool CMotionWorm::Create(Math::Vector pos, float angle, ObjectType type, float power) { - Gfx::CModelFile* pModFile; int rank, i; float px; -// if ( m_engine->GetRestCreate() < 2+WORM_PART+1 ) return false; - - pModFile = new Gfx::CModelFile(m_iMan); + Gfx::CModelManager* modelManager = Gfx::CModelManager::GetInstancePointer(); m_object->SetType(type); @@ -95,8 +92,7 @@ bool CMotionWorm::Create(Math::Vector pos, float angle, ObjectType type, rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICULE); // this is a moving object m_object->SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "worm0.mod")); // there is no purpose! - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("worm0.mod", false, rank); // there is no purpose! m_object->SetPosition(0, pos); m_object->SetAngleY(0, angle); @@ -111,8 +107,7 @@ bool CMotionWorm::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(1, rank); m_object->SetObjectParent(1, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "worm1.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("worm1.mod", false, rank); m_object->SetPosition(1, Math::Vector(px, 0.0f, 0.0f)); px -= 1.0f; @@ -123,8 +118,7 @@ bool CMotionWorm::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(2+i, rank); m_object->SetObjectParent(2+i, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "worm2.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("worm2.mod", false, rank); m_object->SetPosition(2+i, Math::Vector(px, 0.0f, 0.0f)); px -= 1.0f; } @@ -134,8 +128,7 @@ bool CMotionWorm::Create(Math::Vector pos, float angle, ObjectType type, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(2+WORM_PART, rank); m_object->SetObjectParent(2+WORM_PART, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "worm3.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("worm3.mod", false, rank); m_object->SetPosition(2+WORM_PART, Math::Vector(px, 0.0f, 0.0f)); m_object->CreateShadowCircle(0.0f, 1.0f, Gfx::ENG_SHADOW_WORM); @@ -148,7 +141,6 @@ bool CMotionWorm::Create(Math::Vector pos, float angle, ObjectType type, m_engine->LoadAllTextures(); - delete pModFile; return true; } diff --git a/src/object/object.cpp b/src/object/object.cpp index 2eade93..afa7815 100644 --- a/src/object/object.cpp +++ b/src/object/object.cpp @@ -27,7 +27,7 @@ #include "graphics/engine/lightman.h" #include "graphics/engine/lightning.h" -#include "graphics/engine/modelfile.h" +#include "graphics/engine/modelmanager.h" #include "graphics/engine/particle.h" #include "graphics/engine/pyro.h" #include "graphics/engine/terrain.h" @@ -2351,11 +2351,10 @@ bool CObject::CreateShadowCircle(float radius, float intensity, bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, ObjectType type, float power) { - Gfx::CModelFile* pModFile; Math::Point p; int rank, i; - pModFile = new Gfx::CModelFile(m_iMan); + Gfx::CModelManager* modelManager = Gfx::CModelManager::GetInstancePointer(); SetType(type); @@ -2365,8 +2364,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, if ( m_type == OBJECT_PORTICO ) { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "portico1.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("portico1.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetFloorHeight(0.0f); @@ -2375,16 +2373,14 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(1, rank); SetObjectParent(1, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "portico2.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("portico2.mod", false, rank); SetPosition(1, Math::Vector(0.0f, 67.0f, 0.0f)); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(2, rank); SetObjectParent(2, 1); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "portico3.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("portico3.mod", false, rank); SetPosition(2, Math::Vector(0.0f, 0.0f, -33.0f)); SetAngleY(2, 45.0f*Math::PI/180.0f); @@ -2392,8 +2388,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(3, rank); SetObjectParent(3, 2); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "portico4.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("portico4.mod", false, rank); SetPosition(3, Math::Vector(50.0f, 0.0f, 0.0f)); SetAngleY(3, -60.0f*Math::PI/180.0f); @@ -2401,8 +2396,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(4, rank); SetObjectParent(4, 3); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "portico5.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("portico5.mod", false, rank); SetPosition(4, Math::Vector(35.0f, 0.0f, 0.0f)); SetAngleY(4, -55.0f*Math::PI/180.0f); @@ -2410,8 +2404,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(5, rank); SetObjectParent(5, 1); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "portico3.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("portico3.mod", false, rank); SetPosition(5, Math::Vector(0.0f, 0.0f, 33.0f)); SetAngleY(5, -45.0f*Math::PI/180.0f); @@ -2419,8 +2412,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(6, rank); SetObjectParent(6, 5); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "portico4.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("portico4.mod", false, rank); SetPosition(6, Math::Vector(50.0f, 0.0f, 0.0f)); SetAngleY(6, 60.0f*Math::PI/180.0f); @@ -2428,8 +2420,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(7, rank); SetObjectParent(7, 6); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "portico5.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("portico5.mod", false, rank); SetPosition(7, Math::Vector(35.0f, 0.0f, 0.0f)); SetAngleY(7, 55.0f*Math::PI/180.0f); @@ -2437,8 +2428,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(8, rank); SetObjectParent(8, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "portico6.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("portico6.mod", false, rank); SetPosition(8, Math::Vector(-35.0f, 50.0f, -35.0f)); SetAngleY(8, -Math::PI/2.0f); SetZoom(8, 2.0f); @@ -2447,16 +2437,14 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(9, rank); SetObjectParent(9, 8); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "portico7.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("portico7.mod", false, rank); SetPosition(9, Math::Vector(0.0f, 4.5f, 1.9f)); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(10, rank); SetObjectParent(10, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "portico6.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("portico6.mod", false, rank); SetPosition(10, Math::Vector(-35.0f, 50.0f, 35.0f)); SetAngleY(10, -Math::PI/2.0f); SetZoom(10, 2.0f); @@ -2465,8 +2453,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(11, rank); SetObjectParent(11, 10); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "portico7.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("portico7.mod", false, rank); SetPosition(11, Math::Vector(0.0f, 4.5f, 1.9f)); CreateCrashSphere(Math::Vector( 0.0f, 28.0f, 0.0f), 45.5f, SOUND_BOUMm, 0.45f); @@ -2487,8 +2474,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, if ( m_type == OBJECT_BASE ) { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "base1.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("base1.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetFloorHeight(0.0f); @@ -2499,8 +2485,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(1+i, rank); SetObjectParent(1+i, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "base2.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("base2.mod", false, rank); p = Math::RotatePoint(-Math::PI/4.0f*i, 27.8f); SetPosition(1+i, Math::Vector(p.x, 30.0f, p.y)); SetAngleY(1+i, Math::PI/4.0f*i); @@ -2510,17 +2495,14 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(10+i, rank); SetObjectParent(10+i, 1+i); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "base4.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("base4.mod", false, rank); SetPosition(10+i, Math::Vector(23.5f, 0.0f, 7.0f)); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(18+i, rank); SetObjectParent(18+i, 1+i); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "base4.mod")); - pModFile->Mirror(); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("base4.mod", true, rank); SetPosition(18+i, Math::Vector(23.5f, 0.0f, -7.0f)); } @@ -2528,8 +2510,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(9, rank); SetObjectParent(9, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "base3.mod")); // central pillar - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("base3.mod", false, rank); // central pillar CreateCrashSphere(Math::Vector( 0.0f, 33.0f, 0.0f), 2.5f, SOUND_BOUMm, 0.45f); CreateCrashSphere(Math::Vector( 0.0f, 39.0f, 0.0f), 2.5f, SOUND_BOUMm, 0.45f); @@ -2559,8 +2540,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, if ( m_type == OBJECT_DERRICK ) { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "derrick1.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("derrick1.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetFloorHeight(0.0f); @@ -2569,8 +2549,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(1, rank); SetObjectParent(1, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "derrick2.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("derrick2.mod", false, rank); CreateCrashSphere(Math::Vector(0.0f, 0.0f, 0.0f), 6.0f, SOUND_BOUMm, 0.45f); CreateCrashSphere(Math::Vector(0.0f, 10.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f); @@ -2584,8 +2563,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, if ( m_type == OBJECT_RESEARCH ) { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "search1.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("search1.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetFloorHeight(0.0f); @@ -2594,16 +2572,14 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(1, rank); SetObjectParent(1, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "search2.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("search2.mod", false, rank); SetPosition(1, Math::Vector(0.0f, 13.0f, 0.0f)); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(2, rank); SetObjectParent(2, 1); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "search3.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("search3.mod", false, rank); SetPosition(2, Math::Vector(0.0f, 4.0f, 0.0f)); SetAngleZ(2, 35.0f*Math::PI/180.0f); @@ -2619,8 +2595,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, if ( m_type == OBJECT_RADAR ) { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "radar1.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("radar1.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetFloorHeight(0.0f); @@ -2629,16 +2604,14 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(1, rank); SetObjectParent(1, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "radar2.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("radar2.mod", false, rank); SetPosition(1, Math::Vector(0.0f, 5.0f, 0.0f)); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(2, rank); SetObjectParent(2, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "radar3.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("radar3.mod", false, rank); SetPosition(2, Math::Vector(0.0f, 11.0f, 0.0f)); SetAngleY(2, -Math::PI/2.0f); @@ -2646,8 +2619,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(3, rank); SetObjectParent(3, 2); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "radar4.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("radar4.mod", false, rank); SetPosition(3, Math::Vector(0.0f, 4.5f, 1.9f)); CreateCrashSphere(Math::Vector(0.0f, 3.0f, 0.0f), 6.0f, SOUND_BOUMm, 0.45f); @@ -2659,8 +2631,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, if ( m_type == OBJECT_INFO ) { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "info1.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("info1.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetFloorHeight(0.0f); @@ -2669,8 +2640,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(1, rank); SetObjectParent(1, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "info2.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("info2.mod", false, rank); SetPosition(1, Math::Vector(0.0f, 5.0f, 0.0f)); for ( i=0 ; i<3 ; i++ ) @@ -2679,16 +2649,14 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(2+i*2, rank); SetObjectParent(2+i*2, 1); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "info3.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("info3.mod", false, rank); SetPosition(2+i*2, Math::Vector(0.0f, 4.5f, 0.0f)); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(3+i*2, rank); SetObjectParent(3+i*2, 2+i*2); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "radar4.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("radar4.mod", false, rank); SetPosition(3+i*2, Math::Vector(0.0f, 0.0f, -4.0f)); SetAngleY(2+i*2, 2.0f*Math::PI/3.0f*i); @@ -2703,8 +2671,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, if ( m_type == OBJECT_ENERGY ) { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "energy.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("energy.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetFloorHeight(0.0f); @@ -2722,8 +2689,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, if ( m_type == OBJECT_LABO ) { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "labo1.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("labo1.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetFloorHeight(0.0f); @@ -2732,8 +2698,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(1, rank); SetObjectParent(1, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "labo2.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("labo2.mod", false, rank); SetPosition(1, Math::Vector(-9.0f, 3.0f, 0.0f)); SetAngleZ(1, Math::PI/2.0f); @@ -2741,16 +2706,14 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(2, rank); SetObjectParent(2, 1); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "labo3.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("labo3.mod", false, rank); SetPosition(2, Math::Vector(9.0f, -1.0f, 0.0f)); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(3, rank); SetObjectParent(3, 2); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "labo4.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("labo4.mod", false, rank); SetPosition(3, Math::Vector(0.0f, 0.0f, 0.0f)); SetAngleZ(3, 80.0f*Math::PI/180.0f); @@ -2758,8 +2721,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(4, rank); SetObjectParent(4, 2); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "labo4.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("labo4.mod", false, rank); SetPosition(4, Math::Vector(0.0f, 0.0f, 0.0f)); SetAngleZ(4, 80.0f*Math::PI/180.0f); SetAngleY(4, Math::PI*2.0f/3.0f); @@ -2768,8 +2730,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(5, rank); SetObjectParent(5, 2); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "labo4.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("labo4.mod", false, rank); SetPosition(5, Math::Vector(0.0f, 0.0f, 0.0f)); SetAngleZ(5, 80.0f*Math::PI/180.0f); SetAngleY(5, -Math::PI*2.0f/3.0f); @@ -2788,8 +2749,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, if ( m_type == OBJECT_FACTORY ) { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "factory1.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("factory1.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetFloorHeight(0.0f); @@ -2800,8 +2760,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(1+i, rank); SetObjectParent(1+i, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "factory2.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("factory2.mod", false, rank); SetPosition(1+i, Math::Vector(10.0f, 2.0f*i, 10.0f)); SetAngleZ(1+i, Math::PI/2.0f); SetZoomZ(1+i, 0.30f); @@ -2810,8 +2769,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(10+i, rank); SetObjectParent(10+i, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "factory2.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("factory2.mod", false, rank); SetPosition(10+i, Math::Vector(10.0f, 2.0f*i, -10.0f)); SetAngleZ(10+i, -Math::PI/2.0f); SetAngleY(10+i, Math::PI); @@ -2848,8 +2806,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, if ( m_type == OBJECT_REPAIR ) { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "repair1.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("repair1.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetFloorHeight(0.0f); @@ -2858,8 +2815,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(1, rank); SetObjectParent(1, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "repair2.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("repair2.mod", false, rank); SetPosition(1, Math::Vector(-11.0f, 13.5f, 0.0f)); SetAngleZ(1, Math::PI/2.0f); @@ -2874,8 +2830,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, if ( m_type == OBJECT_DESTROYER ) { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "destroy1.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("destroy1.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetFloorHeight(0.0f); @@ -2884,8 +2839,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(1, rank); SetObjectParent(1, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "destroy2.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("destroy2.mod", false, rank); SetPosition(1, Math::Vector(0.0f, 0.0f, 0.0f)); m_terrain->AddBuildingLevel(pos, 7.0f, 9.0f, 1.0f, 0.5f); @@ -2900,8 +2854,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, if ( m_type == OBJECT_STATION ) { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "station.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("station.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetFloorHeight(0.0f); @@ -2917,8 +2870,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, if ( m_type == OBJECT_CONVERT ) { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "convert1.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("convert1.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetFloorHeight(0.0f); @@ -2927,16 +2879,14 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(1, rank); SetObjectParent(1, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "convert2.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("convert2.mod", false, rank); SetPosition(1, Math::Vector(0.0f, 14.0f, 0.0f)); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(2, rank); SetObjectParent(2, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "convert3.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("convert3.mod", false, rank); SetPosition(2, Math::Vector(0.0f, 11.5f, 0.0f)); SetAngleX(2, -Math::PI*0.35f); @@ -2944,8 +2894,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(3, rank); SetObjectParent(3, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "convert3.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("convert3.mod", false, rank); SetPosition(3, Math::Vector(0.0f, 11.5f, 0.0f)); SetAngleY(3, Math::PI); SetAngleX(3, -Math::PI*0.35f); @@ -2961,8 +2910,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, if ( m_type == OBJECT_TOWER ) { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "tower.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("tower.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetFloorHeight(0.0f); @@ -2971,8 +2919,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(1, rank); SetObjectParent(1, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "roller2c.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("roller2c.mod", false, rank); SetPosition(1, Math::Vector(0.0f, 20.0f, 0.0f)); SetAngleZ(1, Math::PI/2.0f); @@ -2980,8 +2927,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(2, rank); SetObjectParent(2, 1); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "roller3c.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("roller3c.mod", false, rank); SetPosition(2, Math::Vector(4.5f, 0.0f, 0.0f)); SetAngleZ(2, 0.0f); @@ -2999,8 +2945,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, if ( m_type == OBJECT_NUCLEAR ) { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "nuclear1.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("nuclear1.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetFloorHeight(0.0f); @@ -3009,8 +2954,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(1, rank); SetObjectParent(1, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "nuclear2.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("nuclear2.mod", false, rank); SetPosition(1, Math::Vector(20.0f, 10.0f, 0.0f)); SetAngleZ(1, 135.0f*Math::PI/180.0f); @@ -3026,8 +2970,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, if ( m_type == OBJECT_PARA ) { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "para.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("para.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetFloorHeight(0.0f); @@ -3052,8 +2995,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, if ( m_type == OBJECT_SAFE ) { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "safe1.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("safe1.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetFloorHeight(0.0f); @@ -3062,16 +3004,14 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(1, rank); SetObjectParent(1, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "safe2.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("safe2.mod", false, rank); SetZoom(1, 1.05f); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(2, rank); SetObjectParent(2, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "safe3.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("safe3.mod", false, rank); SetZoom(2, 1.05f); m_terrain->AddBuildingLevel(pos, 18.0f, 20.0f, 1.0f, 0.5f); @@ -3084,8 +3024,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, if ( m_type == OBJECT_HUSTON ) { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "huston1.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("huston1.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetFloorHeight(0.0f); @@ -3094,8 +3033,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(1, rank); SetObjectParent(1, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "huston2.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("huston2.mod", false, rank); SetPosition(1, Math::Vector(0.0f, 39.0f, 30.0f)); SetAngleY(1, -Math::PI/2.0f); SetZoom(1, 3.0f); @@ -3104,8 +3042,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(2, rank); SetObjectParent(2, 1); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "huston3.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("huston3.mod", false, rank); SetPosition(2, Math::Vector(0.0f, 4.5f, 1.9f)); CreateCrashSphere(Math::Vector( 15.0f, 6.0f, -53.0f), 16.0f, SOUND_BOUMm, 0.45f); @@ -3128,8 +3065,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, if ( m_type == OBJECT_TARGET1 ) { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "target1.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("target1.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, 1.5f); @@ -3158,8 +3094,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, if ( m_type == OBJECT_TARGET2 ) { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "target2.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("target2.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetFloorHeight(0.0f); @@ -3169,8 +3104,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, if ( m_type == OBJECT_NEST ) { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "nest.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("nest.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetFloorHeight(0.0f); @@ -3182,8 +3116,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, if ( m_type == OBJECT_START ) { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "start.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("start.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetFloorHeight(0.0f); @@ -3193,8 +3126,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, if ( m_type == OBJECT_END ) { - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "end.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("end.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetFloorHeight(0.0f); @@ -3214,9 +3146,8 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); pPower->SetObjectRank(0, rank); - if ( power <= 1.0f ) pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "power.mod")); - else pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "atomic.mod")); - pModFile->CreateEngineObject(rank); + if ( power <= 1.0f ) modelManager->AddModelReference("power.mod", false, rank); + else modelManager->AddModelReference("atomic.mod", false, rank); pPower->SetPosition(0, GetCharacter()->posPower); pPower->CreateCrashSphere(Math::Vector(0.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f); @@ -3237,7 +3168,6 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, CreateOtherObject(type); m_engine->LoadAllTextures(); - delete pModFile; return true; } @@ -3246,11 +3176,10 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, bool CObject::CreateResource(Math::Vector pos, float angle, ObjectType type, float power) { - Gfx::CModelFile* pModFile; int rank; float radius, height; - pModFile = new Gfx::CModelFile(m_iMan); + Gfx::CModelManager* modelManager = Gfx::CModelManager::GetInstancePointer(); SetType(type); @@ -3260,46 +3189,44 @@ bool CObject::CreateResource(Math::Vector pos, float angle, ObjectType type, SetEnergy(power); std::string name; - if ( type == OBJECT_STONE ) name = m_app->GetDataFilePath(DIR_MODEL, "stone.mod"); - if ( type == OBJECT_URANIUM ) name = m_app->GetDataFilePath(DIR_MODEL, "uranium.mod"); - if ( type == OBJECT_METAL ) name = m_app->GetDataFilePath(DIR_MODEL, "metal.mod"); - if ( type == OBJECT_POWER ) name = m_app->GetDataFilePath(DIR_MODEL, "power.mod"); - if ( type == OBJECT_ATOMIC ) name = m_app->GetDataFilePath(DIR_MODEL, "atomic.mod"); - if ( type == OBJECT_BULLET ) name = m_app->GetDataFilePath(DIR_MODEL, "bullet.mod"); - if ( type == OBJECT_BBOX ) name = m_app->GetDataFilePath(DIR_MODEL, "bbox.mod"); - if ( type == OBJECT_KEYa ) name = m_app->GetDataFilePath(DIR_MODEL, "keya.mod"); - if ( type == OBJECT_KEYb ) name = m_app->GetDataFilePath(DIR_MODEL, "keyb.mod"); - if ( type == OBJECT_KEYc ) name = m_app->GetDataFilePath(DIR_MODEL, "keyc.mod"); - if ( type == OBJECT_KEYd ) name = m_app->GetDataFilePath(DIR_MODEL, "keyd.mod"); - if ( type == OBJECT_TNT ) name = m_app->GetDataFilePath(DIR_MODEL, "tnt.mod"); - if ( type == OBJECT_SCRAP1 ) name = m_app->GetDataFilePath(DIR_MODEL, "scrap1.mod"); - if ( type == OBJECT_SCRAP2 ) name = m_app->GetDataFilePath(DIR_MODEL, "scrap2.mod"); - if ( type == OBJECT_SCRAP3 ) name = m_app->GetDataFilePath(DIR_MODEL, "scrap3.mod"); - if ( type == OBJECT_SCRAP4 ) name = m_app->GetDataFilePath(DIR_MODEL, "scrap4.mod"); - if ( type == OBJECT_SCRAP5 ) name = m_app->GetDataFilePath(DIR_MODEL, "scrap5.mod"); - if ( type == OBJECT_BOMB ) name = m_app->GetDataFilePath(DIR_MODEL, "bomb.mod"); - if ( type == OBJECT_WAYPOINT ) name = m_app->GetDataFilePath(DIR_MODEL, "waypoint.mod"); - if ( type == OBJECT_SHOW ) name = m_app->GetDataFilePath(DIR_MODEL, "show.mod"); - if ( type == OBJECT_WINFIRE ) name = m_app->GetDataFilePath(DIR_MODEL, "winfire.mod"); - if ( type == OBJECT_BAG ) name = m_app->GetDataFilePath(DIR_MODEL, "bag.mod"); - if ( type == OBJECT_MARKSTONE ) name = m_app->GetDataFilePath(DIR_MODEL, "cross1.mod"); - if ( type == OBJECT_MARKURANIUM ) name = m_app->GetDataFilePath(DIR_MODEL, "cross3.mod"); - if ( type == OBJECT_MARKPOWER ) name = m_app->GetDataFilePath(DIR_MODEL, "cross2.mod"); - if ( type == OBJECT_MARKKEYa ) name = m_app->GetDataFilePath(DIR_MODEL, "crossa.mod"); - if ( type == OBJECT_MARKKEYb ) name = m_app->GetDataFilePath(DIR_MODEL, "crossb.mod"); - if ( type == OBJECT_MARKKEYc ) name = m_app->GetDataFilePath(DIR_MODEL, "crossc.mod"); - if ( type == OBJECT_MARKKEYd ) name = m_app->GetDataFilePath(DIR_MODEL, "crossd.mod"); - if ( type == OBJECT_EGG ) name = m_app->GetDataFilePath(DIR_MODEL, "egg.mod"); - - pModFile->ReadModel(name); - pModFile->CreateEngineObject(rank); + if ( type == OBJECT_STONE ) name = "stone.mod"; + if ( type == OBJECT_URANIUM ) name = "uranium.mod"; + if ( type == OBJECT_METAL ) name = "metal.mod"; + if ( type == OBJECT_POWER ) name = "power.mod"; + if ( type == OBJECT_ATOMIC ) name = "atomic.mod"; + if ( type == OBJECT_BULLET ) name = "bullet.mod"; + if ( type == OBJECT_BBOX ) name = "bbox.mod"; + if ( type == OBJECT_KEYa ) name = "keya.mod"; + if ( type == OBJECT_KEYb ) name = "keyb.mod"; + if ( type == OBJECT_KEYc ) name = "keyc.mod"; + if ( type == OBJECT_KEYd ) name = "keyd.mod"; + if ( type == OBJECT_TNT ) name = "tnt.mod"; + if ( type == OBJECT_SCRAP1 ) name = "scrap1.mod"; + if ( type == OBJECT_SCRAP2 ) name = "scrap2.mod"; + if ( type == OBJECT_SCRAP3 ) name = "scrap3.mod"; + if ( type == OBJECT_SCRAP4 ) name = "scrap4.mod"; + if ( type == OBJECT_SCRAP5 ) name = "scrap5.mod"; + if ( type == OBJECT_BOMB ) name = "bomb.mod"; + if ( type == OBJECT_WAYPOINT ) name = "waypoint.mod"; + if ( type == OBJECT_SHOW ) name = "show.mod"; + if ( type == OBJECT_WINFIRE ) name = "winfire.mod"; + if ( type == OBJECT_BAG ) name = "bag.mod"; + if ( type == OBJECT_MARKSTONE ) name = "cross1.mod"; + if ( type == OBJECT_MARKURANIUM ) name = "cross3.mod"; + if ( type == OBJECT_MARKPOWER ) name = "cross2.mod"; + if ( type == OBJECT_MARKKEYa ) name = "crossa.mod"; + if ( type == OBJECT_MARKKEYb ) name = "crossb.mod"; + if ( type == OBJECT_MARKKEYc ) name = "crossc.mod"; + if ( type == OBJECT_MARKKEYd ) name = "crossd.mod"; + if ( type == OBJECT_EGG ) name = "egg.mod"; + + modelManager->AddModelReference(name, false, rank); SetPosition(0, pos); SetAngleY(0, angle); if ( type == OBJECT_SHOW ) // remains in the air? { - delete pModFile; return true; } @@ -3352,7 +3279,6 @@ bool CObject::CreateResource(Math::Vector pos, float angle, ObjectType type, pos.y += height; SetPosition(0, pos); // to display the shadows immediately - delete pModFile; return true; } @@ -3360,36 +3286,34 @@ bool CObject::CreateResource(Math::Vector pos, float angle, ObjectType type, bool CObject::CreateFlag(Math::Vector pos, float angle, ObjectType type) { - Gfx::CModelFile* pModFile; int rank, i; - pModFile = new Gfx::CModelFile(m_iMan); + Gfx::CModelManager* modelManager = Gfx::CModelManager::GetInstancePointer(); SetType(type); std::string name; name = ""; - if ( type == OBJECT_FLAGb ) name = m_app->GetDataFilePath(DIR_MODEL, "flag1b.mod"); - if ( type == OBJECT_FLAGr ) name = m_app->GetDataFilePath(DIR_MODEL, "flag1r.mod"); - if ( type == OBJECT_FLAGg ) name = m_app->GetDataFilePath(DIR_MODEL, "flag1g.mod"); - if ( type == OBJECT_FLAGy ) name = m_app->GetDataFilePath(DIR_MODEL, "flag1y.mod"); - if ( type == OBJECT_FLAGv ) name = m_app->GetDataFilePath(DIR_MODEL, "flag1v.mod"); + if ( type == OBJECT_FLAGb ) name = "flag1b.mod"; + if ( type == OBJECT_FLAGr ) name = "flag1r.mod"; + if ( type == OBJECT_FLAGg ) name = "flag1g.mod"; + if ( type == OBJECT_FLAGy ) name = "flag1y.mod"; + if ( type == OBJECT_FLAGv ) name = "flag1v.mod"; rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); // it is a stationary object SetObjectRank(0, rank); - pModFile->ReadModel(name); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference(name, false, rank); SetPosition(0, pos); SetAngleY(0, angle); name = ""; - if ( type == OBJECT_FLAGb ) name = m_app->GetDataFilePath(DIR_MODEL, "flag2b.mod"); - if ( type == OBJECT_FLAGr ) name = m_app->GetDataFilePath(DIR_MODEL, "flag2r.mod"); - if ( type == OBJECT_FLAGg ) name = m_app->GetDataFilePath(DIR_MODEL, "flag2g.mod"); - if ( type == OBJECT_FLAGy ) name = m_app->GetDataFilePath(DIR_MODEL, "flag2y.mod"); - if ( type == OBJECT_FLAGv ) name = m_app->GetDataFilePath(DIR_MODEL, "flag2v.mod"); + if ( type == OBJECT_FLAGb ) name = "flag2b.mod"; + if ( type == OBJECT_FLAGr ) name = "flag2r.mod"; + if ( type == OBJECT_FLAGg ) name = "flag2g.mod"; + if ( type == OBJECT_FLAGy ) name = "flag2y.mod"; + if ( type == OBJECT_FLAGv ) name = "flag2v.mod"; for ( i=0 ; i<4 ; i++ ) { @@ -3397,8 +3321,7 @@ bool CObject::CreateFlag(Math::Vector pos, float angle, ObjectType type) m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(1+i, rank); SetObjectParent(1+i, i); - pModFile->ReadModel(name); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference(name, false, rank); if ( i == 0 ) SetPosition(1+i, Math::Vector(0.15f, 5.0f, 0.0f)); else SetPosition(1+i, Math::Vector(0.79f, 0.0f, 0.0f)); } @@ -3414,7 +3337,6 @@ bool CObject::CreateFlag(Math::Vector pos, float angle, ObjectType type) pos = GetPosition(0); SetPosition(0, pos); // to display the shadows immediately - delete pModFile; return true; } @@ -3423,10 +3345,9 @@ bool CObject::CreateFlag(Math::Vector pos, float angle, ObjectType type) bool CObject::CreateBarrier(Math::Vector pos, float angle, float height, ObjectType type) { - Gfx::CModelFile* pModFile; int rank; - pModFile = new Gfx::CModelFile(m_iMan); + Gfx::CModelManager* modelManager = Gfx::CModelManager::GetInstancePointer(); SetType(type); @@ -3435,8 +3356,7 @@ bool CObject::CreateBarrier(Math::Vector pos, float angle, float height, rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "barrier0.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("barrier0.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); @@ -3452,8 +3372,7 @@ bool CObject::CreateBarrier(Math::Vector pos, float angle, float height, rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "barrier1.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("barrier1.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); @@ -3471,8 +3390,7 @@ bool CObject::CreateBarrier(Math::Vector pos, float angle, float height, rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "barrier2.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("barrier2.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); @@ -3490,8 +3408,7 @@ bool CObject::CreateBarrier(Math::Vector pos, float angle, float height, rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "barrier3.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("barrier3.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); @@ -3515,7 +3432,6 @@ bool CObject::CreateBarrier(Math::Vector pos, float angle, float height, pos.y += height; SetPosition(0, pos); - delete pModFile; return true; } @@ -3524,10 +3440,9 @@ bool CObject::CreateBarrier(Math::Vector pos, float angle, float height, bool CObject::CreatePlant(Math::Vector pos, float angle, float height, ObjectType type) { - Gfx::CModelFile* pModFile; int rank; - pModFile = new Gfx::CModelFile(m_iMan); + Gfx::CModelManager* modelManager = Gfx::CModelManager::GetInstancePointer(); SetType(type); @@ -3540,12 +3455,11 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height, rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - if ( type == OBJECT_PLANT0 ) pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "plant0.mod")); - if ( type == OBJECT_PLANT1 ) pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "plant1.mod")); - if ( type == OBJECT_PLANT2 ) pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "plant2.mod")); - if ( type == OBJECT_PLANT3 ) pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "plant3.mod")); - if ( type == OBJECT_PLANT4 ) pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "plant4.mod")); - pModFile->CreateEngineObject(rank); + if ( type == OBJECT_PLANT0 ) modelManager->AddModelReference("plant0.mod", false, rank); + if ( type == OBJECT_PLANT1 ) modelManager->AddModelReference("plant1.mod", false, rank); + if ( type == OBJECT_PLANT2 ) modelManager->AddModelReference("plant2.mod", false, rank); + if ( type == OBJECT_PLANT3 ) modelManager->AddModelReference("plant3.mod", false, rank); + if ( type == OBJECT_PLANT4 ) modelManager->AddModelReference("plant4.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); @@ -3565,10 +3479,9 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height, rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - if ( type == OBJECT_PLANT5 ) pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "plant5.mod")); - if ( type == OBJECT_PLANT6 ) pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "plant6.mod")); - if ( type == OBJECT_PLANT7 ) pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "plant7.mod")); - pModFile->CreateEngineObject(rank); + if ( type == OBJECT_PLANT5 ) modelManager->AddModelReference("plant5.mod", false, rank); + if ( type == OBJECT_PLANT6 ) modelManager->AddModelReference("plant6.mod", false, rank); + if ( type == OBJECT_PLANT7 ) modelManager->AddModelReference("plant7.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); @@ -3584,9 +3497,8 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height, rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - if ( type == OBJECT_PLANT8 ) pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "plant8.mod")); - if ( type == OBJECT_PLANT9 ) pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "plant9.mod")); - pModFile->CreateEngineObject(rank); + if ( type == OBJECT_PLANT8 ) modelManager->AddModelReference("plant8.mod", false, rank); + if ( type == OBJECT_PLANT9 ) modelManager->AddModelReference("plant9.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); @@ -3605,12 +3517,11 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height, rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - if ( type == OBJECT_PLANT10 ) pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "plant10.mod")); - if ( type == OBJECT_PLANT11 ) pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "plant11.mod")); - if ( type == OBJECT_PLANT12 ) pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "plant12.mod")); - if ( type == OBJECT_PLANT13 ) pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "plant13.mod")); - if ( type == OBJECT_PLANT14 ) pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "plant14.mod")); - pModFile->CreateEngineObject(rank); + if ( type == OBJECT_PLANT10 ) modelManager->AddModelReference("plant10.mod", false, rank); + if ( type == OBJECT_PLANT11 ) modelManager->AddModelReference("plant11.mod", false, rank); + if ( type == OBJECT_PLANT12 ) modelManager->AddModelReference("plant12.mod", false, rank); + if ( type == OBJECT_PLANT13 ) modelManager->AddModelReference("plant13.mod", false, rank); + if ( type == OBJECT_PLANT14 ) modelManager->AddModelReference("plant14.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); @@ -3630,12 +3541,11 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height, rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - if ( type == OBJECT_PLANT15 ) pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "plant15.mod")); - if ( type == OBJECT_PLANT16 ) pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "plant16.mod")); - if ( type == OBJECT_PLANT17 ) pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "plant17.mod")); - if ( type == OBJECT_PLANT18 ) pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "plant18.mod")); - if ( type == OBJECT_PLANT19 ) pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "plant19.mod")); - pModFile->CreateEngineObject(rank); + if ( type == OBJECT_PLANT15 ) modelManager->AddModelReference("plant15.mod", false, rank); + if ( type == OBJECT_PLANT16 ) modelManager->AddModelReference("plant16.mod", false, rank); + if ( type == OBJECT_PLANT17 ) modelManager->AddModelReference("plant17.mod", false, rank); + if ( type == OBJECT_PLANT18 ) modelManager->AddModelReference("plant18.mod", false, rank); + if ( type == OBJECT_PLANT19 ) modelManager->AddModelReference("plant19.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); @@ -3654,8 +3564,7 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height, rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "tree0.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("tree0.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); @@ -3672,8 +3581,7 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height, rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "tree1.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("tree1.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); @@ -3691,8 +3599,7 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height, rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "tree2.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("tree2.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); @@ -3710,8 +3617,7 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height, rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "tree3.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("tree3.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); @@ -3728,8 +3634,7 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height, rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "tree4.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("tree4.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); @@ -3745,8 +3650,7 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height, rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "tree5.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("tree5.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); @@ -3767,7 +3671,6 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height, pos.y += height; SetPosition(0, pos); - delete pModFile; return true; } @@ -3776,10 +3679,9 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height, bool CObject::CreateMushroom(Math::Vector pos, float angle, float height, ObjectType type) { - Gfx::CModelFile* pModFile; int rank; - pModFile = new Gfx::CModelFile(m_iMan); + Gfx::CModelManager* modelManager = Gfx::CModelManager::GetInstancePointer(); SetType(type); @@ -3788,8 +3690,7 @@ bool CObject::CreateMushroom(Math::Vector pos, float angle, float height, rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "mush1.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("mush1.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); @@ -3805,8 +3706,7 @@ bool CObject::CreateMushroom(Math::Vector pos, float angle, float height, rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "mush2.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("mush2.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); @@ -3827,7 +3727,6 @@ bool CObject::CreateMushroom(Math::Vector pos, float angle, float height, pos.y += height; SetPosition(0, pos); - delete pModFile; return true; } @@ -3836,14 +3735,13 @@ bool CObject::CreateMushroom(Math::Vector pos, float angle, float height, bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height, ObjectType type) { - Gfx::CModelFile* pModFile; Math::Matrix* mat; Gfx::Color color; int rank; float fShadow; bool bFloorAdjust = true; - pModFile = new Gfx::CModelFile(m_iMan); + Gfx::CModelManager* modelManager = Gfx::CModelManager::GetInstancePointer(); SetType(type); @@ -3854,8 +3752,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen0.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen0.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -3874,8 +3771,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen1.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen1.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -3896,8 +3792,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen2.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen2.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -3919,8 +3814,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height //? m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_METAL); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen3.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen3.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -3935,8 +3829,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen4.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen4.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -3957,8 +3850,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen5.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen5.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -3974,8 +3866,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen6.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen6.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -3995,8 +3886,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen7.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen7.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -4016,8 +3906,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen8.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen8.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -4038,8 +3927,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen9.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen9.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -4060,8 +3948,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen10.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen10.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -4086,8 +3973,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen11.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen11.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetFloorHeight(0.0f); @@ -4111,8 +3997,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height //? m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_METAL); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen12.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen12.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -4127,8 +4012,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen13.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen13.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -4152,8 +4036,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen14.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen14.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -4177,8 +4060,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen15.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen15.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -4202,8 +4084,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen16.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen16.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -4220,8 +4101,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen17.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen17.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -4236,8 +4116,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen18.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen18.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -4252,8 +4131,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen19.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen19.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -4268,8 +4146,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen20.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen20.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -4289,8 +4166,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen21.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen21.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -4301,8 +4177,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen22.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen22.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -4318,8 +4193,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen23.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen23.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -4345,8 +4219,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen24.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen24.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -4361,8 +4234,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen25.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen25.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -4377,8 +4249,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen26.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen26.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -4401,8 +4272,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen27.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen27.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -4417,8 +4287,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height //? m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_METAL); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen28.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen28.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -4432,8 +4301,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen29.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen29.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -4445,8 +4313,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen30.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen30.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -4461,8 +4328,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen31.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen31.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -4480,8 +4346,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen32.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen32.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -4499,8 +4364,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen33.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen33.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -4514,8 +4378,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen34.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen34.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -4529,8 +4392,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen35.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen35.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -4548,8 +4410,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen36.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen36.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -4561,8 +4422,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen37.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen37.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -4574,8 +4434,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen38a.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen38a.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -4584,16 +4443,14 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(1, rank); SetObjectParent(1, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen38b.mod")); // engine - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen38b.mod", false, rank); // engine SetPosition(1, Math::Vector(0.0f, 30.0f, 0.0f)); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(2, rank); SetObjectParent(2, 1); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen38c.mod")); // propeller - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen38c.mod", false, rank); // propeller SetPosition(2, Math::Vector(0.0f, 0.0f, 0.0f)); CreateCrashSphere(Math::Vector(0.0f, 2.0f, 0.0f), 10.0f, SOUND_BOUM, 0.10f); @@ -4606,8 +4463,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen39.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen39.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -4622,8 +4478,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen40.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen40.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -4638,8 +4493,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen41.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen41.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -4650,8 +4504,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen42.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen42.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -4665,8 +4518,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen43.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen43.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -4680,8 +4532,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "teen44.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("teen44.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, zoom); @@ -4706,7 +4557,6 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height pos.y += height; SetPosition(0, pos); - delete pModFile; return true; } @@ -4715,11 +4565,10 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height bool CObject::CreateQuartz(Math::Vector pos, float angle, float height, ObjectType type) { - Gfx::CModelFile* pModFile; float radius; int rank; - pModFile = new Gfx::CModelFile(m_iMan); + Gfx::CModelManager* modelManager = Gfx::CModelManager::GetInstancePointer(); SetType(type); @@ -4728,8 +4577,7 @@ bool CObject::CreateQuartz(Math::Vector pos, float angle, float height, rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_QUARTZ); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "quartz0.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("quartz0.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); @@ -4743,8 +4591,7 @@ bool CObject::CreateQuartz(Math::Vector pos, float angle, float height, rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_QUARTZ); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "quartz1.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("quartz1.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); @@ -4758,8 +4605,7 @@ bool CObject::CreateQuartz(Math::Vector pos, float angle, float height, rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_QUARTZ); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "quartz2.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("quartz2.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); @@ -4773,8 +4619,7 @@ bool CObject::CreateQuartz(Math::Vector pos, float angle, float height, rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_QUARTZ); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "quartz3.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("quartz3.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); @@ -4817,7 +4662,6 @@ bool CObject::CreateQuartz(Math::Vector pos, float angle, float height, m_particle->CreateParticle(pos, pos, Math::Point(2.0f, 2.0f), Gfx::PARTIQUARTZ, 0.7f+Math::Rand()*0.7f, radius, 0.0f); m_particle->CreateParticle(pos, pos, Math::Point(2.0f, 2.0f), Gfx::PARTIQUARTZ, 0.7f+Math::Rand()*0.7f, radius, 0.0f); - delete pModFile; return true; } @@ -4826,10 +4670,9 @@ bool CObject::CreateQuartz(Math::Vector pos, float angle, float height, bool CObject::CreateRoot(Math::Vector pos, float angle, float height, ObjectType type) { - Gfx::CModelFile* pModFile; int rank; - pModFile = new Gfx::CModelFile(m_iMan); + Gfx::CModelManager* modelManager = Gfx::CModelManager::GetInstancePointer(); SetType(type); @@ -4838,8 +4681,7 @@ bool CObject::CreateRoot(Math::Vector pos, float angle, float height, rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "root0.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("root0.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, 2.0f); @@ -4860,8 +4702,7 @@ bool CObject::CreateRoot(Math::Vector pos, float angle, float height, rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "root1.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("root1.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, 2.0f); @@ -4882,8 +4723,7 @@ bool CObject::CreateRoot(Math::Vector pos, float angle, float height, rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "root2.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("root2.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, 2.0f); @@ -4903,8 +4743,7 @@ bool CObject::CreateRoot(Math::Vector pos, float angle, float height, rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "root3.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("root3.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, 2.0f); @@ -4926,8 +4765,7 @@ bool CObject::CreateRoot(Math::Vector pos, float angle, float height, rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "root4.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("root4.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, 2.0f); @@ -4951,8 +4789,7 @@ bool CObject::CreateRoot(Math::Vector pos, float angle, float height, rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "root4.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("root4.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, 2.0f); @@ -4961,8 +4798,7 @@ bool CObject::CreateRoot(Math::Vector pos, float angle, float height, m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(1, rank); SetObjectParent(1, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "root5.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("root5.mod", false, rank); SetPosition(1, Math::Vector(-5.0f, 28.0f, -4.0f)); SetAngleX(1, -30.0f*Math::PI/180.0f); SetAngleZ(1, 20.0f*Math::PI/180.0f); @@ -4992,7 +4828,6 @@ bool CObject::CreateRoot(Math::Vector pos, float angle, float height, pos.y += height; SetPosition(0, pos); - delete pModFile; return true; } @@ -5001,10 +4836,9 @@ bool CObject::CreateRoot(Math::Vector pos, float angle, float height, bool CObject::CreateHome(Math::Vector pos, float angle, float height, ObjectType type) { - Gfx::CModelFile* pModFile; int rank; - pModFile = new Gfx::CModelFile(m_iMan); + Gfx::CModelManager* modelManager = Gfx::CModelManager::GetInstancePointer(); SetType(type); @@ -5013,8 +4847,7 @@ bool CObject::CreateHome(Math::Vector pos, float angle, float height, rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "home1.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("home1.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, 1.3f); @@ -5034,7 +4867,6 @@ bool CObject::CreateHome(Math::Vector pos, float angle, float height, pos.y += height; SetPosition(0, pos); - delete pModFile; return true; } @@ -5043,10 +4875,9 @@ bool CObject::CreateHome(Math::Vector pos, float angle, float height, bool CObject::CreateRuin(Math::Vector pos, float angle, float height, ObjectType type) { - Gfx::CModelFile* pModFile; int rank; - pModFile = new Gfx::CModelFile(m_iMan); + Gfx::CModelManager* modelManager = Gfx::CModelManager::GetInstancePointer(); SetType(type); @@ -5055,22 +4886,21 @@ bool CObject::CreateRuin(Math::Vector pos, float angle, float height, SetObjectRank(0, rank); std::string name; - if ( type == OBJECT_RUINmobilew1 ) name = m_app->GetDataFilePath(DIR_MODEL, "ruin1.mod"); - if ( type == OBJECT_RUINmobilew2 ) name = m_app->GetDataFilePath(DIR_MODEL, "ruin1.mod"); - if ( type == OBJECT_RUINmobilet1 ) name = m_app->GetDataFilePath(DIR_MODEL, "ruin2.mod"); - if ( type == OBJECT_RUINmobilet2 ) name = m_app->GetDataFilePath(DIR_MODEL, "ruin2.mod"); - if ( type == OBJECT_RUINmobiler1 ) name = m_app->GetDataFilePath(DIR_MODEL, "ruin3.mod"); - if ( type == OBJECT_RUINmobiler2 ) name = m_app->GetDataFilePath(DIR_MODEL, "ruin3.mod"); - if ( type == OBJECT_RUINfactory ) name = m_app->GetDataFilePath(DIR_MODEL, "ruin4.mod"); - if ( type == OBJECT_RUINdoor ) name = m_app->GetDataFilePath(DIR_MODEL, "ruin5.mod"); - if ( type == OBJECT_RUINsupport ) name = m_app->GetDataFilePath(DIR_MODEL, "ruin6.mod"); - if ( type == OBJECT_RUINradar ) name = m_app->GetDataFilePath(DIR_MODEL, "ruin7.mod"); - if ( type == OBJECT_RUINconvert ) name = m_app->GetDataFilePath(DIR_MODEL, "ruin8.mod"); - if ( type == OBJECT_RUINbase ) name = m_app->GetDataFilePath(DIR_MODEL, "ruin9.mod"); - if ( type == OBJECT_RUINhead ) name = m_app->GetDataFilePath(DIR_MODEL, "ruin10.mod"); - - pModFile->ReadModel(name); - pModFile->CreateEngineObject(rank); + if ( type == OBJECT_RUINmobilew1 ) name = "ruin1.mod"; + if ( type == OBJECT_RUINmobilew2 ) name = "ruin1.mod"; + if ( type == OBJECT_RUINmobilet1 ) name = "ruin2.mod"; + if ( type == OBJECT_RUINmobilet2 ) name = "ruin2.mod"; + if ( type == OBJECT_RUINmobiler1 ) name = "ruin3.mod"; + if ( type == OBJECT_RUINmobiler2 ) name = "ruin3.mod"; + if ( type == OBJECT_RUINfactory ) name = "ruin4.mod"; + if ( type == OBJECT_RUINdoor ) name = "ruin5.mod"; + if ( type == OBJECT_RUINsupport ) name = "ruin6.mod"; + if ( type == OBJECT_RUINradar ) name = "ruin7.mod"; + if ( type == OBJECT_RUINconvert ) name = "ruin8.mod"; + if ( type == OBJECT_RUINbase ) name = "ruin9.mod"; + if ( type == OBJECT_RUINhead ) name = "ruin10.mod"; + + modelManager->AddModelReference(name, false, rank); SetPosition(0, pos); SetAngleY(0, angle); @@ -5083,8 +4913,7 @@ bool CObject::CreateRuin(Math::Vector pos, float angle, float height, SetObjectRank(6, rank); SetObjectParent(6, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ruin1w.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ruin1w.mod", false, rank); SetPosition(6, Math::Vector(-3.0f, 1.8f, -4.0f)); SetAngleX(6, -Math::PI/2.0f); @@ -5095,8 +4924,7 @@ bool CObject::CreateRuin(Math::Vector pos, float angle, float height, SetObjectRank(7, rank); SetObjectParent(7, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ruin1w.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ruin1w.mod", false, rank); SetPosition(7, Math::Vector(-3.0f, 1.0f, 3.0f)); SetAngleY(7, Math::PI-0.3f); @@ -5108,8 +4936,7 @@ bool CObject::CreateRuin(Math::Vector pos, float angle, float height, SetObjectRank(8, rank); SetObjectParent(8, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ruin1w.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ruin1w.mod", false, rank); SetPosition(8, Math::Vector(2.0f, 1.6f, -3.0f)); SetAngleY(8, 0.3f); @@ -5120,8 +4947,7 @@ bool CObject::CreateRuin(Math::Vector pos, float angle, float height, SetObjectRank(9, rank); SetObjectParent(9, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ruin1w.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ruin1w.mod", false, rank); SetPosition(9, Math::Vector(2.0f, 1.0f, 3.0f)); SetAngleY(9, Math::PI-0.2f); @@ -5141,8 +4967,7 @@ bool CObject::CreateRuin(Math::Vector pos, float angle, float height, SetObjectRank(7, rank); SetObjectParent(7, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ruin1w.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ruin1w.mod", false, rank); SetPosition(7, Math::Vector(-3.0f, 1.0f, 3.0f)); SetAngleY(7, Math::PI+0.3f); @@ -5154,8 +4979,7 @@ bool CObject::CreateRuin(Math::Vector pos, float angle, float height, SetObjectRank(9, rank); SetObjectParent(9, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ruin1w.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ruin1w.mod", false, rank); SetPosition(9, Math::Vector(2.0f, 1.0f, 3.0f)); SetAngleY(9, Math::PI+0.3f); @@ -5175,8 +4999,7 @@ bool CObject::CreateRuin(Math::Vector pos, float angle, float height, SetObjectRank(1, rank); SetObjectParent(1, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "ruin2c.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("ruin2c.mod", false, rank); SetPosition(1, Math::Vector(3.0f, 5.0f, -2.5f)); SetAngleX(1, -Math::PI*0.85f); @@ -5458,7 +5281,6 @@ bool CObject::CreateRuin(Math::Vector pos, float angle, float height, SetAngleX(0, angle); } - delete pModFile; return true; } @@ -5466,10 +5288,9 @@ bool CObject::CreateRuin(Math::Vector pos, float angle, float height, bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type) { - Gfx::CModelFile* pModFile; int rank, i; - pModFile = new Gfx::CModelFile(m_iMan); + Gfx::CModelManager* modelManager = Gfx::CModelManager::GetInstancePointer(); SetType(type); @@ -5478,8 +5299,7 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type) rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); // it is a stationary object SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "apollol1.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("apollol1.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetZoom(0, 1.2f); @@ -5491,8 +5311,7 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type) m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(i+1, rank); SetObjectParent(i+1, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "apollol2.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("apollol2.mod", false, rank); SetAngleY(i+1, Math::PI/2.0f*i); } @@ -5500,8 +5319,7 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type) m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(5, rank); SetObjectParent(5, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "apollol3.mod")); // ladder - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("apollol3.mod", false, rank); // ladder //? m_terrain->AddBuildingLevel(pos, 10.0f, 13.0f, 12.0f, 0.0f); @@ -5521,8 +5339,7 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type) rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); //it is a stationary object SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "apolloj1.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("apolloj1.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetFloorHeight(0.0f); @@ -5532,32 +5349,28 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type) m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(1, rank); SetObjectParent(1, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "apolloj4.mod")); // wheel - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("apolloj4.mod", false, rank); // wheel SetPosition(1, Math::Vector(-5.75f, 1.65f, -5.0f)); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(2, rank); SetObjectParent(2, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "apolloj4.mod")); // wheel - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("apolloj4.mod", false, rank); // wheel SetPosition(2, Math::Vector(-5.75f, 1.65f, 5.0f)); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(3, rank); SetObjectParent(3, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "apolloj4.mod")); // wheel - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("apolloj4.mod", false, rank); // wheel SetPosition(3, Math::Vector(5.75f, 1.65f, -5.0f)); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(4, rank); SetObjectParent(4, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "apolloj4.mod")); // wheel - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("apolloj4.mod", false, rank); // wheel SetPosition(4, Math::Vector(5.75f, 1.65f, 5.0f)); // Accessories: @@ -5565,8 +5378,7 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type) m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(5, rank); SetObjectParent(5, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "apolloj2.mod")); // antenna - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("apolloj2.mod", false, rank); // antenna SetPosition(5, Math::Vector(5.5f, 8.8f, 2.0f)); SetAngleY(5, -120.0f*Math::PI/180.0f); SetAngleZ(5, 45.0f*Math::PI/180.0f); @@ -5575,8 +5387,7 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type) m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(6, rank); SetObjectParent(6, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "apolloj3.mod")); // camera - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("apolloj3.mod", false, rank); // camera SetPosition(6, Math::Vector(5.5f, 2.8f, -2.0f)); SetAngleY(6, 30.0f*Math::PI/180.0f); @@ -5594,8 +5405,7 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type) rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); // it is a stationary object SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "apollof.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("apollof.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetFloorHeight(0.0f); @@ -5609,8 +5419,7 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type) rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); // it is a stationary object SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "apollom.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("apollom.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetFloorHeight(0.0f); @@ -5626,8 +5435,7 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type) rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); // it is a stationary object SetObjectRank(0, rank); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "apolloa.mod")); - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("apolloa.mod", false, rank); SetPosition(0, pos); SetAngleY(0, angle); SetFloorHeight(0.0f); @@ -5636,8 +5444,7 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type) m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(1, rank); SetObjectParent(1, 0); - pModFile->ReadModel(m_app->GetDataFilePath(DIR_MODEL, "apolloj2.mod")); // antenna - pModFile->CreateEngineObject(rank); + modelManager->AddModelReference("apolloj2.mod", false, rank); // antenna SetPosition(1, Math::Vector(0.0f, 5.0f, 0.0f)); SetAngleY(1, -120.0f*Math::PI/180.0f); SetAngleZ(1, 45.0f*Math::PI/180.0f); @@ -5651,7 +5458,6 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type) pos = GetPosition(0); SetPosition(0, pos); // to display the shadows immediately - delete pModFile; return true; } diff --git a/src/object/robotmain.cpp b/src/object/robotmain.cpp index 1da4587..5705649 100644 --- a/src/object/robotmain.cpp +++ b/src/object/robotmain.cpp @@ -1010,7 +1010,7 @@ void CRobotMain::ChangePhase(Phase phase) ChangePause(false); FlushDisplayInfo(); m_engine->SetRankView(0); - m_engine->FlushObject(); + m_engine->DeleteAllObjects(); m_engine->SetWaterAddColor(Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f)); m_engine->SetBackground(""); m_engine->SetBackForce(false); @@ -3673,7 +3673,7 @@ void CRobotMain::Convert() void CRobotMain::ScenePerso() { DeleteAllObjects(); // removes all the current 3D Scene - m_engine->FlushObject(); + m_engine->DeleteAllObjects(); m_terrain->FlushRelief(); // all flat m_terrain->FlushBuildingLevel(); m_terrain->FlushFlyingLimit(); diff --git a/src/script/script.cpp b/src/script/script.cpp index 8471df5..a6b39b9 100644 --- a/src/script/script.cpp +++ b/src/script/script.cpp @@ -2669,9 +2669,9 @@ CScript::CScript(CInstanceManager* iMan, CObject* object, CTaskManager** seconda m_main = static_cast(m_iMan->SearchInstance(CLASS_MAIN)); m_terrain = static_cast(m_iMan->SearchInstance(CLASS_TERRAIN)); m_water = static_cast(m_iMan->SearchInstance(CLASS_WATER)); - m_botProg = 0; + m_botProg = nullptr; m_object = object; - m_primaryTask = 0; + m_primaryTask = nullptr; m_secondaryTask = secondaryTask; m_interface = static_cast(m_iMan->SearchInstance(CLASS_INTERFACE)); @@ -2680,7 +2680,7 @@ CScript::CScript(CInstanceManager* iMan, CObject* object, CTaskManager** seconda m_ipf = CBOT_IPF; m_errMode = ERM_STOP; m_len = 0; - m_script = 0; + m_script = nullptr; m_bRun = false; m_bStepMode = false; m_bCompile = false; @@ -2752,10 +2752,22 @@ void CScript::InitFonctions() CScript::~CScript() { - delete m_botProg; - delete m_primaryTask; - delete m_script; - m_script = 0; + if (m_botProg != nullptr) + { + delete m_botProg; + m_botProg = nullptr; + } + if (m_primaryTask != nullptr) + { + delete m_primaryTask; + m_primaryTask = nullptr; + } + if (m_script != nullptr) + { + delete m_script; + m_script = nullptr; + } + m_len = 0; m_iMan->DeleteInstance(CLASS_SCRIPT, this); diff --git a/src/tools/CMakeLists.txt b/src/tools/CMakeLists.txt index f6c6112..3653357 100644 --- a/src/tools/CMakeLists.txt +++ b/src/tools/CMakeLists.txt @@ -1,5 +1,4 @@ set(CONVERT_MODEL_SOURCES -../common/iman.cpp ../common/logger.cpp ../common/stringutils.cpp ../graphics/engine/modelfile.cpp diff --git a/src/tools/convert_model.cpp b/src/tools/convert_model.cpp index a33d7d0..3eecfb1 100644 --- a/src/tools/convert_model.cpp +++ b/src/tools/convert_model.cpp @@ -1,4 +1,3 @@ -#include "common/iman.h" #include "common/logger.h" #include "graphics/engine/modelfile.h" @@ -8,11 +7,10 @@ bool EndsWith(std::string const &fullString, std::string const &ending) { - if (fullString.length() >= ending.length()) { + if (fullString.length() >= ending.length()) return (0 == fullString.compare (fullString.length() - ending.length(), ending.length(), ending)); - } else { + else return false; - } } @@ -20,7 +18,6 @@ struct Args { bool usage; bool dumpInfo; - bool mirror; std::string inputFile; std::string outputFile; std::string inputFormat; @@ -30,7 +27,6 @@ struct Args { usage = false; dumpInfo = false; - mirror = false; } }; @@ -43,8 +39,7 @@ void PrintUsage(const std::string& program) std::cerr << "Usage:" << std::endl; std::cerr << std::endl; std::cerr << " Convert files:" << std::endl; - std::cerr << " " << program << " -i input_file -if input_format -o output_file -of output_format [-m]" << std::endl; - std::cerr << " -m => mirror" << std::endl; + std::cerr << " " << program << " -i input_file -if input_format -o output_file -of output_format" << std::endl; std::cerr << std::endl; std::cerr << " Dump info:" << std::endl; std::cerr << " " << program << " -d -i input_file -if input_format" << std::endl; @@ -117,10 +112,6 @@ bool ParseArgs(int argc, char *argv[]) { ARGS.dumpInfo = true; } - else if (arg == "-m") - { - ARGS.mirror = true; - } else { return false; @@ -165,8 +156,7 @@ int main(int argc, char *argv[]) if (ARGS.usage) return 0; - CInstanceManager iMan; - Gfx::CModelFile model(&iMan); + Gfx::CModelFile model; bool ok = true; @@ -255,9 +245,6 @@ int main(int argc, char *argv[]) return 0; } - if (ARGS.mirror) - model.Mirror(); - if (ARGS.outputFormat == "old") { ok = model.WriteModel(ARGS.outputFile); -- cgit v1.2.3-1-g7c22