From 6071aea68ca427598c91fc89274baec1aac392f1 Mon Sep 17 00:00:00 2001 From: Programerus Date: Fri, 6 Apr 2012 22:05:02 +0300 Subject: Comments translated from French to English. --- src/physics.h | 48 +++++++++++++++++++++++++----------------------- 1 file changed, 25 insertions(+), 23 deletions(-) diff --git a/src/physics.h b/src/physics.h index 3021ce5..064540e 100644 --- a/src/physics.h +++ b/src/physics.h @@ -12,7 +12,9 @@ // * GNU General Public License for more details. // * // * You should have received a copy of the GNU General Public License -// * along with this program. If not, see http://www.gnu.org/licenses/.// physics.h +// * along with this program. If not, see http://www.gnu.org/licenses/. + +// physics.h #ifndef _PHYSICS_H_ #define _PHYSICS_H_ @@ -56,23 +58,23 @@ enum PhysicsMode typedef struct { - D3DVECTOR advanceAccel; // accélération de départ (+) - D3DVECTOR recedeAccel; // accélération de départ (+) - D3DVECTOR stopAccel; // accélération d'arrêt (+) - D3DVECTOR motorAccel; // accélération actuelle (+/-) + D3DVECTOR advanceAccel; // acceleration starting (+) + D3DVECTOR recedeAccel; // acceleration starting (+) + D3DVECTOR stopAccel; // acceleration stoping (+) + D3DVECTOR motorAccel; // current acceleration (+/-) - D3DVECTOR advanceSpeed; // vitesse en marche avant (+) - D3DVECTOR recedeSpeed; // vitesse en marche arrière (+) - D3DVECTOR motorSpeed; // vitesse souhaitée (+/-) - D3DVECTOR currentSpeed; // vitesse actuelle (+/-) + D3DVECTOR advanceSpeed; // forward speed (+) + D3DVECTOR recedeSpeed; // reversing speed (+) + D3DVECTOR motorSpeed; // desired speed (+/-) + D3DVECTOR currentSpeed; // current speed (+/-) - D3DVECTOR terrainForce; // force de résistance du terrain (+) - D3DVECTOR terrainSpeed; // vitesse du terrain (+/-) - D3DVECTOR terrainSlide; // limite vitesse de glissement (+) + D3DVECTOR terrainForce; // power of resistance of the ground (+) + D3DVECTOR terrainSpeed; // speed of the ground (+/-) + D3DVECTOR terrainSlide; // limit sliding speed (+) - D3DVECTOR realSpeed; // vitesse réelle (+/-) + D3DVECTOR realSpeed; // real speed(+/-) - D3DVECTOR finalInclin; // inclinaison finale + D3DVECTOR finalInclin; // final inclination } Motion; @@ -193,11 +195,11 @@ protected: CSound* m_sound; PhysicsType m_type; // TYPE_* - float m_gravity; // force de gravitation - float m_time; // temps absolu - D3DVECTOR m_motorSpeed; // vitesse du moteur (-1..1) - Motion m_linMotion; // mouvement linéaire - Motion m_cirMotion; // mouvement circulaire + float m_gravity; // force of gravity + float m_time; // absolute time + D3DVECTOR m_motorSpeed; // motor speed (-1..1) + Motion m_linMotion; // linear motion + Motion m_cirMotion; // circular motion BOOL m_bMotor; BOOL m_bLand; BOOL m_bSwim; @@ -226,10 +228,10 @@ protected: float m_lastSoundWater; float m_lastSoundInsect; float m_restBreakParticule; - float m_floorLevel; // niveau du sol - float m_floorHeight; // hauteur au-dessus du sol - int m_soundChannel; - int m_soundChannelSlide; + float m_floorLevel; // ground level + float m_floorHeight; // height above the ground + int m_soundChannel; + int m_soundChannelSlide; float m_soundTimePshhh; float m_soundTimeJostle; float m_soundTimeBoum; -- cgit v1.2.3-1-g7c22