From 81f46cfab680dac831dc39f4ce64c8dfb997ec3e Mon Sep 17 00:00:00 2001 From: Krzysztof H Date: Sat, 17 Mar 2012 21:59:13 +0100 Subject: Coding fix --- src/restext.cpp | 1740 ++++++++++++++++++++++++++++--------------------------- 1 file changed, 874 insertions(+), 866 deletions(-) diff --git a/src/restext.cpp b/src/restext.cpp index ed8d496..ec2be64 100644 --- a/src/restext.cpp +++ b/src/restext.cpp @@ -1,4 +1,4 @@ -// * This file is part of the COLOBOT source code +// * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch // * // * This program is free software: you can redistribute it and/or modify @@ -29,7 +29,7 @@ -//** -> texte � traduire !!! +//** -> texte traduire !!! @@ -867,7 +867,7 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == TX_NOTERM ) strcpy(text, "Instructions after the final closing brace"); if ( num == TX_CLOSEBLK ) strcpy(text, "End of block missing"); if ( num == TX_ELSEWITHOUTIF ) strcpy(text, "Instruction ""else"" without corresponding ""if"" "); - if ( num == TX_OPENBLK ) strcpy(text, "Opening brace missing ");//d�but d'un bloc attendu? + if ( num == TX_OPENBLK ) strcpy(text, "Opening brace missing ");//dbut d'un bloc attendu? if ( num == TX_BADTYPE ) strcpy(text, "Wrong type for the assignment"); if ( num == TX_REDEFVAR ) strcpy(text, "A variable can not be declared twice"); if ( num == TX_BAD2TYPE ) strcpy(text, "The types of the two operands are incompatible "); @@ -876,7 +876,7 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == TX_WHILE ) strcpy(text, "Keyword ""while"" missing"); if ( num == TX_BREAK ) strcpy(text, "Instruction ""break"" outside a loop"); if ( num == TX_LABEL ) strcpy(text, "A label must be followed by ""for"", ""while"", ""do"" or ""switch"""); - if ( num == TX_NOLABEL ) strcpy(text, "This label does not exist");// Cette �tiquette n'existe pas + if ( num == TX_NOLABEL ) strcpy(text, "This label does not exist");// Cette tiquette n'existe pas if ( num == TX_NOCASE ) strcpy(text, "Instruction ""case"" missing"); if ( num == TX_BADNUM ) strcpy(text, "Number missing"); if ( num == TX_VOID ) strcpy(text, "Void parameter"); @@ -902,7 +902,7 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == TX_NOPUBLIC ) strcpy(text, "Public required"); if ( num == TX_DIVZERO ) strcpy(text, "Dividing by zero"); if ( num == TX_NOTINIT ) strcpy(text, "Variable not initialized"); - if ( num == TX_BADTHROW ) strcpy(text, "Negative value rejected by ""throw""");//C'est quoi, �a? + if ( num == TX_BADTHROW ) strcpy(text, "Negative value rejected by ""throw""");//C'est quoi, a? if ( num == TX_NORETVAL ) strcpy(text, "The function returned no value "); if ( num == TX_NORUN ) strcpy(text, "No function running"); if ( num == TX_NOCALL ) strcpy(text, "Calling an unknown function"); @@ -1068,7 +1068,7 @@ BOOL GetResourceBase(ResType type, int num, char* text) #endif if ( num == RT_DISINFO_TITLE ) strcpy(text, "SatCom"); if ( num == RT_WINDOW_MAXIMIZED ) strcpy(text, "Taille maximale"); - if ( num == RT_WINDOW_MINIMIZED ) strcpy(text, "Taille r�duite"); + if ( num == RT_WINDOW_MINIMIZED ) strcpy(text, "Taille rduite"); if ( num == RT_WINDOW_STANDARD ) strcpy(text, "Taille normale"); if ( num == RT_WINDOW_CLOSE ) strcpy(text, "Fermer"); @@ -1086,38 +1086,38 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == RT_TITLE_INIT ) strcpy(text, "COLOBOT"); #endif if ( num == RT_TITLE_TRAINER ) strcpy(text, "Programmation"); - if ( num == RT_TITLE_DEFI ) strcpy(text, "D�fis"); + if ( num == RT_TITLE_DEFI ) strcpy(text, "Dfis"); if ( num == RT_TITLE_MISSION ) strcpy(text, "Missions"); if ( num == RT_TITLE_FREE ) strcpy(text, "Jeu libre"); if ( num == RT_TITLE_TEEN ) strcpy(text, "Jeu libre"); - if ( num == RT_TITLE_USER ) strcpy(text, "Niveaux suppl�mentaires"); + if ( num == RT_TITLE_USER ) strcpy(text, "Niveaux supplmentaires"); if ( num == RT_TITLE_PROTO ) strcpy(text, "Prototypes"); if ( num == RT_TITLE_SETUP ) strcpy(text, "Options"); if ( num == RT_TITLE_NAME ) strcpy(text, "Nom du joueur"); if ( num == RT_TITLE_PERSO ) strcpy(text, "Personnalisation de votre apparence"); if ( num == RT_TITLE_WRITE ) strcpy(text, "Enregistrement de la mission en cours"); - if ( num == RT_TITLE_READ ) strcpy(text, "Chargement d'une mission enregistr�e"); + if ( num == RT_TITLE_READ ) strcpy(text, "Chargement d'une mission enregistre"); if ( num == RT_PLAY_CHAPt ) strcpy(text, " Liste des chapitres :"); if ( num == RT_PLAY_CHAPd ) strcpy(text, " Liste des chapitres :"); - if ( num == RT_PLAY_CHAPm ) strcpy(text, " Liste des plan�tes :"); - if ( num == RT_PLAY_CHAPf ) strcpy(text, " Liste des plan�tes :"); - if ( num == RT_PLAY_CHAPu ) strcpy(text, " Niveaux suppl�mentaires :"); - if ( num == RT_PLAY_CHAPp ) strcpy(text, " Liste des plan�tes :"); + if ( num == RT_PLAY_CHAPm ) strcpy(text, " Liste des plantes :"); + if ( num == RT_PLAY_CHAPf ) strcpy(text, " Liste des plantes :"); + if ( num == RT_PLAY_CHAPu ) strcpy(text, " Niveaux supplmentaires :"); + if ( num == RT_PLAY_CHAPp ) strcpy(text, " Liste des plantes :"); if ( num == RT_PLAY_CHAPte ) strcpy(text, " Liste des chapitres :"); if ( num == RT_PLAY_LISTt ) strcpy(text, " Liste des exercices du chapitre :"); - if ( num == RT_PLAY_LISTd ) strcpy(text, " Liste des d�fis du chapitre :"); + if ( num == RT_PLAY_LISTd ) strcpy(text, " Liste des dfis du chapitre :"); if ( num == RT_PLAY_LISTm ) strcpy(text, " Liste des missions du chapitre :"); if ( num == RT_PLAY_LISTf ) strcpy(text, " Liste des jeux libres du chapitre :"); if ( num == RT_PLAY_LISTu ) strcpy(text, " Missions du niveau :"); if ( num == RT_PLAY_LISTp ) strcpy(text, " Liste des prototypes du chapitre :"); if ( num == RT_PLAY_LISTk ) strcpy(text, " Liste des jeux libres du chapitre :"); - if ( num == RT_PLAY_RESUME ) strcpy(text, " R�sum� :"); + if ( num == RT_PLAY_RESUME ) strcpy(text, " Rsum :"); if ( num == RT_SETUP_DEVICE ) strcpy(text, " Pilotes :"); - if ( num == RT_SETUP_MODE ) strcpy(text, " R�solutions :"); - if ( num == RT_SETUP_KEY1 ) strcpy(text, "1) Cliquez d'abord sur la touche � red�finir."); - if ( num == RT_SETUP_KEY2 ) strcpy(text, "2) Appuyez ensuite sur la nouvelle touche souhait�e."); + if ( num == RT_SETUP_MODE ) strcpy(text, " Rsolutions :"); + if ( num == RT_SETUP_KEY1 ) strcpy(text, "1) Cliquez d'abord sur la touche redfinir."); + if ( num == RT_SETUP_KEY2 ) strcpy(text, "2) Appuyez ensuite sur la nouvelle touche souhaite."); if ( num == RT_PERSO_FACE ) strcpy(text, "Type de visage :"); if ( num == RT_PERSO_GLASSES ) strcpy(text, "Lunettes :"); @@ -1138,19 +1138,19 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == RT_DIALOG_YES ) strcpy(text, "Abandonner\\Abandonner la mission en cours"); if ( num == RT_DIALOG_NO ) strcpy(text, "Continuer\\Continuer la mission en cours"); if ( num == RT_DIALOG_NOQUIT ) strcpy(text, "Continuer\\Continuer de jouer"); - if ( num == RT_DIALOG_DELOBJ ) strcpy(text, "Voulez-vous vraiment d�truire le b�timent s�lectionn� ?"); - if ( num == RT_DIALOG_DELGAME ) strcpy(text, "Voulez-vous d�truire les sauvegardes de %s ?"); - if ( num == RT_DIALOG_YESDEL ) strcpy(text, "D�truire"); + if ( num == RT_DIALOG_DELOBJ ) strcpy(text, "Voulez-vous vraiment dtruire le btiment slectionn ?"); + if ( num == RT_DIALOG_DELGAME ) strcpy(text, "Voulez-vous dtruire les sauvegardes de %s ?"); + if ( num == RT_DIALOG_YESDEL ) strcpy(text, "Dtruire"); if ( num == RT_DIALOG_NODEL ) strcpy(text, "Annuler"); if ( num == RT_DIALOG_LOADING ) strcpy(text, "CHARGEMENT"); - if ( num == RT_STUDIO_LISTTT ) strcpy(text, "Aide sur le mot-cl� (\\key cbot;)"); + if ( num == RT_STUDIO_LISTTT ) strcpy(text, "Aide sur le mot-cl (\\key cbot;)"); if ( num == RT_STUDIO_COMPOK ) strcpy(text, "Compilation ok (0 erreur)"); - if ( num == RT_STUDIO_PROGSTOP ) strcpy(text, "Programme termin�"); + if ( num == RT_STUDIO_PROGSTOP ) strcpy(text, "Programme termin"); if ( num == RT_SATCOM_LIST ) strcpy(text, "\\b;Listes des objets\n"); if ( num == RT_SATCOM_BOT ) strcpy(text, "\\b;Listes des robots\n"); - if ( num == RT_SATCOM_BUILDING ) strcpy(text, "\\b;Listes des b�timents\n"); + if ( num == RT_SATCOM_BUILDING ) strcpy(text, "\\b;Listes des btiments\n"); if ( num == RT_SATCOM_FRET ) strcpy(text, "\\b;Listes des objets transportables\n"); if ( num == RT_SATCOM_ALIEN ) strcpy(text, "\\b;Listes des ennemis\n"); if ( num == RT_SATCOM_NULL ) strcpy(text, "\\c; (aucun)\\n;\n"); @@ -1162,16 +1162,16 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == RT_IO_LIST ) strcpy(text, "Dossier: %s"); if ( num == RT_IO_NAME ) strcpy(text, "Nom:"); if ( num == RT_IO_DIR ) strcpy(text, "Dans:"); - if ( num == RT_IO_PRIVATE ) strcpy(text, "Priv�\\Dossier priv�"); - if ( num == RT_IO_PUBLIC ) strcpy(text, "Public\\Dossier commun � tous les joueurs"); + if ( num == RT_IO_PRIVATE ) strcpy(text, "Priv\\Dossier priv"); + if ( num == RT_IO_PUBLIC ) strcpy(text, "Public\\Dossier commun tous les joueurs"); - if ( num == RT_GENERIC_DEV1 ) strcpy(text, "D�velopp� par :"); + if ( num == RT_GENERIC_DEV1 ) strcpy(text, "Dvelopp par :"); if ( num == RT_GENERIC_DEV2 ) strcpy(text, "www.epsitec.com"); #if _SCHOOL if ( num == RT_GENERIC_EDIT1 ) strcpy(text, " "); if ( num == RT_GENERIC_EDIT2 ) strcpy(text, " "); #else - //?if ( num == RT_GENERIC_EDIT1 ) strcpy(text, "Version fran�aise �dit�e par :"); + //?if ( num == RT_GENERIC_EDIT1 ) strcpy(text, "Version franaise dite par :"); //?if ( num == RT_GENERIC_EDIT2 ) strcpy(text, "www.alsyd.com"); if ( num == RT_GENERIC_EDIT1 ) strcpy(text, " "); if ( num == RT_GENERIC_EDIT2 ) strcpy(text, " "); @@ -1185,24 +1185,24 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == EVENT_BUTTON_OK ) strcpy(text, "D'accord"); if ( num == EVENT_BUTTON_CANCEL ) strcpy(text, "Annuler"); if ( num == EVENT_BUTTON_NEXT ) strcpy(text, "Suivant"); - if ( num == EVENT_BUTTON_PREV ) strcpy(text, "Pr�c�dent"); + if ( num == EVENT_BUTTON_PREV ) strcpy(text, "Prcdent"); if ( num == EVENT_BUTTON_QUIT ) strcpy(text, "Menu (\\key quit;)"); if ( num == EVENT_DIALOG_OK ) strcpy(text, "D'accord"); if ( num == EVENT_DIALOG_CANCEL ) strcpy(text, "Annuler"); if ( num == EVENT_INTERFACE_TRAINER) strcpy(text, "Programmation\\Exercices de programmation"); - if ( num == EVENT_INTERFACE_DEFI ) strcpy(text, "D�fis\\D�fis de programmation"); + if ( num == EVENT_INTERFACE_DEFI ) strcpy(text, "Dfis\\Dfis de programmation"); if ( num == EVENT_INTERFACE_MISSION) strcpy(text, "Missions\\La grande aventure"); - if ( num == EVENT_INTERFACE_FREE ) strcpy(text, "Jeu libre\\Jeu libre sans but pr�cis"); - if ( num == EVENT_INTERFACE_TEEN ) strcpy(text, "Jeu libre\\Jeu libre sans but pr�cis"); - if ( num == EVENT_INTERFACE_USER ) strcpy(text, "Suppl.\\Niveaux suppl�mentaires"); - if ( num == EVENT_INTERFACE_PROTO ) strcpy(text, "Proto\\Prototypes en cours d'�laboration"); + if ( num == EVENT_INTERFACE_FREE ) strcpy(text, "Jeu libre\\Jeu libre sans but prcis"); + if ( num == EVENT_INTERFACE_TEEN ) strcpy(text, "Jeu libre\\Jeu libre sans but prcis"); + if ( num == EVENT_INTERFACE_USER ) strcpy(text, "Suppl.\\Niveaux supplmentaires"); + if ( num == EVENT_INTERFACE_PROTO ) strcpy(text, "Proto\\Prototypes en cours d'laboration"); if ( num == EVENT_INTERFACE_NAME ) strcpy(text, "Autre joueur\\Choix du nom du joueur"); - if ( num == EVENT_INTERFACE_SETUP ) strcpy(text, "Options\\R�glages"); - if ( num == EVENT_INTERFACE_AGAIN ) strcpy(text, "Recommencer\\Recommencer la mission au d�but"); + if ( num == EVENT_INTERFACE_SETUP ) strcpy(text, "Options\\Rglages"); + if ( num == EVENT_INTERFACE_AGAIN ) strcpy(text, "Recommencer\\Recommencer la mission au dbut"); if ( num == EVENT_INTERFACE_WRITE ) strcpy(text, "Enregistrer\\Enregistrer la mission en cours"); - if ( num == EVENT_INTERFACE_READ ) strcpy(text, "Charger\\Charger une mission enregistr�e"); + if ( num == EVENT_INTERFACE_READ ) strcpy(text, "Charger\\Charger une mission enregistre"); #if _NEWLOOK if ( num == EVENT_INTERFACE_ABORT ) strcpy(text, "\\Retourner dans CeeBot"); if ( num == EVENT_INTERFACE_QUIT ) strcpy(text, "Quitter\\Quitter CeeBot"); @@ -1210,65 +1210,65 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == EVENT_INTERFACE_ABORT ) strcpy(text, "\\Retourner dans COLOBOT"); if ( num == EVENT_INTERFACE_QUIT ) strcpy(text, "Quitter\\Quitter COLOBOT"); #endif - if ( num == EVENT_INTERFACE_BACK ) strcpy(text, "<< Retour \\Retour au niveau pr�c�dent"); - if ( num == EVENT_INTERFACE_PLAY ) strcpy(text, "Jouer ...\\D�marrer l'action"); - if ( num == EVENT_INTERFACE_SETUPd ) strcpy(text, "Affichage\\Pilote et r�solution d'affichage"); + if ( num == EVENT_INTERFACE_BACK ) strcpy(text, "<< Retour \\Retour au niveau prcdent"); + if ( num == EVENT_INTERFACE_PLAY ) strcpy(text, "Jouer ...\\Dmarrer l'action"); + if ( num == EVENT_INTERFACE_SETUPd ) strcpy(text, "Affichage\\Pilote et rsolution d'affichage"); if ( num == EVENT_INTERFACE_SETUPg ) strcpy(text, "Graphique\\Options graphiques"); - if ( num == EVENT_INTERFACE_SETUPp ) strcpy(text, "Jeu\\Options de jouabilit�"); + if ( num == EVENT_INTERFACE_SETUPp ) strcpy(text, "Jeu\\Options de jouabilit"); if ( num == EVENT_INTERFACE_SETUPc ) strcpy(text, "Commandes\\Touches du clavier"); if ( num == EVENT_INTERFACE_SETUPs ) strcpy(text, "Son\\Volumes bruitages & musiques"); - if ( num == EVENT_INTERFACE_DEVICE ) strcpy(text, "Unit�"); - if ( num == EVENT_INTERFACE_RESOL ) strcpy(text, "R�solution"); - if ( num == EVENT_INTERFACE_FULL ) strcpy(text, "Plein �cran\\Plein �cran ou fen�tr�"); - if ( num == EVENT_INTERFACE_APPLY ) strcpy(text, "Appliquer les changements\\Active les changements effectu�s"); + if ( num == EVENT_INTERFACE_DEVICE ) strcpy(text, "Unit"); + if ( num == EVENT_INTERFACE_RESOL ) strcpy(text, "Rsolution"); + if ( num == EVENT_INTERFACE_FULL ) strcpy(text, "Plein cran\\Plein cran ou fentr"); + if ( num == EVENT_INTERFACE_APPLY ) strcpy(text, "Appliquer les changements\\Active les changements effectus"); if ( num == EVENT_INTERFACE_TOTO ) strcpy(text, "Robbie\\Votre assistant"); - if ( num == EVENT_INTERFACE_SHADOW ) strcpy(text, "Ombres\\Ombres projet�es au sol"); - if ( num == EVENT_INTERFACE_GROUND ) strcpy(text, "Marques sur le sol\\Marques dessin�es sur le sol"); - if ( num == EVENT_INTERFACE_DIRTY ) strcpy(text, "Salissures\\Salissures des robots et b�timents"); + if ( num == EVENT_INTERFACE_SHADOW ) strcpy(text, "Ombres\\Ombres projetes au sol"); + if ( num == EVENT_INTERFACE_GROUND ) strcpy(text, "Marques sur le sol\\Marques dessines sur le sol"); + if ( num == EVENT_INTERFACE_DIRTY ) strcpy(text, "Salissures\\Salissures des robots et btiments"); if ( num == EVENT_INTERFACE_FOG ) strcpy(text, "Brouillard\\Nappes de brouillard"); if ( num == EVENT_INTERFACE_LENS ) strcpy(text, "Rayons du soleil\\Rayons selon l'orientation"); if ( num == EVENT_INTERFACE_SKY ) strcpy(text, "Ciel\\Ciel et nuages"); - if ( num == EVENT_INTERFACE_PLANET ) strcpy(text, "Plan�tes et �toiles\\Motifs mobiles dans le ciel"); - if ( num == EVENT_INTERFACE_LIGHT ) strcpy(text, "Lumi�res dynamiques\\Eclairages mobiles"); - if ( num == EVENT_INTERFACE_PARTI ) strcpy(text, "Quantit� de particules\\Explosions, poussi�res, reflets, etc."); + if ( num == EVENT_INTERFACE_PLANET ) strcpy(text, "Plantes et toiles\\Motifs mobiles dans le ciel"); + if ( num == EVENT_INTERFACE_LIGHT ) strcpy(text, "Lumires dynamiques\\Eclairages mobiles"); + if ( num == EVENT_INTERFACE_PARTI ) strcpy(text, "Quantit de particules\\Explosions, poussires, reflets, etc."); if ( num == EVENT_INTERFACE_CLIP ) strcpy(text, "Profondeur de champ\\Distance de vue maximale"); - if ( num == EVENT_INTERFACE_DETAIL ) strcpy(text, "D�tails des objets\\Qualit� des objets en 3D"); - if ( num == EVENT_INTERFACE_TEXTURE) strcpy(text, "Qualit� des textures\\Qualit� des images"); - if ( num == EVENT_INTERFACE_GADGET ) strcpy(text, "Nb d'objets d�coratifs\\Qualit� d'objets non indispensables"); + if ( num == EVENT_INTERFACE_DETAIL ) strcpy(text, "Dtails des objets\\Qualit des objets en 3D"); + if ( num == EVENT_INTERFACE_TEXTURE) strcpy(text, "Qualit des textures\\Qualit des images"); + if ( num == EVENT_INTERFACE_GADGET ) strcpy(text, "Nb d'objets dcoratifs\\Qualit d'objets non indispensables"); if ( num == EVENT_INTERFACE_RAIN ) strcpy(text, "Particules dans l'interface\\Pluie de particules"); if ( num == EVENT_INTERFACE_GLINT ) strcpy(text, "Reflets sur les boutons\\Boutons brillants"); if ( num == EVENT_INTERFACE_TOOLTIP) strcpy(text, "Bulles d'aide\\Bulles explicatives"); - if ( num == EVENT_INTERFACE_MOVIES ) strcpy(text, "S�quences cin�matiques\\Films avant ou apr�s une mission"); - if ( num == EVENT_INTERFACE_NICERST) strcpy(text, "Retour anim�\\Retour anim� dans les exercices"); - if ( num == EVENT_INTERFACE_HIMSELF) strcpy(text, "D�g�ts � soi-m�me\\Vos tirs infligent des dommages � vos unit�s"); - if ( num == EVENT_INTERFACE_SCROLL ) strcpy(text, "D�filement dans les bords\\D�filement lorsque la souris touches les bords gauche ou droite"); + if ( num == EVENT_INTERFACE_MOVIES ) strcpy(text, "Squences cinmatiques\\Films avant ou aprs une mission"); + if ( num == EVENT_INTERFACE_NICERST) strcpy(text, "Retour anim\\Retour anim dans les exercices"); + if ( num == EVENT_INTERFACE_HIMSELF) strcpy(text, "Dgts soi-mme\\Vos tirs infligent des dommages vos units"); + if ( num == EVENT_INTERFACE_SCROLL ) strcpy(text, "Dfilement dans les bords\\Dfilement lorsque la souris touches les bords gauche ou droite"); if ( num == EVENT_INTERFACE_INVERTX) strcpy(text, "Inversion souris X\\Inversion de la rotation lorsque la souris touche un bord"); if ( num == EVENT_INTERFACE_INVERTY) strcpy(text, "Inversion souris Y\\Inversion de la rotation lorsque la souris touche un bord"); - if ( num == EVENT_INTERFACE_EFFECT ) strcpy(text, "Secousses lors d'explosions\\L'�cran vibre lors d'une explosion"); - if ( num == EVENT_INTERFACE_MOUSE ) strcpy(text, "Souris ombr�e\\Jolie souris avec une ombre"); - if ( num == EVENT_INTERFACE_EDITMODE) strcpy(text, "Indentation automatique\\Pendant l'�dition d'un programme"); + if ( num == EVENT_INTERFACE_EFFECT ) strcpy(text, "Secousses lors d'explosions\\L'cran vibre lors d'une explosion"); + if ( num == EVENT_INTERFACE_MOUSE ) strcpy(text, "Souris ombre\\Jolie souris avec une ombre"); + if ( num == EVENT_INTERFACE_EDITMODE) strcpy(text, "Indentation automatique\\Pendant l'dition d'un programme"); if ( num == EVENT_INTERFACE_EDITVALUE)strcpy(text, "Grande indentation\\Indente avec 2 ou 4 espaces"); - if ( num == EVENT_INTERFACE_SOLUCE4) strcpy(text, "Acc�s aux solutions\\Programme \"4: Solution\" dans les exercices"); + if ( num == EVENT_INTERFACE_SOLUCE4) strcpy(text, "Accs aux solutions\\Programme \"4: Solution\" dans les exercices"); - if ( num == EVENT_INTERFACE_KDEF ) strcpy(text, "Tout r�initialiser\\Remet toutes les touches standards"); - if ( num == EVENT_INTERFACE_KLEFT ) strcpy(text, "Tourner � gauche\\Moteur � gauche"); - if ( num == EVENT_INTERFACE_KRIGHT ) strcpy(text, "Tourner � droite\\Moteur � droite"); + if ( num == EVENT_INTERFACE_KDEF ) strcpy(text, "Tout rinitialiser\\Remet toutes les touches standards"); + if ( num == EVENT_INTERFACE_KLEFT ) strcpy(text, "Tourner gauche\\Moteur gauche"); + if ( num == EVENT_INTERFACE_KRIGHT ) strcpy(text, "Tourner droite\\Moteur droite"); if ( num == EVENT_INTERFACE_KUP ) strcpy(text, "Avancer\\Moteur en avant"); - if ( num == EVENT_INTERFACE_KDOWN ) strcpy(text, "Reculer\\Moteur en arri�re"); - if ( num == EVENT_INTERFACE_KGUP ) strcpy(text, "Monter\\Augmenter la puissance du r�acteur"); - if ( num == EVENT_INTERFACE_KGDOWN ) strcpy(text, "Descendre\\Diminuer la puissance du r�acteur"); - if ( num == EVENT_INTERFACE_KCAMERA) strcpy(text, "Changement de cam�ra\\Autre de point de vue"); - if ( num == EVENT_INTERFACE_KDESEL ) strcpy(text, "S�lection pr�c�dente\\S�lectionne l'objet pr�c�dent"); + if ( num == EVENT_INTERFACE_KDOWN ) strcpy(text, "Reculer\\Moteur en arrire"); + if ( num == EVENT_INTERFACE_KGUP ) strcpy(text, "Monter\\Augmenter la puissance du racteur"); + if ( num == EVENT_INTERFACE_KGDOWN ) strcpy(text, "Descendre\\Diminuer la puissance du racteur"); + if ( num == EVENT_INTERFACE_KCAMERA) strcpy(text, "Changement de camra\\Autre de point de vue"); + if ( num == EVENT_INTERFACE_KDESEL ) strcpy(text, "Slection prcdente\\Slectionne l'objet prcdent"); if ( num == EVENT_INTERFACE_KACTION) strcpy(text, "Action standard\\Action du bouton avec le cadre rouge"); - if ( num == EVENT_INTERFACE_KNEAR ) strcpy(text, "Cam�ra plus proche\\Avance la cam�ra"); - if ( num == EVENT_INTERFACE_KAWAY ) strcpy(text, "Cam�ra plus loin\\Recule la cam�ra"); - if ( num == EVENT_INTERFACE_KNEXT ) strcpy(text, "S�lectionner l'objet suivant\\S�lectionner l'objet suivant"); - if ( num == EVENT_INTERFACE_KHUMAN ) strcpy(text, "S�lectionner le cosmonaute\\S�lectionner le cosmonaute"); + if ( num == EVENT_INTERFACE_KNEAR ) strcpy(text, "Camra plus proche\\Avance la camra"); + if ( num == EVENT_INTERFACE_KAWAY ) strcpy(text, "Camra plus loin\\Recule la camra"); + if ( num == EVENT_INTERFACE_KNEXT ) strcpy(text, "Slectionner l'objet suivant\\Slectionner l'objet suivant"); + if ( num == EVENT_INTERFACE_KHUMAN ) strcpy(text, "Slectionner le cosmonaute\\Slectionner le cosmonaute"); if ( num == EVENT_INTERFACE_KQUIT ) strcpy(text, "Quitter la mission en cours\\Terminer un exercice ou une mssion"); - if ( num == EVENT_INTERFACE_KHELP ) strcpy(text, "Instructions mission\\Marche � suivre"); + if ( num == EVENT_INTERFACE_KHELP ) strcpy(text, "Instructions mission\\Marche suivre"); if ( num == EVENT_INTERFACE_KPROG ) strcpy(text, "Instructions programmation\\Explication sur la programmation"); - if ( num == EVENT_INTERFACE_KCBOT ) strcpy(text, "Instructions mot-cl�\\Explication sur le mot-cl�"); + if ( num == EVENT_INTERFACE_KCBOT ) strcpy(text, "Instructions mot-cl\\Explication sur le mot-cl"); if ( num == EVENT_INTERFACE_KVISIT ) strcpy(text, "Montrer le lieu d'un message\\Montrer le lieu du dernier message"); if ( num == EVENT_INTERFACE_KSPEED10) strcpy(text, "Vitesse 1.0x\\Vitesse normale"); if ( num == EVENT_INTERFACE_KSPEED15) strcpy(text, "Vitesse 1.5x\\Une fois et demi plus rapide"); @@ -1279,38 +1279,38 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == EVENT_INTERFACE_VOLMUSIC) strcpy(text, "Fond sonore :\\Volume des pistes audio du CD"); if ( num == EVENT_INTERFACE_SOUND3D) strcpy(text, "Bruitages 3D\\Positionnement sonore dans l'espace"); - if ( num == EVENT_INTERFACE_MIN ) strcpy(text, "Mini\\Qualit� minimale (+ rapide)"); - if ( num == EVENT_INTERFACE_NORM ) strcpy(text, "Normal\\Qualit� standard"); - if ( num == EVENT_INTERFACE_MAX ) strcpy(text, "Maxi\\Haute qualit� (+ lent)"); + if ( num == EVENT_INTERFACE_MIN ) strcpy(text, "Mini\\Qualit minimale (+ rapide)"); + if ( num == EVENT_INTERFACE_NORM ) strcpy(text, "Normal\\Qualit standard"); + if ( num == EVENT_INTERFACE_MAX ) strcpy(text, "Maxi\\Haute qualit (+ lent)"); if ( num == EVENT_INTERFACE_SILENT ) strcpy(text, "Silencieux\\Totalement silencieux"); if ( num == EVENT_INTERFACE_NOISY ) strcpy(text, "Normal\\Niveaux normaux"); if ( num == EVENT_INTERFACE_JOYSTICK) strcpy(text, "Utilise un joystick\\Joystick ou clavier"); - if ( num == EVENT_INTERFACE_SOLUCE ) strcpy(text, "Acc�s � la solution\\Donne la solution"); + if ( num == EVENT_INTERFACE_SOLUCE ) strcpy(text, "Accs la solution\\Donne la solution"); - if ( num == EVENT_INTERFACE_NEDIT ) strcpy(text, "\\Nom du joueur � cr�er"); + if ( num == EVENT_INTERFACE_NEDIT ) strcpy(text, "\\Nom du joueur crer"); if ( num == EVENT_INTERFACE_NOK ) strcpy(text, "D'accord\\Choisir le joueur"); if ( num == EVENT_INTERFACE_NCANCEL) strcpy(text, "Annuler\\Conserver le joueur actuel"); if ( num == EVENT_INTERFACE_NDELETE) strcpy(text, "Supprimer le joueur\\Supprimer le joueur de la liste"); if ( num == EVENT_INTERFACE_NLABEL ) strcpy(text, "Nom du joueur"); if ( num == EVENT_INTERFACE_IOWRITE) strcpy(text, "Enregistrer\\Enregistrer la mission en cours"); - if ( num == EVENT_INTERFACE_IOREAD ) strcpy(text, "Charger\\Charger la mission s�lectionn�e"); - if ( num == EVENT_INTERFACE_IOLIST ) strcpy(text, "Liste des missions enregistr�es"); + if ( num == EVENT_INTERFACE_IOREAD ) strcpy(text, "Charger\\Charger la mission slectionne"); + if ( num == EVENT_INTERFACE_IOLIST ) strcpy(text, "Liste des missions enregistres"); if ( num == EVENT_INTERFACE_IOLABEL) strcpy(text, "Nom du fichier :"); if ( num == EVENT_INTERFACE_IONAME ) strcpy(text, "Nom de la mission"); if ( num == EVENT_INTERFACE_IOIMAGE) strcpy(text, "Vue de la mission"); - if ( num == EVENT_INTERFACE_IODELETE) strcpy(text, "Supprimer\\Supprime l'enregistrement s�lectionn�"); + if ( num == EVENT_INTERFACE_IODELETE) strcpy(text, "Supprimer\\Supprime l'enregistrement slectionn"); if ( num == EVENT_INTERFACE_PERSO ) strcpy(text, "Aspect\\Choisir votre aspect"); if ( num == EVENT_INTERFACE_POK ) strcpy(text, "D'accord"); if ( num == EVENT_INTERFACE_PCANCEL) strcpy(text, "Annuler"); if ( num == EVENT_INTERFACE_PDEF ) strcpy(text, "Standard\\Remet les couleurs standards"); - if ( num == EVENT_INTERFACE_PHEAD ) strcpy(text, "T�te\\Visage et cheveux"); + if ( num == EVENT_INTERFACE_PHEAD ) strcpy(text, "Tte\\Visage et cheveux"); if ( num == EVENT_INTERFACE_PBODY ) strcpy(text, "Corps\\Combinaison"); - if ( num == EVENT_INTERFACE_PLROT ) strcpy(text, "\\Rotation � gauche"); - if ( num == EVENT_INTERFACE_PRROT ) strcpy(text, "\\Rotation � droite"); + if ( num == EVENT_INTERFACE_PLROT ) strcpy(text, "\\Rotation gauche"); + if ( num == EVENT_INTERFACE_PRROT ) strcpy(text, "\\Rotation droite"); if ( num == EVENT_INTERFACE_PCRa ) strcpy(text, "Rouge"); if ( num == EVENT_INTERFACE_PCGa ) strcpy(text, "Vert"); if ( num == EVENT_INTERFACE_PCBa ) strcpy(text, "Bleu"); @@ -1328,57 +1328,57 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == EVENT_INTERFACE_PGLASS4) strcpy(text, "\\Lunettes 4"); if ( num == EVENT_INTERFACE_PGLASS5) strcpy(text, "\\Lunettes 5"); - if ( num == EVENT_OBJECT_DESELECT ) strcpy(text, "S�lection pr�c�dente (\\key desel;)"); - if ( num == EVENT_OBJECT_LEFT ) strcpy(text, "Tourne � gauche (\\key left;)"); - if ( num == EVENT_OBJECT_RIGHT ) strcpy(text, "Tourne � droite (\\key right;)"); + if ( num == EVENT_OBJECT_DESELECT ) strcpy(text, "Slection prcdente (\\key desel;)"); + if ( num == EVENT_OBJECT_LEFT ) strcpy(text, "Tourne gauche (\\key left;)"); + if ( num == EVENT_OBJECT_RIGHT ) strcpy(text, "Tourne droite (\\key right;)"); if ( num == EVENT_OBJECT_UP ) strcpy(text, "Avance (\\key up;)"); if ( num == EVENT_OBJECT_DOWN ) strcpy(text, "Recule (\\key down;)"); if ( num == EVENT_OBJECT_GASUP ) strcpy(text, "Monte (\\key gup;)"); if ( num == EVENT_OBJECT_GASDOWN ) strcpy(text, "Descend (\\key gdown;)"); - if ( num == EVENT_OBJECT_HTAKE ) strcpy(text, "Prend ou d�pose (\\key action;)"); - if ( num == EVENT_OBJECT_MTAKE ) strcpy(text, "Prend ou d�pose (\\key action;)"); + if ( num == EVENT_OBJECT_HTAKE ) strcpy(text, "Prend ou dpose (\\key action;)"); + if ( num == EVENT_OBJECT_MTAKE ) strcpy(text, "Prend ou dpose (\\key action;)"); if ( num == EVENT_OBJECT_MFRONT ) strcpy(text, "..devant"); - if ( num == EVENT_OBJECT_MBACK ) strcpy(text, "..derri�re"); + if ( num == EVENT_OBJECT_MBACK ) strcpy(text, "..derrire"); if ( num == EVENT_OBJECT_MPOWER ) strcpy(text, "..pile"); if ( num == EVENT_OBJECT_BHELP ) strcpy(text, "Instructions sur la mission (\\key help;)"); - if ( num == EVENT_OBJECT_BTAKEOFF ) strcpy(text, "D�colle pour terminer la mission"); + if ( num == EVENT_OBJECT_BTAKEOFF ) strcpy(text, "Dcolle pour terminer la mission"); if ( num == EVENT_OBJECT_BDERRICK ) strcpy(text, "Construit un derrick"); if ( num == EVENT_OBJECT_BSTATION ) strcpy(text, "Construit une station"); if ( num == EVENT_OBJECT_BFACTORY ) strcpy(text, "Construit une fabrique de robots"); - if ( num == EVENT_OBJECT_BREPAIR ) strcpy(text, "Construit un centre de r�paration"); + if ( num == EVENT_OBJECT_BREPAIR ) strcpy(text, "Construit un centre de rparation"); if ( num == EVENT_OBJECT_BCONVERT ) strcpy(text, "Construit un convertisseur"); if ( num == EVENT_OBJECT_BTOWER ) strcpy(text, "Construit une tour"); if ( num == EVENT_OBJECT_BRESEARCH ) strcpy(text, "Construit un centre de recherches"); if ( num == EVENT_OBJECT_BRADAR ) strcpy(text, "Construit un radar"); if ( num == EVENT_OBJECT_BENERGY ) strcpy(text, "Construit une fabrique de piles"); if ( num == EVENT_OBJECT_BLABO ) strcpy(text, "Construit un laboratoire"); - if ( num == EVENT_OBJECT_BNUCLEAR ) strcpy(text, "Construit une centrale nucl�aire"); + if ( num == EVENT_OBJECT_BNUCLEAR ) strcpy(text, "Construit une centrale nuclaire"); if ( num == EVENT_OBJECT_BPARA ) strcpy(text, "Construit un paratonnerre"); if ( num == EVENT_OBJECT_BINFO ) strcpy(text, "Construit une borne d'information"); if ( num == EVENT_OBJECT_GFLAT ) strcpy(text, "Montre si le sol est plat"); if ( num == EVENT_OBJECT_FCREATE ) strcpy(text, "Pose un drapeau de couleur"); - if ( num == EVENT_OBJECT_FDELETE ) strcpy(text, "Enl�ve un drapeau"); + if ( num == EVENT_OBJECT_FDELETE ) strcpy(text, "Enlve un drapeau"); if ( num == EVENT_OBJECT_FCOLORb ) strcpy(text, "\\Drapeaux bleus"); if ( num == EVENT_OBJECT_FCOLORr ) strcpy(text, "\\Drapeaux rouges"); if ( num == EVENT_OBJECT_FCOLORg ) strcpy(text, "\\Drapeaux verts"); if ( num == EVENT_OBJECT_FCOLORy ) strcpy(text, "\\Drapeaux jaunes"); if ( num == EVENT_OBJECT_FCOLORv ) strcpy(text, "\\Drapeaux violets"); - if ( num == EVENT_OBJECT_FACTORYfa ) strcpy(text, "Fabrique un d�m�nageur volant"); - if ( num == EVENT_OBJECT_FACTORYta ) strcpy(text, "Fabrique un d�m�nageur � chenilles"); - if ( num == EVENT_OBJECT_FACTORYwa ) strcpy(text, "Fabrique un d�m�nageur � roues"); - if ( num == EVENT_OBJECT_FACTORYia ) strcpy(text, "Fabrique un d�m�nageur � pattes"); + if ( num == EVENT_OBJECT_FACTORYfa ) strcpy(text, "Fabrique un dmnageur volant"); + if ( num == EVENT_OBJECT_FACTORYta ) strcpy(text, "Fabrique un dmnageur chenilles"); + if ( num == EVENT_OBJECT_FACTORYwa ) strcpy(text, "Fabrique un dmnageur roues"); + if ( num == EVENT_OBJECT_FACTORYia ) strcpy(text, "Fabrique un dmnageur pattes"); if ( num == EVENT_OBJECT_FACTORYfc ) strcpy(text, "Fabrique un shooter volant"); - if ( num == EVENT_OBJECT_FACTORYtc ) strcpy(text, "Fabrique un shooter � chenilles"); - if ( num == EVENT_OBJECT_FACTORYwc ) strcpy(text, "Fabrique un shooter � roues"); - if ( num == EVENT_OBJECT_FACTORYic ) strcpy(text, "Fabrique un shooter � pattes"); + if ( num == EVENT_OBJECT_FACTORYtc ) strcpy(text, "Fabrique un shooter chenilles"); + if ( num == EVENT_OBJECT_FACTORYwc ) strcpy(text, "Fabrique un shooter roues"); + if ( num == EVENT_OBJECT_FACTORYic ) strcpy(text, "Fabrique un shooter pattes"); if ( num == EVENT_OBJECT_FACTORYfi ) strcpy(text, "Fabrique un orgaShooter volant"); - if ( num == EVENT_OBJECT_FACTORYti ) strcpy(text, "Fabrique un orgaShooter � chenilles"); - if ( num == EVENT_OBJECT_FACTORYwi ) strcpy(text, "Fabrique un orgaShooter � roues"); - if ( num == EVENT_OBJECT_FACTORYii ) strcpy(text, "Fabrique un orgaShooter � pattes"); + if ( num == EVENT_OBJECT_FACTORYti ) strcpy(text, "Fabrique un orgaShooter chenilles"); + if ( num == EVENT_OBJECT_FACTORYwi ) strcpy(text, "Fabrique un orgaShooter roues"); + if ( num == EVENT_OBJECT_FACTORYii ) strcpy(text, "Fabrique un orgaShooter pattes"); if ( num == EVENT_OBJECT_FACTORYfs ) strcpy(text, "Fabrique un renifleur volant"); - if ( num == EVENT_OBJECT_FACTORYts ) strcpy(text, "Fabrique un renifleur � chenilles"); - if ( num == EVENT_OBJECT_FACTORYws ) strcpy(text, "Fabrique un renifleur � roues"); - if ( num == EVENT_OBJECT_FACTORYis ) strcpy(text, "Fabrique un renifleur � pattes"); + if ( num == EVENT_OBJECT_FACTORYts ) strcpy(text, "Fabrique un renifleur chenilles"); + if ( num == EVENT_OBJECT_FACTORYws ) strcpy(text, "Fabrique un renifleur roues"); + if ( num == EVENT_OBJECT_FACTORYis ) strcpy(text, "Fabrique un renifleur pattes"); if ( num == EVENT_OBJECT_FACTORYrt ) strcpy(text, "Fabrique un robot secoueur"); if ( num == EVENT_OBJECT_FACTORYrc ) strcpy(text, "Fabrique un robot phazer"); if ( num == EVENT_OBJECT_FACTORYrr ) strcpy(text, "Fabrique un robot recycleur"); @@ -1388,43 +1388,43 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == EVENT_OBJECT_RFLY ) strcpy(text, "Recherche les robots volants"); if ( num == EVENT_OBJECT_RTHUMP ) strcpy(text, "Recherche le secoueur"); if ( num == EVENT_OBJECT_RCANON ) strcpy(text, "Recherche le canon shooter"); - if ( num == EVENT_OBJECT_RTOWER ) strcpy(text, "Recherche la tour de d�fense"); + if ( num == EVENT_OBJECT_RTOWER ) strcpy(text, "Recherche la tour de dfense"); if ( num == EVENT_OBJECT_RPHAZER ) strcpy(text, "Recherche le canon phazer"); if ( num == EVENT_OBJECT_RSHIELD ) strcpy(text, "Recherche le bouclier"); - if ( num == EVENT_OBJECT_RATOMIC ) strcpy(text, "Recherche le nucl�aire"); + if ( num == EVENT_OBJECT_RATOMIC ) strcpy(text, "Recherche le nuclaire"); if ( num == EVENT_OBJECT_RiPAW ) strcpy(text, "Recherche les pattes"); if ( num == EVENT_OBJECT_RiGUN ) strcpy(text, "Recherche le canon orgaShooter"); - if ( num == EVENT_OBJECT_RESET ) strcpy(text, "Remet au d�part"); + if ( num == EVENT_OBJECT_RESET ) strcpy(text, "Remet au dpart"); if ( num == EVENT_OBJECT_SEARCH ) strcpy(text, "Cherche (\\key action;)"); if ( num == EVENT_OBJECT_TERRAFORM ) strcpy(text, "Secoue (\\key action;)"); if ( num == EVENT_OBJECT_FIRE ) strcpy(text, "Tir (\\key action;)"); if ( num == EVENT_OBJECT_RECOVER ) strcpy(text, "Recycle (\\key action;)"); - if ( num == EVENT_OBJECT_BEGSHIELD ) strcpy(text, "D�ploie le bouclier (\\key action;)"); + if ( num == EVENT_OBJECT_BEGSHIELD ) strcpy(text, "Dploie le bouclier (\\key action;)"); if ( num == EVENT_OBJECT_ENDSHIELD ) strcpy(text, "Stoppe le bouclier (\\key action;)"); if ( num == EVENT_OBJECT_DIMSHIELD ) strcpy(text, "Rayon du bouclier"); - if ( num == EVENT_OBJECT_PROGRUN ) strcpy(text, "Ex�cute le programme s�lectionn�"); - if ( num == EVENT_OBJECT_PROGEDIT ) strcpy(text, "Edite le programme s�lectionn�"); + if ( num == EVENT_OBJECT_PROGRUN ) strcpy(text, "Excute le programme slectionn"); + if ( num == EVENT_OBJECT_PROGEDIT ) strcpy(text, "Edite le programme slectionn"); if ( num == EVENT_OBJECT_INFOOK ) strcpy(text, "\\Mettre le SatCom en veille"); - if ( num == EVENT_OBJECT_DELETE ) strcpy(text, "D�molit le b�timent"); - if ( num == EVENT_OBJECT_GENERGY ) strcpy(text, "Niveau d'�nergie"); + if ( num == EVENT_OBJECT_DELETE ) strcpy(text, "Dmolit le btiment"); + if ( num == EVENT_OBJECT_GENERGY ) strcpy(text, "Niveau d'nergie"); if ( num == EVENT_OBJECT_GSHIELD ) strcpy(text, "Niveau du bouclier"); - if ( num == EVENT_OBJECT_GRANGE ) strcpy(text, "Temp�rature du r�acteur"); + if ( num == EVENT_OBJECT_GRANGE ) strcpy(text, "Temprature du racteur"); if ( num == EVENT_OBJECT_GPROGRESS ) strcpy(text, "Travail en cours ..."); - if ( num == EVENT_OBJECT_GRADAR ) strcpy(text, "Nombre d'insectes d�tect�s"); - if ( num == EVENT_OBJECT_GINFO ) strcpy(text, "Informations diffus�es"); + if ( num == EVENT_OBJECT_GRADAR ) strcpy(text, "Nombre d'insectes dtects"); + if ( num == EVENT_OBJECT_GINFO ) strcpy(text, "Informations diffuses"); if ( num == EVENT_OBJECT_COMPASS ) strcpy(text, "Boussole"); //? if ( num == EVENT_OBJECT_MAP ) strcpy(text, "Mini-carte"); if ( num == EVENT_OBJECT_MAPZOOM ) strcpy(text, "Zoom mini-carte"); - if ( num == EVENT_OBJECT_CAMERA ) strcpy(text, "Cam�ra (\\key camera;)"); - if ( num == EVENT_OBJECT_CAMERAleft) strcpy(text, "Cam�ra � gauche"); - if ( num == EVENT_OBJECT_CAMERAright) strcpy(text, "Cam�ra � droite"); - if ( num == EVENT_OBJECT_CAMERAnear) strcpy(text, "Cam�ra plus proche"); - if ( num == EVENT_OBJECT_CAMERAaway) strcpy(text, "Cam�ra plus loin"); - if ( num == EVENT_OBJECT_HELP ) strcpy(text, "Instructions sur la s�lection"); + if ( num == EVENT_OBJECT_CAMERA ) strcpy(text, "Camra (\\key camera;)"); + if ( num == EVENT_OBJECT_CAMERAleft) strcpy(text, "Camra gauche"); + if ( num == EVENT_OBJECT_CAMERAright) strcpy(text, "Camra droite"); + if ( num == EVENT_OBJECT_CAMERAnear) strcpy(text, "Camra plus proche"); + if ( num == EVENT_OBJECT_CAMERAaway) strcpy(text, "Camra plus loin"); + if ( num == EVENT_OBJECT_HELP ) strcpy(text, "Instructions sur la slection"); if ( num == EVENT_OBJECT_SOLUCE ) strcpy(text, "Donne la solution"); - if ( num == EVENT_OBJECT_SHORTCUT00) strcpy(text, "Permute robots <-> b�timents"); + if ( num == EVENT_OBJECT_SHORTCUT00) strcpy(text, "Permute robots <-> btiments"); if ( num == EVENT_OBJECT_LIMIT ) strcpy(text, "Montre le rayon d'action"); - if ( num == EVENT_OBJECT_PEN0 ) strcpy(text, "\\Rel�ve le crayon"); + if ( num == EVENT_OBJECT_PEN0 ) strcpy(text, "\\Relve le crayon"); if ( num == EVENT_OBJECT_PEN1 ) strcpy(text, "\\Abaisse le crayon noir"); if ( num == EVENT_OBJECT_PEN2 ) strcpy(text, "\\Abaisse le crayon jaune"); if ( num == EVENT_OBJECT_PEN3 ) strcpy(text, "\\Abaisse le crayon orange"); @@ -1433,7 +1433,7 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == EVENT_OBJECT_PEN6 ) strcpy(text, "\\Abaisse le crayon bleu"); if ( num == EVENT_OBJECT_PEN7 ) strcpy(text, "\\Abaisse le crayon vert"); if ( num == EVENT_OBJECT_PEN8 ) strcpy(text, "\\Abaisse le crayon brun"); - if ( num == EVENT_OBJECT_REC ) strcpy(text, "\\D�marre l'enregistrement"); + if ( num == EVENT_OBJECT_REC ) strcpy(text, "\\Dmarre l'enregistrement"); if ( num == EVENT_OBJECT_STOP ) strcpy(text, "\\Stoppe l'enregistrement"); if ( num == EVENT_DT_VISIT0 || num == EVENT_DT_VISIT1 || @@ -1444,7 +1444,7 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == EVENT_CMD ) strcpy(text, "Console de commande"); if ( num == EVENT_SPEED ) strcpy(text, "Vitesse du jeu"); - if ( num == EVENT_HYPER_PREV ) strcpy(text, "Page pr�c�dente"); + if ( num == EVENT_HYPER_PREV ) strcpy(text, "Page prcdente"); if ( num == EVENT_HYPER_NEXT ) strcpy(text, "Page suivante"); if ( num == EVENT_HYPER_HOME ) strcpy(text, "Page initiale"); if ( num == EVENT_HYPER_COPY ) strcpy(text, "Copier"); @@ -1455,13 +1455,13 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == EVENT_HYPER_SIZE5 ) strcpy(text, "Taille 5"); if ( num == EVENT_SATCOM_HUSTON ) strcpy(text, "Instructions de Houston"); #if _TEEN - if ( num == EVENT_SATCOM_SAT ) strcpy(text, "Dictionnaire anglais-fran�ais"); + if ( num == EVENT_SATCOM_SAT ) strcpy(text, "Dictionnaire anglais-franais"); #else if ( num == EVENT_SATCOM_SAT ) strcpy(text, "Rapport du satellite"); #endif - if ( num == EVENT_SATCOM_LOADING ) strcpy(text, "Programmes envoy�s par Houston"); + if ( num == EVENT_SATCOM_LOADING ) strcpy(text, "Programmes envoys par Houston"); if ( num == EVENT_SATCOM_OBJECT ) strcpy(text, "Liste des objets"); - if ( num == EVENT_SATCOM_PROG ) strcpy(text, "Aide � la programmation"); + if ( num == EVENT_SATCOM_PROG ) strcpy(text, "Aide la programmation"); if ( num == EVENT_SATCOM_SOLUCE ) strcpy(text, "Solution"); if ( num == EVENT_STUDIO_OK ) strcpy(text, "D'accord\\Compiler le programme"); @@ -1473,11 +1473,11 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == EVENT_STUDIO_CUT ) strcpy(text, "Couper (Ctrl+x)"); if ( num == EVENT_STUDIO_COPY ) strcpy(text, "Copier (Ctrl+c)"); if ( num == EVENT_STUDIO_PASTE ) strcpy(text, "Coller (Ctrl+v)"); - if ( num == EVENT_STUDIO_SIZE ) strcpy(text, "Taille des caract�res"); + if ( num == EVENT_STUDIO_SIZE ) strcpy(text, "Taille des caractres"); if ( num == EVENT_STUDIO_TOOL ) strcpy(text, "Instructions (\\key help;)"); - if ( num == EVENT_STUDIO_HELP ) strcpy(text, "Aide � la programmation (\\key prog;)"); + if ( num == EVENT_STUDIO_HELP ) strcpy(text, "Aide la programmation (\\key prog;)"); if ( num == EVENT_STUDIO_COMPILE ) strcpy(text, "Compiler"); - if ( num == EVENT_STUDIO_RUN ) strcpy(text, "D�marrer/stopper"); + if ( num == EVENT_STUDIO_RUN ) strcpy(text, "Dmarrer/stopper"); if ( num == EVENT_STUDIO_REALTIME ) strcpy(text, "Pause/continuer"); if ( num == EVENT_STUDIO_STEP ) strcpy(text, "Un pas"); } @@ -1488,40 +1488,40 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == OBJECT_BASE ) strcpy(text, "Vaisseau spatial"); if ( num == OBJECT_DERRICK ) strcpy(text, "Derrick"); if ( num == OBJECT_FACTORY ) strcpy(text, "Fabrique de robots"); - if ( num == OBJECT_REPAIR ) strcpy(text, "Centre de r�paration"); + if ( num == OBJECT_REPAIR ) strcpy(text, "Centre de rparation"); if ( num == OBJECT_DESTROYER ) strcpy(text, "Destructeur"); if ( num == OBJECT_STATION ) strcpy(text, "Station de recharge"); if ( num == OBJECT_CONVERT ) strcpy(text, "Conversion minerai en titanium"); - if ( num == OBJECT_TOWER ) strcpy(text, "Tour de d�fense"); + if ( num == OBJECT_TOWER ) strcpy(text, "Tour de dfense"); if ( num == OBJECT_NEST ) strcpy(text, "Nid"); if ( num == OBJECT_RESEARCH ) strcpy(text, "Centre de recherches"); if ( num == OBJECT_RADAR ) strcpy(text, "Radar"); if ( num == OBJECT_INFO ) strcpy(text, "Borne d'information"); #if _TEEN - if ( num == OBJECT_ENERGY ) strcpy(text, "D�sint�grateur"); + if ( num == OBJECT_ENERGY ) strcpy(text, "Dsintgrateur"); #else if ( num == OBJECT_ENERGY ) strcpy(text, "Fabrique de piles"); #endif - if ( num == OBJECT_LABO ) strcpy(text, "Laboratoire de mati�res organiques"); - if ( num == OBJECT_NUCLEAR ) strcpy(text, "Centrale nucl�aire"); + if ( num == OBJECT_LABO ) strcpy(text, "Laboratoire de matires organiques"); + if ( num == OBJECT_NUCLEAR ) strcpy(text, "Centrale nuclaire"); if ( num == OBJECT_PARA ) strcpy(text, "Paratonnerre"); if ( num == OBJECT_SAFE ) strcpy(text, "Coffre-fort"); - if ( num == OBJECT_HUSTON ) strcpy(text, "Centre de contr�le"); + if ( num == OBJECT_HUSTON ) strcpy(text, "Centre de contrle"); if ( num == OBJECT_TARGET1 ) strcpy(text, "Cible"); if ( num == OBJECT_TARGET2 ) strcpy(text, "Cible"); - if ( num == OBJECT_START ) strcpy(text, "D�part"); + if ( num == OBJECT_START ) strcpy(text, "Dpart"); if ( num == OBJECT_END ) strcpy(text, "But"); if ( num == OBJECT_STONE ) strcpy(text, "Minerai de titanium"); if ( num == OBJECT_URANIUM ) strcpy(text, "Minerai d'uranium"); - if ( num == OBJECT_BULLET ) strcpy(text, "Mati�re organique"); + if ( num == OBJECT_BULLET ) strcpy(text, "Matire organique"); if ( num == OBJECT_METAL ) strcpy(text, "Titanium"); if ( num == OBJECT_POWER ) strcpy(text, "Pile normale"); - if ( num == OBJECT_ATOMIC ) strcpy(text, "Pile nucl�aire"); - if ( num == OBJECT_BBOX ) strcpy(text, "Bo�te noire"); - if ( num == OBJECT_KEYa ) strcpy(text, "Cl� A"); - if ( num == OBJECT_KEYb ) strcpy(text, "Cl� B"); - if ( num == OBJECT_KEYc ) strcpy(text, "Cl� C"); - if ( num == OBJECT_KEYd ) strcpy(text, "Cl� D"); + if ( num == OBJECT_ATOMIC ) strcpy(text, "Pile nuclaire"); + if ( num == OBJECT_BBOX ) strcpy(text, "Bote noire"); + if ( num == OBJECT_KEYa ) strcpy(text, "Cl A"); + if ( num == OBJECT_KEYb ) strcpy(text, "Cl B"); + if ( num == OBJECT_KEYc ) strcpy(text, "Cl C"); + if ( num == OBJECT_KEYd ) strcpy(text, "Cl D"); if ( num == OBJECT_TNT ) strcpy(text, "Explosif"); if ( num == OBJECT_BOMB ) strcpy(text, "Mine fixe"); if ( num == OBJECT_BAG ) strcpy(text, "Sac de survie"); @@ -1533,19 +1533,19 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == OBJECT_FLAGv ) strcpy(text, "Drapeau violet"); if ( num == OBJECT_MARKPOWER ) strcpy(text, "Emplacement pour station"); if ( num == OBJECT_MARKURANIUM ) strcpy(text, "Emplacement pour derrick (uranium)"); - if ( num == OBJECT_MARKKEYa ) strcpy(text, "Emplacement pour derrick (cl� A)"); - if ( num == OBJECT_MARKKEYb ) strcpy(text, "Emplacement pour derrick (cl� B)"); - if ( num == OBJECT_MARKKEYc ) strcpy(text, "Emplacement pour derrick (cl� C)"); - if ( num == OBJECT_MARKKEYd ) strcpy(text, "Emplacement pour derrick (cl� D)"); + if ( num == OBJECT_MARKKEYa ) strcpy(text, "Emplacement pour derrick (cl A)"); + if ( num == OBJECT_MARKKEYb ) strcpy(text, "Emplacement pour derrick (cl B)"); + if ( num == OBJECT_MARKKEYc ) strcpy(text, "Emplacement pour derrick (cl C)"); + if ( num == OBJECT_MARKKEYd ) strcpy(text, "Emplacement pour derrick (cl D)"); if ( num == OBJECT_MARKSTONE ) strcpy(text, "Emplacement pour derrick (titanium)"); - if ( num == OBJECT_MOBILEft ) strcpy(text, "Robot d'entra�nement"); - if ( num == OBJECT_MOBILEtt ) strcpy(text, "Robot d'entra�nement"); - if ( num == OBJECT_MOBILEwt ) strcpy(text, "Robot d'entra�nement"); - if ( num == OBJECT_MOBILEit ) strcpy(text, "Robot d'entra�nement"); - if ( num == OBJECT_MOBILEfa ) strcpy(text, "Robot d�m�nageur"); - if ( num == OBJECT_MOBILEta ) strcpy(text, "Robot d�m�nageur"); - if ( num == OBJECT_MOBILEwa ) strcpy(text, "Robot d�m�nageur"); - if ( num == OBJECT_MOBILEia ) strcpy(text, "Robot d�m�nageur"); + if ( num == OBJECT_MOBILEft ) strcpy(text, "Robot d'entranement"); + if ( num == OBJECT_MOBILEtt ) strcpy(text, "Robot d'entranement"); + if ( num == OBJECT_MOBILEwt ) strcpy(text, "Robot d'entranement"); + if ( num == OBJECT_MOBILEit ) strcpy(text, "Robot d'entranement"); + if ( num == OBJECT_MOBILEfa ) strcpy(text, "Robot dmnageur"); + if ( num == OBJECT_MOBILEta ) strcpy(text, "Robot dmnageur"); + if ( num == OBJECT_MOBILEwa ) strcpy(text, "Robot dmnageur"); + if ( num == OBJECT_MOBILEia ) strcpy(text, "Robot dmnageur"); if ( num == OBJECT_MOBILEfc ) strcpy(text, "Robot shooter"); if ( num == OBJECT_MOBILEtc ) strcpy(text, "Robot shooter"); if ( num == OBJECT_MOBILEwc ) strcpy(text, "Robot shooter"); @@ -1563,15 +1563,15 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == OBJECT_MOBILErr ) strcpy(text, "Robot recycleur"); if ( num == OBJECT_MOBILErs ) strcpy(text, "Robot bouclier"); if ( num == OBJECT_MOBILEsa ) strcpy(text, "Robot sous-marin"); - if ( num == OBJECT_MOBILEtg ) strcpy(text, "Cible d'entra�nement"); + if ( num == OBJECT_MOBILEtg ) strcpy(text, "Cible d'entranement"); if ( num == OBJECT_MOBILEdr ) strcpy(text, "Robot dessinateur"); if ( num == OBJECT_HUMAN ) strcpy(text, g_gamerName); if ( num == OBJECT_TECH ) strcpy(text, "Technicien"); if ( num == OBJECT_TOTO ) strcpy(text, "Robbie"); if ( num == OBJECT_MOTHER ) strcpy(text, "Pondeuse"); if ( num == OBJECT_ANT ) strcpy(text, "Fourmi"); - if ( num == OBJECT_SPIDER ) strcpy(text, "Araign�e"); - if ( num == OBJECT_BEE ) strcpy(text, "Gu�pe"); + if ( num == OBJECT_SPIDER ) strcpy(text, "Araigne"); + if ( num == OBJECT_BEE ) strcpy(text, "Gupe"); if ( num == OBJECT_WORM ) strcpy(text, "Ver"); if ( num == OBJECT_EGG ) strcpy(text, "Oeuf"); if ( num == OBJECT_RUINmobilew1 ) strcpy(text, "Epave de robot"); @@ -1580,11 +1580,11 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == OBJECT_RUINmobilet2 ) strcpy(text, "Epave de robot"); if ( num == OBJECT_RUINmobiler1 ) strcpy(text, "Epave de robot"); if ( num == OBJECT_RUINmobiler2 ) strcpy(text, "Epave de robot"); - if ( num == OBJECT_RUINfactory ) strcpy(text, "B�timent en ruine"); - if ( num == OBJECT_RUINdoor ) strcpy(text, "B�timent en ruine"); - if ( num == OBJECT_RUINsupport ) strcpy(text, "D�chet"); - if ( num == OBJECT_RUINradar ) strcpy(text, "B�timent en ruine"); - if ( num == OBJECT_RUINconvert ) strcpy(text, "B�timent en ruine"); + if ( num == OBJECT_RUINfactory ) strcpy(text, "Btiment en ruine"); + if ( num == OBJECT_RUINdoor ) strcpy(text, "Btiment en ruine"); + if ( num == OBJECT_RUINsupport ) strcpy(text, "Dchet"); + if ( num == OBJECT_RUINradar ) strcpy(text, "Btiment en ruine"); + if ( num == OBJECT_RUINconvert ) strcpy(text, "Btiment en ruine"); if ( num == OBJECT_RUINbase ) strcpy(text, "Epave de vaisseau spatial"); if ( num == OBJECT_RUINhead ) strcpy(text, "Epave de vaisseau spatial"); if ( num == OBJECT_APOLLO1 || @@ -1599,211 +1599,211 @@ BOOL GetResourceBase(ResType type, int num, char* text) strcpy(text, "Erreur"); if ( num == ERR_CMD ) strcpy(text, "Commande inconnue"); #if _NEWLOOK - if ( num == ERR_INSTALL ) strcpy(text, "CeeBot n'est pas install�."); + if ( num == ERR_INSTALL ) strcpy(text, "CeeBot n'est pas install."); if ( num == ERR_NOCD ) strcpy(text, "Veuillez mettre le CD de CeeBot\net relancer le jeu."); #else - if ( num == ERR_INSTALL ) strcpy(text, "COLOBOT n'est pas install�."); + if ( num == ERR_INSTALL ) strcpy(text, "COLOBOT n'est pas install."); if ( num == ERR_NOCD ) strcpy(text, "Veuillez mettre le CD de COLOBOT\net relancer le jeu."); #endif - if ( num == ERR_MANIP_VEH ) strcpy(text, "Robot inadapt�"); + if ( num == ERR_MANIP_VEH ) strcpy(text, "Robot inadapt"); if ( num == ERR_MANIP_FLY ) strcpy(text, "Impossible en vol"); - if ( num == ERR_MANIP_BUSY ) strcpy(text, "Porte d�j� quelque chose"); - if ( num == ERR_MANIP_NIL ) strcpy(text, "Rien � prendre"); + if ( num == ERR_MANIP_BUSY ) strcpy(text, "Porte dj quelque chose"); + if ( num == ERR_MANIP_NIL ) strcpy(text, "Rien prendre"); if ( num == ERR_MANIP_MOTOR ) strcpy(text, "Impossible en mouvement"); - if ( num == ERR_MANIP_OCC ) strcpy(text, "Emplacement occup�"); + if ( num == ERR_MANIP_OCC ) strcpy(text, "Emplacement occup"); if ( num == ERR_MANIP_FRIEND ) strcpy(text, "Pas d'autre robot"); if ( num == ERR_MANIP_RADIO ) strcpy(text, "Vous ne pouvez pas transporter un objet radioactif"); if ( num == ERR_MANIP_WATER ) strcpy(text, "Vous ne pouvez pas transporter un objet sous l'eau"); - if ( num == ERR_MANIP_EMPTY ) strcpy(text, "Rien � d�poser"); + if ( num == ERR_MANIP_EMPTY ) strcpy(text, "Rien dposer"); if ( num == ERR_BUILD_FLY ) strcpy(text, "Impossible en vol"); if ( num == ERR_BUILD_WATER ) strcpy(text, "Impossible sous l'eau"); - if ( num == ERR_BUILD_ENERGY ) strcpy(text, "Pas assez d'�nergie"); + if ( num == ERR_BUILD_ENERGY ) strcpy(text, "Pas assez d'nergie"); if ( num == ERR_BUILD_METALAWAY ) strcpy(text, "Titanium trop loin"); if ( num == ERR_BUILD_METALNEAR ) strcpy(text, "Titanium trop proche"); if ( num == ERR_BUILD_METALINEX ) strcpy(text, "Titanium inexistant"); if ( num == ERR_BUILD_FLAT ) strcpy(text, "Sol pas assez plat"); if ( num == ERR_BUILD_FLATLIT ) strcpy(text, "Sol plat pas assez grand"); - if ( num == ERR_BUILD_BUSY ) strcpy(text, "Emplacement occup�"); + if ( num == ERR_BUILD_BUSY ) strcpy(text, "Emplacement occup"); if ( num == ERR_BUILD_BASE ) strcpy(text, "Trop proche du vaisseau spatial"); - if ( num == ERR_BUILD_NARROW ) strcpy(text, "Trop proche d'un b�timent"); + if ( num == ERR_BUILD_NARROW ) strcpy(text, "Trop proche d'un btiment"); if ( num == ERR_BUILD_MOTOR ) strcpy(text, "Impossible en mouvement"); if ( num == ERR_SEARCH_FLY ) strcpy(text, "Impossible en vol"); - if ( num == ERR_SEARCH_VEH ) strcpy(text, "Robot inadapt�"); + if ( num == ERR_SEARCH_VEH ) strcpy(text, "Robot inadapt"); if ( num == ERR_SEARCH_MOTOR ) strcpy(text, "Impossible en mouvement"); - if ( num == ERR_TERRA_VEH ) strcpy(text, "Robot inadapt�"); - if ( num == ERR_TERRA_ENERGY ) strcpy(text, "Pas assez d'�nergie"); - if ( num == ERR_TERRA_FLOOR ) strcpy(text, "Terrain inadapt�"); - if ( num == ERR_TERRA_BUILDING ) strcpy(text, "B�timent trop proche"); + if ( num == ERR_TERRA_VEH ) strcpy(text, "Robot inadapt"); + if ( num == ERR_TERRA_ENERGY ) strcpy(text, "Pas assez d'nergie"); + if ( num == ERR_TERRA_FLOOR ) strcpy(text, "Terrain inadapt"); + if ( num == ERR_TERRA_BUILDING ) strcpy(text, "Btiment trop proche"); if ( num == ERR_TERRA_OBJECT ) strcpy(text, "Objet trop proche"); - if ( num == ERR_RECOVER_VEH ) strcpy(text, "Robot inadapt�"); - if ( num == ERR_RECOVER_ENERGY ) strcpy(text, "Pas assez d'�nergie"); - if ( num == ERR_RECOVER_NULL ) strcpy(text, "Rien � recycler"); - if ( num == ERR_SHIELD_VEH ) strcpy(text, "Robot inadapt�"); - if ( num == ERR_SHIELD_ENERGY ) strcpy(text, "Plus d'�nergie"); - if ( num == ERR_MOVE_IMPOSSIBLE ) strcpy(text, "D�placement impossible"); + if ( num == ERR_RECOVER_VEH ) strcpy(text, "Robot inadapt"); + if ( num == ERR_RECOVER_ENERGY ) strcpy(text, "Pas assez d'nergie"); + if ( num == ERR_RECOVER_NULL ) strcpy(text, "Rien recycler"); + if ( num == ERR_SHIELD_VEH ) strcpy(text, "Robot inadapt"); + if ( num == ERR_SHIELD_ENERGY ) strcpy(text, "Plus d'nergie"); + if ( num == ERR_MOVE_IMPOSSIBLE ) strcpy(text, "Dplacement impossible"); if ( num == ERR_FIND_IMPOSSIBLE ) strcpy(text, "Objet n'existe pas"); if ( num == ERR_GOTO_IMPOSSIBLE ) strcpy(text, "Chemin introuvable"); if ( num == ERR_GOTO_ITER ) strcpy(text, "Position inaccessible"); - if ( num == ERR_GOTO_BUSY ) strcpy(text, "Destination occup�e"); - if ( num == ERR_FIRE_VEH ) strcpy(text, "Robot inadapt�"); - if ( num == ERR_FIRE_ENERGY ) strcpy(text, "Pas assez d'�nergie"); + if ( num == ERR_GOTO_BUSY ) strcpy(text, "Destination occupe"); + if ( num == ERR_FIRE_VEH ) strcpy(text, "Robot inadapt"); + if ( num == ERR_FIRE_ENERGY ) strcpy(text, "Pas assez d'nergie"); if ( num == ERR_FIRE_FLY ) strcpy(text, "Impossible en vol"); - if ( num == ERR_CONVERT_EMPTY ) strcpy(text, "Pas de minerai de titanium � convertir"); + if ( num == ERR_CONVERT_EMPTY ) strcpy(text, "Pas de minerai de titanium convertir"); if ( num == ERR_DERRICK_NULL ) strcpy(text, "Pas de minerai en sous-sol"); - if ( num == ERR_STATION_NULL ) strcpy(text, "Pas d'�nergie en sous-sol"); + if ( num == ERR_STATION_NULL ) strcpy(text, "Pas d'nergie en sous-sol"); if ( num == ERR_TOWER_POWER ) strcpy(text, "Pas de pile"); - if ( num == ERR_TOWER_ENERGY ) strcpy(text, "Plus d'�nergie"); + if ( num == ERR_TOWER_ENERGY ) strcpy(text, "Plus d'nergie"); if ( num == ERR_RESEARCH_POWER ) strcpy(text, "Pas de pile"); - if ( num == ERR_RESEARCH_ENERGY ) strcpy(text, "Plus assez d'�nergie"); + if ( num == ERR_RESEARCH_ENERGY ) strcpy(text, "Plus assez d'nergie"); if ( num == ERR_RESEARCH_TYPE ) strcpy(text, "Pas le bon type de pile"); - if ( num == ERR_RESEARCH_ALREADY) strcpy(text, "Recherche d�j� effectu�e"); - if ( num == ERR_ENERGY_NULL ) strcpy(text, "Pas d'�nergie en sous-sol"); - if ( num == ERR_ENERGY_LOW ) strcpy(text, "Pas encore assez d'�nergie"); - if ( num == ERR_ENERGY_EMPTY ) strcpy(text, "Pas de titanium � transformer"); + if ( num == ERR_RESEARCH_ALREADY) strcpy(text, "Recherche dj effectue"); + if ( num == ERR_ENERGY_NULL ) strcpy(text, "Pas d'nergie en sous-sol"); + if ( num == ERR_ENERGY_LOW ) strcpy(text, "Pas encore assez d'nergie"); + if ( num == ERR_ENERGY_EMPTY ) strcpy(text, "Pas de titanium transformer"); if ( num == ERR_ENERGY_BAD ) strcpy(text, "Ne transforme que le titanium"); - if ( num == ERR_BASE_DLOCK ) strcpy(text, "Portes bloqu�es par un robot ou un objet"); - if ( num == ERR_BASE_DHUMAN ) strcpy(text, "Vous devez embarquer pour pouvoir d�coller"); - if ( num == ERR_LABO_NULL ) strcpy(text, "Rien � analyser"); - if ( num == ERR_LABO_BAD ) strcpy(text, "N'analyse que la mati�re organique"); - if ( num == ERR_LABO_ALREADY ) strcpy(text, "Analyse d�j� effectu�e"); - if ( num == ERR_NUCLEAR_NULL ) strcpy(text, "Pas d'�nergie en sous-sol"); - if ( num == ERR_NUCLEAR_LOW ) strcpy(text, "Pas encore assez d'�nergie"); - if ( num == ERR_NUCLEAR_EMPTY ) strcpy(text, "Pas d'uranium � transformer"); + if ( num == ERR_BASE_DLOCK ) strcpy(text, "Portes bloques par un robot ou un objet"); + if ( num == ERR_BASE_DHUMAN ) strcpy(text, "Vous devez embarquer pour pouvoir dcoller"); + if ( num == ERR_LABO_NULL ) strcpy(text, "Rien analyser"); + if ( num == ERR_LABO_BAD ) strcpy(text, "N'analyse que la matire organique"); + if ( num == ERR_LABO_ALREADY ) strcpy(text, "Analyse dj effectue"); + if ( num == ERR_NUCLEAR_NULL ) strcpy(text, "Pas d'nergie en sous-sol"); + if ( num == ERR_NUCLEAR_LOW ) strcpy(text, "Pas encore assez d'nergie"); + if ( num == ERR_NUCLEAR_EMPTY ) strcpy(text, "Pas d'uranium transformer"); if ( num == ERR_NUCLEAR_BAD ) strcpy(text, "Ne transforme que l'uranium"); if ( num == ERR_FACTORY_NULL ) strcpy(text, "Pas de titanium"); if ( num == ERR_FACTORY_NEAR ) strcpy(text, "Quelque chose est trop proche"); - if ( num == ERR_RESET_NEAR ) strcpy(text, "Emplacement occup�"); - if ( num == ERR_INFO_NULL ) strcpy(text, "Pas trouv� de borne d'information"); - if ( num == ERR_VEH_VIRUS ) strcpy(text, "Un programme est infect� par un virus"); - if ( num == ERR_BAT_VIRUS ) strcpy(text, "Infect� par un virus, ne fonctionne plus temporairement"); + if ( num == ERR_RESET_NEAR ) strcpy(text, "Emplacement occup"); + if ( num == ERR_INFO_NULL ) strcpy(text, "Pas trouv de borne d'information"); + if ( num == ERR_VEH_VIRUS ) strcpy(text, "Un programme est infect par un virus"); + if ( num == ERR_BAT_VIRUS ) strcpy(text, "Infect par un virus, ne fonctionne plus temporairement"); if ( num == ERR_VEH_POWER ) strcpy(text, "Pas de pile"); - if ( num == ERR_VEH_ENERGY ) strcpy(text, "Plus d'�nergie"); + if ( num == ERR_VEH_ENERGY ) strcpy(text, "Plus d'nergie"); if ( num == ERR_FLAG_FLY ) strcpy(text, "Impossible en vol"); if ( num == ERR_FLAG_WATER ) strcpy(text, "Impossible en nageant"); if ( num == ERR_FLAG_MOTOR ) strcpy(text, "Impossible en mouvement"); if ( num == ERR_FLAG_BUSY ) strcpy(text, "Impossible en portant un objet"); if ( num == ERR_FLAG_CREATE ) strcpy(text, "Trop de drapeaux de cette couleur (maximum 5)"); if ( num == ERR_FLAG_PROXY ) strcpy(text, "Trop proche d'un drapeau existant"); - if ( num == ERR_FLAG_DELETE ) strcpy(text, "Aucun drapeau � proximit�"); - if ( num == ERR_MISSION_NOTERM ) strcpy(text, "La misssion n'est pas termin�e (appuyez sur \\key help; pour plus de d�tails)"); - if ( num == ERR_DELETEMOBILE ) strcpy(text, "Robot d�truit"); - if ( num == ERR_DELETEBUILDING ) strcpy(text, "B�timent d�truit"); - if ( num == ERR_TOOMANY ) strcpy(text, "Cr�ation impossible, il y a trop d'objets"); + if ( num == ERR_FLAG_DELETE ) strcpy(text, "Aucun drapeau proximit"); + if ( num == ERR_MISSION_NOTERM ) strcpy(text, "La misssion n'est pas termine (appuyez sur \\key help; pour plus de dtails)"); + if ( num == ERR_DELETEMOBILE ) strcpy(text, "Robot dtruit"); + if ( num == ERR_DELETEBUILDING ) strcpy(text, "Btiment dtruit"); + if ( num == ERR_TOOMANY ) strcpy(text, "Cration impossible, il y a trop d'objets"); if ( num == ERR_OBLIGATORYTOKEN ) strcpy(text, "Il manque \"%s\" dans le programme"); if ( num == ERR_PROHIBITEDTOKEN ) strcpy(text, "Interdit dans cet exercice"); - if ( num == INFO_BUILD ) strcpy(text, "B�timent termin�"); + if ( num == INFO_BUILD ) strcpy(text, "Btiment termin"); if ( num == INFO_CONVERT ) strcpy(text, "Titanium disponible"); - if ( num == INFO_RESEARCH ) strcpy(text, "Recherche termin�e"); - if ( num == INFO_RESEARCHTANK ) strcpy(text, "Fabrication d'un robot � chenilles possible"); + if ( num == INFO_RESEARCH ) strcpy(text, "Recherche termine"); + if ( num == INFO_RESEARCHTANK ) strcpy(text, "Fabrication d'un robot chenilles possible"); if ( num == INFO_RESEARCHFLY ) strcpy(text, "Il est possible de voler avec les touches (\\key gup;) et (\\key gdown;)"); if ( num == INFO_RESEARCHTHUMP ) strcpy(text, "Fabrication d'un robot secoueur possible"); if ( num == INFO_RESEARCHCANON ) strcpy(text, "Fabrication de robots shooter possible"); - if ( num == INFO_RESEARCHTOWER ) strcpy(text, "Construction d'une tour de d�fense possible"); + if ( num == INFO_RESEARCHTOWER ) strcpy(text, "Construction d'une tour de dfense possible"); if ( num == INFO_RESEARCHPHAZER ) strcpy(text, "Fabrication d'un robot phazer possible"); if ( num == INFO_RESEARCHSHIELD ) strcpy(text, "Fabrication d'un robot bouclier possible"); - if ( num == INFO_RESEARCHATOMIC ) strcpy(text, "Construction d'une centrale nucl�aire possible"); + if ( num == INFO_RESEARCHATOMIC ) strcpy(text, "Construction d'une centrale nuclaire possible"); if ( num == INFO_FACTORY ) strcpy(text, "Nouveau robot disponible"); - if ( num == INFO_LABO ) strcpy(text, "Analyse termin�e"); + if ( num == INFO_LABO ) strcpy(text, "Analyse termine"); if ( num == INFO_ENERGY ) strcpy(text, "Pile disponible"); - if ( num == INFO_NUCLEAR ) strcpy(text, "Pile nucl�aire disponible"); - if ( num == INFO_FINDING ) strcpy(text, "Vous avez trouv� un objet utilisable"); - if ( num == INFO_MARKPOWER ) strcpy(text, "Emplacement pour station trouv�"); - if ( num == INFO_MARKURANIUM ) strcpy(text, "Emplacement pour derrick trouv�"); - if ( num == INFO_MARKSTONE ) strcpy(text, "Emplacement pour derrick trouv�"); - if ( num == INFO_MARKKEYa ) strcpy(text, "Emplacement pour derrick trouv�"); - if ( num == INFO_MARKKEYb ) strcpy(text, "Emplacement pour derrick trouv�"); - if ( num == INFO_MARKKEYc ) strcpy(text, "Emplacement pour derrick trouv�"); - if ( num == INFO_MARKKEYd ) strcpy(text, "Emplacement pour derrick trouv�"); - if ( num == INFO_WIN ) strcpy(text, "<<< Bravo, mission termin�e >>>"); - if ( num == INFO_LOST ) strcpy(text, "<<< D�sol�, mission �chou�e >>>"); - if ( num == INFO_LOSTq ) strcpy(text, "<<< D�sol�, mission �chou�e >>>"); - if ( num == INFO_WRITEOK ) strcpy(text, "Enregistrement effectu�"); + if ( num == INFO_NUCLEAR ) strcpy(text, "Pile nuclaire disponible"); + if ( num == INFO_FINDING ) strcpy(text, "Vous avez trouv un objet utilisable"); + if ( num == INFO_MARKPOWER ) strcpy(text, "Emplacement pour station trouv"); + if ( num == INFO_MARKURANIUM ) strcpy(text, "Emplacement pour derrick trouv"); + if ( num == INFO_MARKSTONE ) strcpy(text, "Emplacement pour derrick trouv"); + if ( num == INFO_MARKKEYa ) strcpy(text, "Emplacement pour derrick trouv"); + if ( num == INFO_MARKKEYb ) strcpy(text, "Emplacement pour derrick trouv"); + if ( num == INFO_MARKKEYc ) strcpy(text, "Emplacement pour derrick trouv"); + if ( num == INFO_MARKKEYd ) strcpy(text, "Emplacement pour derrick trouv"); + if ( num == INFO_WIN ) strcpy(text, "<<< Bravo, mission termine >>>"); + if ( num == INFO_LOST ) strcpy(text, "<<< Dsol, mission choue >>>"); + if ( num == INFO_LOSTq ) strcpy(text, "<<< Dsol, mission choue >>>"); + if ( num == INFO_WRITEOK ) strcpy(text, "Enregistrement effectu"); if ( num == INFO_DELETEPATH ) strcpy(text, "Indicateur atteint"); - if ( num == INFO_DELETEMOTHER ) strcpy(text, "Pondeuse mortellement touch�e"); - if ( num == INFO_DELETEANT ) strcpy(text, "Fourmi mortellement touch�e"); - if ( num == INFO_DELETEBEE ) strcpy(text, "Gu�pe mortellement touch�e"); - if ( num == INFO_DELETEWORM ) strcpy(text, "Ver mortellement touch�"); - if ( num == INFO_DELETESPIDER ) strcpy(text, "Araign�e mortellement touch�e"); + if ( num == INFO_DELETEMOTHER ) strcpy(text, "Pondeuse mortellement touche"); + if ( num == INFO_DELETEANT ) strcpy(text, "Fourmi mortellement touche"); + if ( num == INFO_DELETEBEE ) strcpy(text, "Gupe mortellement touche"); + if ( num == INFO_DELETEWORM ) strcpy(text, "Ver mortellement touch"); + if ( num == INFO_DELETESPIDER ) strcpy(text, "Araigne mortellement touche"); if ( num == INFO_BEGINSATCOM ) strcpy(text, "Consultez votre SatCom en appuyant sur \\key help;"); } if ( type == RES_CBOT ) { strcpy(text, "Erreur"); - if ( num == TX_OPENPAR ) strcpy(text, "Il manque une parenth�se ouvrante"); - if ( num == TX_CLOSEPAR ) strcpy(text, "Il manque une parenth�se fermante"); - if ( num == TX_NOTBOOL ) strcpy(text, "L'expression doit �tre un boolean"); - if ( num == TX_UNDEFVAR ) strcpy(text, "Variable non d�clar�e"); + if ( num == TX_OPENPAR ) strcpy(text, "Il manque une parenthse ouvrante"); + if ( num == TX_CLOSEPAR ) strcpy(text, "Il manque une parenthse fermante"); + if ( num == TX_NOTBOOL ) strcpy(text, "L'expression doit tre un boolean"); + if ( num == TX_UNDEFVAR ) strcpy(text, "Variable non dclare"); if ( num == TX_BADLEFT ) strcpy(text, "Assignation impossible"); - if ( num == TX_ENDOF ) strcpy(text, "Terminateur point-virgule non trouv�"); + if ( num == TX_ENDOF ) strcpy(text, "Terminateur point-virgule non trouv"); if ( num == TX_OUTCASE ) strcpy(text, "Instruction ""case"" hors d'un bloc ""switch"""); - if ( num == TX_NOTERM ) strcpy(text, "Instructions apr�s la fin"); + if ( num == TX_NOTERM ) strcpy(text, "Instructions aprs la fin"); if ( num == TX_CLOSEBLK ) strcpy(text, "Il manque la fin du bloc"); if ( num == TX_ELSEWITHOUTIF ) strcpy(text, "Instruction ""else"" sans ""if"" correspondant"); - if ( num == TX_OPENBLK ) strcpy(text, "D�but d'un bloc attendu"); - if ( num == TX_BADTYPE ) strcpy(text, "Mauvais type de r�sultat pour l'assignation"); - if ( num == TX_REDEFVAR ) strcpy(text, "Red�finition d'une variable"); - if ( num == TX_BAD2TYPE ) strcpy(text, "Les deux op�randes ne sont pas de types compatibles"); + if ( num == TX_OPENBLK ) strcpy(text, "Dbut d'un bloc attendu"); + if ( num == TX_BADTYPE ) strcpy(text, "Mauvais type de rsultat pour l'assignation"); + if ( num == TX_REDEFVAR ) strcpy(text, "Redfinition d'une variable"); + if ( num == TX_BAD2TYPE ) strcpy(text, "Les deux oprandes ne sont pas de types compatibles"); if ( num == TX_UNDEFCALL ) strcpy(text, "Routine inconnue"); - if ( num == TX_MISDOTS ) strcpy(text, "S�parateur "" : "" attendu"); + if ( num == TX_MISDOTS ) strcpy(text, "Sparateur "" : "" attendu"); if ( num == TX_WHILE ) strcpy(text, "Manque le mot ""while"""); if ( num == TX_BREAK ) strcpy(text, "Instruction ""break"" en dehors d'une boucle"); if ( num == TX_LABEL ) strcpy(text, "Un label ne peut se placer que devant un ""for"", un ""while"", un ""do"" ou un ""switch"""); - if ( num == TX_NOLABEL ) strcpy(text, "Cette �tiquette n'existe pas"); + if ( num == TX_NOLABEL ) strcpy(text, "Cette tiquette n'existe pas"); if ( num == TX_NOCASE ) strcpy(text, "Manque une instruction ""case"""); if ( num == TX_BADNUM ) strcpy(text, "Un nombre est attendu"); - if ( num == TX_VOID ) strcpy(text, "Param�tre void"); - if ( num == TX_NOTYP ) strcpy(text, "D�claration de type attendu"); + if ( num == TX_VOID ) strcpy(text, "Paramtre void"); + if ( num == TX_NOTYP ) strcpy(text, "Dclaration de type attendu"); if ( num == TX_NOVAR ) strcpy(text, "Nom d'une variable attendu"); if ( num == TX_NOFONC ) strcpy(text, "Nom de la fonction attendu"); - if ( num == TX_OVERPARAM ) strcpy(text, "Trop de param�tres"); - if ( num == TX_REDEF ) strcpy(text, "Cette fonction existe d�j�"); - if ( num == TX_LOWPARAM ) strcpy(text, "Pas assez de param�tres"); - if ( num == TX_BADPARAM ) strcpy(text, "Aucune fonction de ce nom n'accepte ce(s) type(s) de param�tre(s)"); - if ( num == TX_NUMPARAM ) strcpy(text, "Aucune fonction de ce nom n'accepte ce nombre de param�tres"); - if ( num == TX_NOITEM ) strcpy(text, "Cet �l�ment n'existe pas dans cette classe"); + if ( num == TX_OVERPARAM ) strcpy(text, "Trop de paramtres"); + if ( num == TX_REDEF ) strcpy(text, "Cette fonction existe dj"); + if ( num == TX_LOWPARAM ) strcpy(text, "Pas assez de paramtres"); + if ( num == TX_BADPARAM ) strcpy(text, "Aucune fonction de ce nom n'accepte ce(s) type(s) de paramtre(s)"); + if ( num == TX_NUMPARAM ) strcpy(text, "Aucune fonction de ce nom n'accepte ce nombre de paramtres"); + if ( num == TX_NOITEM ) strcpy(text, "Cet lment n'existe pas dans cette classe"); if ( num == TX_DOT ) strcpy(text, "L'objet n'est pas une instance d'une classe"); - if ( num == TX_NOCONST ) strcpy(text, "Il n'y a pas de constructeur appropri�"); - if ( num == TX_REDEFCLASS ) strcpy(text, "Cette classe existe d�j�"); + if ( num == TX_NOCONST ) strcpy(text, "Il n'y a pas de constructeur appropri"); + if ( num == TX_REDEFCLASS ) strcpy(text, "Cette classe existe dj"); if ( num == TX_CLBRK ) strcpy(text, """ ] "" attendu"); - if ( num == TX_RESERVED ) strcpy(text, "Ce mot est r�serv�"); + if ( num == TX_RESERVED ) strcpy(text, "Ce mot est rserv"); if ( num == TX_BADNEW ) strcpy(text, "Mauvais argument pour ""new"""); if ( num == TX_OPBRK ) strcpy(text, """ [ "" attendu"); - if ( num == TX_BADSTRING ) strcpy(text, "Une cha�ne de caract�re est attendue"); + if ( num == TX_BADSTRING ) strcpy(text, "Une chane de caractre est attendue"); if ( num == TX_BADINDEX ) strcpy(text, "Mauvais type d'index"); - if ( num == TX_PRIVATE ) strcpy(text, "El�ment prot�g�"); + if ( num == TX_PRIVATE ) strcpy(text, "Elment protg"); if ( num == TX_NOPUBLIC ) strcpy(text, "Public requis"); - if ( num == TX_DIVZERO ) strcpy(text, "Division par z�ro"); - if ( num == TX_NOTINIT ) strcpy(text, "Variable non initialis�e"); - if ( num == TX_BADTHROW ) strcpy(text, "Valeur n�gative refus�e pour ""throw"""); - if ( num == TX_NORETVAL ) strcpy(text, "La fonction n'a pas retourn� de r�sultat"); - if ( num == TX_NORUN ) strcpy(text, "Pas de fonction en ex�cution"); + if ( num == TX_DIVZERO ) strcpy(text, "Division par zro"); + if ( num == TX_NOTINIT ) strcpy(text, "Variable non initialise"); + if ( num == TX_BADTHROW ) strcpy(text, "Valeur ngative refuse pour ""throw"""); + if ( num == TX_NORETVAL ) strcpy(text, "La fonction n'a pas retourn de rsultat"); + if ( num == TX_NORUN ) strcpy(text, "Pas de fonction en excution"); if ( num == TX_NOCALL ) strcpy(text, "Appel d'une fonction inexistante"); if ( num == TX_NOCLASS ) strcpy(text, "Cette classe n'existe pas"); if ( num == TX_NULLPT ) strcpy(text, "Objet n'existe pas"); - if ( num == TX_OPNAN ) strcpy(text, "Op�ration sur un ""nan"""); - if ( num == TX_OUTARRAY ) strcpy(text, "Acc�s hors du tableau"); - if ( num == TX_STACKOVER ) strcpy(text, "D�bordement de la pile"); + if ( num == TX_OPNAN ) strcpy(text, "Opration sur un ""nan"""); + if ( num == TX_OUTARRAY ) strcpy(text, "Accs hors du tableau"); + if ( num == TX_STACKOVER ) strcpy(text, "Dbordement de la pile"); if ( num == TX_DELETEDPT ) strcpy(text, "Objet inaccessible"); if ( num == TX_FILEOPEN ) strcpy(text, "Ouverture du fichier impossible"); if ( num == TX_NOTOPEN ) strcpy(text, "Le fichier n'est pas ouvert"); - if ( num == TX_ERRREAD ) strcpy(text, "Erreur � la lecture"); - if ( num == TX_ERRWRITE ) strcpy(text, "Erreur � l'�criture"); + if ( num == TX_ERRREAD ) strcpy(text, "Erreur la lecture"); + if ( num == TX_ERRWRITE ) strcpy(text, "Erreur l'criture"); } if ( type == RES_KEY ) { if ( num == 0 ) strcpy(text, "< aucune >"); - if ( num == VK_LEFT ) strcpy(text, "Fl�che Gauche"); - if ( num == VK_RIGHT ) strcpy(text, "Fl�che Droite"); - if ( num == VK_UP ) strcpy(text, "Fl�che Haut"); - if ( num == VK_DOWN ) strcpy(text, "Fl�che Bas"); + if ( num == VK_LEFT ) strcpy(text, "Flche Gauche"); + if ( num == VK_RIGHT ) strcpy(text, "Flche Droite"); + if ( num == VK_UP ) strcpy(text, "Flche Haut"); + if ( num == VK_DOWN ) strcpy(text, "Flche Bas"); if ( num == VK_CANCEL ) strcpy(text, "Control-break"); if ( num == VK_BACK ) strcpy(text, "<--"); if ( num == VK_TAB ) strcpy(text, "Tab"); if ( num == VK_CLEAR ) strcpy(text, "Clear"); - if ( num == VK_RETURN ) strcpy(text, "Entr�e"); + if ( num == VK_RETURN ) strcpy(text, "Entre"); if ( num == VK_SHIFT ) strcpy(text, "Shift"); if ( num == VK_CONTROL ) strcpy(text, "Ctrl"); if ( num == VK_MENU ) strcpy(text, "Alt"); @@ -1941,10 +1941,10 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == RT_VERSION_ID ) strcpy(text, "Demo 1.18 /d"); #endif if ( num == RT_DISINFO_TITLE ) strcpy(text, "SatCom"); - if ( num == RT_WINDOW_MAXIMIZED ) strcpy(text, "Gro�es Fenster"); + if ( num == RT_WINDOW_MAXIMIZED ) strcpy(text, "Groes Fenster"); if ( num == RT_WINDOW_MINIMIZED ) strcpy(text, "Reduzieren"); - if ( num == RT_WINDOW_STANDARD ) strcpy(text, "Normale Gr��e"); - if ( num == RT_WINDOW_CLOSE ) strcpy(text, "Schlie�en"); + if ( num == RT_WINDOW_STANDARD ) strcpy(text, "Normale Gre"); + if ( num == RT_WINDOW_CLOSE ) strcpy(text, "Schlieen"); if ( num == RT_STUDIO_TITLE ) strcpy(text, "Programmeditor"); if ( num == RT_SCRIPT_NEW ) strcpy(text, "Neu"); @@ -1960,7 +1960,7 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == RT_TITLE_INIT ) strcpy(text, "COLOBOT"); #endif #if _SCHOOL - if ( num == RT_TITLE_TRAINER ) strcpy(text, "�bungen"); + if ( num == RT_TITLE_TRAINER ) strcpy(text, "bungen"); #else if ( num == RT_TITLE_TRAINER ) strcpy(text, "Programmieren"); #endif @@ -1983,7 +1983,7 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == RT_PLAY_CHAPu ) strcpy(text, " Userlevels:"); if ( num == RT_PLAY_CHAPp ) strcpy(text, " Liste der Planeten:"); if ( num == RT_PLAY_CHAPte ) strcpy(text, " Liste der Kapitel:"); - if ( num == RT_PLAY_LISTt ) strcpy(text, " Liste der �bungen des Kapitels:"); + if ( num == RT_PLAY_LISTt ) strcpy(text, " Liste der bungen des Kapitels:"); if ( num == RT_PLAY_LISTd ) strcpy(text, " Liste der Challenges des Kapitels:"); if ( num == RT_PLAY_LISTm ) strcpy(text, " Liste der Missionen des Planeten:"); if ( num == RT_PLAY_LISTf ) strcpy(text, " Liste der freien Levels des Planeten:"); @@ -1993,9 +1993,9 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == RT_PLAY_RESUME ) strcpy(text, " Zusammenfassung:"); if ( num == RT_SETUP_DEVICE ) strcpy(text, " Driver:"); - if ( num == RT_SETUP_MODE ) strcpy(text, " Aufl�sung:"); + if ( num == RT_SETUP_MODE ) strcpy(text, " Auflsung:"); if ( num == RT_SETUP_KEY1 ) strcpy(text, "1) Klicken Sie auf die neu zu definierende Taste."); - if ( num == RT_SETUP_KEY2 ) strcpy(text, "2) Dr�cken Sie auf die neue Taste."); + if ( num == RT_SETUP_KEY2 ) strcpy(text, "2) Drcken Sie auf die neue Taste."); if ( num == RT_PERSO_FACE ) strcpy(text, "Kopf:"); if ( num == RT_PERSO_GLASSES ) strcpy(text, "Brille:"); @@ -2005,43 +2005,43 @@ BOOL GetResourceBase(ResType type, int num, char* text) #if _NEWLOOK if ( num == RT_DIALOG_TITLE ) strcpy(text, "CeeBot"); - if ( num == RT_DIALOG_QUIT ) strcpy(text, "Wollen Sie CeeBot schlie�en ?"); - if ( num == RT_DIALOG_YESQUIT ) strcpy(text, "Schlie�en\\CeeBot schlie�en"); + if ( num == RT_DIALOG_QUIT ) strcpy(text, "Wollen Sie CeeBot schlieen ?"); + if ( num == RT_DIALOG_YESQUIT ) strcpy(text, "Schlieen\\CeeBot schlieen"); #else if ( num == RT_DIALOG_TITLE ) strcpy(text, "COLOBOT"); - if ( num == RT_DIALOG_QUIT ) strcpy(text, "Wollen Sie COLOBOT schlie�en ?"); - if ( num == RT_DIALOG_YESQUIT ) strcpy(text, "Schlie�en\\COLOBOT schlie�en"); + if ( num == RT_DIALOG_QUIT ) strcpy(text, "Wollen Sie COLOBOT schlieen ?"); + if ( num == RT_DIALOG_YESQUIT ) strcpy(text, "Schlieen\\COLOBOT schlieen"); #endif if ( num == RT_DIALOG_ABORT ) strcpy(text, "Mission abbrechen ?"); if ( num == RT_DIALOG_YES ) strcpy(text, "Abbrechen\\Mission abbrechen"); if ( num == RT_DIALOG_NO ) strcpy(text, "Weitermachen\\Mission weitermachen"); if ( num == RT_DIALOG_NOQUIT ) strcpy(text, "Weitermachen\\Weitermachen"); - if ( num == RT_DIALOG_DELOBJ ) strcpy(text, "Wollen Sie das angew�hlte Geb�ude wirklich zerst�ren ?"); - if ( num == RT_DIALOG_DELGAME ) strcpy(text, "Wollen Sie die gespeicherten Missionen von %s l�schen ?"); - if ( num == RT_DIALOG_YESDEL ) strcpy(text, "Zerst�ren"); + if ( num == RT_DIALOG_DELOBJ ) strcpy(text, "Wollen Sie das angewhlte Gebude wirklich zerstren ?"); + if ( num == RT_DIALOG_DELGAME ) strcpy(text, "Wollen Sie die gespeicherten Missionen von %s lschen ?"); + if ( num == RT_DIALOG_YESDEL ) strcpy(text, "Zerstren"); if ( num == RT_DIALOG_NODEL ) strcpy(text, "Abbrechen"); if ( num == RT_DIALOG_LOADING ) strcpy(text, "Laden"); - if ( num == RT_STUDIO_LISTTT ) strcpy(text, "Hilfe �ber den Begriff (\\key cbot;)"); + if ( num == RT_STUDIO_LISTTT ) strcpy(text, "Hilfe ber den Begriff (\\key cbot;)"); if ( num == RT_STUDIO_COMPOK ) strcpy(text, "Kompilieren OK (0 Fehler)"); if ( num == RT_STUDIO_PROGSTOP ) strcpy(text, "Programm beendet"); if ( num == RT_SATCOM_LIST ) strcpy(text, "\\b;Liste der Objekte\n"); if ( num == RT_SATCOM_BOT ) strcpy(text, "\\b;Liste der Roboter\n"); - if ( num == RT_SATCOM_BUILDING ) strcpy(text, "\\b;Listes der Geb�ude\n"); - if ( num == RT_SATCOM_FRET ) strcpy(text, "\\b;Listes der tragbaren Gegenst�nde\n"); + if ( num == RT_SATCOM_BUILDING ) strcpy(text, "\\b;Listes der Gebude\n"); + if ( num == RT_SATCOM_FRET ) strcpy(text, "\\b;Listes der tragbaren Gegenstnde\n"); if ( num == RT_SATCOM_ALIEN ) strcpy(text, "\\b;Listes der Feinde\n"); if ( num == RT_SATCOM_NULL ) strcpy(text, "\\c; (keine)\\n;\n"); if ( num == RT_SATCOM_ERROR1 ) strcpy(text, "\\b;Fehler\n"); - if ( num == RT_SATCOM_ERROR2 ) strcpy(text, "Die Liste ist ohne \\l;Radar\\u object\\radar; nicht verf�gbar !\n"); + if ( num == RT_SATCOM_ERROR2 ) strcpy(text, "Die Liste ist ohne \\l;Radar\\u object\\radar; nicht verfgbar !\n"); - if ( num == RT_IO_OPEN ) strcpy(text, "�ffnen"); + if ( num == RT_IO_OPEN ) strcpy(text, "ffnen"); if ( num == RT_IO_SAVE ) strcpy(text, "Speichern"); if ( num == RT_IO_LIST ) strcpy(text, "Ordner: %s"); if ( num == RT_IO_NAME ) strcpy(text, "Name:"); if ( num == RT_IO_DIR ) strcpy(text, "In:"); if ( num == RT_IO_PRIVATE ) strcpy(text, "Privat\\Privater Ordner"); - if ( num == RT_IO_PUBLIC ) strcpy(text, "�ffentlich\\Gemeinsamer Ordner f�r alle Spieler"); + if ( num == RT_IO_PUBLIC ) strcpy(text, "ffentlich\\Gemeinsamer Ordner fr alle Spieler"); if ( num == RT_GENERIC_DEV1 ) strcpy(text, "Entwickelt von:"); if ( num == RT_GENERIC_DEV2 ) strcpy(text, "www.epsitec.com"); @@ -2060,17 +2060,17 @@ BOOL GetResourceBase(ResType type, int num, char* text) { if ( num == EVENT_BUTTON_OK ) strcpy(text, "OK"); if ( num == EVENT_BUTTON_CANCEL ) strcpy(text, "Abbrechen"); - if ( num == EVENT_BUTTON_NEXT ) strcpy(text, "N�chster"); + if ( num == EVENT_BUTTON_NEXT ) strcpy(text, "Nchster"); if ( num == EVENT_BUTTON_PREV ) strcpy(text, "Vorherg."); - if ( num == EVENT_BUTTON_QUIT ) strcpy(text, "Men� (\\key quit;)"); + if ( num == EVENT_BUTTON_QUIT ) strcpy(text, "Men (\\key quit;)"); if ( num == EVENT_DIALOG_OK ) strcpy(text, "OK"); if ( num == EVENT_DIALOG_CANCEL ) strcpy(text, "Abbrechen"); #if _SCHOOL - if ( num == EVENT_INTERFACE_TRAINER) strcpy(text, "�bungen\\Programmier�bungen"); + if ( num == EVENT_INTERFACE_TRAINER) strcpy(text, "bungen\\Programmierbungen"); #else - if ( num == EVENT_INTERFACE_TRAINER) strcpy(text, "Programmieren\\Programmier�bungen"); + if ( num == EVENT_INTERFACE_TRAINER) strcpy(text, "Programmieren\\Programmierbungen"); #endif if ( num == EVENT_INTERFACE_DEFI ) strcpy(text, "Challenges\\Herausforderungen"); if ( num == EVENT_INTERFACE_MISSION) strcpy(text, "Missionen\\Aufbruch ins Weltall"); @@ -2078,29 +2078,29 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == EVENT_INTERFACE_TEEN ) strcpy(text, "Freestyle\\Freies Spielen ohne vorgegebenes Ziel"); if ( num == EVENT_INTERFACE_USER ) strcpy(text, "User\\Userlevels"); if ( num == EVENT_INTERFACE_PROTO ) strcpy(text, "Proto\\In Entwicklung befindliche Prototypen"); - if ( num == EVENT_INTERFACE_NAME ) strcpy(text, "Anderer Spieler\\Spielername �ndern"); + if ( num == EVENT_INTERFACE_NAME ) strcpy(text, "Anderer Spieler\\Spielername ndern"); if ( num == EVENT_INTERFACE_SETUP ) strcpy(text, "Einstellungen\\Einstellungen"); if ( num == EVENT_INTERFACE_AGAIN ) strcpy(text, "Neu anfangen\\Die Mission von vorne anfangen"); if ( num == EVENT_INTERFACE_WRITE ) strcpy(text, "Speichern\\Aktuelle Mission speichern"); - if ( num == EVENT_INTERFACE_READ ) strcpy(text, "Laden\\Eine gespeicherte Mission �ffnen"); + if ( num == EVENT_INTERFACE_READ ) strcpy(text, "Laden\\Eine gespeicherte Mission ffnen"); #if _NEWLOOK - if ( num == EVENT_INTERFACE_ABORT ) strcpy(text, "\\Zur�ck zu CeeBot"); - if ( num == EVENT_INTERFACE_QUIT ) strcpy(text, "Schlie�en\\CeeBot schlie�en"); + if ( num == EVENT_INTERFACE_ABORT ) strcpy(text, "\\Zurck zu CeeBot"); + if ( num == EVENT_INTERFACE_QUIT ) strcpy(text, "Schlieen\\CeeBot schlieen"); #else - if ( num == EVENT_INTERFACE_ABORT ) strcpy(text, "\\Zur�ck zu COLOBOT"); - if ( num == EVENT_INTERFACE_QUIT ) strcpy(text, "Schlie�en\\COLOBOT schlie�en"); + if ( num == EVENT_INTERFACE_ABORT ) strcpy(text, "\\Zurck zu COLOBOT"); + if ( num == EVENT_INTERFACE_QUIT ) strcpy(text, "Schlieen\\COLOBOT schlieen"); #endif - if ( num == EVENT_INTERFACE_BACK ) strcpy(text, "<< Zur�ck \\Zur�ck zum Hauptmen�"); + if ( num == EVENT_INTERFACE_BACK ) strcpy(text, "<< Zurck \\Zurck zum Hauptmen"); if ( num == EVENT_INTERFACE_PLAY ) strcpy(text, "Spielen ...\\Los geht's"); - if ( num == EVENT_INTERFACE_SETUPd ) strcpy(text, "Bildschirm\\Driver und Bildschirmaufl�sung"); + if ( num == EVENT_INTERFACE_SETUPd ) strcpy(text, "Bildschirm\\Driver und Bildschirmauflsung"); if ( num == EVENT_INTERFACE_SETUPg ) strcpy(text, "Grafik\\Grafische Einstellungen"); if ( num == EVENT_INTERFACE_SETUPp ) strcpy(text, "Spiel\\Gameplay Einstellungen"); if ( num == EVENT_INTERFACE_SETUPc ) strcpy(text, "Steuerung\\Auswahl der Tasten"); - if ( num == EVENT_INTERFACE_SETUPs ) strcpy(text, "Ger�usche\\Lautst�rke Ger�usche und Musik"); + if ( num == EVENT_INTERFACE_SETUPs ) strcpy(text, "Gerusche\\Lautstrke Gerusche und Musik"); if ( num == EVENT_INTERFACE_DEVICE ) strcpy(text, "Einheit"); - if ( num == EVENT_INTERFACE_RESOL ) strcpy(text, "Aufl�sung"); + if ( num == EVENT_INTERFACE_RESOL ) strcpy(text, "Auflsung"); if ( num == EVENT_INTERFACE_FULL ) strcpy(text, "Vollbildschirm\\Vollbildschirm oder Fenster"); - if ( num == EVENT_INTERFACE_APPLY ) strcpy(text, "�nderungen ausf�hren\\Get�tigte Einstellungen ausf�hren"); + if ( num == EVENT_INTERFACE_APPLY ) strcpy(text, "nderungen ausfhren\\Gettigte Einstellungen ausfhren"); if ( num == EVENT_INTERFACE_TOTO ) strcpy(text, "Robby\\Ihr Assistent"); if ( num == EVENT_INTERFACE_SHADOW ) strcpy(text, "Schatten\\Schlagschatten auf dem Boden"); @@ -2114,74 +2114,74 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == EVENT_INTERFACE_PARTI ) strcpy(text, "Anzahl Partikel\\Explosionen, Staub, usw."); if ( num == EVENT_INTERFACE_CLIP ) strcpy(text, "Sichtweite\\Maximale Sichtweite"); if ( num == EVENT_INTERFACE_DETAIL ) strcpy(text, "Details\\Detailliertheit der Objekte in 3D"); - if ( num == EVENT_INTERFACE_TEXTURE) strcpy(text, "Qualit�t der Texturen\\Qualit�t der Anzeige"); - if ( num == EVENT_INTERFACE_GADGET ) strcpy(text, "Anzahl Ziergegenst�nde\\Anzahl Gegenst�nde ohne Funktion"); - if ( num == EVENT_INTERFACE_RAIN ) strcpy(text, "Partikel in den Men�s\\Funken und Sterne in den Men�s"); - if ( num == EVENT_INTERFACE_GLINT ) strcpy(text, "Gl�nzende Tasten\\Gl�nzende Tasten in den Men�s"); + if ( num == EVENT_INTERFACE_TEXTURE) strcpy(text, "Qualitt der Texturen\\Qualitt der Anzeige"); + if ( num == EVENT_INTERFACE_GADGET ) strcpy(text, "Anzahl Ziergegenstnde\\Anzahl Gegenstnde ohne Funktion"); + if ( num == EVENT_INTERFACE_RAIN ) strcpy(text, "Partikel in den Mens\\Funken und Sterne in den Mens"); + if ( num == EVENT_INTERFACE_GLINT ) strcpy(text, "Glnzende Tasten\\Glnzende Tasten in den Mens"); if ( num == EVENT_INTERFACE_TOOLTIP) strcpy(text, "Hilfsblasen\\Hilfsblasen"); if ( num == EVENT_INTERFACE_MOVIES ) strcpy(text, "Filme\\Filme vor und nach den Missionen"); - if ( num == EVENT_INTERFACE_NICERST) strcpy(text, "Zur�cksetzen \\Kleine Show beim Zur�cksetzen in den �bungen"); - if ( num == EVENT_INTERFACE_HIMSELF) strcpy(text, "Eigenbeschuss\\Ihre Einheiten werden von Ihren Waffen besch�digt."); + if ( num == EVENT_INTERFACE_NICERST) strcpy(text, "Zurcksetzen \\Kleine Show beim Zurcksetzen in den bungen"); + if ( num == EVENT_INTERFACE_HIMSELF) strcpy(text, "Eigenbeschuss\\Ihre Einheiten werden von Ihren Waffen beschdigt."); if ( num == EVENT_INTERFACE_SCROLL ) strcpy(text, "Kameradrehung mit der Maus\\Die Kamera dreht wenn die Maus den Rand erreicht"); if ( num == EVENT_INTERFACE_INVERTX) strcpy(text, "Umkehr X\\Umkehr der Kameradrehung X-Achse"); if ( num == EVENT_INTERFACE_INVERTY) strcpy(text, "Umkehr Y\\Umkehr der Kameradrehung Y-Achse"); if ( num == EVENT_INTERFACE_EFFECT ) strcpy(text, "Beben bei Explosionen\\Die Kamera bebt bei Explosionen"); if ( num == EVENT_INTERFACE_MOUSE ) strcpy(text, "Schatten unter der Maus\\Ein Schatten erscheint unter der Maus"); - if ( num == EVENT_INTERFACE_EDITMODE) strcpy(text, "Automatisches Einr�cken\\Beim Bearbeiten der Programme"); - if ( num == EVENT_INTERFACE_EDITVALUE)strcpy(text, "Einr�cken mit 4 Leerstellen\\Einr�cken mit 2 oder 4 Leerstellen"); - if ( num == EVENT_INTERFACE_SOLUCE4) strcpy(text, "L�sung zug�nglich\\Die L�sung ist im Programmslot \"4: L�sung\" zug�nglich"); + if ( num == EVENT_INTERFACE_EDITMODE) strcpy(text, "Automatisches Einrcken\\Beim Bearbeiten der Programme"); + if ( num == EVENT_INTERFACE_EDITVALUE)strcpy(text, "Einrcken mit 4 Leerstellen\\Einrcken mit 2 oder 4 Leerstellen"); + if ( num == EVENT_INTERFACE_SOLUCE4) strcpy(text, "Lsung zugnglich\\Die Lsung ist im Programmslot \"4: Lsung\" zugnglich"); - if ( num == EVENT_INTERFACE_KDEF ) strcpy(text, "Alles zur�cksetzen\\Standarddefinition aller Tasten"); + if ( num == EVENT_INTERFACE_KDEF ) strcpy(text, "Alles zurcksetzen\\Standarddefinition aller Tasten"); if ( num == EVENT_INTERFACE_KLEFT ) strcpy(text, "Drehung nach links\\Steuer links"); if ( num == EVENT_INTERFACE_KRIGHT ) strcpy(text, "Drehung nach rechts\\Steuer rechts"); - if ( num == EVENT_INTERFACE_KUP ) strcpy(text, "Vorw�rts\\Bewegung nach vorne"); - if ( num == EVENT_INTERFACE_KDOWN ) strcpy(text, "R�ckw�rts\\Bewegung nach hinten"); + if ( num == EVENT_INTERFACE_KUP ) strcpy(text, "Vorwrts\\Bewegung nach vorne"); + if ( num == EVENT_INTERFACE_KDOWN ) strcpy(text, "Rckwrts\\Bewegung nach hinten"); if ( num == EVENT_INTERFACE_KGUP ) strcpy(text, "Steigen\\Leistung des Triebwerks steigern"); if ( num == EVENT_INTERFACE_KGDOWN ) strcpy(text, "Sinken\\Leistung des Triebwerks drosseln"); if ( num == EVENT_INTERFACE_KCAMERA) strcpy(text, "Andere Kamera\\Sichtpunkt einstellen"); - if ( num == EVENT_INTERFACE_KDESEL ) strcpy(text, "Vorherg. Auswahl\\Das vorhergehende Objekt ausw�hlen"); - if ( num == EVENT_INTERFACE_KACTION) strcpy(text, "Standardhandlung\\F�hrt die Standardhandlung des Roboters aus."); - if ( num == EVENT_INTERFACE_KNEAR ) strcpy(text, "Kamera n�her\\Bewegung der Kamera vorw�rts"); - if ( num == EVENT_INTERFACE_KAWAY ) strcpy(text, "Kamera weiter\\Bewegung der Kamera r�ckw�rts"); - if ( num == EVENT_INTERFACE_KNEXT ) strcpy(text, "N�chstes ausw�hlen\\N�chstes Objekt ausw�hlen"); - if ( num == EVENT_INTERFACE_KHUMAN ) strcpy(text, "Astronauten ausw�hlen\\Astronauten ausw�hlen"); - if ( num == EVENT_INTERFACE_KQUIT ) strcpy(text, "Mission verlassen\\Eine Mission oder �bung verlassen"); - if ( num == EVENT_INTERFACE_KHELP ) strcpy(text, "Anweisungen\\Anweisungen f�r die Mission oder �bung"); - if ( num == EVENT_INTERFACE_KPROG ) strcpy(text, "Hilfe CBOT-Sprache\\Hilfe �ber die Programmiersprache CBOT"); - if ( num == EVENT_INTERFACE_KCBOT ) strcpy(text, "Hilfe �ber Begriff\\Hilfe �ber einen Begriff"); + if ( num == EVENT_INTERFACE_KDESEL ) strcpy(text, "Vorherg. Auswahl\\Das vorhergehende Objekt auswhlen"); + if ( num == EVENT_INTERFACE_KACTION) strcpy(text, "Standardhandlung\\Fhrt die Standardhandlung des Roboters aus."); + if ( num == EVENT_INTERFACE_KNEAR ) strcpy(text, "Kamera nher\\Bewegung der Kamera vorwrts"); + if ( num == EVENT_INTERFACE_KAWAY ) strcpy(text, "Kamera weiter\\Bewegung der Kamera rckwrts"); + if ( num == EVENT_INTERFACE_KNEXT ) strcpy(text, "Nchstes auswhlen\\Nchstes Objekt auswhlen"); + if ( num == EVENT_INTERFACE_KHUMAN ) strcpy(text, "Astronauten auswhlen\\Astronauten auswhlen"); + if ( num == EVENT_INTERFACE_KQUIT ) strcpy(text, "Mission verlassen\\Eine Mission oder bung verlassen"); + if ( num == EVENT_INTERFACE_KHELP ) strcpy(text, "Anweisungen\\Anweisungen fr die Mission oder bung"); + if ( num == EVENT_INTERFACE_KPROG ) strcpy(text, "Hilfe CBOT-Sprache\\Hilfe ber die Programmiersprache CBOT"); + if ( num == EVENT_INTERFACE_KCBOT ) strcpy(text, "Hilfe ber Begriff\\Hilfe ber einen Begriff"); if ( num == EVENT_INTERFACE_KVISIT ) strcpy(text, "Ort der Meldung\\Zeigt den Ort, von dem die letzte Meldung stammt"); if ( num == EVENT_INTERFACE_KSPEED10) strcpy(text, "Geschwindigkeit 1.0x\\Normale Spielgeschwindigkeit"); if ( num == EVENT_INTERFACE_KSPEED15) strcpy(text, "Geschwindigkeit 1.5x\\Spielgeschwindigkeit anderthalb Mal schneller"); if ( num == EVENT_INTERFACE_KSPEED20) strcpy(text, "Geschwindigkeit 2.0x\\Spielgeschwindigkeit doppelt so schnell"); if ( num == EVENT_INTERFACE_KSPEED30) strcpy(text, "Geschwindigkeit 3.0x\\Spielgeschwindigkeit drei Mal schneller"); - if ( num == EVENT_INTERFACE_VOLSOUND) strcpy(text, "Ger�usche:\\Lautst�rke Motoren, Stimmen, usw."); - if ( num == EVENT_INTERFACE_VOLMUSIC) strcpy(text, "Ger�uschkulisse:\\Lautst�rke der Soundtracks der CD"); - if ( num == EVENT_INTERFACE_SOUND3D) strcpy(text, "3D-Ger�usche\\Orten der Ger�usche im Raum"); + if ( num == EVENT_INTERFACE_VOLSOUND) strcpy(text, "Gerusche:\\Lautstrke Motoren, Stimmen, usw."); + if ( num == EVENT_INTERFACE_VOLMUSIC) strcpy(text, "Geruschkulisse:\\Lautstrke der Soundtracks der CD"); + if ( num == EVENT_INTERFACE_SOUND3D) strcpy(text, "3D-Gerusche\\Orten der Gerusche im Raum"); - if ( num == EVENT_INTERFACE_MIN ) strcpy(text, "Min.\\Minimale Qualit�t (gro�es Framerate)"); - if ( num == EVENT_INTERFACE_NORM ) strcpy(text, "Normal\\Standardqualit�t"); - if ( num == EVENT_INTERFACE_MAX ) strcpy(text, "Max.\\Beste Qualit�t (niedriges Framerate)"); + if ( num == EVENT_INTERFACE_MIN ) strcpy(text, "Min.\\Minimale Qualitt (groes Framerate)"); + if ( num == EVENT_INTERFACE_NORM ) strcpy(text, "Normal\\Standardqualitt"); + if ( num == EVENT_INTERFACE_MAX ) strcpy(text, "Max.\\Beste Qualitt (niedriges Framerate)"); - if ( num == EVENT_INTERFACE_SILENT ) strcpy(text, "Kein Ton\\Keine Ger�usche und Ger�uschkulisse"); - if ( num == EVENT_INTERFACE_NOISY ) strcpy(text, "Normal\\Normale Lautst�rke"); + if ( num == EVENT_INTERFACE_SILENT ) strcpy(text, "Kein Ton\\Keine Gerusche und Geruschkulisse"); + if ( num == EVENT_INTERFACE_NOISY ) strcpy(text, "Normal\\Normale Lautstrke"); if ( num == EVENT_INTERFACE_JOYSTICK) strcpy(text, "Joystick\\Joystick oder Tastatur"); - if ( num == EVENT_INTERFACE_SOLUCE ) strcpy(text, "Zeigt die L�sung\\Zeigt nach 3mal Scheitern die L�sung"); + if ( num == EVENT_INTERFACE_SOLUCE ) strcpy(text, "Zeigt die Lsung\\Zeigt nach 3mal Scheitern die Lsung"); if ( num == EVENT_INTERFACE_NEDIT ) strcpy(text, "\\Name des Spielers"); - if ( num == EVENT_INTERFACE_NOK ) strcpy(text, "OK\\Spieler ausw�hlen"); - if ( num == EVENT_INTERFACE_NCANCEL) strcpy(text, "Abbrechen\\Beh�lt den bisherigen Spieler bei"); - if ( num == EVENT_INTERFACE_NDELETE) strcpy(text, "Spieler l�schen\\L�scht den Spieler aus der Liste"); + if ( num == EVENT_INTERFACE_NOK ) strcpy(text, "OK\\Spieler auswhlen"); + if ( num == EVENT_INTERFACE_NCANCEL) strcpy(text, "Abbrechen\\Behlt den bisherigen Spieler bei"); + if ( num == EVENT_INTERFACE_NDELETE) strcpy(text, "Spieler lschen\\Lscht den Spieler aus der Liste"); if ( num == EVENT_INTERFACE_NLABEL ) strcpy(text, "Name "); if ( num == EVENT_INTERFACE_IOWRITE) strcpy(text, "Speichern\\Speichert die Mission"); - if ( num == EVENT_INTERFACE_IOREAD ) strcpy(text, "Laden\\�ffnet eine gespeicherte Mission"); + if ( num == EVENT_INTERFACE_IOREAD ) strcpy(text, "Laden\\ffnet eine gespeicherte Mission"); if ( num == EVENT_INTERFACE_IOLIST ) strcpy(text, "Liste der gespeicherten Missionen"); if ( num == EVENT_INTERFACE_IOLABEL) strcpy(text, "Dateiname:"); if ( num == EVENT_INTERFACE_IONAME ) strcpy(text, "Name der Mission"); if ( num == EVENT_INTERFACE_IOIMAGE) strcpy(text, "Ansicht der Mission"); - if ( num == EVENT_INTERFACE_IODELETE) strcpy(text, "L�schen\\L�scht die gespeicherte Mission"); + if ( num == EVENT_INTERFACE_IODELETE) strcpy(text, "Lschen\\Lscht die gespeicherte Mission"); if ( num == EVENT_INTERFACE_PERSO ) strcpy(text, "Aussehen\\Erscheinungsbild des Astronauten einstellen"); if ( num == EVENT_INTERFACE_POK ) strcpy(text, "OK"); @@ -2192,10 +2192,10 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == EVENT_INTERFACE_PLROT ) strcpy(text, "\\Drehung links"); if ( num == EVENT_INTERFACE_PRROT ) strcpy(text, "\\Drehung rechts"); if ( num == EVENT_INTERFACE_PCRa ) strcpy(text, "Rot"); - if ( num == EVENT_INTERFACE_PCGa ) strcpy(text, "Gr�n"); + if ( num == EVENT_INTERFACE_PCGa ) strcpy(text, "Grn"); if ( num == EVENT_INTERFACE_PCBa ) strcpy(text, "Blau"); if ( num == EVENT_INTERFACE_PCRb ) strcpy(text, "Rot"); - if ( num == EVENT_INTERFACE_PCGb ) strcpy(text, "Gr�n"); + if ( num == EVENT_INTERFACE_PCGb ) strcpy(text, "Grn"); if ( num == EVENT_INTERFACE_PCBb ) strcpy(text, "Blau"); if ( num == EVENT_INTERFACE_PFACE1 ) strcpy(text, "\\Kopf 1"); if ( num == EVENT_INTERFACE_PFACE2 ) strcpy(text, "\\Kopf 4"); @@ -2211,8 +2211,8 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == EVENT_OBJECT_DESELECT ) strcpy(text, "Vorherg. Auwahl (\\key desel;)"); if ( num == EVENT_OBJECT_LEFT ) strcpy(text, "Drehung links (\\key left;)"); if ( num == EVENT_OBJECT_RIGHT ) strcpy(text, "Drehung rechts (\\key right;)"); - if ( num == EVENT_OBJECT_UP ) strcpy(text, "Vorw�rts (\\key up;)"); - if ( num == EVENT_OBJECT_DOWN ) strcpy(text, "R�ckw�rts (\\key down;)"); + if ( num == EVENT_OBJECT_UP ) strcpy(text, "Vorwrts (\\key up;)"); + if ( num == EVENT_OBJECT_DOWN ) strcpy(text, "Rckwrts (\\key down;)"); if ( num == EVENT_OBJECT_GASUP ) strcpy(text, "Steigt (\\key gup;)"); if ( num == EVENT_OBJECT_GASDOWN ) strcpy(text, "Sinkt (\\key gdown;)"); if ( num == EVENT_OBJECT_HTAKE ) strcpy(text, "Nehmen oder hinlegen (\\key action;)"); @@ -2220,14 +2220,14 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == EVENT_OBJECT_MFRONT ) strcpy(text, "..vorne"); if ( num == EVENT_OBJECT_MBACK ) strcpy(text, "..hinten"); if ( num == EVENT_OBJECT_MPOWER ) strcpy(text, "..Batterie"); - if ( num == EVENT_OBJECT_BHELP ) strcpy(text, "Anweisungen �ber die Mission(\\key help;)"); + if ( num == EVENT_OBJECT_BHELP ) strcpy(text, "Anweisungen ber die Mission(\\key help;)"); if ( num == EVENT_OBJECT_BTAKEOFF ) strcpy(text, "Abheben nach vollbrachter Mission"); if ( num == EVENT_OBJECT_BDERRICK ) strcpy(text, "Baut einen Bohrturm"); if ( num == EVENT_OBJECT_BSTATION ) strcpy(text, "Baut ein Kraftwerk"); if ( num == EVENT_OBJECT_BFACTORY ) strcpy(text, "Baut eine Roboterfabrik"); if ( num == EVENT_OBJECT_BREPAIR ) strcpy(text, "Baut ein Reparaturzentrum"); if ( num == EVENT_OBJECT_BCONVERT ) strcpy(text, "Baut einen Konverter"); - if ( num == EVENT_OBJECT_BTOWER ) strcpy(text, "Baut einen Gesch�tzturm"); + if ( num == EVENT_OBJECT_BTOWER ) strcpy(text, "Baut einen Geschtzturm"); if ( num == EVENT_OBJECT_BRESEARCH ) strcpy(text, "Baut ein Forschungszentrum"); if ( num == EVENT_OBJECT_BRADAR ) strcpy(text, "Baut ein Radar"); if ( num == EVENT_OBJECT_BENERGY ) strcpy(text, "Baut eine Batteriefabrik"); @@ -2240,7 +2240,7 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == EVENT_OBJECT_FDELETE ) strcpy(text, "Sammelt die Fahne ein"); if ( num == EVENT_OBJECT_FCOLORb ) strcpy(text, "\\Blaue Fahne"); if ( num == EVENT_OBJECT_FCOLORr ) strcpy(text, "\\Rote Fahne"); - if ( num == EVENT_OBJECT_FCOLORg ) strcpy(text, "\\Gr�ne Fahne"); + if ( num == EVENT_OBJECT_FCOLORg ) strcpy(text, "\\Grne Fahne"); if ( num == EVENT_OBJECT_FCOLORy ) strcpy(text, "\\Gelbe Fahne"); if ( num == EVENT_OBJECT_FCOLORv ) strcpy(text, "\\Violette Fahne"); if ( num == EVENT_OBJECT_FACTORYfa ) strcpy(text, "Baut einen Jettransporter"); @@ -2255,10 +2255,10 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == EVENT_OBJECT_FACTORYti ) strcpy(text, "Baut einen Kettenorgashooter"); if ( num == EVENT_OBJECT_FACTORYwi ) strcpy(text, "Baut einen Radorgashooter"); if ( num == EVENT_OBJECT_FACTORYii ) strcpy(text, "Baut einen Krabbelorgashooter"); - if ( num == EVENT_OBJECT_FACTORYfs ) strcpy(text, "Baut einen Jetschn�ffler"); - if ( num == EVENT_OBJECT_FACTORYts ) strcpy(text, "Baut einen Kettenschn�ffler"); - if ( num == EVENT_OBJECT_FACTORYws ) strcpy(text, "Baut einen Radschn�ffler"); - if ( num == EVENT_OBJECT_FACTORYis ) strcpy(text, "Baut einen Krabbelschn�ffler"); + if ( num == EVENT_OBJECT_FACTORYfs ) strcpy(text, "Baut einen Jetschnffler"); + if ( num == EVENT_OBJECT_FACTORYts ) strcpy(text, "Baut einen Kettenschnffler"); + if ( num == EVENT_OBJECT_FACTORYws ) strcpy(text, "Baut einen Radschnffler"); + if ( num == EVENT_OBJECT_FACTORYis ) strcpy(text, "Baut einen Krabbelschnffler"); if ( num == EVENT_OBJECT_FACTORYrt ) strcpy(text, "Baut einen Stampfer"); if ( num == EVENT_OBJECT_FACTORYrc ) strcpy(text, "Baut einen Phazershooter"); if ( num == EVENT_OBJECT_FACTORYrr ) strcpy(text, "Baut einen Recycler"); @@ -2268,26 +2268,26 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == EVENT_OBJECT_RFLY ) strcpy(text, "Forschungsprogramm Jetantrieb"); if ( num == EVENT_OBJECT_RTHUMP ) strcpy(text, "Forschungsprogramm Stampfer"); if ( num == EVENT_OBJECT_RCANON ) strcpy(text, "Forschungsprogramm Shooterkanone"); - if ( num == EVENT_OBJECT_RTOWER ) strcpy(text, "Forschungsprogramm Gesch�tzturm"); + if ( num == EVENT_OBJECT_RTOWER ) strcpy(text, "Forschungsprogramm Geschtzturm"); if ( num == EVENT_OBJECT_RPHAZER ) strcpy(text, "Forschungsprogramm Phazerkanone"); if ( num == EVENT_OBJECT_RSHIELD ) strcpy(text, "Forschungsprogramm Schutzschild"); if ( num == EVENT_OBJECT_RATOMIC ) strcpy(text, "Forschungsprogramm Brennstoffzelle"); if ( num == EVENT_OBJECT_RiPAW ) strcpy(text, "Forschungsprogramm Krabbelantrieb"); if ( num == EVENT_OBJECT_RiGUN ) strcpy(text, "Forschungsprogramm Orgashooterkanone"); - if ( num == EVENT_OBJECT_RESET ) strcpy(text, "Alles zur�cksetzen"); - if ( num == EVENT_OBJECT_SEARCH ) strcpy(text, "Schn�ffeln (\\key action;)"); + if ( num == EVENT_OBJECT_RESET ) strcpy(text, "Alles zurcksetzen"); + if ( num == EVENT_OBJECT_SEARCH ) strcpy(text, "Schnffeln (\\key action;)"); if ( num == EVENT_OBJECT_TERRAFORM ) strcpy(text, "Stampfen (\\key action;)"); if ( num == EVENT_OBJECT_FIRE ) strcpy(text, "Feuer (\\key action;)"); if ( num == EVENT_OBJECT_RECOVER ) strcpy(text, "Recyceln (\\key action;)"); if ( num == EVENT_OBJECT_BEGSHIELD ) strcpy(text, "Schutzschild ausfahren (\\key action;)"); if ( num == EVENT_OBJECT_ENDSHIELD ) strcpy(text, "Schutzschild einholen (\\key action;)"); if ( num == EVENT_OBJECT_DIMSHIELD ) strcpy(text, "Reichweite Schutzschild"); - if ( num == EVENT_OBJECT_PROGRUN ) strcpy(text, "Gew�hltes Programm ausf�hren"); - if ( num == EVENT_OBJECT_PROGEDIT ) strcpy(text, "Gew�hltes Programm bearbeiten"); + if ( num == EVENT_OBJECT_PROGRUN ) strcpy(text, "Gewhltes Programm ausfhren"); + if ( num == EVENT_OBJECT_PROGEDIT ) strcpy(text, "Gewhltes Programm bearbeiten"); if ( num == EVENT_OBJECT_INFOOK ) strcpy(text, "\\SatCom in Standby"); - if ( num == EVENT_OBJECT_DELETE ) strcpy(text, "Geb�ude sprengen"); + if ( num == EVENT_OBJECT_DELETE ) strcpy(text, "Gebude sprengen"); if ( num == EVENT_OBJECT_GENERGY ) strcpy(text, "Energievorrat"); - if ( num == EVENT_OBJECT_GSHIELD ) strcpy(text, "Sch�den"); + if ( num == EVENT_OBJECT_GSHIELD ) strcpy(text, "Schden"); if ( num == EVENT_OBJECT_GRANGE ) strcpy(text, "Triebwerktemperatur"); if ( num == EVENT_OBJECT_GPROGRESS ) strcpy(text, "Prozess im Gang ..."); if ( num == EVENT_OBJECT_GRADAR ) strcpy(text, "Anzahl erfasster Insekten"); @@ -2298,10 +2298,10 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == EVENT_OBJECT_CAMERA ) strcpy(text, "Kamera (\\key camera;)"); if ( num == EVENT_OBJECT_CAMERAleft) strcpy(text, "Kamera links"); if ( num == EVENT_OBJECT_CAMERAright) strcpy(text, "Kamera rechts"); - if ( num == EVENT_OBJECT_CAMERAnear) strcpy(text, "Kamera n�her"); + if ( num == EVENT_OBJECT_CAMERAnear) strcpy(text, "Kamera nher"); if ( num == EVENT_OBJECT_CAMERAaway) strcpy(text, "Kamera weiter weg"); - if ( num == EVENT_OBJECT_HELP ) strcpy(text, "Anweisungen �ber das ausgew�hlte Objekt"); - if ( num == EVENT_OBJECT_SOLUCE ) strcpy(text, "Zeigt die L�sung"); + if ( num == EVENT_OBJECT_HELP ) strcpy(text, "Anweisungen ber das ausgewhlte Objekt"); + if ( num == EVENT_OBJECT_SOLUCE ) strcpy(text, "Zeigt die Lsung"); if ( num == EVENT_OBJECT_SHORTCUT00) strcpy(text, "Anzeige Roboter <-> Bauten"); if ( num == EVENT_OBJECT_LIMIT ) strcpy(text, "Zeigt die Reichweite"); if ( num == EVENT_OBJECT_PEN0 ) strcpy(text, "\\Bleistift abheben"); @@ -2311,7 +2311,7 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == EVENT_OBJECT_PEN4 ) strcpy(text, "\\Roten Bleistift hinunterlassen"); if ( num == EVENT_OBJECT_PEN5 ) strcpy(text, "\\Violetten Bleistift hinunterlassen"); if ( num == EVENT_OBJECT_PEN6 ) strcpy(text, "\\Blauen Bleistift hinunterlassen"); - if ( num == EVENT_OBJECT_PEN7 ) strcpy(text, "\\Gr�nen Bleistift hinunterlassen"); + if ( num == EVENT_OBJECT_PEN7 ) strcpy(text, "\\Grnen Bleistift hinunterlassen"); if ( num == EVENT_OBJECT_PEN8 ) strcpy(text, "\\Braunen Bleistift hinunterlassen"); if ( num == EVENT_OBJECT_REC ) strcpy(text, "\\Aufnahme starten"); if ( num == EVENT_OBJECT_STOP ) strcpy(text, "\\Aufnahme stoppen"); @@ -2325,37 +2325,37 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == EVENT_SPEED ) strcpy(text, "Spielgeschwindigkeit"); if ( num == EVENT_HYPER_PREV ) strcpy(text, "Vorherg. Seite"); - if ( num == EVENT_HYPER_NEXT ) strcpy(text, "N�chste Seite"); + if ( num == EVENT_HYPER_NEXT ) strcpy(text, "Nchste Seite"); if ( num == EVENT_HYPER_HOME ) strcpy(text, "Home"); if ( num == EVENT_HYPER_COPY ) strcpy(text, "Kopieren"); - if ( num == EVENT_HYPER_SIZE1 ) strcpy(text, "Gr��e 1"); - if ( num == EVENT_HYPER_SIZE2 ) strcpy(text, "Gr��e 2"); - if ( num == EVENT_HYPER_SIZE3 ) strcpy(text, "Gr��e 3"); - if ( num == EVENT_HYPER_SIZE4 ) strcpy(text, "Gr��e 4"); - if ( num == EVENT_HYPER_SIZE5 ) strcpy(text, "Gr��e 5"); + if ( num == EVENT_HYPER_SIZE1 ) strcpy(text, "Gre 1"); + if ( num == EVENT_HYPER_SIZE2 ) strcpy(text, "Gre 2"); + if ( num == EVENT_HYPER_SIZE3 ) strcpy(text, "Gre 3"); + if ( num == EVENT_HYPER_SIZE4 ) strcpy(text, "Gre 4"); + if ( num == EVENT_HYPER_SIZE5 ) strcpy(text, "Gre 5"); if ( num == EVENT_SATCOM_HUSTON ) strcpy(text, "Anweisungen von Houston"); #if _TEEN - if ( num == EVENT_SATCOM_SAT ) strcpy(text, "W�rterbuch Englisch-Deutsch"); + if ( num == EVENT_SATCOM_SAT ) strcpy(text, "Wrterbuch Englisch-Deutsch"); #else if ( num == EVENT_SATCOM_SAT ) strcpy(text, "Satellitenbericht"); #endif - if ( num == EVENT_SATCOM_LOADING ) strcpy(text, "Von Houston �bermittelte Programme"); + if ( num == EVENT_SATCOM_LOADING ) strcpy(text, "Von Houston bermittelte Programme"); if ( num == EVENT_SATCOM_OBJECT ) strcpy(text, "Liste der Objekte"); - if ( num == EVENT_SATCOM_PROG ) strcpy(text, "Hilfe �ber Programmieren"); - if ( num == EVENT_SATCOM_SOLUCE ) strcpy(text, "L�sung"); + if ( num == EVENT_SATCOM_PROG ) strcpy(text, "Hilfe ber Programmieren"); + if ( num == EVENT_SATCOM_SOLUCE ) strcpy(text, "Lsung"); if ( num == EVENT_STUDIO_OK ) strcpy(text, "OK\\Programm kompilieren"); - if ( num == EVENT_STUDIO_CANCEL ) strcpy(text, "Abbrechen\\Editor schlie�en"); + if ( num == EVENT_STUDIO_CANCEL ) strcpy(text, "Abbrechen\\Editor schlieen"); if ( num == EVENT_STUDIO_NEW ) strcpy(text, "Neu"); - if ( num == EVENT_STUDIO_OPEN ) strcpy(text, "�ffnen (Ctrl+o)"); + if ( num == EVENT_STUDIO_OPEN ) strcpy(text, "ffnen (Ctrl+o)"); if ( num == EVENT_STUDIO_SAVE ) strcpy(text, "Speichern (Ctrl+s)"); if ( num == EVENT_STUDIO_UNDO ) strcpy(text, "Widerrufen (Ctrl+z)"); if ( num == EVENT_STUDIO_CUT ) strcpy(text, "Ausschneiden (Ctrl+x)"); if ( num == EVENT_STUDIO_COPY ) strcpy(text, "Kopieren (Ctrl+c)"); - if ( num == EVENT_STUDIO_PASTE ) strcpy(text, "Einf�gen (Ctrl+v)"); - if ( num == EVENT_STUDIO_SIZE ) strcpy(text, "Zeichengr��e"); + if ( num == EVENT_STUDIO_PASTE ) strcpy(text, "Einfgen (Ctrl+v)"); + if ( num == EVENT_STUDIO_SIZE ) strcpy(text, "Zeichengre"); if ( num == EVENT_STUDIO_TOOL ) strcpy(text, "Anweisungen (\\key help;)"); - if ( num == EVENT_STUDIO_HELP ) strcpy(text, "Hilfe �ber Programmieren (\\key prog;)"); + if ( num == EVENT_STUDIO_HELP ) strcpy(text, "Hilfe ber Programmieren (\\key prog;)"); if ( num == EVENT_STUDIO_COMPILE ) strcpy(text, "Kompilieren"); if ( num == EVENT_STUDIO_RUN ) strcpy(text, "Start/Stop"); if ( num == EVENT_STUDIO_REALTIME ) strcpy(text, "Pause/Weitermachen"); @@ -2364,7 +2364,7 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( type == RES_OBJECT ) { - if ( num == OBJECT_PORTICO ) strcpy(text, "Tr�ger"); + if ( num == OBJECT_PORTICO ) strcpy(text, "Trger"); if ( num == OBJECT_BASE ) strcpy(text, "Raumschiff"); if ( num == OBJECT_DERRICK ) strcpy(text, "Bohrturm"); if ( num == OBJECT_FACTORY ) strcpy(text, "Roboterfabrik"); @@ -2372,13 +2372,13 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == OBJECT_DESTROYER ) strcpy(text, "Einstampfer"); if ( num == OBJECT_STATION ) strcpy(text, "Kraftwerk"); if ( num == OBJECT_CONVERT ) strcpy(text, "Konverter Erz-Titan"); - if ( num == OBJECT_TOWER ) strcpy(text, "Gesch�tzturm"); + if ( num == OBJECT_TOWER ) strcpy(text, "Geschtzturm"); if ( num == OBJECT_NEST ) strcpy(text, "Orgastoffquelle"); if ( num == OBJECT_RESEARCH ) strcpy(text, "Forschungszentrum"); if ( num == OBJECT_RADAR ) strcpy(text, "Radar"); if ( num == OBJECT_INFO ) strcpy(text, "Infoserver"); #if _TEEN - if ( num == OBJECT_ENERGY ) strcpy(text, "Aufl�ser"); + if ( num == OBJECT_ENERGY ) strcpy(text, "Auflser"); #else if ( num == OBJECT_ENERGY ) strcpy(text, "Batteriefabrik"); #endif @@ -2389,8 +2389,8 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == OBJECT_HUSTON ) strcpy(text, "Kontrollzentrum"); if ( num == OBJECT_TARGET1 ) strcpy(text, "Zielscheibe"); if ( num == OBJECT_TARGET2 ) strcpy(text, "Zielscheibe"); - if ( num == OBJECT_START ) strcpy(text, "Startfl�che"); - if ( num == OBJECT_END ) strcpy(text, "Zielfl�che"); + if ( num == OBJECT_START ) strcpy(text, "Startflche"); + if ( num == OBJECT_END ) strcpy(text, "Zielflche"); if ( num == OBJECT_STONE ) strcpy(text, "Titanerz"); if ( num == OBJECT_URANIUM ) strcpy(text, "Platinerz"); if ( num == OBJECT_BULLET ) strcpy(text, "Orgastoff"); @@ -2398,30 +2398,30 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == OBJECT_POWER ) strcpy(text, "Elektrolytische Batterie"); if ( num == OBJECT_ATOMIC ) strcpy(text, "Brennstoffzelle"); if ( num == OBJECT_BBOX ) strcpy(text, "Flugschreiber"); - if ( num == OBJECT_KEYa ) strcpy(text, "Schl�ssel A"); - if ( num == OBJECT_KEYb ) strcpy(text, "Schl�ssel B"); - if ( num == OBJECT_KEYc ) strcpy(text, "Schl�ssel C"); - if ( num == OBJECT_KEYd ) strcpy(text, "Schl�ssel D"); + if ( num == OBJECT_KEYa ) strcpy(text, "Schlssel A"); + if ( num == OBJECT_KEYb ) strcpy(text, "Schlssel B"); + if ( num == OBJECT_KEYc ) strcpy(text, "Schlssel C"); + if ( num == OBJECT_KEYd ) strcpy(text, "Schlssel D"); if ( num == OBJECT_TNT ) strcpy(text, "Sprengstoff"); if ( num == OBJECT_BOMB ) strcpy(text, "Landmine"); - if ( num == OBJECT_BAG ) strcpy(text, "�berlebenskit"); + if ( num == OBJECT_BAG ) strcpy(text, "berlebenskit"); if ( num == OBJECT_WAYPOINT ) strcpy(text, "Checkpoint"); if ( num == OBJECT_FLAGb ) strcpy(text, "Blaue Fahne"); if ( num == OBJECT_FLAGr ) strcpy(text, "Rote Fahne"); - if ( num == OBJECT_FLAGg ) strcpy(text, "Gr�ne Fahne"); + if ( num == OBJECT_FLAGg ) strcpy(text, "Grne Fahne"); if ( num == OBJECT_FLAGy ) strcpy(text, "Gelbe Fahne"); if ( num == OBJECT_FLAGv ) strcpy(text, "Violette Fahne"); - if ( num == OBJECT_MARKPOWER ) strcpy(text, "Markierung f�r unterirdische Energiequelle"); - if ( num == OBJECT_MARKURANIUM ) strcpy(text, "Markierung f�r unterirdisches Platinvorkommen"); - if ( num == OBJECT_MARKKEYa ) strcpy(text, "Markierung f�r vergrabenen Schl�ssel A"); - if ( num == OBJECT_MARKKEYb ) strcpy(text, "Markierung f�r vergrabenen Schl�ssel B"); - if ( num == OBJECT_MARKKEYc ) strcpy(text, "Markierung f�r vergrabenen Schl�ssel C"); - if ( num == OBJECT_MARKKEYd ) strcpy(text, "Markierung f�r vergrabenen Schl�ssel D"); - if ( num == OBJECT_MARKSTONE ) strcpy(text, "Markierung f�r unterirdisches Titanvorkommen"); - if ( num == OBJECT_MOBILEft ) strcpy(text, "�bungsroboter"); - if ( num == OBJECT_MOBILEtt ) strcpy(text, "�bungsroboter"); - if ( num == OBJECT_MOBILEwt ) strcpy(text, "�bungsroboter"); - if ( num == OBJECT_MOBILEit ) strcpy(text, "�bungsroboter"); + if ( num == OBJECT_MARKPOWER ) strcpy(text, "Markierung fr unterirdische Energiequelle"); + if ( num == OBJECT_MARKURANIUM ) strcpy(text, "Markierung fr unterirdisches Platinvorkommen"); + if ( num == OBJECT_MARKKEYa ) strcpy(text, "Markierung fr vergrabenen Schlssel A"); + if ( num == OBJECT_MARKKEYb ) strcpy(text, "Markierung fr vergrabenen Schlssel B"); + if ( num == OBJECT_MARKKEYc ) strcpy(text, "Markierung fr vergrabenen Schlssel C"); + if ( num == OBJECT_MARKKEYd ) strcpy(text, "Markierung fr vergrabenen Schlssel D"); + if ( num == OBJECT_MARKSTONE ) strcpy(text, "Markierung fr unterirdisches Titanvorkommen"); + if ( num == OBJECT_MOBILEft ) strcpy(text, "bungsroboter"); + if ( num == OBJECT_MOBILEtt ) strcpy(text, "bungsroboter"); + if ( num == OBJECT_MOBILEwt ) strcpy(text, "bungsroboter"); + if ( num == OBJECT_MOBILEit ) strcpy(text, "bungsroboter"); if ( num == OBJECT_MOBILEfa ) strcpy(text, "Transporter"); if ( num == OBJECT_MOBILEta ) strcpy(text, "Transporter"); if ( num == OBJECT_MOBILEwa ) strcpy(text, "Transporter"); @@ -2434,10 +2434,10 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == OBJECT_MOBILEti ) strcpy(text, "OrgaShooter"); if ( num == OBJECT_MOBILEwi ) strcpy(text, "OrgaShooter"); if ( num == OBJECT_MOBILEii ) strcpy(text, "OrgaShooter"); - if ( num == OBJECT_MOBILEfs ) strcpy(text, "Schn�ffler"); - if ( num == OBJECT_MOBILEts ) strcpy(text, "Schn�ffler"); - if ( num == OBJECT_MOBILEws ) strcpy(text, "Schn�ffler"); - if ( num == OBJECT_MOBILEis ) strcpy(text, "Schn�ffler"); + if ( num == OBJECT_MOBILEfs ) strcpy(text, "Schnffler"); + if ( num == OBJECT_MOBILEts ) strcpy(text, "Schnffler"); + if ( num == OBJECT_MOBILEws ) strcpy(text, "Schnffler"); + if ( num == OBJECT_MOBILEis ) strcpy(text, "Schnffler"); if ( num == OBJECT_MOBILErt ) strcpy(text, "Stampfer"); if ( num == OBJECT_MOBILErc ) strcpy(text, "Phazershooter"); if ( num == OBJECT_MOBILErr ) strcpy(text, "Recycler"); @@ -2448,7 +2448,7 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == OBJECT_HUMAN ) strcpy(text, g_gamerName); if ( num == OBJECT_TECH ) strcpy(text, "Techniker"); if ( num == OBJECT_TOTO ) strcpy(text, "Robby"); - if ( num == OBJECT_MOTHER ) strcpy(text, "Insektenk�nigin"); + if ( num == OBJECT_MOTHER ) strcpy(text, "Insektenknigin"); if ( num == OBJECT_ANT ) strcpy(text, "Ameise"); if ( num == OBJECT_SPIDER ) strcpy(text, "Spinne"); if ( num == OBJECT_BEE ) strcpy(text, "Wespe"); @@ -2460,17 +2460,17 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == OBJECT_RUINmobilet2 ) strcpy(text, "Roboterwrack"); if ( num == OBJECT_RUINmobiler1 ) strcpy(text, "Roboterwrack"); if ( num == OBJECT_RUINmobiler2 ) strcpy(text, "Roboterwrack"); - if ( num == OBJECT_RUINfactory ) strcpy(text, "Geb�uderuine"); - if ( num == OBJECT_RUINdoor ) strcpy(text, "Geb�uderuine"); + if ( num == OBJECT_RUINfactory ) strcpy(text, "Gebuderuine"); + if ( num == OBJECT_RUINdoor ) strcpy(text, "Gebuderuine"); if ( num == OBJECT_RUINsupport ) strcpy(text, "Abfall"); - if ( num == OBJECT_RUINradar ) strcpy(text, "Geb�uderuine"); - if ( num == OBJECT_RUINconvert ) strcpy(text, "Geb�uderuine"); + if ( num == OBJECT_RUINradar ) strcpy(text, "Gebuderuine"); + if ( num == OBJECT_RUINconvert ) strcpy(text, "Gebuderuine"); if ( num == OBJECT_RUINbase ) strcpy(text, "Raumschiffruine"); if ( num == OBJECT_RUINhead ) strcpy(text, "Raumschiffruine"); if ( num == OBJECT_APOLLO1 || num == OBJECT_APOLLO3 || num == OBJECT_APOLLO4 || - num == OBJECT_APOLLO5 ) strcpy(text, "�berreste einer Apollo-Mission"); + num == OBJECT_APOLLO5 ) strcpy(text, "berreste einer Apollo-Mission"); if ( num == OBJECT_APOLLO2 ) strcpy(text, "Lunar Roving Vehicle"); } @@ -2486,34 +2486,34 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == ERR_NOCD ) strcpy(text, "Legen Sie die COLOBOT-CD ein\nund starten Sie das Spiel neu."); #endif if ( num == ERR_MANIP_VEH ) strcpy(text, "Roboter ungeeignet"); - if ( num == ERR_MANIP_FLY ) strcpy(text, "Im Flug unm�glich"); - if ( num == ERR_MANIP_BUSY ) strcpy(text, "Tr�gt schon etwas"); + if ( num == ERR_MANIP_FLY ) strcpy(text, "Im Flug unmglich"); + if ( num == ERR_MANIP_BUSY ) strcpy(text, "Trgt schon etwas"); if ( num == ERR_MANIP_NIL ) strcpy(text, "Nichts zu ergreifen"); - if ( num == ERR_MANIP_MOTOR ) strcpy(text, "In Fahrt unm�glich"); + if ( num == ERR_MANIP_MOTOR ) strcpy(text, "In Fahrt unmglich"); if ( num == ERR_MANIP_OCC ) strcpy(text, "Stelle schon besetzt"); if ( num == ERR_MANIP_FRIEND ) strcpy(text, "Kein anderer Roboter"); - if ( num == ERR_MANIP_RADIO ) strcpy(text, "Sie k�nnen keinen radioaktiven Gegenstand tragen"); - if ( num == ERR_MANIP_WATER ) strcpy(text, "Sie k�nnen unter Wasser nichts tragen"); + if ( num == ERR_MANIP_RADIO ) strcpy(text, "Sie knnen keinen radioaktiven Gegenstand tragen"); + if ( num == ERR_MANIP_WATER ) strcpy(text, "Sie knnen unter Wasser nichts tragen"); if ( num == ERR_MANIP_EMPTY ) strcpy(text, "Nichts abzulegen"); - if ( num == ERR_BUILD_FLY ) strcpy(text, "Im Flug unm�glich"); - if ( num == ERR_BUILD_WATER ) strcpy(text, "Unter Wasser unm�glich"); + if ( num == ERR_BUILD_FLY ) strcpy(text, "Im Flug unmglich"); + if ( num == ERR_BUILD_WATER ) strcpy(text, "Unter Wasser unmglich"); if ( num == ERR_BUILD_ENERGY ) strcpy(text, "Nicht genug Energie"); if ( num == ERR_BUILD_METALAWAY ) strcpy(text, "Titan zu weit weg"); if ( num == ERR_BUILD_METALNEAR ) strcpy(text, "Titan zu nahe"); if ( num == ERR_BUILD_METALINEX ) strcpy(text, "Kein Titan vorhanden"); if ( num == ERR_BUILD_FLAT ) strcpy(text, "Boden nicht eben genug"); - if ( num == ERR_BUILD_FLATLIT ) strcpy(text, "Ebener Boden nicht gro� genug"); + if ( num == ERR_BUILD_FLATLIT ) strcpy(text, "Ebener Boden nicht gro genug"); if ( num == ERR_BUILD_BUSY ) strcpy(text, "Stelle schon besetzt"); if ( num == ERR_BUILD_BASE ) strcpy(text, "Zu nahe am Raumschiff"); - if ( num == ERR_BUILD_NARROW ) strcpy(text, "Zu nahe an einem Geb�ude"); - if ( num == ERR_BUILD_MOTOR ) strcpy(text, "In Fahrt unm�glich"); - if ( num == ERR_SEARCH_FLY ) strcpy(text, "Im Flug unm�glich"); + if ( num == ERR_BUILD_NARROW ) strcpy(text, "Zu nahe an einem Gebude"); + if ( num == ERR_BUILD_MOTOR ) strcpy(text, "In Fahrt unmglich"); + if ( num == ERR_SEARCH_FLY ) strcpy(text, "Im Flug unmglich"); if ( num == ERR_SEARCH_VEH ) strcpy(text, "Roboter ungeeignet"); - if ( num == ERR_SEARCH_MOTOR ) strcpy(text, "In Fahrt unm�glich"); + if ( num == ERR_SEARCH_MOTOR ) strcpy(text, "In Fahrt unmglich"); if ( num == ERR_TERRA_VEH ) strcpy(text, "Roboter ungeeignet"); if ( num == ERR_TERRA_ENERGY ) strcpy(text, "Nicht genug Energie"); if ( num == ERR_TERRA_FLOOR ) strcpy(text, "Boden ungeeignet"); - if ( num == ERR_TERRA_BUILDING ) strcpy(text, "Geb�ude zu nahe"); + if ( num == ERR_TERRA_BUILDING ) strcpy(text, "Gebude zu nahe"); if ( num == ERR_TERRA_OBJECT ) strcpy(text, "Gegenstand zu nahe"); if ( num == ERR_RECOVER_VEH ) strcpy(text, "Roboter ungeeignet"); if ( num == ERR_RECOVER_ENERGY ) strcpy(text, "Nicht genug Energie"); @@ -2528,25 +2528,25 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == ERR_GOTO_BUSY ) strcpy(text, "Ziel ist schon besetzt"); if ( num == ERR_FIRE_VEH ) strcpy(text, "Roboter ungeeignet"); if ( num == ERR_FIRE_ENERGY ) strcpy(text, "Nicht genug Energie"); - if ( num == ERR_FIRE_FLY ) strcpy(text, "Im Flug unm�glich"); + if ( num == ERR_FIRE_FLY ) strcpy(text, "Im Flug unmglich"); if ( num == ERR_CONVERT_EMPTY ) strcpy(text, "Kein konvertierbares Titanerz vorhanden"); - if ( num == ERR_DERRICK_NULL ) strcpy(text, "Keine unterirdische Erzlagerst�tte"); + if ( num == ERR_DERRICK_NULL ) strcpy(text, "Keine unterirdische Erzlagersttte"); if ( num == ERR_STATION_NULL ) strcpy(text, "Kein unterirdisches Energievorkommen"); if ( num == ERR_TOWER_POWER ) strcpy(text, "Keine Batterie"); if ( num == ERR_TOWER_ENERGY ) strcpy(text, "Keine Energie mehr"); if ( num == ERR_RESEARCH_POWER ) strcpy(text, "Keine Batterie"); if ( num == ERR_RESEARCH_ENERGY ) strcpy(text, "Nicht mehr genug Energie"); if ( num == ERR_RESEARCH_TYPE ) strcpy(text, "Falscher Batterietyp"); - if ( num == ERR_RESEARCH_ALREADY) strcpy(text, "Forschungsprogramm schon ausgef�hrt"); + if ( num == ERR_RESEARCH_ALREADY) strcpy(text, "Forschungsprogramm schon ausgefhrt"); if ( num == ERR_ENERGY_NULL ) strcpy(text, "Kein unterirdisches Energievorkommen"); if ( num == ERR_ENERGY_LOW ) strcpy(text, "Noch nicht genug Energie"); if ( num == ERR_ENERGY_EMPTY ) strcpy(text, "Kein konvertierbares Titanerz vorhanden"); if ( num == ERR_ENERGY_BAD ) strcpy(text, "Wandelt nur Titanerz um"); - if ( num == ERR_BASE_DLOCK ) strcpy(text, "Die T�ren werden von einem Gegenstand blockiert"); + if ( num == ERR_BASE_DLOCK ) strcpy(text, "Die Tren werden von einem Gegenstand blockiert"); if ( num == ERR_BASE_DHUMAN ) strcpy(text, "Gehen Sie an Bord, bevor Sie abheben"); if ( num == ERR_LABO_NULL ) strcpy(text, "Nichts zu analysieren"); if ( num == ERR_LABO_BAD ) strcpy(text, "Analysiert nur Orgastoff"); - if ( num == ERR_LABO_ALREADY ) strcpy(text, "Analyse schon durchgef�hrt"); + if ( num == ERR_LABO_ALREADY ) strcpy(text, "Analyse schon durchgefhrt"); if ( num == ERR_NUCLEAR_NULL ) strcpy(text, "Kein unterirdisches Energievorkommen"); if ( num == ERR_NUCLEAR_LOW ) strcpy(text, "Noch nicht genug Energie"); if ( num == ERR_NUCLEAR_EMPTY ) strcpy(text, "Kein konvertierbares Platin"); @@ -2556,57 +2556,57 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == ERR_RESET_NEAR ) strcpy(text, "Stelle schon besetzt"); if ( num == ERR_INFO_NULL ) strcpy(text, "Kein Infoserver in Reichweite"); if ( num == ERR_VEH_VIRUS ) strcpy(text, "Ein Programm wurde von einem Virus infiziert"); - if ( num == ERR_BAT_VIRUS ) strcpy(text, "Von Virus infiziert, zeitweise au�er Betrieb"); + if ( num == ERR_BAT_VIRUS ) strcpy(text, "Von Virus infiziert, zeitweise auer Betrieb"); if ( num == ERR_VEH_POWER ) strcpy(text, "Keine Batterie"); if ( num == ERR_VEH_ENERGY ) strcpy(text, "Keine Energie mehr"); - if ( num == ERR_FLAG_FLY ) strcpy(text, "Im Flug unm�glich"); - if ( num == ERR_FLAG_WATER ) strcpy(text, "Im Wasser unm�glich"); - if ( num == ERR_FLAG_MOTOR ) strcpy(text, "Beim Gehen unm�glich"); - if ( num == ERR_FLAG_BUSY ) strcpy(text, "Unm�glich wenn Sie etwas tragen"); + if ( num == ERR_FLAG_FLY ) strcpy(text, "Im Flug unmglich"); + if ( num == ERR_FLAG_WATER ) strcpy(text, "Im Wasser unmglich"); + if ( num == ERR_FLAG_MOTOR ) strcpy(text, "Beim Gehen unmglich"); + if ( num == ERR_FLAG_BUSY ) strcpy(text, "Unmglich wenn Sie etwas tragen"); if ( num == ERR_FLAG_CREATE ) strcpy(text, "Zu viele Fahnen dieser Farbe (Maximum 5)"); if ( num == ERR_FLAG_PROXY ) strcpy(text, "Zu nahe an einer anderen Fahne"); if ( num == ERR_FLAG_DELETE ) strcpy(text, "Keine Fahne in Reichweite"); - if ( num == ERR_MISSION_NOTERM ) strcpy(text, "Mission noch nicht beendet (Dr�cken Sie auf \\key help; f�r weitere Informationen)"); - if ( num == ERR_DELETEMOBILE ) strcpy(text, "Roboter zerst�rt"); - if ( num == ERR_DELETEBUILDING ) strcpy(text, "Geb�ude zerst�rt"); + if ( num == ERR_MISSION_NOTERM ) strcpy(text, "Mission noch nicht beendet (Drcken Sie auf \\key help; fr weitere Informationen)"); + if ( num == ERR_DELETEMOBILE ) strcpy(text, "Roboter zerstrt"); + if ( num == ERR_DELETEBUILDING ) strcpy(text, "Gebude zerstrt"); if ( num == ERR_TOOMANY ) strcpy(text, "Kein neues Objekt kann erstellt werden (zu viele vorhanden)"); if ( num == ERR_OBLIGATORYTOKEN ) strcpy(text, "Es fehlt \"%s\" in Ihrem Programm"); - if ( num == ERR_PROHIBITEDTOKEN ) strcpy(text, "In dieser �bung verboten"); + if ( num == ERR_PROHIBITEDTOKEN ) strcpy(text, "In dieser bung verboten"); - if ( num == INFO_BUILD ) strcpy(text, "Geb�ude fertiggestellt"); - if ( num == INFO_CONVERT ) strcpy(text, "Titan verf�gbar"); + if ( num == INFO_BUILD ) strcpy(text, "Gebude fertiggestellt"); + if ( num == INFO_CONVERT ) strcpy(text, "Titan verfgbar"); if ( num == INFO_RESEARCH ) strcpy(text, "Forschungsprogramm abgeschlossen"); - if ( num == INFO_RESEARCHTANK ) strcpy(text, "Herstellung eines Roboters mit Kettenantrieb m�glich"); - if ( num == INFO_RESEARCHFLY ) strcpy(text, "Sie k�nnen jetzt mit den Tasten \\key gup; und \\key gdown; fliegen"); - if ( num == INFO_RESEARCHTHUMP ) strcpy(text, "Herstellung eines Stampfers m�glich"); - if ( num == INFO_RESEARCHCANON ) strcpy(text, "Herstellung eines Shooters m�glich"); - if ( num == INFO_RESEARCHTOWER ) strcpy(text, "Errichtung eines Gesch�tzturms m�glich"); - if ( num == INFO_RESEARCHPHAZER ) strcpy(text, "Herstellung eines Phazershooters m�glich"); - if ( num == INFO_RESEARCHSHIELD ) strcpy(text, "Herstellung eines Schutzschildes m�glich"); - if ( num == INFO_RESEARCHATOMIC ) strcpy(text, "Errichtung einer Brennstoffzellenfabrik m�glich"); - if ( num == INFO_FACTORY ) strcpy(text, "Neuer Roboter verf�gbar"); + if ( num == INFO_RESEARCHTANK ) strcpy(text, "Herstellung eines Roboters mit Kettenantrieb mglich"); + if ( num == INFO_RESEARCHFLY ) strcpy(text, "Sie knnen jetzt mit den Tasten \\key gup; und \\key gdown; fliegen"); + if ( num == INFO_RESEARCHTHUMP ) strcpy(text, "Herstellung eines Stampfers mglich"); + if ( num == INFO_RESEARCHCANON ) strcpy(text, "Herstellung eines Shooters mglich"); + if ( num == INFO_RESEARCHTOWER ) strcpy(text, "Errichtung eines Geschtzturms mglich"); + if ( num == INFO_RESEARCHPHAZER ) strcpy(text, "Herstellung eines Phazershooters mglich"); + if ( num == INFO_RESEARCHSHIELD ) strcpy(text, "Herstellung eines Schutzschildes mglich"); + if ( num == INFO_RESEARCHATOMIC ) strcpy(text, "Errichtung einer Brennstoffzellenfabrik mglich"); + if ( num == INFO_FACTORY ) strcpy(text, "Neuer Roboter verfgbar"); if ( num == INFO_LABO ) strcpy(text, "Analyse vollendet"); - if ( num == INFO_ENERGY ) strcpy(text, "Batterie verf�gbar"); - if ( num == INFO_NUCLEAR ) strcpy(text, "Brennstoffzelle verf�gbar"); + if ( num == INFO_ENERGY ) strcpy(text, "Batterie verfgbar"); + if ( num == INFO_NUCLEAR ) strcpy(text, "Brennstoffzelle verfgbar"); if ( num == INFO_FINDING ) strcpy(text, "Sie haben ein brauchbares Objekt gefunden"); - if ( num == INFO_MARKPOWER ) strcpy(text, "Geeignete Stelle f�r Kraftwerk gefunden"); - if ( num == INFO_MARKURANIUM ) strcpy(text, "Geeignete Stelle f�r Bohrturm gefunden"); - if ( num == INFO_MARKSTONE ) strcpy(text, "Geeignete Stelle f�r Bohrturm gefunden"); - if ( num == INFO_MARKKEYa ) strcpy(text, "Geeignete Stelle f�r Bohrturm gefunden"); - if ( num == INFO_MARKKEYb ) strcpy(text, "Geeignete Stelle f�r Bohrturm gefunden"); - if ( num == INFO_MARKKEYc ) strcpy(text, "Geeignete Stelle f�r Bohrturm gefunden"); - if ( num == INFO_MARKKEYd ) strcpy(text, "Geeignete Stelle f�r Bohrturm gefunden"); + if ( num == INFO_MARKPOWER ) strcpy(text, "Geeignete Stelle fr Kraftwerk gefunden"); + if ( num == INFO_MARKURANIUM ) strcpy(text, "Geeignete Stelle fr Bohrturm gefunden"); + if ( num == INFO_MARKSTONE ) strcpy(text, "Geeignete Stelle fr Bohrturm gefunden"); + if ( num == INFO_MARKKEYa ) strcpy(text, "Geeignete Stelle fr Bohrturm gefunden"); + if ( num == INFO_MARKKEYb ) strcpy(text, "Geeignete Stelle fr Bohrturm gefunden"); + if ( num == INFO_MARKKEYc ) strcpy(text, "Geeignete Stelle fr Bohrturm gefunden"); + if ( num == INFO_MARKKEYd ) strcpy(text, "Geeignete Stelle fr Bohrturm gefunden"); if ( num == INFO_WIN ) strcpy(text, "<<< Bravo, Mission vollendet >>>"); if ( num == INFO_LOST ) strcpy(text, "<<< Mission gescheitert >>>"); if ( num == INFO_LOSTq ) strcpy(text, "<<< Mission gescheitert >>>"); if ( num == INFO_WRITEOK ) strcpy(text, "Mission gespeichert"); if ( num == INFO_DELETEPATH ) strcpy(text, "Checkpoint erreicht"); - if ( num == INFO_DELETEMOTHER ) strcpy(text, "Insektenk�nigin t�dlich verwundet"); - if ( num == INFO_DELETEANT ) strcpy(text, "Ameise t�dlich verwundet"); - if ( num == INFO_DELETEBEE ) strcpy(text, "Wespe t�dlich verwundet"); - if ( num == INFO_DELETEWORM ) strcpy(text, "Wurm t�dlich verwundet"); - if ( num == INFO_DELETESPIDER ) strcpy(text, "Spinne t�dlich verwundet"); - if ( num == INFO_BEGINSATCOM ) strcpy(text, "Beziehen Sie sich auf Ihren SatCom, indem Sie auf \\key help; dr�cken"); + if ( num == INFO_DELETEMOTHER ) strcpy(text, "Insektenknigin tdlich verwundet"); + if ( num == INFO_DELETEANT ) strcpy(text, "Ameise tdlich verwundet"); + if ( num == INFO_DELETEBEE ) strcpy(text, "Wespe tdlich verwundet"); + if ( num == INFO_DELETEWORM ) strcpy(text, "Wurm tdlich verwundet"); + if ( num == INFO_DELETESPIDER ) strcpy(text, "Spinne tdlich verwundet"); + if ( num == INFO_BEGINSATCOM ) strcpy(text, "Beziehen Sie sich auf Ihren SatCom, indem Sie auf \\key help; drcken"); } if ( type == RES_CBOT ) @@ -2616,20 +2616,20 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == TX_CLOSEPAR ) strcpy(text, "Es fehlt eine geschlossene Klammer "")"""); if ( num == TX_NOTBOOL ) strcpy(text, "Der Ausdruck muss einen boolschen Wert ergeben"); if ( num == TX_UNDEFVAR ) strcpy(text, "Variable nicht deklariert"); - if ( num == TX_BADLEFT ) strcpy(text, "Zuweisung unm�glich"); + if ( num == TX_BADLEFT ) strcpy(text, "Zuweisung unmglich"); if ( num == TX_ENDOF ) strcpy(text, "Es fehlt ein Strichpunkt "";"" am Ende der Anweisung"); if ( num == TX_OUTCASE ) strcpy(text, "Anweisung ""case"" ohne vorhergehende Anweisung ""switch"""); if ( num == TX_NOTERM ) strcpy(text, "Hier ist eine Anweisung nach dem Ende des Programms"); if ( num == TX_CLOSEBLK ) strcpy(text, "Es fehlt eine geschlossene geschweifte Klammer ""}"" (Ende des Blocks)"); if ( num == TX_ELSEWITHOUTIF ) strcpy(text, "Anweisung ""else"" ohne vorhergehende Anweisung ""if"""); if ( num == TX_OPENBLK ) strcpy(text, "Es fehlt eine offene geschweifte Klammer""{"""); - if ( num == TX_BADTYPE ) strcpy(text, "Der Ausdruck ergibt einen falschen Typ f�r die Zuweisung"); + if ( num == TX_BADTYPE ) strcpy(text, "Der Ausdruck ergibt einen falschen Typ fr die Zuweisung"); if ( num == TX_REDEFVAR ) strcpy(text, "Eine Variable wird zum zweiten Mal deklariert"); if ( num == TX_BAD2TYPE ) strcpy(text, "Die zwei Operanden sind nicht kompatibel"); if ( num == TX_UNDEFCALL ) strcpy(text, "Unbekannte Funktion"); if ( num == TX_MISDOTS ) strcpy(text, "Es fehlt ein Doppelpunkt "" : """); if ( num == TX_WHILE ) strcpy(text, "Es fehlt das Wort ""while"""); - if ( num == TX_BREAK ) strcpy(text, "Anweisung ""break"" au�erhalb einer Schleife"); + if ( num == TX_BREAK ) strcpy(text, "Anweisung ""break"" auerhalb einer Schleife"); if ( num == TX_LABEL ) strcpy(text, "Ein Label kann nur vor den Anweisungen ""for"", ""while"", ""do"" oder ""switch"" vorkommen"); if ( num == TX_NOLABEL ) strcpy(text, "Dieses Label existiert nicht"); if ( num == TX_NOCASE ) strcpy(text, "Es fehlt eine Anweisung ""case"""); @@ -2641,34 +2641,34 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == TX_OVERPARAM ) strcpy(text, "Zu viele Parameter"); if ( num == TX_REDEF ) strcpy(text, "Diese Funktion gibt es schon"); if ( num == TX_LOWPARAM ) strcpy(text, "Nicht genug Parameter"); - if ( num == TX_BADPARAM ) strcpy(text, "Keine Funktion mit diesem Namen vertr�gt Parameter diesen Typs"); - if ( num == TX_NUMPARAM ) strcpy(text, "Keine Funktion mit diesem Namen vertr�gt diese Anzahl Parameter"); + if ( num == TX_BADPARAM ) strcpy(text, "Keine Funktion mit diesem Namen vertrgt Parameter diesen Typs"); + if ( num == TX_NUMPARAM ) strcpy(text, "Keine Funktion mit diesem Namen vertrgt diese Anzahl Parameter"); if ( num == TX_NOITEM ) strcpy(text, "Dieses Element gibt es nicht in dieser Klasse"); if ( num == TX_DOT ) strcpy(text, "Das Objekt ist nicht eine Instanz einer Klasse"); if ( num == TX_NOCONST ) strcpy(text, "Es gibt keinen geeigneten Konstruktor"); if ( num == TX_REDEFCLASS ) strcpy(text, "Diese Klasse gibt es schon"); if ( num == TX_CLBRK ) strcpy(text, "Es fehlt eine geschlossene eckige Klammer "" ] """); if ( num == TX_RESERVED ) strcpy(text, "Dieses Wort ist reserviert"); - if ( num == TX_BADNEW ) strcpy(text, "Falsche Argumente f�r ""new"""); + if ( num == TX_BADNEW ) strcpy(text, "Falsche Argumente fr ""new"""); if ( num == TX_OPBRK ) strcpy(text, "Es fehlt eine offene eckige Klammer "" [ """); if ( num == TX_BADSTRING ) strcpy(text, "Hier wird eine Zeichenkette erwartet"); - if ( num == TX_BADINDEX ) strcpy(text, "Falscher Typ f�r einen Index"); - if ( num == TX_PRIVATE ) strcpy(text, "Gesch�tztes Element (private)"); + if ( num == TX_BADINDEX ) strcpy(text, "Falscher Typ fr einen Index"); + if ( num == TX_PRIVATE ) strcpy(text, "Geschtztes Element (private)"); if ( num == TX_NOPUBLIC ) strcpy(text, "Hier muss das Wort ""public"" stehen"); if ( num == TX_DIVZERO ) strcpy(text, "Teilung durch Null"); if ( num == TX_NOTINIT ) strcpy(text, "Der Wert dieser Variable wurde nicht definiert"); - if ( num == TX_BADTHROW ) strcpy(text, "Negativer Wert ungeeignet f�r Anweisung ""throw"""); - if ( num == TX_NORETVAL ) strcpy(text, "Die Funktion hat kein Ergebnis zur�ckgegeben"); - if ( num == TX_NORUN ) strcpy(text, "Keine Funktion wird ausgef�hrt"); + if ( num == TX_BADTHROW ) strcpy(text, "Negativer Wert ungeeignet fr Anweisung ""throw"""); + if ( num == TX_NORETVAL ) strcpy(text, "Die Funktion hat kein Ergebnis zurckgegeben"); + if ( num == TX_NORUN ) strcpy(text, "Keine Funktion wird ausgefhrt"); if ( num == TX_NOCALL ) strcpy(text, "Die aufgerufene Funktion existiert nicht"); if ( num == TX_NOCLASS ) strcpy(text, "Diese Klasse existiert nicht"); if ( num == TX_NULLPT ) strcpy(text, "Das Objekt existiert nicht"); if ( num == TX_OPNAN ) strcpy(text, "Operation mit dem Wert ""nan"""); - if ( num == TX_OUTARRAY ) strcpy(text, "Zugriff im Array au�erhalb der Grenzen"); + if ( num == TX_OUTARRAY ) strcpy(text, "Zugriff im Array auerhalb der Grenzen"); if ( num == TX_STACKOVER ) strcpy(text, "Stack overflow"); - if ( num == TX_DELETEDPT ) strcpy(text, "Objekt nicht verf�gbar"); - if ( num == TX_FILEOPEN ) strcpy(text, "Die Datei kann nicht ge�ffnet werden"); - if ( num == TX_NOTOPEN ) strcpy(text, "Die Datei wurde nicht ge�ffnet"); + if ( num == TX_DELETEDPT ) strcpy(text, "Objekt nicht verfgbar"); + if ( num == TX_FILEOPEN ) strcpy(text, "Die Datei kann nicht geffnet werden"); + if ( num == TX_NOTOPEN ) strcpy(text, "Die Datei wurde nicht geffnet"); if ( num == TX_ERRREAD ) strcpy(text, "Fehler beim Lesezugriff"); if ( num == TX_ERRWRITE ) strcpy(text, "Fehler beim Schreibzugriff"); } @@ -2784,7 +2784,7 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == VK_BUTTON31 ) strcpy(text, "Knopf 31"); if ( num == VK_BUTTON32 ) strcpy(text, "Knopf 32"); if ( num == VK_WHEELUP ) strcpy(text, "Mausrad nach vorne"); - if ( num == VK_WHEELDOWN ) strcpy(text, "Mausrad zur�ck"); + if ( num == VK_WHEELDOWN ) strcpy(text, "Mausrad zurck"); } #endif @@ -2822,9 +2822,9 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == RT_VERSION_ID ) strcpy(text, "Demo 1.18 /pl"); #endif if ( num == RT_DISINFO_TITLE ) strcpy(text, "SatCom"); - if ( num == RT_WINDOW_MAXIMIZED ) strcpy(text, "Powi�ksz"); + if ( num == RT_WINDOW_MAXIMIZED ) strcpy(text, "Powiksz"); if ( num == RT_WINDOW_MINIMIZED ) strcpy(text, "Pomniejsz"); - if ( num == RT_WINDOW_STANDARD ) strcpy(text, "Normalna wielko��"); + if ( num == RT_WINDOW_STANDARD ) strcpy(text, "Normalna wielko"); if ( num == RT_WINDOW_CLOSE ) strcpy(text, "Zamknij"); if ( num == RT_STUDIO_TITLE ) strcpy(text, "Edytor programu"); @@ -2840,27 +2840,28 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == RT_TITLE_BASE ) strcpy(text, "COLOBOT"); if ( num == RT_TITLE_INIT ) strcpy(text, "COLOBOT"); #endif - if ( num == RT_TITLE_TRAINER ) strcpy(text, "�wiczenia programistyczne"); + if ( num == RT_TITLE_TRAINER ) strcpy(text, "wiczenia programistyczne"); if ( num == RT_TITLE_DEFI ) strcpy(text, "Wyzwania"); if ( num == RT_TITLE_MISSION ) strcpy(text, "Misje"); if ( num == RT_TITLE_FREE ) strcpy(text, "Swobodna gra"); if ( num == RT_TITLE_TEEN ) strcpy(text, "Swobodna gra"); - if ( num == RT_TITLE_USER ) strcpy(text, "Poziomy u�ytkownika"); + if ( num == RT_TITLE_USER ) strcpy(text, "Poziomy uytkownika"); + if ( num == RT_TITLE_EDITOR ) strcpy(text, "Edytor poziomw"); if ( num == RT_TITLE_PROTO ) strcpy(text, "Prototypy"); if ( num == RT_TITLE_SETUP ) strcpy(text, "Opcje"); - if ( num == RT_TITLE_NAME ) strcpy(text, "Imi� gracza"); - if ( num == RT_TITLE_PERSO ) strcpy(text, "Dostosuj wygl�d"); - if ( num == RT_TITLE_WRITE ) strcpy(text, "Zapisz bie��c� misj�"); - if ( num == RT_TITLE_READ ) strcpy(text, "Wczytaj zapisan� misj�"); + if ( num == RT_TITLE_NAME ) strcpy(text, "Imi gracza"); + if ( num == RT_TITLE_PERSO ) strcpy(text, "Dostosuj wygld"); + if ( num == RT_TITLE_WRITE ) strcpy(text, "Zapisz biec misj"); + if ( num == RT_TITLE_READ ) strcpy(text, "Wczytaj zapisan misj"); - if ( num == RT_PLAY_CHAPt ) strcpy(text, " Rozdzia�y:"); - if ( num == RT_PLAY_CHAPd ) strcpy(text, " Rozdzia�y:"); + if ( num == RT_PLAY_CHAPt ) strcpy(text, " Rozdziay:"); + if ( num == RT_PLAY_CHAPd ) strcpy(text, " Rozdziay:"); if ( num == RT_PLAY_CHAPm ) strcpy(text, " Planety:"); if ( num == RT_PLAY_CHAPf ) strcpy(text, " Planety:"); - if ( num == RT_PLAY_CHAPu ) strcpy(text, " Poziomy u�ytkownika:"); + if ( num == RT_PLAY_CHAPu ) strcpy(text, " Poziomy uytkownika:"); if ( num == RT_PLAY_CHAPp ) strcpy(text, " Planety:"); if ( num == RT_PLAY_CHAPte ) strcpy(text, " Planety:"); - if ( num == RT_PLAY_LISTt ) strcpy(text, " �wiczenia w tym rozdziale:"); + if ( num == RT_PLAY_LISTt ) strcpy(text, " wiczenia w tym rozdziale:"); if ( num == RT_PLAY_LISTd ) strcpy(text, " Wyzwania w tym rozdziale:"); if ( num == RT_PLAY_LISTm ) strcpy(text, " Misje na tej planecie:"); if ( num == RT_PLAY_LISTf ) strcpy(text, " Swobodna gra na tej planecie:"); @@ -2870,57 +2871,61 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == RT_PLAY_RESUME ) strcpy(text, " Streszczenie:"); if ( num == RT_SETUP_DEVICE ) strcpy(text, " Sterowniki:"); - if ( num == RT_SETUP_MODE ) strcpy(text, " Rozdzielczo��:"); - if ( num == RT_SETUP_KEY1 ) strcpy(text, "1) Najpierw kliknij klawisz, kt�ry chcesz przedefiniowa�."); - if ( num == RT_SETUP_KEY2 ) strcpy(text, "2) Nast�pnie naci�nij klawisz, kt�rego chcesz u�ywa�."); + if ( num == RT_SETUP_MODE ) strcpy(text, " Rozdzielczo:"); + if ( num == RT_SETUP_KEY1 ) strcpy(text, "1) Najpierw kliknij klawisz, ktry chcesz przedefiniowa."); + if ( num == RT_SETUP_KEY2 ) strcpy(text, "2) Nastpnie nacinij klawisz, ktrego chcesz uywa."); if ( num == RT_PERSO_FACE ) strcpy(text, "Rodzaj twarzy:"); if ( num == RT_PERSO_GLASSES ) strcpy(text, "Okulary:"); - if ( num == RT_PERSO_HAIR ) strcpy(text, "Kolor w�os�w:"); + if ( num == RT_PERSO_HAIR ) strcpy(text, "Kolor wosw:"); if ( num == RT_PERSO_COMBI ) strcpy(text, "Kolor skafandra:"); - if ( num == RT_PERSO_BAND ) strcpy(text, "Kolor pask�w:"); + if ( num == RT_PERSO_BAND ) strcpy(text, "Kolor paskw:"); + + if ( num == RT_EDITOR_TITLE ) strcpy(text, "Nazwa:"); + if ( num == RT_EDITOR_RESUME ) strcpy(text, "Opis:"); + if ( num == RT_EDITOR_AUTHOR ) strcpy(text, "Autor:"); #if _NEWLOOK if ( num == RT_DIALOG_TITLE ) strcpy(text, "CeeBot"); - if ( num == RT_DIALOG_QUIT ) strcpy(text, "Czy na pewno chcesz opu�ci� gr� CeeBot?"); - if ( num == RT_DIALOG_YESQUIT ) strcpy(text, "Zako�cz\\Ko�czy gr� CeeBot"); + if ( num == RT_DIALOG_QUIT ) strcpy(text, "Czy na pewno chcesz opuci gr CeeBot?"); + if ( num == RT_DIALOG_YESQUIT ) strcpy(text, "Zakocz\\Koczy gr CeeBot"); #else if ( num == RT_DIALOG_TITLE ) strcpy(text, "COLOBOT"); - if ( num == RT_DIALOG_QUIT ) strcpy(text, "Czy na pewno chcesz opu�ci� gr� COLOBOT?"); - if ( num == RT_DIALOG_YESQUIT ) strcpy(text, "Zako�cz\\Ko�czy gr� COLOBOT"); + if ( num == RT_DIALOG_QUIT ) strcpy(text, "Czy na pewno chcesz opuci gr COLOBOT?"); + if ( num == RT_DIALOG_YESQUIT ) strcpy(text, "Zakocz\\Koczy gr COLOBOT"); #endif - if ( num == RT_DIALOG_ABORT ) strcpy(text, "Opu�ci� misj�?"); - if ( num == RT_DIALOG_YES ) strcpy(text, "Przerwij\\Przerywa bie��c� misj�"); - if ( num == RT_DIALOG_NO ) strcpy(text, "Kontynuuj\\Kontynuuje bie��c� misj�"); - if ( num == RT_DIALOG_NOQUIT ) strcpy(text, "Kontynuuj\\Kontynuuje gr�"); - if ( num == RT_DIALOG_DELOBJ ) strcpy(text, "Czy na pewno chcesz zniszczy� zaznaczony budynek?"); - if ( num == RT_DIALOG_DELGAME ) strcpy(text, "Czy na pewno chcesz skasowa� zapisane gry gracza %s? "); - if ( num == RT_DIALOG_YESDEL ) strcpy(text, "Usu�"); + if ( num == RT_DIALOG_ABORT ) strcpy(text, "Opuci misj?"); + if ( num == RT_DIALOG_YES ) strcpy(text, "Przerwij\\Przerywa biec misj"); + if ( num == RT_DIALOG_NO ) strcpy(text, "Kontynuuj\\Kontynuuje biec misj"); + if ( num == RT_DIALOG_NOQUIT ) strcpy(text, "Kontynuuj\\Kontynuuje gr"); + if ( num == RT_DIALOG_DELOBJ ) strcpy(text, "Czy na pewno chcesz zniszczy zaznaczony budynek?"); + if ( num == RT_DIALOG_DELGAME ) strcpy(text, "Czy na pewno chcesz skasowa zapisane gry gracza %s? "); + if ( num == RT_DIALOG_YESDEL ) strcpy(text, "Usu"); if ( num == RT_DIALOG_NODEL ) strcpy(text, "Anuluj"); if ( num == RT_DIALOG_LOADING ) strcpy(text, "WCZYTYWANIE"); - if ( num == RT_STUDIO_LISTTT ) strcpy(text, "Skr�ty klawiszowe (\\key cbot;)"); - if ( num == RT_STUDIO_COMPOK ) strcpy(text, "Program skompilowany (0 b��d�w)"); - if ( num == RT_STUDIO_PROGSTOP ) strcpy(text, "Program zako�czony"); + if ( num == RT_STUDIO_LISTTT ) strcpy(text, "Skrty klawiszowe (\\key cbot;)"); + if ( num == RT_STUDIO_COMPOK ) strcpy(text, "Program skompilowany (0 bdw)"); + if ( num == RT_STUDIO_PROGSTOP ) strcpy(text, "Program zakoczony"); - if ( num == RT_SATCOM_LIST ) strcpy(text, "\\b;Lista obiekt�w\n"); + if ( num == RT_SATCOM_LIST ) strcpy(text, "\\b;Lista obiektw\n"); if ( num == RT_SATCOM_BOT ) strcpy(text, "\\b;Roboty\n"); if ( num == RT_SATCOM_BUILDING ) strcpy(text, "\\b;Budynki\n"); if ( num == RT_SATCOM_FRET ) strcpy(text, "\\b;Obiekty ruchome\n"); if ( num == RT_SATCOM_ALIEN ) strcpy(text, "\\b;Obcy\n"); if ( num == RT_SATCOM_NULL ) strcpy(text, "\\c; (brak)\\n;\n"); - if ( num == RT_SATCOM_ERROR1 ) strcpy(text, "\\b;B��d\n"); - if ( num == RT_SATCOM_ERROR2 ) strcpy(text, "Lista jest dost�pna jedynie gdy dzia�a \\l;stacja radarowa\\u object\\radar;.\n"); + if ( num == RT_SATCOM_ERROR1 ) strcpy(text, "\\b;Bd\n"); + if ( num == RT_SATCOM_ERROR2 ) strcpy(text, "Lista jest dostpna jedynie gdy dziaa \\l;stacja radarowa\\u object\\radar;.\n"); - if ( num == RT_IO_OPEN ) strcpy(text, "Otw�rz"); + if ( num == RT_IO_OPEN ) strcpy(text, "Otwrz"); if ( num == RT_IO_SAVE ) strcpy(text, "Zapisz"); if ( num == RT_IO_LIST ) strcpy(text, "Folder: %s"); if ( num == RT_IO_NAME ) strcpy(text, "Nazwa:"); if ( num == RT_IO_DIR ) strcpy(text, "Folder:"); if ( num == RT_IO_PRIVATE ) strcpy(text, "Prywatny\\Folder prywatny"); - if ( num == RT_IO_PUBLIC ) strcpy(text, "Publiczny\\Folder og�lnodost�pny"); + if ( num == RT_IO_PUBLIC ) strcpy(text, "Publiczny\\Folder oglnodostpny"); - if ( num == RT_GENERIC_DEV1 ) strcpy(text, "Tw�rcy:"); + if ( num == RT_GENERIC_DEV1 ) strcpy(text, "Twrcy:"); if ( num == RT_GENERIC_DEV2 ) strcpy(text, "www.epsitec.com"); if ( num == RT_GENERIC_EDIT1 ) strcpy(text, "Wersja polska wydana przez:"); if ( num == RT_GENERIC_EDIT2 ) strcpy(text, "www.manta.com.pl"); @@ -2934,133 +2939,135 @@ BOOL GetResourceBase(ResType type, int num, char* text) { if ( num == EVENT_BUTTON_OK ) strcpy(text, "OK"); if ( num == EVENT_BUTTON_CANCEL ) strcpy(text, "Anuluj"); - if ( num == EVENT_BUTTON_NEXT ) strcpy(text, "Nast�pny"); + if ( num == EVENT_BUTTON_NEXT ) strcpy(text, "Nastpny"); if ( num == EVENT_BUTTON_PREV ) strcpy(text, "Poprzedni"); if ( num == EVENT_BUTTON_QUIT ) strcpy(text, "Menu (\\key quit;)"); if ( num == EVENT_DIALOG_OK ) strcpy(text, "OK"); if ( num == EVENT_DIALOG_CANCEL ) strcpy(text, "Anuluj"); - if ( num == EVENT_INTERFACE_TRAINER) strcpy(text, "�wiczenia\\�wiczenia programistyczne"); + if ( num == EVENT_INTERFACE_TRAINER) strcpy(text, "wiczenia\\wiczenia programistyczne"); if ( num == EVENT_INTERFACE_DEFI ) strcpy(text, "Wyzwania\\Wyzwania programistyczne"); - if ( num == EVENT_INTERFACE_MISSION) strcpy(text, "Misje\\Wybierz misj�"); - if ( num == EVENT_INTERFACE_FREE ) strcpy(text, "Swobodna gra\\Swobodna gra bez konkretnych cel�w"); - if ( num == EVENT_INTERFACE_TEEN ) strcpy(text, "Swobodna gra\\Swobodna gra bez konkretnych cel�w"); - if ( num == EVENT_INTERFACE_USER ) strcpy(text, "Poziomy\\Poziomy u�ytkownika"); + if ( num == EVENT_INTERFACE_MISSION) strcpy(text, "Misje\\Wybierz misj"); + if ( num == EVENT_INTERFACE_FREE ) strcpy(text, "Swobodna gra\\Swobodna gra bez konkretnych celw"); + if ( num == EVENT_INTERFACE_TEEN ) strcpy(text, "Swobodna gra\\Swobodna gra bez konkretnych celw"); + if ( num == EVENT_INTERFACE_USER ) strcpy(text, "Poziomy\\Poziomy uytkownika"); + if ( num == EVENT_INTERFACE_EDITOR ) strcpy(text, "Edytor\\Edytor poziomw"); if ( num == EVENT_INTERFACE_PROTO ) strcpy(text, "Prototypy\\Prototypy w trakcie rozwijania"); - if ( num == EVENT_INTERFACE_NAME ) strcpy(text, "Nowy gracz\\Wybierz imi� gracza"); + if ( num == EVENT_INTERFACE_NAME ) strcpy(text, "Nowy gracz\\Wybierz imi gracza"); if ( num == EVENT_INTERFACE_SETUP ) strcpy(text, "Opcje\\Preferencje"); - if ( num == EVENT_INTERFACE_AGAIN ) strcpy(text, "Uruchom ponownie\\Uruchamia ponownie misj� od pocz�tku"); - if ( num == EVENT_INTERFACE_WRITE ) strcpy(text, "Zapisz\\Zapisuje bie��c� misj�"); - if ( num == EVENT_INTERFACE_READ ) strcpy(text, "Wczytaj\\Wczytuje zapisan� misj�"); + if ( num == EVENT_INTERFACE_AGAIN ) strcpy(text, "Uruchom ponownie\\Uruchamia ponownie misj od pocztku"); + if ( num == EVENT_INTERFACE_WRITE ) strcpy(text, "Zapisz\\Zapisuje biec misj"); + if ( num == EVENT_INTERFACE_READ ) strcpy(text, "Wczytaj\\Wczytuje zapisan misj"); #if _NEWLOOK - if ( num == EVENT_INTERFACE_ABORT ) strcpy(text, "\\Powr�� do gry CeeBot"); - if ( num == EVENT_INTERFACE_QUIT ) strcpy(text, "Zako�cz\\Ko�czy gr� CeeBot"); + if ( num == EVENT_INTERFACE_ABORT ) strcpy(text, "\\Powr do gry CeeBot"); + if ( num == EVENT_INTERFACE_QUIT ) strcpy(text, "Zakocz\\Koczy gr CeeBot"); #else - if ( num == EVENT_INTERFACE_ABORT ) strcpy(text, "\\Powr�� do gry COLOBOT"); - if ( num == EVENT_INTERFACE_QUIT ) strcpy(text, "Zako�cz\\Ko�czy gr� COLOBOT"); + if ( num == EVENT_INTERFACE_ABORT ) strcpy(text, "\\Powr do gry COLOBOT"); + if ( num == EVENT_INTERFACE_QUIT ) strcpy(text, "Zakocz\\Koczy gr COLOBOT"); #endif if ( num == EVENT_INTERFACE_BACK ) strcpy(text, "<< Wstecz \\Wraca do poprzedniego ekranu"); - if ( num == EVENT_INTERFACE_PLAY ) strcpy(text, "Graj\\Rozpoczyna misj�!"); - if ( num == EVENT_INTERFACE_SETUPd ) strcpy(text, "Urz�dzenie\\Ustawienia sterownika i rozdzielczo�ci"); + if ( num == EVENT_INTERFACE_PLAY ) strcpy(text, "Graj\\Rozpoczyna misj!"); + if ( num == EVENT_INTERFACE_DOWNLOAD) strcpy(text, "Pobierz\\Pobierz wiciej poziomw z internetu"); + if ( num == EVENT_INTERFACE_SETUPd ) strcpy(text, "Urzdzenie\\Ustawienia sterownika i rozdzielczoci"); if ( num == EVENT_INTERFACE_SETUPg ) strcpy(text, "Grafika\\Ustawienia grafiki"); if ( num == EVENT_INTERFACE_SETUPp ) strcpy(text, "Gra\\Ustawienia gry"); if ( num == EVENT_INTERFACE_SETUPc ) strcpy(text, "Sterowanie\\Ustawienia klawiatury, joysticka i myszy"); - if ( num == EVENT_INTERFACE_SETUPs ) strcpy(text, "D�wi�k\\G�o�no�� muzyki i d�wi�k�w gry"); + if ( num == EVENT_INTERFACE_SETUPs ) strcpy(text, "Dwik\\Gono muzyki i dwikw gry"); if ( num == EVENT_INTERFACE_DEVICE ) strcpy(text, "Jednostka"); - if ( num == EVENT_INTERFACE_RESOL ) strcpy(text, "Rozdzielczo��"); - if ( num == EVENT_INTERFACE_FULL ) strcpy(text, "Pe�ny ekran\\Pe�ny ekran lub tryb okna"); + if ( num == EVENT_INTERFACE_RESOL ) strcpy(text, "Rozdzielczo"); + if ( num == EVENT_INTERFACE_FULL ) strcpy(text, "Peny ekran\\Peny ekran lub tryb okna"); if ( num == EVENT_INTERFACE_APPLY ) strcpy(text, "Zastosuj zmiany\\Aktywuje zmienione ustawienia"); - if ( num == EVENT_INTERFACE_TOTO ) strcpy(text, "Robbie\\Tw�j asystent"); + if ( num == EVENT_INTERFACE_TOTO ) strcpy(text, "Robbie\\Twj asystent"); if ( num == EVENT_INTERFACE_SHADOW ) strcpy(text, "Cienie\\Cienie na ziemi"); if ( num == EVENT_INTERFACE_GROUND ) strcpy(text, "Znaki na ziemi\\Znaki na ziemi"); - if ( num == EVENT_INTERFACE_DIRTY ) strcpy(text, "Kurz\\Kurz i br�d na robotach i budynkach"); - if ( num == EVENT_INTERFACE_FOG ) strcpy(text, "Mg�a\\Mg�a"); - if ( num == EVENT_INTERFACE_LENS ) strcpy(text, "Promienie s�oneczne\\Promienie s�oneczne na niebie"); - if ( num == EVENT_INTERFACE_SKY ) strcpy(text, "Niebo\\Chmury i mg�awice"); + if ( num == EVENT_INTERFACE_DIRTY ) strcpy(text, "Kurz\\Kurz i brd na robotach i budynkach"); + if ( num == EVENT_INTERFACE_FOG ) strcpy(text, "Mga\\Mga"); + if ( num == EVENT_INTERFACE_LENS ) strcpy(text, "Promienie soneczne\\Promienie soneczne na niebie"); + if ( num == EVENT_INTERFACE_SKY ) strcpy(text, "Niebo\\Chmury i mgawice"); if ( num == EVENT_INTERFACE_PLANET ) strcpy(text, "Planety i gwiazdy\\Obiekty astronomiczne na niebie"); - if ( num == EVENT_INTERFACE_LIGHT ) strcpy(text, "Dynamiczne o�wietlenie\\Ruchome �r�d�a �wiat�a"); - if ( num == EVENT_INTERFACE_PARTI ) strcpy(text, "Liczba cz�stek\\Wybuchy, kurz, odbicia, itp."); - if ( num == EVENT_INTERFACE_CLIP ) strcpy(text, "G��boko�� pola\\Maksymalna widoczno��"); - if ( num == EVENT_INTERFACE_DETAIL ) strcpy(text, "Szczeg�y\\Jako�� wizualna obiekt�w 3D"); - if ( num == EVENT_INTERFACE_TEXTURE) strcpy(text, "Tekstury\\Jako�� tekstur "); - if ( num == EVENT_INTERFACE_GADGET ) strcpy(text, "Ilo�� element�w dekoracyjnych \\Ilo�� element�w czysto dekoracyjnych"); - if ( num == EVENT_INTERFACE_RAIN ) strcpy(text, "Cz�stki w interfejsie\\Para i iskry z silnik�w w interfejsie"); - if ( num == EVENT_INTERFACE_GLINT ) strcpy(text, "Odbicia na przyciskach \\�wiec�ce przyciski"); - if ( num == EVENT_INTERFACE_TOOLTIP) strcpy(text, "Dymki pomocy\\Wyja�nia funkcje przycisk�w"); - if ( num == EVENT_INTERFACE_MOVIES ) strcpy(text, "Sekwencje filmowe\\Filmy przed rozpocz�ciem i na zako�czenie misji"); - if ( num == EVENT_INTERFACE_NICERST) strcpy(text, "Ko�cowy film\\Film na zako�czenie �wicze�"); - if ( num == EVENT_INTERFACE_HIMSELF) strcpy(text, "Przyjacielski ogie�\\W�asne strza�y uszkadzaj� Twoje obiekty"); - if ( num == EVENT_INTERFACE_SCROLL ) strcpy(text, "Przewijanie\\Ekran jest przewijany gdy mysz dotknie prawej lub lewej jego kraw�dzi"); - if ( num == EVENT_INTERFACE_INVERTX) strcpy(text, "Odwr�cenie myszy X\\Odwr�cenie kierunk�w przewijania w poziomie"); - if ( num == EVENT_INTERFACE_INVERTY) strcpy(text, "Odwr�cenie myszy Y\\Odwr�cenie kierunk�w przewijania w pionie"); - if ( num == EVENT_INTERFACE_EFFECT ) strcpy(text, "Wstrz�sy przy wybuchach\\Ekran trz�sie si� podczas wybuch�w"); - if ( num == EVENT_INTERFACE_MOUSE ) strcpy(text, "Cie� kursora myszy\\Dodaje cie� kursorowi myszy"); - if ( num == EVENT_INTERFACE_EDITMODE) strcpy(text, "Automatyczne wci�cia\\Automatyczne wci�cia podczas edycji programu"); - if ( num == EVENT_INTERFACE_EDITVALUE)strcpy(text, "Du�e wci�cie\\2 lub 4 spacje wci�cia na ka�dy poziom zdefiniowany przez klamry"); - if ( num == EVENT_INTERFACE_SOLUCE4) strcpy(text, "Acc�s aux solutions\\Programme \"4: Solution\" dans les exercices"); + if ( num == EVENT_INTERFACE_LIGHT ) strcpy(text, "Dynamiczne owietlenie\\Ruchome rda wiata"); + if ( num == EVENT_INTERFACE_PARTI ) strcpy(text, "Liczba czstek\\Wybuchy, kurz, odbicia, itp."); + if ( num == EVENT_INTERFACE_CLIP ) strcpy(text, "Gboko pola\\Maksymalna widoczno"); + if ( num == EVENT_INTERFACE_DETAIL ) strcpy(text, "Szczegy\\Jako wizualna obiektw 3D"); + if ( num == EVENT_INTERFACE_TEXTURE) strcpy(text, "Tekstury\\Jako tekstur "); + if ( num == EVENT_INTERFACE_GADGET ) strcpy(text, "Ilo elementw dekoracyjnych \\Ilo elementw czysto dekoracyjnych"); + if ( num == EVENT_INTERFACE_RAIN ) strcpy(text, "Czstki w interfejsie\\Para i iskry z silnikw w interfejsie"); + if ( num == EVENT_INTERFACE_GLINT ) strcpy(text, "Odbicia na przyciskach \\wiecce przyciski"); + if ( num == EVENT_INTERFACE_TOOLTIP) strcpy(text, "Dymki pomocy\\Wyjania funkcje przyciskw"); + if ( num == EVENT_INTERFACE_MOVIES ) strcpy(text, "Sekwencje filmowe\\Filmy przed rozpoczciem i na zakoczenie misji"); + if ( num == EVENT_INTERFACE_NICERST) strcpy(text, "Kocowy film\\Film na zakoczenie wicze"); + if ( num == EVENT_INTERFACE_HIMSELF) strcpy(text, "Przyjacielski ogie\\Wasne strzay uszkadzaj Twoje obiekty"); + if ( num == EVENT_INTERFACE_SCROLL ) strcpy(text, "Przewijanie\\Ekran jest przewijany gdy mysz dotknie prawej lub lewej jego krawdzi"); + if ( num == EVENT_INTERFACE_INVERTX) strcpy(text, "Odwrcenie myszy X\\Odwrcenie kierunkw przewijania w poziomie"); + if ( num == EVENT_INTERFACE_INVERTY) strcpy(text, "Odwrcenie myszy Y\\Odwrcenie kierunkw przewijania w pionie"); + if ( num == EVENT_INTERFACE_EFFECT ) strcpy(text, "Wstrzsy przy wybuchach\\Ekran trzsie si podczas wybuchw"); + if ( num == EVENT_INTERFACE_MOUSE ) strcpy(text, "Cie kursora myszy\\Dodaje cie kursorowi myszy"); + if ( num == EVENT_INTERFACE_EDITMODE) strcpy(text, "Automatyczne wcicia\\Automatyczne wcicia podczas edycji programu"); + if ( num == EVENT_INTERFACE_EDITVALUE)strcpy(text, "Due wcicie\\2 lub 4 spacje wcicia na kady poziom zdefiniowany przez klamry"); + if ( num == EVENT_INTERFACE_SOLUCE4) strcpy(text, "Accs aux solutions\\Programme \"4: Solution\" dans les exercices"); if ( num == EVENT_INTERFACE_KDEF ) strcpy(text, "Standardowa kontrola\\Standardowe klawisze funkcyjne"); - if ( num == EVENT_INTERFACE_KLEFT ) strcpy(text, "Skr�� w lewo\\Obraca robota w lewo"); - if ( num == EVENT_INTERFACE_KRIGHT ) strcpy(text, "Obr�� w prawo\\Obraca robota w prawo"); - if ( num == EVENT_INTERFACE_KUP ) strcpy(text, "Naprz�d\\Porusza do przodu"); - if ( num == EVENT_INTERFACE_KDOWN ) strcpy(text, "Wstecz\\Porusza do ty�u"); - if ( num == EVENT_INTERFACE_KGUP ) strcpy(text, "W g�r�\\Zwi�ksza moc silnika"); - if ( num == EVENT_INTERFACE_KGDOWN ) strcpy(text, "W d�\\Zmniejsza moc silnika"); - if ( num == EVENT_INTERFACE_KCAMERA) strcpy(text, "Zmie� kamer�\\Prze��cza pomi�dzy kamer� pok�adow� i �ledz�c�"); + if ( num == EVENT_INTERFACE_KLEFT ) strcpy(text, "Skr w lewo\\Obraca robota w lewo"); + if ( num == EVENT_INTERFACE_KRIGHT ) strcpy(text, "Obr w prawo\\Obraca robota w prawo"); + if ( num == EVENT_INTERFACE_KUP ) strcpy(text, "Naprzd\\Porusza do przodu"); + if ( num == EVENT_INTERFACE_KDOWN ) strcpy(text, "Wstecz\\Porusza do tyu"); + if ( num == EVENT_INTERFACE_KGUP ) strcpy(text, "W gr\\Zwiksza moc silnika"); + if ( num == EVENT_INTERFACE_KGDOWN ) strcpy(text, "W d\\Zmniejsza moc silnika"); + if ( num == EVENT_INTERFACE_KCAMERA) strcpy(text, "Zmie kamer\\Przecza pomidzy kamer pokadow i ledzc"); if ( num == EVENT_INTERFACE_KDESEL ) strcpy(text, "Poprzedni obiekt\\Zaznacz poprzedni obiekt"); - if ( num == EVENT_INTERFACE_KACTION) strcpy(text, "Standardowa akcja\\Standardowa akcja robota (podnie�/upu��, strzelaj, szukaj, itp.)"); - if ( num == EVENT_INTERFACE_KNEAR ) strcpy(text, "Kamera bli�ej\\Przybli�a kamer�"); - if ( num == EVENT_INTERFACE_KAWAY ) strcpy(text, "Kamera dalej\\Oddala kamer�"); - if ( num == EVENT_INTERFACE_KNEXT ) strcpy(text, "Nast�pny obiekt\\Zaznacza nast�pny obiekt"); - if ( num == EVENT_INTERFACE_KHUMAN ) strcpy(text, "Zaznacz astronaut�\\Zaznacza astronaut�"); - if ( num == EVENT_INTERFACE_KQUIT ) strcpy(text, "Zako�cz\\Ko�czy bie��c� misj� lub �wiczenie"); - if ( num == EVENT_INTERFACE_KHELP ) strcpy(text, "Rozkazy\\Pokazuje rozkazy dotycz�ce bie��cej misji"); - if ( num == EVENT_INTERFACE_KPROG ) strcpy(text, "Podr�cznik programowania\\Dostarcza szczeg�ow� pomoc w programowaniu"); - if ( num == EVENT_INTERFACE_KCBOT ) strcpy(text, "Pomoc dot. s��w kluczowych\\Dok�adniejsza pomoc na temat s��w kluczowych"); - if ( num == EVENT_INTERFACE_KVISIT ) strcpy(text, "Miejsce nadania wiadomo�ci\\Pokazuje sk�d zosta�a wys�ana ostatnia wiadomo��"); - if ( num == EVENT_INTERFACE_KSPEED10) strcpy(text, "Pr�dko�� 1,0x\\Pr�dko�� normalna"); - if ( num == EVENT_INTERFACE_KSPEED15) strcpy(text, "Pr�dko�� 1,5x\\1,5 raza szybciej"); - if ( num == EVENT_INTERFACE_KSPEED20) strcpy(text, "Pr�dko�� 2,0x\\Dwa razy szybciej"); - if ( num == EVENT_INTERFACE_KSPEED30) strcpy(text, "Pr�dko�� 3,0x\\Trzy razy szybciej"); - - if ( num == EVENT_INTERFACE_VOLSOUND) strcpy(text, "Efekty d�wi�kowe:\\G�o�no�� silnik�w, g�os�w, strza��w, itp."); - if ( num == EVENT_INTERFACE_VOLMUSIC) strcpy(text, "Muzyka w tle :\\G�o�no�� �cie�ek d�wi�kowych z p�yty CD"); - if ( num == EVENT_INTERFACE_SOUND3D) strcpy(text, "D�wi�k 3D\\Przestrzenne pozycjonowanie d�wi�k�w"); - - if ( num == EVENT_INTERFACE_MIN ) strcpy(text, "Najni�sza\\Minimalna jako�� grafiki (najwy�sza cz�stotliwo�� od�wie�ania)"); - if ( num == EVENT_INTERFACE_NORM ) strcpy(text, "Normalna\\Normalna jako�� grafiki"); - if ( num == EVENT_INTERFACE_MAX ) strcpy(text, "Najwy�sza\\Maksymalna jako�� grafiki (najni�sza cz�stotliwo�� od�wie�ania)"); - - if ( num == EVENT_INTERFACE_SILENT ) strcpy(text, "Cisza\\Brak d�wi�k�w"); - if ( num == EVENT_INTERFACE_NOISY ) strcpy(text, "Normalne\\Normalna g�o�no�� d�wi�k�w"); - - if ( num == EVENT_INTERFACE_JOYSTICK) strcpy(text, "U�ywaj joysticka\\Joystick lub klawiatura"); - if ( num == EVENT_INTERFACE_SOLUCE ) strcpy(text, "Dost�p do rozwi�zania\\Pokazuje rozwi�zanie (szczeg�owe instrukcje dotycz�ce misji)"); - - if ( num == EVENT_INTERFACE_NEDIT ) strcpy(text, "\\Nowe imi� gracza"); + if ( num == EVENT_INTERFACE_KACTION) strcpy(text, "Standardowa akcja\\Standardowa akcja robota (podnie/upu, strzelaj, szukaj, itp.)"); + if ( num == EVENT_INTERFACE_KNEAR ) strcpy(text, "Kamera bliej\\Przyblia kamer"); + if ( num == EVENT_INTERFACE_KAWAY ) strcpy(text, "Kamera dalej\\Oddala kamer"); + if ( num == EVENT_INTERFACE_KNEXT ) strcpy(text, "Nastpny obiekt\\Zaznacza nastpny obiekt"); + if ( num == EVENT_INTERFACE_KHUMAN ) strcpy(text, "Zaznacz astronaut\\Zaznacza astronaut"); + if ( num == EVENT_INTERFACE_KQUIT ) strcpy(text, "Zakocz\\Koczy biec misj lub wiczenie"); + if ( num == EVENT_INTERFACE_KHELP ) strcpy(text, "Rozkazy\\Pokazuje rozkazy dotyczce biecej misji"); + if ( num == EVENT_INTERFACE_KPROG ) strcpy(text, "Podrcznik programowania\\Dostarcza szczegow pomoc w programowaniu"); + if ( num == EVENT_INTERFACE_KCBOT ) strcpy(text, "Pomoc dot. sw kluczowych\\Dokadniejsza pomoc na temat sw kluczowych"); + if ( num == EVENT_INTERFACE_KVISIT ) strcpy(text, "Miejsce nadania wiadomoci\\Pokazuje skd zostaa wysana ostatnia wiadomo"); + if ( num == EVENT_INTERFACE_KSPEED10) strcpy(text, "Prdko 1,0x\\Prdko normalna"); + if ( num == EVENT_INTERFACE_KSPEED15) strcpy(text, "Prdko 1,5x\\1,5 raza szybciej"); + if ( num == EVENT_INTERFACE_KSPEED20) strcpy(text, "Prdko 2,0x\\Dwa razy szybciej"); + if ( num == EVENT_INTERFACE_KSPEED30) strcpy(text, "Prdko 3,0x\\Trzy razy szybciej"); + + if ( num == EVENT_INTERFACE_VOLSOUND) strcpy(text, "Efekty dwikowe:\\Gono silnikw, gosw, strzaw, itp."); + if ( num == EVENT_INTERFACE_VOLMUSIC) strcpy(text, "Muzyka w tle :\\Gono cieek dwikowych z pyty CD"); + if ( num == EVENT_INTERFACE_SOUND3D) strcpy(text, "Dwik 3D\\Przestrzenne pozycjonowanie dwikw"); + + if ( num == EVENT_INTERFACE_MIN ) strcpy(text, "Najnisza\\Minimalna jako grafiki (najwysza czstotliwo odwieania)"); + if ( num == EVENT_INTERFACE_NORM ) strcpy(text, "Normalna\\Normalna jako grafiki"); + if ( num == EVENT_INTERFACE_MAX ) strcpy(text, "Najwysza\\Maksymalna jako grafiki (najnisza czstotliwo odwieania)"); + + if ( num == EVENT_INTERFACE_SILENT ) strcpy(text, "Cisza\\Brak dwikw"); + if ( num == EVENT_INTERFACE_NOISY ) strcpy(text, "Normalne\\Normalna gono dwikw"); + + if ( num == EVENT_INTERFACE_JOYSTICK) strcpy(text, "Uywaj joysticka\\Joystick lub klawiatura"); + if ( num == EVENT_INTERFACE_SOLUCE ) strcpy(text, "Dostp do rozwizania\\Pokazuje rozwizanie (szczegowe instrukcje dotyczce misji)"); + + if ( num == EVENT_INTERFACE_NEDIT ) strcpy(text, "\\Nowe imi gracza"); if ( num == EVENT_INTERFACE_NOK ) strcpy(text, "OK\\Wybiera zaznaczonego gracza"); - if ( num == EVENT_INTERFACE_NCANCEL) strcpy(text, "Anuluj\\Zachowuje bie��ce imi� gracza"); - if ( num == EVENT_INTERFACE_NDELETE) strcpy(text, "Usu� gracza\\Usuwa gracza z listy"); - if ( num == EVENT_INTERFACE_NLABEL ) strcpy(text, "Imi� gracza"); + if ( num == EVENT_INTERFACE_NCANCEL) strcpy(text, "Anuluj\\Zachowuje biece imi gracza"); + if ( num == EVENT_INTERFACE_NDELETE) strcpy(text, "Usu gracza\\Usuwa gracza z listy"); + if ( num == EVENT_INTERFACE_NLABEL ) strcpy(text, "Imi gracza"); - if ( num == EVENT_INTERFACE_IOWRITE) strcpy(text, "Zapisz\\Zapisuje bie��c� misj�"); - if ( num == EVENT_INTERFACE_IOREAD ) strcpy(text, "Wczytaj\\Wczytuje zaznaczon� misj�"); + if ( num == EVENT_INTERFACE_IOWRITE) strcpy(text, "Zapisz\\Zapisuje biec misj"); + if ( num == EVENT_INTERFACE_IOREAD ) strcpy(text, "Wczytaj\\Wczytuje zaznaczon misj"); if ( num == EVENT_INTERFACE_IOLIST ) strcpy(text, "Lista zapisanych misji"); if ( num == EVENT_INTERFACE_IOLABEL) strcpy(text, "Nazwa pliku:"); if ( num == EVENT_INTERFACE_IONAME ) strcpy(text, "Nazwa misji"); if ( num == EVENT_INTERFACE_IOIMAGE) strcpy(text, "Fotografia"); - if ( num == EVENT_INTERFACE_IODELETE) strcpy(text, "Usu�\\Usuwa zaznaczony plik"); + if ( num == EVENT_INTERFACE_IODELETE) strcpy(text, "Usu\\Usuwa zaznaczony plik"); - if ( num == EVENT_INTERFACE_PERSO ) strcpy(text, "Wygl�d\\Wybierz swoj� posta�"); + if ( num == EVENT_INTERFACE_PERSO ) strcpy(text, "Wygld\\Wybierz swoj posta"); if ( num == EVENT_INTERFACE_POK ) strcpy(text, "OK"); if ( num == EVENT_INTERFACE_PCANCEL) strcpy(text, "Anuluj"); - if ( num == EVENT_INTERFACE_PDEF ) strcpy(text, "Standardowe\\Standardowe ustawienia wygl�du"); - if ( num == EVENT_INTERFACE_PHEAD ) strcpy(text, "G�owa\\Twarz i w�osy"); + if ( num == EVENT_INTERFACE_PDEF ) strcpy(text, "Standardowe\\Standardowe ustawienia wygldu"); + if ( num == EVENT_INTERFACE_PHEAD ) strcpy(text, "Gowa\\Twarz i wosy"); if ( num == EVENT_INTERFACE_PBODY ) strcpy(text, "Skafander\\Skafander astronauty"); - if ( num == EVENT_INTERFACE_PLROT ) strcpy(text, "\\Obr�� w lewo"); - if ( num == EVENT_INTERFACE_PRROT ) strcpy(text, "\\Obr�� w prawo"); + if ( num == EVENT_INTERFACE_PLROT ) strcpy(text, "\\Obr w lewo"); + if ( num == EVENT_INTERFACE_PRROT ) strcpy(text, "\\Obr w prawo"); if ( num == EVENT_INTERFACE_PCRa ) strcpy(text, "Czerwony"); if ( num == EVENT_INTERFACE_PCGa ) strcpy(text, "Zielony"); if ( num == EVENT_INTERFACE_PCBa ) strcpy(text, "Niebieski"); @@ -3071,7 +3078,7 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == EVENT_INTERFACE_PFACE2 ) strcpy(text, "\\Twarz 4"); if ( num == EVENT_INTERFACE_PFACE3 ) strcpy(text, "\\Twarz 3"); if ( num == EVENT_INTERFACE_PFACE4 ) strcpy(text, "\\Twarz 2"); - if ( num == EVENT_INTERFACE_PGLASS0) strcpy(text, "\\Bez okular�w"); + if ( num == EVENT_INTERFACE_PGLASS0) strcpy(text, "\\Bez okularw"); if ( num == EVENT_INTERFACE_PGLASS1) strcpy(text, "\\Okulary 1"); if ( num == EVENT_INTERFACE_PGLASS2) strcpy(text, "\\Okulary 2"); if ( num == EVENT_INTERFACE_PGLASS3) strcpy(text, "\\Okulary 3"); @@ -3079,102 +3086,102 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == EVENT_INTERFACE_PGLASS5) strcpy(text, "\\Okulary 5"); if ( num == EVENT_OBJECT_DESELECT ) strcpy(text, "Poprzednie zaznaczenie (\\key desel;)"); - if ( num == EVENT_OBJECT_LEFT ) strcpy(text, "Skr�� w lewo (\\key left;)"); - if ( num == EVENT_OBJECT_RIGHT ) strcpy(text, "Skr�� w prawo (\\key right;)"); - if ( num == EVENT_OBJECT_UP ) strcpy(text, "Naprz�d (\\key up;)"); + if ( num == EVENT_OBJECT_LEFT ) strcpy(text, "Skr w lewo (\\key left;)"); + if ( num == EVENT_OBJECT_RIGHT ) strcpy(text, "Skr w prawo (\\key right;)"); + if ( num == EVENT_OBJECT_UP ) strcpy(text, "Naprzd (\\key up;)"); if ( num == EVENT_OBJECT_DOWN ) strcpy(text, "Cofnij (\\key down;)"); - if ( num == EVENT_OBJECT_GASUP ) strcpy(text, "G�ra (\\key gup;)"); - if ( num == EVENT_OBJECT_GASDOWN ) strcpy(text, "D� (\\key gdown;)"); - if ( num == EVENT_OBJECT_HTAKE ) strcpy(text, "Podnie� lub upu�� (\\key action;)"); - if ( num == EVENT_OBJECT_MTAKE ) strcpy(text, "Podnie� lub upu�� (\\key action;)"); + if ( num == EVENT_OBJECT_GASUP ) strcpy(text, "Gra (\\key gup;)"); + if ( num == EVENT_OBJECT_GASDOWN ) strcpy(text, "D (\\key gdown;)"); + if ( num == EVENT_OBJECT_HTAKE ) strcpy(text, "Podnie lub upu (\\key action;)"); + if ( num == EVENT_OBJECT_MTAKE ) strcpy(text, "Podnie lub upu (\\key action;)"); if ( num == EVENT_OBJECT_MFRONT ) strcpy(text, "..przed"); if ( num == EVENT_OBJECT_MBACK ) strcpy(text, "..za"); if ( num == EVENT_OBJECT_MPOWER ) strcpy(text, "..ogniwo elektryczne"); - if ( num == EVENT_OBJECT_BHELP ) strcpy(text, "Rozkazy dotycz�ce misji (\\key help;)"); - if ( num == EVENT_OBJECT_BTAKEOFF ) strcpy(text, "Odle�, aby zako�czy� misj�"); - if ( num == EVENT_OBJECT_BDERRICK ) strcpy(text, "Zbuduj kopalni�"); - if ( num == EVENT_OBJECT_BSTATION ) strcpy(text, "Zbuduj elektrowni�"); - if ( num == EVENT_OBJECT_BFACTORY ) strcpy(text, "Zbuduj fabryk� robot�w"); + if ( num == EVENT_OBJECT_BHELP ) strcpy(text, "Rozkazy dotyczce misji (\\key help;)"); + if ( num == EVENT_OBJECT_BTAKEOFF ) strcpy(text, "Odle, aby zakoczy misj"); + if ( num == EVENT_OBJECT_BDERRICK ) strcpy(text, "Zbuduj kopalni"); + if ( num == EVENT_OBJECT_BSTATION ) strcpy(text, "Zbuduj elektrowni"); + if ( num == EVENT_OBJECT_BFACTORY ) strcpy(text, "Zbuduj fabryk robotw"); if ( num == EVENT_OBJECT_BREPAIR ) strcpy(text, "Zbuduj warsztat"); - if ( num == EVENT_OBJECT_BCONVERT ) strcpy(text, "Zbuduj hut�"); - if ( num == EVENT_OBJECT_BTOWER ) strcpy(text, "Zbuduj wie�� obronn�"); + if ( num == EVENT_OBJECT_BCONVERT ) strcpy(text, "Zbuduj hut"); + if ( num == EVENT_OBJECT_BTOWER ) strcpy(text, "Zbuduj wie obronn"); if ( num == EVENT_OBJECT_BRESEARCH ) strcpy(text, "Zbuduj centrum badawcze"); - if ( num == EVENT_OBJECT_BRADAR ) strcpy(text, "Zbuduj stacj� radarow�"); - if ( num == EVENT_OBJECT_BENERGY ) strcpy(text, "Zbuduj fabryk� ogniw elektrycznych"); + if ( num == EVENT_OBJECT_BRADAR ) strcpy(text, "Zbuduj stacj radarow"); + if ( num == EVENT_OBJECT_BENERGY ) strcpy(text, "Zbuduj fabryk ogniw elektrycznych"); if ( num == EVENT_OBJECT_BLABO ) strcpy(text, "Zbuduj laboratorium"); - if ( num == EVENT_OBJECT_BNUCLEAR ) strcpy(text, "Zbuduj elektrowni� atomow�"); + if ( num == EVENT_OBJECT_BNUCLEAR ) strcpy(text, "Zbuduj elektrowni atomow"); if ( num == EVENT_OBJECT_BPARA ) strcpy(text, "Zbuduj odgromnik"); - if ( num == EVENT_OBJECT_BINFO ) strcpy(text, "Zbuduj stacj� przeka�nikow�"); - if ( num == EVENT_OBJECT_GFLAT ) strcpy(text, "Poka� czy teren jest p�aski"); - if ( num == EVENT_OBJECT_FCREATE ) strcpy(text, "Postaw flag�"); - if ( num == EVENT_OBJECT_FDELETE ) strcpy(text, "Usu� flag�"); + if ( num == EVENT_OBJECT_BINFO ) strcpy(text, "Zbuduj stacj przekanikow"); + if ( num == EVENT_OBJECT_GFLAT ) strcpy(text, "Poka czy teren jest paski"); + if ( num == EVENT_OBJECT_FCREATE ) strcpy(text, "Postaw flag"); + if ( num == EVENT_OBJECT_FDELETE ) strcpy(text, "Usu flag"); if ( num == EVENT_OBJECT_FCOLORb ) strcpy(text, "\\Niebieskie flagi"); if ( num == EVENT_OBJECT_FCOLORr ) strcpy(text, "\\Czerwone flagi"); if ( num == EVENT_OBJECT_FCOLORg ) strcpy(text, "\\Zielone flagi"); - if ( num == EVENT_OBJECT_FCOLORy ) strcpy(text, "\\��te flagi"); + if ( num == EVENT_OBJECT_FCOLORy ) strcpy(text, "\\te flagi"); if ( num == EVENT_OBJECT_FCOLORv ) strcpy(text, "\\Fioletowe flagi"); - if ( num == EVENT_OBJECT_FACTORYfa ) strcpy(text, "Zbuduj transporter lataj�cy"); - if ( num == EVENT_OBJECT_FACTORYta ) strcpy(text, "Zbuduj transporter na g�sienicach"); - if ( num == EVENT_OBJECT_FACTORYwa ) strcpy(text, "Zbuduj transporter na ko�ach"); + if ( num == EVENT_OBJECT_FACTORYfa ) strcpy(text, "Zbuduj transporter latajcy"); + if ( num == EVENT_OBJECT_FACTORYta ) strcpy(text, "Zbuduj transporter na gsienicach"); + if ( num == EVENT_OBJECT_FACTORYwa ) strcpy(text, "Zbuduj transporter na koach"); if ( num == EVENT_OBJECT_FACTORYia ) strcpy(text, "Zbuduj transporter na nogach"); - if ( num == EVENT_OBJECT_FACTORYfc ) strcpy(text, "Zbuduj dzia�o lataj�ce"); - if ( num == EVENT_OBJECT_FACTORYtc ) strcpy(text, "Zbuduj dzia�o na g�sienicach"); - if ( num == EVENT_OBJECT_FACTORYwc ) strcpy(text, "Zbuduj dzia�o na ko�ach"); - if ( num == EVENT_OBJECT_FACTORYic ) strcpy(text, "Zbuduj dzia�o na nogach"); - if ( num == EVENT_OBJECT_FACTORYfi ) strcpy(text, "Zbuduj lataj�ce dzia�o organiczne"); - if ( num == EVENT_OBJECT_FACTORYti ) strcpy(text, "Zbuduj dzia�o organiczne na g�sienicach"); - if ( num == EVENT_OBJECT_FACTORYwi ) strcpy(text, "Zbuduj dzia�o organiczne na ko�ach"); - if ( num == EVENT_OBJECT_FACTORYii ) strcpy(text, "Zbuduj dzia�o organiczne na nogach"); - if ( num == EVENT_OBJECT_FACTORYfs ) strcpy(text, "Zbuduj szperacz lataj�cy"); - if ( num == EVENT_OBJECT_FACTORYts ) strcpy(text, "Zbuduj szperacz na g�sienicach"); - if ( num == EVENT_OBJECT_FACTORYws ) strcpy(text, "Zbuduj szperacz na ko�ach"); + if ( num == EVENT_OBJECT_FACTORYfc ) strcpy(text, "Zbuduj dziao latajce"); + if ( num == EVENT_OBJECT_FACTORYtc ) strcpy(text, "Zbuduj dziao na gsienicach"); + if ( num == EVENT_OBJECT_FACTORYwc ) strcpy(text, "Zbuduj dziao na koach"); + if ( num == EVENT_OBJECT_FACTORYic ) strcpy(text, "Zbuduj dziao na nogach"); + if ( num == EVENT_OBJECT_FACTORYfi ) strcpy(text, "Zbuduj latajce dziao organiczne"); + if ( num == EVENT_OBJECT_FACTORYti ) strcpy(text, "Zbuduj dziao organiczne na gsienicach"); + if ( num == EVENT_OBJECT_FACTORYwi ) strcpy(text, "Zbuduj dziao organiczne na koach"); + if ( num == EVENT_OBJECT_FACTORYii ) strcpy(text, "Zbuduj dziao organiczne na nogach"); + if ( num == EVENT_OBJECT_FACTORYfs ) strcpy(text, "Zbuduj szperacz latajcy"); + if ( num == EVENT_OBJECT_FACTORYts ) strcpy(text, "Zbuduj szperacz na gsienicach"); + if ( num == EVENT_OBJECT_FACTORYws ) strcpy(text, "Zbuduj szperacz na koach"); if ( num == EVENT_OBJECT_FACTORYis ) strcpy(text, "Zbuduj szperacz na nogach"); if ( num == EVENT_OBJECT_FACTORYrt ) strcpy(text, "Zbuduj robota uderzacza"); - if ( num == EVENT_OBJECT_FACTORYrc ) strcpy(text, "Zbuduj dzia�o fazowe"); + if ( num == EVENT_OBJECT_FACTORYrc ) strcpy(text, "Zbuduj dziao fazowe"); if ( num == EVENT_OBJECT_FACTORYrr ) strcpy(text, "Zbuduj robota recyklera"); - if ( num == EVENT_OBJECT_FACTORYrs ) strcpy(text, "Zbuduj robota os�aniajacza"); + if ( num == EVENT_OBJECT_FACTORYrs ) strcpy(text, "Zbuduj robota osaniajacza"); if ( num == EVENT_OBJECT_FACTORYsa ) strcpy(text, "Zbuduj robota nurka"); - if ( num == EVENT_OBJECT_RTANK ) strcpy(text, "Rozpocznij prace badawcze nad transporterem na g�sienicach"); - if ( num == EVENT_OBJECT_RFLY ) strcpy(text, "Rozpocznij prace badawcze nad transporterem lataj�cym"); + if ( num == EVENT_OBJECT_RTANK ) strcpy(text, "Rozpocznij prace badawcze nad transporterem na gsienicach"); + if ( num == EVENT_OBJECT_RFLY ) strcpy(text, "Rozpocznij prace badawcze nad transporterem latajcym"); if ( num == EVENT_OBJECT_RTHUMP ) strcpy(text, "Rozpocznij prace badawcze nad robotem uderzaczem"); - if ( num == EVENT_OBJECT_RCANON ) strcpy(text, "Rozpocznij prace badawcze nad dzia�em"); - if ( num == EVENT_OBJECT_RTOWER ) strcpy(text, "Rozpocznij prace badawcze nad wie�� obronn�"); - if ( num == EVENT_OBJECT_RPHAZER ) strcpy(text, "Rozpocznij prace badawcze nad dzia�em fazowym"); - if ( num == EVENT_OBJECT_RSHIELD ) strcpy(text, "Rozpocznij prace badawcze nad robotem os�aniaczem"); - if ( num == EVENT_OBJECT_RATOMIC ) strcpy(text, "Rozpocznij prace badawcze nad energi� atomow�"); + if ( num == EVENT_OBJECT_RCANON ) strcpy(text, "Rozpocznij prace badawcze nad dziaem"); + if ( num == EVENT_OBJECT_RTOWER ) strcpy(text, "Rozpocznij prace badawcze nad wie obronn"); + if ( num == EVENT_OBJECT_RPHAZER ) strcpy(text, "Rozpocznij prace badawcze nad dziaem fazowym"); + if ( num == EVENT_OBJECT_RSHIELD ) strcpy(text, "Rozpocznij prace badawcze nad robotem osaniaczem"); + if ( num == EVENT_OBJECT_RATOMIC ) strcpy(text, "Rozpocznij prace badawcze nad energi atomow"); if ( num == EVENT_OBJECT_RiPAW ) strcpy(text, "Rozpocznij prace badawcze nad transporterem na nogach"); - if ( num == EVENT_OBJECT_RiGUN ) strcpy(text, "Rozpocznij prace badawcze nad dzia�em organicznym"); - if ( num == EVENT_OBJECT_RESET ) strcpy(text, "Powr�t do pocz�tku"); + if ( num == EVENT_OBJECT_RiGUN ) strcpy(text, "Rozpocznij prace badawcze nad dziaem organicznym"); + if ( num == EVENT_OBJECT_RESET ) strcpy(text, "Powrt do pocztku"); if ( num == EVENT_OBJECT_SEARCH ) strcpy(text, "Szukaj (\\key action;)"); if ( num == EVENT_OBJECT_TERRAFORM ) strcpy(text, "Uderz (\\key action;)"); if ( num == EVENT_OBJECT_FIRE ) strcpy(text, "Strzelaj (\\key action;)"); if ( num == EVENT_OBJECT_RECOVER ) strcpy(text, "Odzyskaj (\\key action;)"); - if ( num == EVENT_OBJECT_BEGSHIELD ) strcpy(text, "Rozszerz os�on� (\\key action;)"); - if ( num == EVENT_OBJECT_ENDSHIELD ) strcpy(text, "Wy��cz os�on� (\\key action;)"); - if ( num == EVENT_OBJECT_DIMSHIELD ) strcpy(text, "Zasi�g os�ony"); + if ( num == EVENT_OBJECT_BEGSHIELD ) strcpy(text, "Rozszerz oson (\\key action;)"); + if ( num == EVENT_OBJECT_ENDSHIELD ) strcpy(text, "Wycz oson (\\key action;)"); + if ( num == EVENT_OBJECT_DIMSHIELD ) strcpy(text, "Zasig osony"); if ( num == EVENT_OBJECT_PROGRUN ) strcpy(text, "Wykonaj zaznaczony program"); if ( num == EVENT_OBJECT_PROGEDIT ) strcpy(text, "Edytuj zaznaczony program"); - if ( num == EVENT_OBJECT_INFOOK ) strcpy(text, "\\Prze��cz przeka�nik SatCom w stan gotowo�ci"); + if ( num == EVENT_OBJECT_INFOOK ) strcpy(text, "\\Przecz przekanik SatCom w stan gotowoci"); if ( num == EVENT_OBJECT_DELETE ) strcpy(text, "Zniszcz budynek"); if ( num == EVENT_OBJECT_GENERGY ) strcpy(text, "Poziom energii"); - if ( num == EVENT_OBJECT_GSHIELD ) strcpy(text, "Poziom os�ony"); + if ( num == EVENT_OBJECT_GSHIELD ) strcpy(text, "Poziom osony"); if ( num == EVENT_OBJECT_GRANGE ) strcpy(text, "Temperatura silnika"); - if ( num == EVENT_OBJECT_GPROGRESS ) strcpy(text, "Wci�� pracuje..."); - if ( num == EVENT_OBJECT_GRADAR ) strcpy(text, "Liczba wykrytych insekt�w"); - if ( num == EVENT_OBJECT_GINFO ) strcpy(text, "Przes�ane informacje"); + if ( num == EVENT_OBJECT_GPROGRESS ) strcpy(text, "Wci pracuje..."); + if ( num == EVENT_OBJECT_GRADAR ) strcpy(text, "Liczba wykrytych insektw"); + if ( num == EVENT_OBJECT_GINFO ) strcpy(text, "Przesane informacje"); if ( num == EVENT_OBJECT_COMPASS ) strcpy(text, "Kompas"); //? if ( num == EVENT_OBJECT_MAP ) strcpy(text, "Mapka"); - if ( num == EVENT_OBJECT_MAPZOOM ) strcpy(text, "Powi�kszenie mapki"); + if ( num == EVENT_OBJECT_MAPZOOM ) strcpy(text, "Powikszenie mapki"); if ( num == EVENT_OBJECT_CAMERA ) strcpy(text, "Kamera (\\key camera;)"); if ( num == EVENT_OBJECT_CAMERAleft) strcpy(text, "Camera to left"); if ( num == EVENT_OBJECT_CAMERAright) strcpy(text, "Camera to right"); if ( num == EVENT_OBJECT_CAMERAnear) strcpy(text, "Camera nearest"); if ( num == EVENT_OBJECT_CAMERAaway) strcpy(text, "Camera awayest"); if ( num == EVENT_OBJECT_HELP ) strcpy(text, "Pomoc na temat zaznaczonego obiektu"); - if ( num == EVENT_OBJECT_SOLUCE ) strcpy(text, "Poka� rozwi�zanie"); - if ( num == EVENT_OBJECT_SHORTCUT00) strcpy(text, "Prze��cz roboty <-> budynki"); - if ( num == EVENT_OBJECT_LIMIT ) strcpy(text, "Poka� zasi�g"); - if ( num == EVENT_OBJECT_PEN0 ) strcpy(text, "\\Rel�ve le crayon"); + if ( num == EVENT_OBJECT_SOLUCE ) strcpy(text, "Poka rozwizanie"); + if ( num == EVENT_OBJECT_SHORTCUT00) strcpy(text, "Przecz roboty <-> budynki"); + if ( num == EVENT_OBJECT_LIMIT ) strcpy(text, "Poka zasig"); + if ( num == EVENT_OBJECT_PEN0 ) strcpy(text, "\\Relve le crayon"); if ( num == EVENT_OBJECT_PEN1 ) strcpy(text, "\\Abaisse le crayon noir"); if ( num == EVENT_OBJECT_PEN2 ) strcpy(text, "\\Abaisse le crayon jaune"); if ( num == EVENT_OBJECT_PEN3 ) strcpy(text, "\\Abaisse le crayon orange"); @@ -3183,26 +3190,26 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == EVENT_OBJECT_PEN6 ) strcpy(text, "\\Abaisse le crayon bleu"); if ( num == EVENT_OBJECT_PEN7 ) strcpy(text, "\\Abaisse le crayon vert"); if ( num == EVENT_OBJECT_PEN8 ) strcpy(text, "\\Abaisse le crayon brun"); - if ( num == EVENT_OBJECT_REC ) strcpy(text, "\\D�marre l'enregistrement"); + if ( num == EVENT_OBJECT_REC ) strcpy(text, "\\Dmarre l'enregistrement"); if ( num == EVENT_OBJECT_STOP ) strcpy(text, "\\Stoppe l'enregistrement"); if ( num == EVENT_DT_VISIT0 || num == EVENT_DT_VISIT1 || num == EVENT_DT_VISIT2 || num == EVENT_DT_VISIT3 || - num == EVENT_DT_VISIT4 ) strcpy(text, "Poka� miejsce"); + num == EVENT_DT_VISIT4 ) strcpy(text, "Poka miejsce"); if ( num == EVENT_DT_END ) strcpy(text, "Kontynuuj"); if ( num == EVENT_CMD ) strcpy(text, "Linia polecenia"); - if ( num == EVENT_SPEED ) strcpy(text, "Pr�dko�� gry"); + if ( num == EVENT_SPEED ) strcpy(text, "Prdko gry"); if ( num == EVENT_HYPER_PREV ) strcpy(text, "Wstecz"); - if ( num == EVENT_HYPER_NEXT ) strcpy(text, "Naprz�d"); - if ( num == EVENT_HYPER_HOME ) strcpy(text, "Pocz�tek"); + if ( num == EVENT_HYPER_NEXT ) strcpy(text, "Naprzd"); + if ( num == EVENT_HYPER_HOME ) strcpy(text, "Pocztek"); if ( num == EVENT_HYPER_COPY ) strcpy(text, "Kopiuj"); - if ( num == EVENT_HYPER_SIZE1 ) strcpy(text, "Wielko�� 1"); - if ( num == EVENT_HYPER_SIZE2 ) strcpy(text, "Wielko�� 2"); - if ( num == EVENT_HYPER_SIZE3 ) strcpy(text, "Wielko�� 3"); - if ( num == EVENT_HYPER_SIZE4 ) strcpy(text, "Wielko�� 4"); - if ( num == EVENT_HYPER_SIZE5 ) strcpy(text, "Wielko�� 5"); + if ( num == EVENT_HYPER_SIZE1 ) strcpy(text, "Wielko 1"); + if ( num == EVENT_HYPER_SIZE2 ) strcpy(text, "Wielko 2"); + if ( num == EVENT_HYPER_SIZE3 ) strcpy(text, "Wielko 3"); + if ( num == EVENT_HYPER_SIZE4 ) strcpy(text, "Wielko 4"); + if ( num == EVENT_HYPER_SIZE5 ) strcpy(text, "Wielko 5"); if ( num == EVENT_SATCOM_HUSTON ) strcpy(text, "Rozkazy z Houston"); #if _TEEN if ( num == EVENT_SATCOM_SAT ) strcpy(text, "Raport z satelity"); @@ -3210,22 +3217,22 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == EVENT_SATCOM_SAT ) strcpy(text, "Raport z satelity"); #endif if ( num == EVENT_SATCOM_LOADING ) strcpy(text, "Program dostarczony z Houston"); - if ( num == EVENT_SATCOM_OBJECT ) strcpy(text, "Lista obiekt�w"); - if ( num == EVENT_SATCOM_PROG ) strcpy(text, "Podr�cznik programowania"); - if ( num == EVENT_SATCOM_SOLUCE ) strcpy(text, "Rozwi�zanie"); + if ( num == EVENT_SATCOM_OBJECT ) strcpy(text, "Lista obiektw"); + if ( num == EVENT_SATCOM_PROG ) strcpy(text, "Podrcznik programowania"); + if ( num == EVENT_SATCOM_SOLUCE ) strcpy(text, "Rozwizanie"); if ( num == EVENT_STUDIO_OK ) strcpy(text, "OK\\Zamyka edytor programu i powraca do gry"); if ( num == EVENT_STUDIO_CANCEL ) strcpy(text, "Anuluj\\Pomija wszystkie zmiany"); if ( num == EVENT_STUDIO_NEW ) strcpy(text, "Nowy"); - if ( num == EVENT_STUDIO_OPEN ) strcpy(text, "Otw�rz (Ctrl+O)"); + if ( num == EVENT_STUDIO_OPEN ) strcpy(text, "Otwrz (Ctrl+O)"); if ( num == EVENT_STUDIO_SAVE ) strcpy(text, "Zapisz (Ctrl+S)"); if ( num == EVENT_STUDIO_UNDO ) strcpy(text, "Cofnij (Ctrl+Z)"); if ( num == EVENT_STUDIO_CUT ) strcpy(text, "Wytnij (Ctrl+X)"); if ( num == EVENT_STUDIO_COPY ) strcpy(text, "Kopiuj (Ctrl+C)"); if ( num == EVENT_STUDIO_PASTE ) strcpy(text, "Wklej (Ctrl+V)"); - if ( num == EVENT_STUDIO_SIZE ) strcpy(text, "Wielko�� czcionki"); + if ( num == EVENT_STUDIO_SIZE ) strcpy(text, "Wielko czcionki"); if ( num == EVENT_STUDIO_TOOL ) strcpy(text, "Rozkazy (\\key help;)"); - if ( num == EVENT_STUDIO_HELP ) strcpy(text, "Podr�cznik programowania (\\key prog;)"); + if ( num == EVENT_STUDIO_HELP ) strcpy(text, "Podrcznik programowania (\\key prog;)"); if ( num == EVENT_STUDIO_COMPILE ) strcpy(text, "Kompiluj"); if ( num == EVENT_STUDIO_RUN ) strcpy(text, "Wykonaj/Zatrzymaj"); if ( num == EVENT_STUDIO_REALTIME ) strcpy(text, "Pauza/Kontynuuj"); @@ -3234,19 +3241,19 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( type == RES_OBJECT ) { - if ( num == OBJECT_PORTICO ) strcpy(text, "�uraw przesuwalny"); + if ( num == OBJECT_PORTICO ) strcpy(text, "uraw przesuwalny"); if ( num == OBJECT_BASE ) strcpy(text, "Statek kosmiczny"); if ( num == OBJECT_DERRICK ) strcpy(text, "Kopalnia"); - if ( num == OBJECT_FACTORY ) strcpy(text, "Fabryka robot�w"); + if ( num == OBJECT_FACTORY ) strcpy(text, "Fabryka robotw"); if ( num == OBJECT_REPAIR ) strcpy(text, "Warsztat"); if ( num == OBJECT_DESTROYER ) strcpy(text, "Destroyer"); if ( num == OBJECT_STATION ) strcpy(text, "Stacja energetyczna"); - if ( num == OBJECT_CONVERT ) strcpy(text, "Przetop rud� na tytan"); - if ( num == OBJECT_TOWER ) strcpy(text, "Wie�a obronna"); + if ( num == OBJECT_CONVERT ) strcpy(text, "Przetop rud na tytan"); + if ( num == OBJECT_TOWER ) strcpy(text, "Wiea obronna"); if ( num == OBJECT_NEST ) strcpy(text, "Gniazdo"); if ( num == OBJECT_RESEARCH ) strcpy(text, "Centrum badawcze"); if ( num == OBJECT_RADAR ) strcpy(text, "Stacja radarowa"); - if ( num == OBJECT_INFO ) strcpy(text, "Stacja przeka�nikowa informacji"); + if ( num == OBJECT_INFO ) strcpy(text, "Stacja przekanikowa informacji"); #if _TEEN if ( num == OBJECT_ENERGY ) strcpy(text, "Fabryka ogniw elektrycznych"); #else @@ -3259,7 +3266,7 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == OBJECT_HUSTON ) strcpy(text, "Centrum Kontroli Misji w Houston"); if ( num == OBJECT_TARGET1 ) strcpy(text, "Cel"); if ( num == OBJECT_TARGET2 ) strcpy(text, "Cel"); - if ( num == OBJECT_START ) strcpy(text, "Pocz�tek"); + if ( num == OBJECT_START ) strcpy(text, "Pocztek"); if ( num == OBJECT_END ) strcpy(text, "Koniec"); if ( num == OBJECT_STONE ) strcpy(text, "Ruda tytanu"); if ( num == OBJECT_URANIUM ) strcpy(text, "Ruda uranu"); @@ -3272,55 +3279,55 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == OBJECT_KEYb ) strcpy(text, "Klucz B"); if ( num == OBJECT_KEYc ) strcpy(text, "Klucz C"); if ( num == OBJECT_KEYd ) strcpy(text, "Klucz D"); - if ( num == OBJECT_TNT ) strcpy(text, "Materia�y wybuchowe"); + if ( num == OBJECT_TNT ) strcpy(text, "Materiay wybuchowe"); if ( num == OBJECT_BOMB ) strcpy(text, "Mina"); if ( num == OBJECT_BAG ) strcpy(text, "Zestaw przetrwania"); if ( num == OBJECT_WAYPOINT ) strcpy(text, "Punkt kontrolny"); if ( num == OBJECT_FLAGb ) strcpy(text, "Niebieska flaga"); if ( num == OBJECT_FLAGr ) strcpy(text, "Czerwona flaga"); if ( num == OBJECT_FLAGg ) strcpy(text, "Zielona flaga"); - if ( num == OBJECT_FLAGy ) strcpy(text, "��ta flaga"); + if ( num == OBJECT_FLAGy ) strcpy(text, "ta flaga"); if ( num == OBJECT_FLAGv ) strcpy(text, "Fioletowa flaga"); - if ( num == OBJECT_MARKPOWER ) strcpy(text, "�r�d�o energii (miejsce na elektrowni�)"); - if ( num == OBJECT_MARKURANIUM ) strcpy(text, "Z�o�e uranu (miejsce na kopalni�)"); - if ( num == OBJECT_MARKKEYa ) strcpy(text, "Znaleziono klucz A (miejsce na kopalni�)"); - if ( num == OBJECT_MARKKEYb ) strcpy(text, "Znaleziono klucz B (miejsce na kopalni�)"); - if ( num == OBJECT_MARKKEYc ) strcpy(text, "Znaleziono klucz C (miejsce na kopalni�)"); - if ( num == OBJECT_MARKKEYd ) strcpy(text, "Znaleziono klucz D (miejsce na kopalni�)"); - if ( num == OBJECT_MARKSTONE ) strcpy(text, "Z�o�e tytanu (miejsce na kopalni�)"); + if ( num == OBJECT_MARKPOWER ) strcpy(text, "rdo energii (miejsce na elektrowni)"); + if ( num == OBJECT_MARKURANIUM ) strcpy(text, "Zoe uranu (miejsce na kopalni)"); + if ( num == OBJECT_MARKKEYa ) strcpy(text, "Znaleziono klucz A (miejsce na kopalni)"); + if ( num == OBJECT_MARKKEYb ) strcpy(text, "Znaleziono klucz B (miejsce na kopalni)"); + if ( num == OBJECT_MARKKEYc ) strcpy(text, "Znaleziono klucz C (miejsce na kopalni)"); + if ( num == OBJECT_MARKKEYd ) strcpy(text, "Znaleziono klucz D (miejsce na kopalni)"); + if ( num == OBJECT_MARKSTONE ) strcpy(text, "Zoe tytanu (miejsce na kopalni)"); if ( num == OBJECT_MOBILEft ) strcpy(text, "Robot treningowy"); if ( num == OBJECT_MOBILEtt ) strcpy(text, "Robot treningowy"); if ( num == OBJECT_MOBILEwt ) strcpy(text, "Robot treningowy"); if ( num == OBJECT_MOBILEit ) strcpy(text, "Robot treningowy"); - if ( num == OBJECT_MOBILEfa ) strcpy(text, "Transporter lataj�cy"); - if ( num == OBJECT_MOBILEta ) strcpy(text, "Transporter na g�sienicach"); - if ( num == OBJECT_MOBILEwa ) strcpy(text, "Transporter na ko�ach"); + if ( num == OBJECT_MOBILEfa ) strcpy(text, "Transporter latajcy"); + if ( num == OBJECT_MOBILEta ) strcpy(text, "Transporter na gsienicach"); + if ( num == OBJECT_MOBILEwa ) strcpy(text, "Transporter na koach"); if ( num == OBJECT_MOBILEia ) strcpy(text, "Transporter na nogach"); - if ( num == OBJECT_MOBILEfc ) strcpy(text, "Dzia�o lataj�ce"); - if ( num == OBJECT_MOBILEtc ) strcpy(text, "Dzia�o na g�sienicach"); - if ( num == OBJECT_MOBILEwc ) strcpy(text, "Dzia�o na ko�ach"); - if ( num == OBJECT_MOBILEic ) strcpy(text, "Dzia�o na nogach"); - if ( num == OBJECT_MOBILEfi ) strcpy(text, "Lataj�ce dzia�o organiczne"); - if ( num == OBJECT_MOBILEti ) strcpy(text, "Dzia�o organiczne na g�sienicach"); - if ( num == OBJECT_MOBILEwi ) strcpy(text, "Dzia�o organiczne na ko�ach"); - if ( num == OBJECT_MOBILEii ) strcpy(text, "Dzia�o organiczne na nogach"); - if ( num == OBJECT_MOBILEfs ) strcpy(text, "Szperacz lataj�cy"); - if ( num == OBJECT_MOBILEts ) strcpy(text, "Szperacz na g�sienicach"); - if ( num == OBJECT_MOBILEws ) strcpy(text, "Szperacz na ko�ach"); + if ( num == OBJECT_MOBILEfc ) strcpy(text, "Dziao latajce"); + if ( num == OBJECT_MOBILEtc ) strcpy(text, "Dziao na gsienicach"); + if ( num == OBJECT_MOBILEwc ) strcpy(text, "Dziao na koach"); + if ( num == OBJECT_MOBILEic ) strcpy(text, "Dziao na nogach"); + if ( num == OBJECT_MOBILEfi ) strcpy(text, "Latajce dziao organiczne"); + if ( num == OBJECT_MOBILEti ) strcpy(text, "Dziao organiczne na gsienicach"); + if ( num == OBJECT_MOBILEwi ) strcpy(text, "Dziao organiczne na koach"); + if ( num == OBJECT_MOBILEii ) strcpy(text, "Dziao organiczne na nogach"); + if ( num == OBJECT_MOBILEfs ) strcpy(text, "Szperacz latajcy"); + if ( num == OBJECT_MOBILEts ) strcpy(text, "Szperacz na gsienicach"); + if ( num == OBJECT_MOBILEws ) strcpy(text, "Szperacz na koach"); if ( num == OBJECT_MOBILEis ) strcpy(text, "Szperacz na nogach"); if ( num == OBJECT_MOBILErt ) strcpy(text, "Uderzacz"); - if ( num == OBJECT_MOBILErc ) strcpy(text, "Dzia�o fazowe"); + if ( num == OBJECT_MOBILErc ) strcpy(text, "Dziao fazowe"); if ( num == OBJECT_MOBILErr ) strcpy(text, "Recykler"); - if ( num == OBJECT_MOBILErs ) strcpy(text, "Os�aniacz"); + if ( num == OBJECT_MOBILErs ) strcpy(text, "Osaniacz"); if ( num == OBJECT_MOBILEsa ) strcpy(text, "Robot nurek"); if ( num == OBJECT_MOBILEtg ) strcpy(text, "Robot cel"); if ( num == OBJECT_MOBILEdr ) strcpy(text, "Drawer bot"); if ( num == OBJECT_HUMAN ) strcpy(text, g_gamerName); - if ( num == OBJECT_TECH ) strcpy(text, "In�ynier"); + if ( num == OBJECT_TECH ) strcpy(text, "Inynier"); if ( num == OBJECT_TOTO ) strcpy(text, "Robbie"); - if ( num == OBJECT_MOTHER ) strcpy(text, "Kr�lowa Obcych"); - if ( num == OBJECT_ANT ) strcpy(text, "Mr�wka"); - if ( num == OBJECT_SPIDER ) strcpy(text, "Paj�k"); + if ( num == OBJECT_MOTHER ) strcpy(text, "Krlowa Obcych"); + if ( num == OBJECT_ANT ) strcpy(text, "Mrwka"); + if ( num == OBJECT_SPIDER ) strcpy(text, "Pajk"); if ( num == OBJECT_BEE ) strcpy(text, "Osa"); if ( num == OBJECT_WORM ) strcpy(text, "Robal"); if ( num == OBJECT_EGG ) strcpy(text, "Jajo"); @@ -3340,215 +3347,216 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == OBJECT_APOLLO1 || num == OBJECT_APOLLO3 || num == OBJECT_APOLLO4 || - num == OBJECT_APOLLO5 ) strcpy(text, "Pozosta�o�ci z misji Apollo"); - if ( num == OBJECT_APOLLO2 ) strcpy(text, "Pojazd Ksi�ycowy"); + num == OBJECT_APOLLO5 ) strcpy(text, "Pozostaoci z misji Apollo"); + if ( num == OBJECT_APOLLO2 ) strcpy(text, "Pojazd Ksiycowy"); } if ( type == RES_ERR ) { - strcpy(text, "B��d"); + strcpy(text, "Bd"); if ( num == ERR_CMD ) strcpy(text, "Nieznane polecenie"); + if ( num == ERR_DOWNLOAD ) strcpy(text, "Pobrano! ;)"); #if _NEWLOOK if ( num == ERR_INSTALL ) strcpy(text, "Gra CeeBot nie jest zainstalowana."); - if ( num == ERR_NOCD ) strcpy(text, "W�� dysk CD z gr� CeeBot\ni uruchom gr� jeszcze raz."); + if ( num == ERR_NOCD ) strcpy(text, "W dysk CD z gr CeeBot\ni uruchom gr jeszcze raz."); #else if ( num == ERR_INSTALL ) strcpy(text, "Gra COLOBOT nie jest zainstalowana."); - if ( num == ERR_NOCD ) strcpy(text, "W�� dysk CD z gr� COLOBOT\ni uruchom gr� jeszcze raz."); + if ( num == ERR_NOCD ) strcpy(text, "W dysk CD z gr COLOBOT\ni uruchom gr jeszcze raz."); #endif if ( num == ERR_MANIP_VEH ) strcpy(text, "Nieodpowiedni robot"); - if ( num == ERR_MANIP_FLY ) strcpy(text, "Niemo�liwe podczas lotu"); - if ( num == ERR_MANIP_BUSY ) strcpy(text, "Nie mo�na nie�� wi�cej przedmiot�w"); + if ( num == ERR_MANIP_FLY ) strcpy(text, "Niemoliwe podczas lotu"); + if ( num == ERR_MANIP_BUSY ) strcpy(text, "Nie mona nie wicej przedmiotw"); if ( num == ERR_MANIP_NIL ) strcpy(text, "Nie ma nic do podniesienia"); - if ( num == ERR_MANIP_MOTOR ) strcpy(text, "Niemo�liwe podczas ruchu"); - if ( num == ERR_MANIP_OCC ) strcpy(text, "Miejsce zaj�te"); + if ( num == ERR_MANIP_MOTOR ) strcpy(text, "Niemoliwe podczas ruchu"); + if ( num == ERR_MANIP_OCC ) strcpy(text, "Miejsce zajte"); if ( num == ERR_MANIP_FRIEND ) strcpy(text, "Brak innego robota"); - if ( num == ERR_MANIP_RADIO ) strcpy(text, "Nie mo�esz przenosi� przedmiot�w radioaktywnych"); - if ( num == ERR_MANIP_WATER ) strcpy(text, "Nie mo�esz przenosi� przedmiot�w pod wod�"); + if ( num == ERR_MANIP_RADIO ) strcpy(text, "Nie moesz przenosi przedmiotw radioaktywnych"); + if ( num == ERR_MANIP_WATER ) strcpy(text, "Nie moesz przenosi przedmiotw pod wod"); if ( num == ERR_MANIP_EMPTY ) strcpy(text, "Nie ma nic do upuszczenia"); - if ( num == ERR_BUILD_FLY ) strcpy(text, "Niemo�liwe podczas lotu"); - if ( num == ERR_BUILD_WATER ) strcpy(text, "Niemo�liwe pod wod�"); - if ( num == ERR_BUILD_ENERGY ) strcpy(text, "Za ma�o energii"); + if ( num == ERR_BUILD_FLY ) strcpy(text, "Niemoliwe podczas lotu"); + if ( num == ERR_BUILD_WATER ) strcpy(text, "Niemoliwe pod wod"); + if ( num == ERR_BUILD_ENERGY ) strcpy(text, "Za mao energii"); if ( num == ERR_BUILD_METALAWAY ) strcpy(text, "Tytan za daleko"); if ( num == ERR_BUILD_METALNEAR ) strcpy(text, "Tytan za blisko"); - if ( num == ERR_BUILD_METALINEX ) strcpy(text, "Brak tytanu w pobli�u"); - if ( num == ERR_BUILD_FLAT ) strcpy(text, "Powierzchnia nie jest wystarczaj�co p�aska"); - if ( num == ERR_BUILD_FLATLIT ) strcpy(text, "Za ma�o p�askiego terenu"); - if ( num == ERR_BUILD_BUSY ) strcpy(text, "Miejsce zaj�te"); + if ( num == ERR_BUILD_METALINEX ) strcpy(text, "Brak tytanu w pobliu"); + if ( num == ERR_BUILD_FLAT ) strcpy(text, "Powierzchnia nie jest wystarczajco paska"); + if ( num == ERR_BUILD_FLATLIT ) strcpy(text, "Za mao paskiego terenu"); + if ( num == ERR_BUILD_BUSY ) strcpy(text, "Miejsce zajte"); if ( num == ERR_BUILD_BASE ) strcpy(text, "Za blisko statku kosmicznego"); if ( num == ERR_BUILD_NARROW ) strcpy(text, "Za blisko budynku"); - if ( num == ERR_BUILD_MOTOR ) strcpy(text, "Niemo�liwe podczas ruchu"); - if ( num == ERR_SEARCH_FLY ) strcpy(text, "Niemo�liwe podczas lotu"); + if ( num == ERR_BUILD_MOTOR ) strcpy(text, "Niemoliwe podczas ruchu"); + if ( num == ERR_SEARCH_FLY ) strcpy(text, "Niemoliwe podczas lotu"); if ( num == ERR_SEARCH_VEH ) strcpy(text, "Nieodpowiedni robot"); - if ( num == ERR_SEARCH_MOTOR ) strcpy(text, "Niemo�liwe podczas ruchu"); + if ( num == ERR_SEARCH_MOTOR ) strcpy(text, "Niemoliwe podczas ruchu"); if ( num == ERR_TERRA_VEH ) strcpy(text, "Nieodpowiedni robot"); - if ( num == ERR_TERRA_ENERGY ) strcpy(text, "Za ma�o energii"); + if ( num == ERR_TERRA_ENERGY ) strcpy(text, "Za mao energii"); if ( num == ERR_TERRA_FLOOR ) strcpy(text, "Nieodpowiedni teren"); if ( num == ERR_TERRA_BUILDING ) strcpy(text, "Budynek za blisko"); if ( num == ERR_TERRA_OBJECT ) strcpy(text, "Obiekt za blisko"); if ( num == ERR_RECOVER_VEH ) strcpy(text, "Nieodpowiedni robot"); - if ( num == ERR_RECOVER_ENERGY ) strcpy(text, "Za ma�o energii"); + if ( num == ERR_RECOVER_ENERGY ) strcpy(text, "Za mao energii"); if ( num == ERR_RECOVER_NULL ) strcpy(text, "Nie ma niczego do odzysku"); if ( num == ERR_SHIELD_VEH ) strcpy(text, "Nieodpowiedni robot"); - if ( num == ERR_SHIELD_ENERGY ) strcpy(text, "Nie ma wi�cej energii"); - if ( num == ERR_MOVE_IMPOSSIBLE ) strcpy(text, "B��d w poleceniu ruchu"); + if ( num == ERR_SHIELD_ENERGY ) strcpy(text, "Nie ma wicej energii"); + if ( num == ERR_MOVE_IMPOSSIBLE ) strcpy(text, "Bd w poleceniu ruchu"); if ( num == ERR_FIND_IMPOSSIBLE ) strcpy(text, "Obiekt nieznany"); - if ( num == ERR_GOTO_IMPOSSIBLE ) strcpy(text, "Goto: miejsce docelowe niedost�pne"); - if ( num == ERR_GOTO_ITER ) strcpy(text, "Goto: miejsce docelowe niedost�pne"); - if ( num == ERR_GOTO_BUSY ) strcpy(text, "Goto: miejsce docelowe zaj�te"); + if ( num == ERR_GOTO_IMPOSSIBLE ) strcpy(text, "Goto: miejsce docelowe niedostpne"); + if ( num == ERR_GOTO_ITER ) strcpy(text, "Goto: miejsce docelowe niedostpne"); + if ( num == ERR_GOTO_BUSY ) strcpy(text, "Goto: miejsce docelowe zajte"); if ( num == ERR_FIRE_VEH ) strcpy(text, "Nieodpowiedni robot"); - if ( num == ERR_FIRE_ENERGY ) strcpy(text, "Za ma�o energii"); - if ( num == ERR_FIRE_FLY ) strcpy(text, "Niemo�liwe podczas lotu"); + if ( num == ERR_FIRE_ENERGY ) strcpy(text, "Za mao energii"); + if ( num == ERR_FIRE_FLY ) strcpy(text, "Niemoliwe podczas lotu"); if ( num == ERR_CONVERT_EMPTY ) strcpy(text, "Brak rudy tytanu do przetopienia"); - if ( num == ERR_DERRICK_NULL ) strcpy(text, "W ziemi nie ma �adnej rudy"); + if ( num == ERR_DERRICK_NULL ) strcpy(text, "W ziemi nie ma adnej rudy"); if ( num == ERR_STATION_NULL ) strcpy(text, "Brak energii w ziemi"); if ( num == ERR_TOWER_POWER ) strcpy(text, "Brak ogniwa elektrycznego"); - if ( num == ERR_TOWER_ENERGY ) strcpy(text, "Nie ma wi�cej energii"); + if ( num == ERR_TOWER_ENERGY ) strcpy(text, "Nie ma wicej energii"); if ( num == ERR_RESEARCH_POWER ) strcpy(text, "Brak ogniwa elektrycznego"); - if ( num == ERR_RESEARCH_ENERGY ) strcpy(text, "Za ma�o energii"); + if ( num == ERR_RESEARCH_ENERGY ) strcpy(text, "Za mao energii"); if ( num == ERR_RESEARCH_TYPE ) strcpy(text, "Nieodpowiedni rodzaj ogniw"); - if ( num == ERR_RESEARCH_ALREADY) strcpy(text, "Program badawczy zosta� ju� wykonany"); + if ( num == ERR_RESEARCH_ALREADY) strcpy(text, "Program badawczy zosta ju wykonany"); if ( num == ERR_ENERGY_NULL ) strcpy(text, "Brak energii w ziemi"); - if ( num == ERR_ENERGY_LOW ) strcpy(text, "Wci�� za ma�o energii"); + if ( num == ERR_ENERGY_LOW ) strcpy(text, "Wci za mao energii"); if ( num == ERR_ENERGY_EMPTY ) strcpy(text, "Brak tytanu do przetworzenia"); if ( num == ERR_ENERGY_BAD ) strcpy(text, "Przetwarza jedynie tytan"); if ( num == ERR_BASE_DLOCK ) strcpy(text, "Drzwi zablokowane przez robota lub inny obiekt "); - if ( num == ERR_BASE_DHUMAN ) strcpy(text, "Musisz by� na statku kosmicznym aby nim odlecie�"); + if ( num == ERR_BASE_DHUMAN ) strcpy(text, "Musisz by na statku kosmicznym aby nim odlecie"); if ( num == ERR_LABO_NULL ) strcpy(text, "Nie ma niczego do zanalizowania"); - if ( num == ERR_LABO_BAD ) strcpy(text, "Analizuje jedynie materi� organiczn�"); - if ( num == ERR_LABO_ALREADY ) strcpy(text, "Analiza zosta�a ju� wykonana"); + if ( num == ERR_LABO_BAD ) strcpy(text, "Analizuje jedynie materi organiczn"); + if ( num == ERR_LABO_ALREADY ) strcpy(text, "Analiza zostaa ju wykonana"); if ( num == ERR_NUCLEAR_NULL ) strcpy(text, "Brak energii w ziemi"); - if ( num == ERR_NUCLEAR_LOW ) strcpy(text, "Wci�� za ma�o energii"); + if ( num == ERR_NUCLEAR_LOW ) strcpy(text, "Wci za mao energii"); if ( num == ERR_NUCLEAR_EMPTY ) strcpy(text, "Brak uranu do przetworzenia"); if ( num == ERR_NUCLEAR_BAD ) strcpy(text, "Przetwarza jedynie uran"); if ( num == ERR_FACTORY_NULL ) strcpy(text, "Brak tytanu"); if ( num == ERR_FACTORY_NEAR ) strcpy(text, "Obiekt za blisko"); - if ( num == ERR_RESET_NEAR ) strcpy(text, "Miejsce zaj�te"); - if ( num == ERR_INFO_NULL ) strcpy(text, "Nie ma �adnej stacji przeka�nikowej w zasi�gu"); + if ( num == ERR_RESET_NEAR ) strcpy(text, "Miejsce zajte"); + if ( num == ERR_INFO_NULL ) strcpy(text, "Nie ma adnej stacji przekanikowej w zasigu"); if ( num == ERR_VEH_VIRUS ) strcpy(text, "Program zawirusowany"); if ( num == ERR_BAT_VIRUS ) strcpy(text, "Zainfekowane wirusem, chwilowo niesprawne"); if ( num == ERR_VEH_POWER ) strcpy(text, "Brak ogniwa elektrycznego"); - if ( num == ERR_VEH_ENERGY ) strcpy(text, "Nie ma wi�cej energii"); - if ( num == ERR_FLAG_FLY ) strcpy(text, "Niemo�liwe podczas lotu"); - if ( num == ERR_FLAG_WATER ) strcpy(text, "Niemo�liwe podczas p�ywania"); - if ( num == ERR_FLAG_MOTOR ) strcpy(text, "Niemo�liwe podczas ruchu"); - if ( num == ERR_FLAG_BUSY ) strcpy(text, "Niemo�liwe podczas przenoszenia przedmiotu"); - if ( num == ERR_FLAG_CREATE ) strcpy(text, "Za du�o flag w tym kolorze (maksymalnie 5)"); - if ( num == ERR_FLAG_PROXY ) strcpy(text, "Za blisko istniej�cej flagi"); - if ( num == ERR_FLAG_DELETE ) strcpy(text, "Nie ma flagi w pobli�u"); - if ( num == ERR_MISSION_NOTERM ) strcpy(text, "Misja nie jest wype�niona (naci�nij \\key help; aby uzyska� szczeg�y)"); + if ( num == ERR_VEH_ENERGY ) strcpy(text, "Nie ma wicej energii"); + if ( num == ERR_FLAG_FLY ) strcpy(text, "Niemoliwe podczas lotu"); + if ( num == ERR_FLAG_WATER ) strcpy(text, "Niemoliwe podczas pywania"); + if ( num == ERR_FLAG_MOTOR ) strcpy(text, "Niemoliwe podczas ruchu"); + if ( num == ERR_FLAG_BUSY ) strcpy(text, "Niemoliwe podczas przenoszenia przedmiotu"); + if ( num == ERR_FLAG_CREATE ) strcpy(text, "Za duo flag w tym kolorze (maksymalnie 5)"); + if ( num == ERR_FLAG_PROXY ) strcpy(text, "Za blisko istniejcej flagi"); + if ( num == ERR_FLAG_DELETE ) strcpy(text, "Nie ma flagi w pobliu"); + if ( num == ERR_MISSION_NOTERM ) strcpy(text, "Misja nie jest wypeniona (nacinij \\key help; aby uzyska szczegy)"); if ( num == ERR_DELETEMOBILE ) strcpy(text, "Robot zniszczony"); if ( num == ERR_DELETEBUILDING ) strcpy(text, "Budynek zniszczony"); - if ( num == ERR_TOOMANY ) strcpy(text, "Nie mo�na tego utworzy�, za du�o obiekt�w"); + if ( num == ERR_TOOMANY ) strcpy(text, "Nie mona tego utworzy, za duo obiektw"); if ( num == ERR_OBLIGATORYTOKEN ) strcpy(text, "It misses \"%s\" in this exercise"); if ( num == ERR_PROHIBITEDTOKEN ) strcpy(text, "Do not use in this exercise"); - if ( num == INFO_BUILD ) strcpy(text, "Budowa zako�czona"); - if ( num == INFO_CONVERT ) strcpy(text, "Tytan dost�pny"); - if ( num == INFO_RESEARCH ) strcpy(text, "Program badawczy zako�czony"); - if ( num == INFO_RESEARCHTANK ) strcpy(text, "Dost�pne plany tranporter�w na g�sienicach"); - if ( num == INFO_RESEARCHFLY ) strcpy(text, "Mo�esz lata� u�ywaj�c klawiszy (\\key gup;) oraz (\\key gdown;)"); - if ( num == INFO_RESEARCHTHUMP ) strcpy(text, "Dost�pne plany robota uderzacza"); - if ( num == INFO_RESEARCHCANON ) strcpy(text, "Dost�pne plany dzia�a"); - if ( num == INFO_RESEARCHTOWER ) strcpy(text, "Dost�pne plany wie�y obronnej"); - if ( num == INFO_RESEARCHPHAZER ) strcpy(text, "Dost�pne plany dzia�a fazowego"); - if ( num == INFO_RESEARCHSHIELD ) strcpy(text, "Dost�pne plany robota os�aniacza"); - if ( num == INFO_RESEARCHATOMIC ) strcpy(text, "Dost�pne plany elektrowni atomowej"); - if ( num == INFO_FACTORY ) strcpy(text, "Dost�pny nowy robot"); + if ( num == INFO_BUILD ) strcpy(text, "Budowa zakoczona"); + if ( num == INFO_CONVERT ) strcpy(text, "Tytan dostpny"); + if ( num == INFO_RESEARCH ) strcpy(text, "Program badawczy zakoczony"); + if ( num == INFO_RESEARCHTANK ) strcpy(text, "Dostpne plany tranporterw na gsienicach"); + if ( num == INFO_RESEARCHFLY ) strcpy(text, "Moesz lata uywajc klawiszy (\\key gup;) oraz (\\key gdown;)"); + if ( num == INFO_RESEARCHTHUMP ) strcpy(text, "Dostpne plany robota uderzacza"); + if ( num == INFO_RESEARCHCANON ) strcpy(text, "Dostpne plany dziaa"); + if ( num == INFO_RESEARCHTOWER ) strcpy(text, "Dostpne plany wiey obronnej"); + if ( num == INFO_RESEARCHPHAZER ) strcpy(text, "Dostpne plany dziaa fazowego"); + if ( num == INFO_RESEARCHSHIELD ) strcpy(text, "Dostpne plany robota osaniacza"); + if ( num == INFO_RESEARCHATOMIC ) strcpy(text, "Dostpne plany elektrowni atomowej"); + if ( num == INFO_FACTORY ) strcpy(text, "Dostpny nowy robot"); if ( num == INFO_LABO ) strcpy(text, "Analiza wykonana"); if ( num == INFO_ENERGY ) strcpy(text, "Wytworzono ogniwo elektryczne"); if ( num == INFO_NUCLEAR ) strcpy(text, "Wytworzono atomowe ogniwo elektryczne"); - if ( num == INFO_FINDING ) strcpy(text, "Znaleziono u�yteczny przedmiot"); - if ( num == INFO_MARKPOWER ) strcpy(text, "Znaleziono miejsce na elektrowni�"); - if ( num == INFO_MARKURANIUM ) strcpy(text, "Znaleziono miejsce na kopalni�"); - if ( num == INFO_MARKSTONE ) strcpy(text, "Znaleziono miejsce na kopalni�"); - if ( num == INFO_MARKKEYa ) strcpy(text, "Znaleziono miejsce na kopalni�"); - if ( num == INFO_MARKKEYb ) strcpy(text, "Znaleziono miejsce na kopalni�"); - if ( num == INFO_MARKKEYc ) strcpy(text, "Znaleziono miejsce na kopalni�"); - if ( num == INFO_MARKKEYd ) strcpy(text, "Znaleziono miejsce na kopalni�"); - if ( num == INFO_WIN ) strcpy(text, "<<< Dobra robota, misja wype�niona >>>"); - if ( num == INFO_LOST ) strcpy(text, "<<< Niestety, misja nie powiod�a si� >>>"); - if ( num == INFO_LOSTq ) strcpy(text, "<<< Niestety, misja nie powiod�a si� >>>"); - if ( num == INFO_WRITEOK ) strcpy(text, "Bie��ca misja zapisana"); + if ( num == INFO_FINDING ) strcpy(text, "Znaleziono uyteczny przedmiot"); + if ( num == INFO_MARKPOWER ) strcpy(text, "Znaleziono miejsce na elektrowni"); + if ( num == INFO_MARKURANIUM ) strcpy(text, "Znaleziono miejsce na kopalni"); + if ( num == INFO_MARKSTONE ) strcpy(text, "Znaleziono miejsce na kopalni"); + if ( num == INFO_MARKKEYa ) strcpy(text, "Znaleziono miejsce na kopalni"); + if ( num == INFO_MARKKEYb ) strcpy(text, "Znaleziono miejsce na kopalni"); + if ( num == INFO_MARKKEYc ) strcpy(text, "Znaleziono miejsce na kopalni"); + if ( num == INFO_MARKKEYd ) strcpy(text, "Znaleziono miejsce na kopalni"); + if ( num == INFO_WIN ) strcpy(text, "<<< Dobra robota, misja wypeniona >>>"); + if ( num == INFO_LOST ) strcpy(text, "<<< Niestety, misja nie powioda si >>>"); + if ( num == INFO_LOSTq ) strcpy(text, "<<< Niestety, misja nie powioda si >>>"); + if ( num == INFO_WRITEOK ) strcpy(text, "Bieca misja zapisana"); if ( num == INFO_DELETEPATH ) strcpy(text, "Przekroczono punkt kontrolny"); - if ( num == INFO_DELETEMOTHER ) strcpy(text, "Kr�lowa Obcych zosta�a zabita"); - if ( num == INFO_DELETEANT ) strcpy(text, "Mr�wka �miertelnie raniona"); - if ( num == INFO_DELETEBEE ) strcpy(text, "Osa �miertelnie raniona"); - if ( num == INFO_DELETEWORM ) strcpy(text, "Robal �miertelnie raniony"); - if ( num == INFO_DELETESPIDER ) strcpy(text, "Paj�k �miertelnie raniony"); - if ( num == INFO_BEGINSATCOM ) strcpy(text, "Naci�nij klawisz \\key help; aby wy�wietli� rozkazy na przeka�niku SatCom"); + if ( num == INFO_DELETEMOTHER ) strcpy(text, "Krlowa Obcych zostaa zabita"); + if ( num == INFO_DELETEANT ) strcpy(text, "Mrwka miertelnie raniona"); + if ( num == INFO_DELETEBEE ) strcpy(text, "Osa miertelnie raniona"); + if ( num == INFO_DELETEWORM ) strcpy(text, "Robal miertelnie raniony"); + if ( num == INFO_DELETESPIDER ) strcpy(text, "Pajk miertelnie raniony"); + if ( num == INFO_BEGINSATCOM ) strcpy(text, "Nacinij klawisz \\key help; aby wywietli rozkazy na przekaniku SatCom"); } if ( type == RES_CBOT ) { - strcpy(text, "B��d"); - if ( num == TX_OPENPAR ) strcpy(text, "Brak nawiasu otwieraj�cego"); - if ( num == TX_CLOSEPAR ) strcpy(text, "Brak nawiasu zamykaj�cego"); - if ( num == TX_NOTBOOL ) strcpy(text, "Wyra�enie musi zwr�ci� warto�� logiczn�"); - if ( num == TX_UNDEFVAR ) strcpy(text, "Zmienna nie zosta�a zadeklarowana"); - if ( num == TX_BADLEFT ) strcpy(text, "Przypisanie niemo�liwe"); - if ( num == TX_ENDOF ) strcpy(text, "Brak �rednika na ko�cu wiersza"); - if ( num == TX_OUTCASE ) strcpy(text, "Polecenie ""case"" na zewn�trz bloku ""switch"""); - if ( num == TX_NOTERM ) strcpy(text, "Polecenie po ko�cowej klamrze zamykaj�cej"); - if ( num == TX_CLOSEBLK ) strcpy(text, "Brak ko�ca bloku"); - if ( num == TX_ELSEWITHOUTIF ) strcpy(text, "Polecenie ""else"" bez wyst�pienia ""if"" "); - if ( num == TX_OPENBLK ) strcpy(text, "Brak klamry otwieraj�cej");//d�but d'un bloc attendu? - if ( num == TX_BADTYPE ) strcpy(text, "Z�y typ dla przypisania"); - if ( num == TX_REDEFVAR ) strcpy(text, "Zmienna nie mo�e by� zadeklarowana dwukrotnie"); - if ( num == TX_BAD2TYPE ) strcpy(text, "Niezgodne typy operator�w"); + strcpy(text, "Bd"); + if ( num == TX_OPENPAR ) strcpy(text, "Brak nawiasu otwierajcego"); + if ( num == TX_CLOSEPAR ) strcpy(text, "Brak nawiasu zamykajcego"); + if ( num == TX_NOTBOOL ) strcpy(text, "Wyraenie musi zwrci warto logiczn"); + if ( num == TX_UNDEFVAR ) strcpy(text, "Zmienna nie zostaa zadeklarowana"); + if ( num == TX_BADLEFT ) strcpy(text, "Przypisanie niemoliwe"); + if ( num == TX_ENDOF ) strcpy(text, "Brak rednika na kocu wiersza"); + if ( num == TX_OUTCASE ) strcpy(text, "Polecenie ""case"" na zewntrz bloku ""switch"""); + if ( num == TX_NOTERM ) strcpy(text, "Polecenie po kocowej klamrze zamykajcej"); + if ( num == TX_CLOSEBLK ) strcpy(text, "Brak koca bloku"); + if ( num == TX_ELSEWITHOUTIF ) strcpy(text, "Polecenie ""else"" bez wystpienia ""if"" "); + if ( num == TX_OPENBLK ) strcpy(text, "Brak klamry otwierajcej");//dbut d'un bloc attendu? + if ( num == TX_BADTYPE ) strcpy(text, "Zy typ dla przypisania"); + if ( num == TX_REDEFVAR ) strcpy(text, "Zmienna nie moe by zadeklarowana dwukrotnie"); + if ( num == TX_BAD2TYPE ) strcpy(text, "Niezgodne typy operatorw"); if ( num == TX_UNDEFCALL ) strcpy(text, "Funkcja nieznana"); if ( num == TX_MISDOTS ) strcpy(text, "Brak znaku "" : "); - if ( num == TX_WHILE ) strcpy(text, "Brak kluczowego s�owa ""while"); - if ( num == TX_BREAK ) strcpy(text, "Polecenie ""break"" na zewn�trz p�tli"); - if ( num == TX_LABEL ) strcpy(text, "Po etykiecie musi wyst�pi� ""for"", ""while"", ""do"" lub ""switch"""); - if ( num == TX_NOLABEL ) strcpy(text, "Taka etykieta nie istnieje");// Cette �tiquette n'existe pas + if ( num == TX_WHILE ) strcpy(text, "Brak kluczowego sowa ""while"); + if ( num == TX_BREAK ) strcpy(text, "Polecenie ""break"" na zewntrz ptli"); + if ( num == TX_LABEL ) strcpy(text, "Po etykiecie musi wystpi ""for"", ""while"", ""do"" lub ""switch"""); + if ( num == TX_NOLABEL ) strcpy(text, "Taka etykieta nie istnieje");// Cette tiquette n'existe pas if ( num == TX_NOCASE ) strcpy(text, "Brak polecenia ""case"); if ( num == TX_BADNUM ) strcpy(text, "Brak liczby"); if ( num == TX_VOID ) strcpy(text, "Pusty parametr"); if ( num == TX_NOTYP ) strcpy(text, "Brak deklaracji typu"); if ( num == TX_NOVAR ) strcpy(text, "Brak nazwy zmiennej"); - if ( num == TX_NOFONC ) strcpy(text, "Brakuj�ca nazwa funkcji"); - if ( num == TX_OVERPARAM ) strcpy(text, "Za du�o parametr�w"); - if ( num == TX_REDEF ) strcpy(text, "Funkcja ju� istnieje"); + if ( num == TX_NOFONC ) strcpy(text, "Brakujca nazwa funkcji"); + if ( num == TX_OVERPARAM ) strcpy(text, "Za duo parametrw"); + if ( num == TX_REDEF ) strcpy(text, "Funkcja ju istnieje"); if ( num == TX_LOWPARAM ) strcpy(text, "Brak wymaganego parametru"); - if ( num == TX_BADPARAM ) strcpy(text, "Funkcja o tej nazwie nie akceptuje parametr�w tego typu"); - if ( num == TX_NUMPARAM ) strcpy(text, "Funkcja o tej nazwie nie akceptuje takiej liczby parametr�w"); + if ( num == TX_BADPARAM ) strcpy(text, "Funkcja o tej nazwie nie akceptuje parametrw tego typu"); + if ( num == TX_NUMPARAM ) strcpy(text, "Funkcja o tej nazwie nie akceptuje takiej liczby parametrw"); if ( num == TX_NOITEM ) strcpy(text, "To nie jest obiekt tej klasy"); - if ( num == TX_DOT ) strcpy(text, "Ten obiekt nie jest cz�onkiem klasy"); + if ( num == TX_DOT ) strcpy(text, "Ten obiekt nie jest czonkiem klasy"); if ( num == TX_NOCONST ) strcpy(text, "Brak odpowiedniego konstruktora"); - if ( num == TX_REDEFCLASS ) strcpy(text, "Taka klasa ju� istnieje"); + if ( num == TX_REDEFCLASS ) strcpy(text, "Taka klasa ju istnieje"); if ( num == TX_CLBRK ) strcpy(text, "Brak "" ] """); - if ( num == TX_RESERVED ) strcpy(text, "S�owo zarezerwowane j�zyka CBOT"); - if ( num == TX_BADNEW ) strcpy(text, "Z�y argument dla funkcji ""new"""); + if ( num == TX_RESERVED ) strcpy(text, "Sowo zarezerwowane jzyka CBOT"); + if ( num == TX_BADNEW ) strcpy(text, "Zy argument dla funkcji ""new"""); if ( num == TX_OPBRK ) strcpy(text, "Oczekiwane "" [ """); - if ( num == TX_BADSTRING ) strcpy(text, "Brak �a�cucha"); - if ( num == TX_BADINDEX ) strcpy(text, "Nieprawid�owy typ indeksu"); + if ( num == TX_BADSTRING ) strcpy(text, "Brak acucha"); + if ( num == TX_BADINDEX ) strcpy(text, "Nieprawidowy typ indeksu"); if ( num == TX_PRIVATE ) strcpy(text, "Element prywatny"); if ( num == TX_NOPUBLIC ) strcpy(text, "Wymagany publiczny"); if ( num == TX_DIVZERO ) strcpy(text, "Dzielenie przez zero"); - if ( num == TX_NOTINIT ) strcpy(text, "Zmienna nie zosta�a zainicjalizowana"); - if ( num == TX_BADTHROW ) strcpy(text, "Warto�� ujemna odrzucona przez ""throw""");//C'est quoi, �a? - if ( num == TX_NORETVAL ) strcpy(text, "Funkcja nie zwr�ci�a �adnej warto�ci "); - if ( num == TX_NORUN ) strcpy(text, "�adna funkcja nie dzia�a"); - if ( num == TX_NOCALL ) strcpy(text, "Odwo�anie do nieznanej funkcji"); + if ( num == TX_NOTINIT ) strcpy(text, "Zmienna nie zostaa zainicjalizowana"); + if ( num == TX_BADTHROW ) strcpy(text, "Warto ujemna odrzucona przez ""throw""");//C'est quoi, a? + if ( num == TX_NORETVAL ) strcpy(text, "Funkcja nie zwrcia adnej wartoci "); + if ( num == TX_NORUN ) strcpy(text, "adna funkcja nie dziaa"); + if ( num == TX_NOCALL ) strcpy(text, "Odwoanie do nieznanej funkcji"); if ( num == TX_NOCLASS ) strcpy(text, "Taka klasa nie istnieje"); if ( num == TX_NULLPT ) strcpy(text, "Obiekt nieznany"); - if ( num == TX_OPNAN ) strcpy(text, "Dzia�anie niemo�liwe z warto�ci� ""nan"""); - if ( num == TX_OUTARRAY ) strcpy(text, "Dost�p poza tablic�"); - if ( num == TX_STACKOVER ) strcpy(text, "Przepe�nienie stosu"); - if ( num == TX_DELETEDPT ) strcpy(text, "Nieprawid�owy obiekt"); - if ( num == TX_FILEOPEN ) strcpy(text, "Nie mo�na otworzy� pliku"); + if ( num == TX_OPNAN ) strcpy(text, "Dziaanie niemoliwe z wartoci ""nan"""); + if ( num == TX_OUTARRAY ) strcpy(text, "Dostp poza tablic"); + if ( num == TX_STACKOVER ) strcpy(text, "Przepenienie stosu"); + if ( num == TX_DELETEDPT ) strcpy(text, "Nieprawidowy obiekt"); + if ( num == TX_FILEOPEN ) strcpy(text, "Nie mona otworzy pliku"); if ( num == TX_NOTOPEN ) strcpy(text, "Plik nie jest otwarty"); - if ( num == TX_ERRREAD ) strcpy(text, "B��d odczytu"); - if ( num == TX_ERRWRITE ) strcpy(text, "B��d zapisu"); + if ( num == TX_ERRREAD ) strcpy(text, "Bd odczytu"); + if ( num == TX_ERRWRITE ) strcpy(text, "Bd zapisu"); } if ( type == RES_KEY ) { if ( num == 0 ) strcpy(text, "< brak >"); - if ( num == VK_LEFT ) strcpy(text, "Strza�ka w lewo"); - if ( num == VK_RIGHT ) strcpy(text, "Strza�ka w prawo"); - if ( num == VK_UP ) strcpy(text, "Strza�ka w g�r�"); - if ( num == VK_DOWN ) strcpy(text, "Strza�ka w d�"); + if ( num == VK_LEFT ) strcpy(text, "Strzaka w lewo"); + if ( num == VK_RIGHT ) strcpy(text, "Strzaka w prawo"); + if ( num == VK_UP ) strcpy(text, "Strzaka w gr"); + if ( num == VK_DOWN ) strcpy(text, "Strzaka w d"); if ( num == VK_CANCEL ) strcpy(text, "Ctrl-break"); if ( num == VK_BACK ) strcpy(text, "<--"); if ( num == VK_TAB ) strcpy(text, "Tab"); @@ -3617,9 +3625,9 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == VK_EXSEL ) strcpy(text, "ExSel"); if ( num == VK_EREOF ) strcpy(text, "Erase EOF"); if ( num == VK_PLAY ) strcpy(text, "Graj"); - if ( num == VK_ZOOM ) strcpy(text, "Powi�kszenie"); + if ( num == VK_ZOOM ) strcpy(text, "Powikszenie"); if ( num == VK_PA1 ) strcpy(text, "PA1"); - if ( num == VK_OEM_CLEAR ) strcpy(text, "Wyczy��"); + if ( num == VK_OEM_CLEAR ) strcpy(text, "Wyczy"); if ( num == VK_BUTTON1 ) strcpy(text, "Przycisk 1"); if ( num == VK_BUTTON2 ) strcpy(text, "Przycisk 2"); if ( num == VK_BUTTON3 ) strcpy(text, "Przycisk 3"); @@ -3652,8 +3660,8 @@ BOOL GetResourceBase(ResType type, int num, char* text) if ( num == VK_BUTTON30 ) strcpy(text, "Przycisk 30"); if ( num == VK_BUTTON31 ) strcpy(text, "Przycisk 31"); if ( num == VK_BUTTON32 ) strcpy(text, "Przycisk 32"); - if ( num == VK_WHEELUP ) strcpy(text, "K�ko w g�r�"); - if ( num == VK_WHEELDOWN ) strcpy(text, "K�ko w d�"); + if ( num == VK_WHEELUP ) strcpy(text, "Kko w gr"); + if ( num == VK_WHEELDOWN ) strcpy(text, "Kko w d"); } #endif -- cgit v1.2.3-1-g7c22