From d75efcc5b272502e9a916610d1002145f4074638 Mon Sep 17 00:00:00 2001 From: krzys-h Date: Mon, 27 Oct 2014 22:08:49 +0100 Subject: Fixed problems with loading save screenshots (issue #335) --- src/ui/maindialog.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/ui/maindialog.cpp b/src/ui/maindialog.cpp index c607d7a..94d6f0c 100644 --- a/src/ui/maindialog.cpp +++ b/src/ui/maindialog.cpp @@ -4165,6 +4165,8 @@ void CMainDialog::IOUpdateList() return; std::string filename = (m_saveList.at(sel) / "screen.png").make_preferred().string(); + boost::replace_all(filename, GetSavegameDir(), GetPHYSFSSavegameDir()); //TODO: Refactor everything to PHYSFS, see issue #334 + filename = "../"+filename; if ( m_phase == PHASE_WRITE || m_phase == PHASE_WRITEs ) { if ( sel < max-1 ) @@ -6052,7 +6054,7 @@ bool CMainDialog::GetHimselfDamage() -// Saves the personalized player. +// the personalized player. void CMainDialog::WriteGamerPerso(char *gamer) { -- cgit v1.2.3-1-g7c22