From 642034eda9cd0071a32974ce8cd9b333a95a8d74 Mon Sep 17 00:00:00 2001 From: Didier 'OdyX' Raboud Date: Tue, 12 Nov 2013 11:32:41 +0100 Subject: Update the MXE install README to document the creation of the installer --- INSTALL-MXE.md | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) (limited to 'INSTALL-MXE.md') diff --git a/INSTALL-MXE.md b/INSTALL-MXE.md index f12ed88..47b6bcc 100644 --- a/INSTALL-MXE.md +++ b/INSTALL-MXE.md @@ -58,12 +58,18 @@ To cross-compile Colobot using MXE: 4. Now `cd` to directory with colobot sources. To cross-compile a CMake project, you have to specify a CMake toolchain file. MXE has such file in MXE's directory: `usr/i686-pc-mingw32/share/cmake/mxe-conf.cmake` - Toolchain file is specified thus:`cmake -DCMAKE_TOOLCHAIN_FILE=/path/to/mxe-conf.cmake .` + Toolchain file is specified that way: `cmake -DCMAKE_TOOLCHAIN_FILE=/path/to/mxe-conf.cmake .` CMake files in Colobot should detect that MXE is being used and they will modify flags, paths, etc. as required. You should not run into any problems. *Note:* you may also want to use a separate out-of-source build directory for MXE. -5. `make` should now compile the game with the resulting exe in `bin/colobot.exe`. +5. `make` should now compile the game with the resulting executable as `colobot.exe`. The exe is linked against all libraries *statically*, so there are no dependencies on external DLLs. However, the resulting binary will be huge with all these libraries, so you might want to do: `strip bin/colobot.exe`. + +6. If you want to create a Colobot installer, you need to additionally build 'nsis' + in MXE. Then you can create the NSIS installer that way: + `PATH=/path/to/mxe/binaries/:$PATH make package` This will create a versionned + colobot-$version.exe installer that will install Colobot in system directories, + add a shortcut in the start menu and setup an uninstaller. -- cgit v1.2.3-1-g7c22