From fdd7c225910302a46ae637a910ab2119cec5c391 Mon Sep 17 00:00:00 2001 From: Piotr Dziwinski Date: Tue, 26 Nov 2013 00:29:03 +0100 Subject: Updated README and INSTALL files --- INSTALL-MXE.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'INSTALL-MXE.md') diff --git a/INSTALL-MXE.md b/INSTALL-MXE.md index e8db7cd..2074de0 100644 --- a/INSTALL-MXE.md +++ b/INSTALL-MXE.md @@ -67,7 +67,7 @@ To cross-compile Colobot using MXE: 5. `make` should now compile the game with the resulting executable as `colobot.exe`. The exe is linked against all libraries *statically*, so there are no dependencies on external DLLs. However, the resulting binary will be huge with all these libraries, - so you might want to do: `strip bin/colobot.exe`. + so you might want to do: `strip colobot.exe`. 6. If you want to create a Colobot installer, you need to additionally build 'nsis' in MXE. Then you can create the NSIS installer that way: -- cgit v1.2.3-1-g7c22