From 449cc186d5b8117d74ba22d6173497d00939f5f1 Mon Sep 17 00:00:00 2001 From: Piotr Dziwinski Date: Sat, 28 Apr 2012 17:53:17 +0200 Subject: Source files split into modules --- src/autostation.cpp | 387 ---------------------------------------------------- 1 file changed, 387 deletions(-) delete mode 100644 src/autostation.cpp (limited to 'src/autostation.cpp') diff --git a/src/autostation.cpp b/src/autostation.cpp deleted file mode 100644 index 1e23e1d..0000000 --- a/src/autostation.cpp +++ /dev/null @@ -1,387 +0,0 @@ -// * This file is part of the COLOBOT source code -// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch -// * -// * This program is free software: you can redistribute it and/or modify -// * it under the terms of the GNU General Public License as published by -// * the Free Software Foundation, either version 3 of the License, or -// * (at your option) any later version. -// * -// * This program is distributed in the hope that it will be useful, -// * but WITHOUT ANY WARRANTY; without even the implied warranty of -// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// * GNU General Public License for more details. -// * -// * You should have received a copy of the GNU General Public License -// * along with this program. If not, see http://www.gnu.org/licenses/. - -#define STRICT -#define D3D_OVERLOADS - -#include -#include -#include - -#include "struct.h" -#include "d3dengine.h" -#include "d3dmath.h" -#include "event.h" -#include "misc.h" -#include "iman.h" -#include "math3d.h" -#include "particule.h" -#include "light.h" -#include "terrain.h" -#include "camera.h" -#include "object.h" -#include "interface.h" -#include "button.h" -#include "gauge.h" -#include "window.h" -#include "sound.h" -#include "auto.h" -#include "autostation.h" - - - - -// Object's constructor. - -CAutoStation::CAutoStation(CInstanceManager* iMan, CObject* object) - : CAuto(iMan, object) -{ - CAuto::CAuto(iMan, object); - - Init(); -} - -// Object's destructor. - -CAutoStation::~CAutoStation() -{ - this->CAuto::~CAuto(); -} - - -// Destroys the object. - -void CAutoStation::DeleteObject(BOOL bAll) -{ - if ( m_soundChannel != -1 ) - { - m_sound->Stop(m_soundChannel); - m_soundChannel = -1; - } - - CAuto::DeleteObject(bAll); -} - - -// Initialize the object. - -void CAutoStation::Init() -{ - m_time = 0.0f; - m_timeVirus = 0.0f; - m_lastUpdateTime = 0.0f; - m_lastParticule = 0.0f; - m_soundChannel = -1; - m_bLastVirus = FALSE; - - CAuto::Init(); -} - - -// Management of an event. - -BOOL CAutoStation::EventProcess(const Event &event) -{ - D3DMATRIX* mat; - D3DVECTOR pos, ppos, speed; - FPOINT dim; - CObject* vehicule; - CObject* power; - TerrainRes res; - float big, energy, used, add, freq; - - CAuto::EventProcess(event); - - if ( m_engine->RetPause() ) return TRUE; - if ( event.event != EVENT_FRAME ) return TRUE; - - m_timeVirus -= event.rTime; - - if ( m_object->RetVirusMode() ) // contaminated by a virus? - { - if ( !m_bLastVirus ) - { - m_bLastVirus = TRUE; - m_energyVirus = m_object->RetEnergy(); - } - - if ( m_timeVirus <= 0.0f ) - { - m_timeVirus = 0.1f+Rand()*0.3f; - - m_object->SetEnergy(Rand()); - } - return TRUE; - } - else - { - if ( m_bLastVirus ) - { - m_bLastVirus = FALSE; - m_object->SetEnergy(m_energyVirus); - } - } - - UpdateInterface(event.rTime); - - big = m_object->RetEnergy(); - - res = m_terrain->RetResource(m_object->RetPosition(0)); - if ( res == TR_POWER ) - { - big += event.rTime*0.01f; // recharges the large battery - } - - used = big; - freq = 1.0f; - if ( big > 0.0f ) - { - vehicule = SearchVehicle(); - if ( vehicule != 0 ) - { - power = vehicule->RetPower(); - if ( power != 0 && power->RetCapacity() == 1.0f ) - { - energy = power->RetEnergy(); - add = event.rTime*0.2f; - if ( add > big*4.0f ) add = big*4.0f; - if ( add > 1.0f-energy ) add = 1.0f-energy; - energy += add; // Charging the battery - power->SetEnergy(energy); - if ( energy < freq ) freq = energy; - big -= add/4.0f; // discharge the large battery - } - - power = vehicule->RetFret(); - if ( power != 0 && power->RetType() == OBJECT_POWER ) - { - energy = power->RetEnergy(); - add = event.rTime*0.2f; - if ( add > big*4.0f ) add = big*4.0f; - if ( add > 1.0f-energy ) add = 1.0f-energy; - energy += add; // Charging the battery - power->SetEnergy(energy); - if ( energy < freq ) freq = energy; - big -= add/4.0f; // discharge the large battery - } - } - } - used -= big; // energy used - - if ( freq < 1.0f ) // charging in progress? - { - freq = 1.0f+3.0f*freq; - if ( m_soundChannel == -1 ) - { - m_soundChannel = m_sound->Play(SOUND_STATION, m_object->RetPosition(0), - 0.3f, freq, TRUE); - } - m_sound->Frequency(m_soundChannel, freq); - } - else - { - if ( m_soundChannel != -1 ) - { - m_sound->Stop(m_soundChannel); - m_soundChannel = -1; - } - } - - if ( used != 0.0f && - m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time ) - { - m_lastParticule = m_time; - - mat = m_object->RetWorldMatrix(0); - pos = D3DVECTOR(-15.0f, 7.0f, 0.0f); // battery position - pos = Transform(*mat, pos); - speed.x = (Rand()-0.5f)*20.0f; - speed.y = (Rand()-0.5f)*20.0f; - speed.z = (Rand()-0.5f)*20.0f; - ppos.x = pos.x; - ppos.y = pos.y+(Rand()-0.5f)*4.0f; - ppos.z = pos.z; - dim.x = 1.5f; - dim.y = 1.5f; - m_particule->CreateParticule(ppos, speed, dim, PARTIBLITZ, 1.0f, 0.0f, 0.0f); - -#if 0 - ppos = pos; - ppos.y += 1.0f; - ppos.x += (Rand()-0.5f)*3.0f; - ppos.z += (Rand()-0.5f)*3.0f; - speed.x = 0.0f; - speed.z = 0.0f; - speed.y = 2.5f+Rand()*6.0f; - dim.x = Rand()*1.5f+1.0f; - dim.y = dim.x; - m_particule->CreateParticule(ppos, speed, dim, PARTISMOKE3, 4.0f); -#else - ppos = pos; - ppos.y += 1.0f; - ppos.x += (Rand()-0.5f)*3.0f; - ppos.z += (Rand()-0.5f)*3.0f; - speed.x = 0.0f; - speed.z = 0.0f; - speed.y = 2.5f+Rand()*5.0f; - dim.x = Rand()*1.0f+0.6f; - dim.y = dim.x; - m_particule->CreateParticule(ppos, speed, dim, PARTIVAPOR, 3.0f); -#endif - } - - if ( big < 0.0f ) big = 0.0f; - if ( big > 1.0f ) big = 1.0f; - m_object->SetEnergy(big); // Shift the large battery - - return TRUE; -} - - -// Seeking the vehicle on the station. - -CObject* CAutoStation::SearchVehicle() -{ - CObject* pObj; - D3DVECTOR sPos, oPos; - ObjectType type; - float dist; - int i; - - sPos = m_object->RetPosition(0); - - for ( i=0 ; i<1000000 ; i++ ) - { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); - if ( pObj == 0 ) break; - - type = pObj->RetType(); - if ( type != OBJECT_HUMAN && - type != OBJECT_MOBILEfa && - type != OBJECT_MOBILEta && - type != OBJECT_MOBILEwa && - type != OBJECT_MOBILEia && - type != OBJECT_MOBILEfc && - type != OBJECT_MOBILEtc && - type != OBJECT_MOBILEwc && - type != OBJECT_MOBILEic && - type != OBJECT_MOBILEfi && - type != OBJECT_MOBILEti && - type != OBJECT_MOBILEwi && - type != OBJECT_MOBILEii && - type != OBJECT_MOBILEfs && - type != OBJECT_MOBILEts && - type != OBJECT_MOBILEws && - type != OBJECT_MOBILEis && - type != OBJECT_MOBILErt && - type != OBJECT_MOBILErc && - type != OBJECT_MOBILErr && - type != OBJECT_MOBILErs && - type != OBJECT_MOBILEsa && - type != OBJECT_MOBILEft && - type != OBJECT_MOBILEtt && - type != OBJECT_MOBILEwt && - type != OBJECT_MOBILEit && - type != OBJECT_MOBILEdr ) continue; - - oPos = pObj->RetPosition(0); - dist = Length(oPos, sPos); - if ( dist <= 5.0f ) return pObj; - } - - return 0; -} - - -// Returns an error due the state of the automation. - -Error CAutoStation::RetError() -{ - TerrainRes res; - - if ( m_object->RetVirusMode() ) - { - return ERR_BAT_VIRUS; - } - - res = m_terrain->RetResource(m_object->RetPosition(0)); - if ( res != TR_POWER ) return ERR_STATION_NULL; - - return ERR_OK; -} - - -// Crée toute l'interface lorsque l'objet est sélectionné . - -BOOL CAutoStation::CreateInterface(BOOL bSelect) -{ - CWindow* pw; - FPOINT pos, ddim; - float ox, oy, sx, sy; - - CAuto::CreateInterface(bSelect); - - if ( !bSelect ) return TRUE; - - pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0); - if ( pw == 0 ) return FALSE; - - ox = 3.0f/640.0f; - oy = 3.0f/480.0f; - sx = 33.0f/640.0f; - sy = 33.0f/480.0f; - - pos.x = ox+sx*14.5f; - pos.y = oy+sy*0; - ddim.x = 14.0f/640.0f; - ddim.y = 66.0f/480.0f; - pw->CreateGauge(pos, ddim, 0, EVENT_OBJECT_GENERGY); - - pos.x = ox+sx*0.0f; - pos.y = oy+sy*0; - ddim.x = 66.0f/640.0f; - ddim.y = 66.0f/480.0f; - pw->CreateGroup(pos, ddim, 104, EVENT_OBJECT_TYPE); - - return TRUE; -} - -// Updates the state of all buttons on the interface, -// following the time that elapses ... - -void CAutoStation::UpdateInterface(float rTime) -{ - CWindow* pw; - CGauge* pg; - - CAuto::UpdateInterface(rTime); - - if ( m_time < m_lastUpdateTime+0.1f ) return; - m_lastUpdateTime = m_time; - - if ( !m_object->RetSelect() ) return; - - pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0); - if ( pw == 0 ) return; - - pg = (CGauge*)pw->SearchControl(EVENT_OBJECT_GENERGY); - if ( pg != 0 ) - { - pg->SetLevel(m_object->RetEnergy()); - } -} - - -- cgit v1.2.3-1-g7c22