From a4c804b49ec872b71bd5a0167c3ad45704a3cc30 Mon Sep 17 00:00:00 2001 From: adiblol Date: Thu, 8 Mar 2012 19:32:05 +0100 Subject: Initial commit, Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch --- src/color.cpp | 215 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 215 insertions(+) create mode 100644 src/color.cpp (limited to 'src/color.cpp') diff --git a/src/color.cpp b/src/color.cpp new file mode 100644 index 0000000..25036eb --- /dev/null +++ b/src/color.cpp @@ -0,0 +1,215 @@ +// color.cpp + +#define STRICT +#define D3D_OVERLOADS + +#include +#include +#include + +#include "struct.h" +#include "D3DEngine.h" +#include "language.h" +#include "math3d.h" +#include "event.h" +#include "misc.h" +#include "iman.h" +#include "restext.h" +#include "color.h" + + + +#define DELAY1 0.4f +#define DELAY2 0.1f + + + +// Constructeur de l'objet. + +CColor::CColor(CInstanceManager* iMan) : CControl(iMan) +{ + CControl::CControl(iMan); + + m_bRepeat = FALSE; + m_repeat = 0.0f; + + m_color.r = 0.0f; + m_color.g = 0.0f; + m_color.b = 0.0f; + m_color.a = 0.0f; +} + +// Destructeur de l'objet. + +CColor::~CColor() +{ + CControl::~CControl(); +} + + +// Crée un nouveau bouton. + +BOOL CColor::Create(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg) +{ + if ( eventMsg == EVENT_NULL ) eventMsg = GetUniqueEventMsg(); + + CControl::Create(pos, dim, icon, eventMsg); + + if ( icon == -1 ) + { + char name[100]; + char* p; + + GetResource(RES_EVENT, eventMsg, name); + p = strchr(name, '\\'); + if ( p != 0 ) *p = 0; + SetName(name); + } + + return TRUE; +} + + +// Gestion d'un événement. + +BOOL CColor::EventProcess(const Event &event) +{ + if ( m_state & STATE_DEAD ) return TRUE; + + CControl::EventProcess(event); + + if ( event.event == EVENT_FRAME && m_bRepeat ) + { + if ( m_repeat != 0.0f ) + { + m_repeat -= event.rTime; + if ( m_repeat <= 0.0f ) + { + m_repeat = DELAY2; + + Event newEvent = event; + newEvent.event = m_eventMsg; + m_event->AddEvent(newEvent); + return FALSE; + } + } + } + + if ( event.event == EVENT_LBUTTONDOWN && + (m_state & STATE_VISIBLE) && + (m_state & STATE_ENABLE) ) + { + if ( CControl::Detect(event.pos) ) + { + m_repeat = DELAY1; + + Event newEvent = event; + newEvent.event = m_eventMsg; + m_event->AddEvent(newEvent); + return FALSE; + } + } + + if ( event.event == EVENT_LBUTTONUP ) + { + m_repeat = 0.0f; + } + + return TRUE; +} + + +// Dessine le bouton. + +void CColor::Draw() +{ + LPDIRECT3DDEVICE7 device; + D3DLVERTEX vertex[4]; // 2 triangles + D3DCOLOR color; + FPOINT p1, p2; + + if ( (m_state & STATE_VISIBLE) == 0 ) return; + + if ( m_state & STATE_SHADOW ) + { + DrawShadow(m_pos, m_dim); + } + + m_engine->SetTexture("button1.tga"); + m_engine->SetState(D3DSTATENORMAL); + CControl::Draw(); + +#if _TEEN + color = ::RetColor(m_color); + + m_engine->SetTexture("xxx.tga"); // pas de texture + m_engine->SetState(D3DSTATENORMAL); + + device = m_engine->RetD3DDevice(); + + p1.x = m_pos.x+(4.0f/640.0f); + p1.y = m_pos.y+(4.0f/480.0f); + p2.x = m_pos.x+m_dim.x-(4.0f/640.0f); + p2.y = m_pos.y+m_dim.y-(4.0f/480.0f); + vertex[0] = D3DLVERTEX(D3DVECTOR(p1.x, p1.y, 0.0f), 0x00000000,0x00000000, 0.0f,0.0f); + vertex[1] = D3DLVERTEX(D3DVECTOR(p1.x, p2.y, 0.0f), 0x00000000,0x00000000, 0.0f,0.0f); + vertex[2] = D3DLVERTEX(D3DVECTOR(p2.x, p1.y, 0.0f), 0x00000000,0x00000000, 0.0f,0.0f); + vertex[3] = D3DLVERTEX(D3DVECTOR(p2.x, p2.y, 0.0f), 0x00000000,0x00000000, 0.0f,0.0f); + device->DrawPrimitive(D3DPT_TRIANGLESTRIP, D3DFVF_LVERTEX, vertex, 4, NULL); + + p1.x = m_pos.x+(5.0f/640.0f); + p1.y = m_pos.y+(5.0f/480.0f); + p2.x = m_pos.x+m_dim.x-(5.0f/640.0f); + p2.y = m_pos.y+m_dim.y-(5.0f/480.0f); + vertex[0] = D3DLVERTEX(D3DVECTOR(p1.x, p1.y, 0.0f), color,0x00000000, 0.0f,0.0f); + vertex[1] = D3DLVERTEX(D3DVECTOR(p1.x, p2.y, 0.0f), color,0x00000000, 0.0f,0.0f); + vertex[2] = D3DLVERTEX(D3DVECTOR(p2.x, p1.y, 0.0f), color,0x00000000, 0.0f,0.0f); + vertex[3] = D3DLVERTEX(D3DVECTOR(p2.x, p2.y, 0.0f), color,0x00000000, 0.0f,0.0f); + device->DrawPrimitive(D3DPT_TRIANGLESTRIP, D3DFVF_LVERTEX, vertex, 4, NULL); + + m_engine->AddStatisticTriangle(4); +#else + p1.x = m_pos.x+(3.0f/640.0f); + p1.y = m_pos.y+(3.0f/480.0f); + p2.x = m_pos.x+m_dim.x-(3.0f/640.0f); + p2.y = m_pos.y+m_dim.y-(3.0f/480.0f); + + color = ::RetColor(m_color); + + m_engine->SetTexture("xxx.tga"); // pas de texture + m_engine->SetState(D3DSTATENORMAL); + + vertex[0] = D3DLVERTEX(D3DVECTOR(p1.x, p1.y, 0.0f), color,0x00000000, 0.0f,0.0f); + vertex[1] = D3DLVERTEX(D3DVECTOR(p1.x, p2.y, 0.0f), color,0x00000000, 0.0f,0.0f); + vertex[2] = D3DLVERTEX(D3DVECTOR(p2.x, p1.y, 0.0f), color,0x00000000, 0.0f,0.0f); + vertex[3] = D3DLVERTEX(D3DVECTOR(p2.x, p2.y, 0.0f), color,0x00000000, 0.0f,0.0f); + + device = m_engine->RetD3DDevice(); + device->DrawPrimitive(D3DPT_TRIANGLESTRIP, D3DFVF_LVERTEX, vertex, 4, NULL); + m_engine->AddStatisticTriangle(2); +#endif +} + + +void CColor::SetRepeat(BOOL bRepeat) +{ + m_bRepeat = bRepeat; +} + +BOOL CColor::RetRepeat() +{ + return m_bRepeat; +} + + +void CColor::SetColor(D3DCOLORVALUE color) +{ + m_color = color; +} + +D3DCOLORVALUE CColor::RetColor() +{ + return m_color; +} + + -- cgit v1.2.3-1-g7c22