From a4c804b49ec872b71bd5a0167c3ad45704a3cc30 Mon Sep 17 00:00:00 2001 From: adiblol Date: Thu, 8 Mar 2012 19:32:05 +0100 Subject: Initial commit, Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch --- src/d3dframe.h | 126 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 126 insertions(+) create mode 100644 src/d3dframe.h (limited to 'src/d3dframe.h') diff --git a/src/d3dframe.h b/src/d3dframe.h new file mode 100644 index 0000000..2ac913e --- /dev/null +++ b/src/d3dframe.h @@ -0,0 +1,126 @@ +//----------------------------------------------------------------------------- +// File: D3DFrame.h +// +// Desc: Class to manage the Direct3D environment objects such as buffers, +// viewports, and 3D devices. +// +// The class is initialized with the Initialize() function, after which +// the Get????() functions can be used to access the objects needed for +// rendering. If the device or display needs to be changed, the +// ChangeDevice() function can be called. If the display window is moved +// the changes need to be reported with the Move() function. +// +// After rendering a frame, the ShowFrame() function filps or blits the +// backbuffer contents to the primary. If surfaces are lost, they can be +// restored with the RestoreSurfaces() function. Finally, if normal +// Windows output is needed, the FlipToGDISurface() provides a GDI +// surface to draw on. +// +// Copyright (c) 1997-1999 Microsoft Corporation. All rights reserved +//----------------------------------------------------------------------------- +#ifndef D3DFRAME_H +#define D3DFRAME_H +#include +#include + + + + +//----------------------------------------------------------------------------- +// Name: CD3DFramework7 +// Desc: The Direct3D sample framework class for DX7. Maintains the D3D +// surfaces and device used for 3D rendering. +//----------------------------------------------------------------------------- +class CD3DFramework7 +{ + // Internal variables for the framework class + HWND m_hWnd; // The window object + BOOL m_bIsFullscreen; // Fullscreen vs. windowed + BOOL m_bIsStereo; // Stereo view mode + DWORD m_dwRenderWidth; // Dimensions of the render target + DWORD m_dwRenderHeight; + RECT m_rcScreenRect; // Screen rect for window + LPDIRECTDRAW7 m_pDD; // The DirectDraw object + LPDIRECT3D7 m_pD3D; // The Direct3D object + LPDIRECT3DDEVICE7 m_pd3dDevice; // The D3D device + LPDIRECTDRAWSURFACE7 m_pddsFrontBuffer; // The primary surface + LPDIRECTDRAWSURFACE7 m_pddsBackBuffer; // The backbuffer surface + LPDIRECTDRAWSURFACE7 m_pddsBackBufferLeft; // For stereo modes + LPDIRECTDRAWSURFACE7 m_pddsZBuffer; // The zbuffer surface + DWORD m_dwDeviceMemType; + + // Internal functions for the framework class + HRESULT CreateZBuffer( GUID* ); + HRESULT CreateFullscreenBuffers( DDSURFACEDESC2* ); + HRESULT CreateWindowedBuffers(); + HRESULT CreateDirectDraw( GUID*, DWORD ); + HRESULT CreateDirect3D( GUID* ); + HRESULT CreateEnvironment( GUID*, GUID*, DDSURFACEDESC2*, DWORD ); + +public: + // Access functions for DirectX objects + LPDIRECTDRAW7 GetDirectDraw() { return m_pDD; } + LPDIRECT3D7 GetDirect3D() { return m_pD3D; } + LPDIRECT3DDEVICE7 GetD3DDevice() { return m_pd3dDevice; } + LPDIRECTDRAWSURFACE7 GetFrontBuffer() { return m_pddsFrontBuffer; } + LPDIRECTDRAWSURFACE7 GetBackBuffer() { return m_pddsBackBuffer; } + LPDIRECTDRAWSURFACE7 GetRenderSurface() { return m_pddsBackBuffer; } + LPDIRECTDRAWSURFACE7 GetRenderSurfaceLeft() { return m_pddsBackBufferLeft; } + + // Functions to aid rendering + HRESULT RestoreSurfaces(); + HRESULT ShowFrame(); + HRESULT FlipToGDISurface( BOOL bDrawFrame = FALSE ); + + // Functions for managing screen and viewport bounds + BOOL IsFullscreen() { return m_bIsFullscreen; } + BOOL IsStereo() { return m_bIsStereo; } + VOID Move( INT x, INT y ); + + // Creates the Framework + HRESULT Initialize( HWND hWnd, GUID* pDriverGUID, GUID* pDeviceGUID, + DDSURFACEDESC2* pddsd, DWORD dwFlags ); + HRESULT DestroyObjects(); + + CD3DFramework7(); + ~CD3DFramework7(); +}; + + + + +//----------------------------------------------------------------------------- +// Flags used for the Initialize() method of a CD3DFramework object +//----------------------------------------------------------------------------- +#define D3DFW_FULLSCREEN 0x00000001 // Use fullscreen mode +#define D3DFW_STEREO 0x00000002 // Use stereo-scopic viewing +#define D3DFW_ZBUFFER 0x00000004 // Create and use a zbuffer +#define D3DFW_NO_FPUSETUP 0x00000008 // Don't use default DDSCL_FPUSETUP flag + + + + +//----------------------------------------------------------------------------- +// Errors that the Initialize() and ChangeDriver() calls may return +//----------------------------------------------------------------------------- +#define D3DFWERR_INITIALIZATIONFAILED 0x82000000 +#define D3DFWERR_NODIRECTDRAW 0x82000001 +#define D3DFWERR_COULDNTSETCOOPLEVEL 0x82000002 +#define D3DFWERR_NODIRECT3D 0x82000003 +#define D3DFWERR_NO3DDEVICE 0x82000004 +#define D3DFWERR_NOZBUFFER 0x82000005 +#define D3DFWERR_INVALIDZBUFFERDEPTH 0x82000006 +#define D3DFWERR_NOVIEWPORT 0x82000007 +#define D3DFWERR_NOPRIMARY 0x82000008 +#define D3DFWERR_NOCLIPPER 0x82000009 +#define D3DFWERR_BADDISPLAYMODE 0x8200000a +#define D3DFWERR_NOBACKBUFFER 0x8200000b +#define D3DFWERR_NONZEROREFCOUNT 0x8200000c +#define D3DFWERR_NORENDERTARGET 0x8200000d +#define D3DFWERR_INVALIDMODE 0x8200000e +#define D3DFWERR_NOTINITIALIZED 0x8200000f + + +#endif // D3DFRAME_H + + -- cgit v1.2.3-1-g7c22