From 11df0ebf94e0842566bdc8d627ab50cc5309605d Mon Sep 17 00:00:00 2001 From: Piotr Dziwinski Date: Wed, 20 Jun 2012 19:34:54 +0200 Subject: Vertex and Light structures --- src/graphics/common/vertex.h | 47 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 47 insertions(+) create mode 100644 src/graphics/common/vertex.h (limited to 'src/graphics/common/vertex.h') diff --git a/src/graphics/common/vertex.h b/src/graphics/common/vertex.h new file mode 100644 index 0000000..b54b56e --- /dev/null +++ b/src/graphics/common/vertex.h @@ -0,0 +1,47 @@ +#pragma once + +#include "math/vector.h" +#include "math/point.h" + +namespace Gfx { + +/** + * \struct Vertex Vertex of a primitive + * + * This structure was created as analog to DirectX's D3DVERTEX. + * + * It contains: + * - vertex coordinates (x,y,z) as Math::Vector, + * - normal coordinates (nx,ny,nz) as Math::Vector + * - texture coordinates (u,v) as Math::Point. + */ +struct Vertex +{ + Math::Vector coord; + Math::Vector normal; + Math::Point texCoord; + + Vertex(Math::Vector aCoord = Math::Vector(), + Math::Vector aNormal = Math::Vector(), + Math::Point aTexCoord = Math::Point()) + : coord(aCoord), normal(aNormal), texCoord(aTexCoord) {} +}; + +/** + * \struct VertexTex2 Vertex with secondary texture coordinates + * + * In addition to fields from Gfx::Vector, it contains + * secondary texture coordinates (u2, v2) as Math::Point + */ +struct VertexTex2 : public Gfx::Vertex +{ + Math::Point texCoord2; + + VertexTex2(Math::Vector aCoord = Math::Vector(), + Math::Vector aNormal = Math::Vector(), + Math::Point aTexCoord = Math::Point(), + Math::Point aTexCoord2 = Math::Point()) + : Vertex(aCoord, aNormal, aTexCoord), texCoord2(aTexCoord2) {} +}; + +}; -- cgit v1.2.3-1-g7c22