From 4531ac88d3c022866d564be40c20593de4c70bfc Mon Sep 17 00:00:00 2001 From: Piotr Dziwinski Date: Fri, 22 Jun 2012 15:54:16 +0200 Subject: Moved old implementations to src/old --- src/graphics/common/water.h | 130 -------------------------------------------- 1 file changed, 130 deletions(-) delete mode 100644 src/graphics/common/water.h (limited to 'src/graphics/common/water.h') diff --git a/src/graphics/common/water.h b/src/graphics/common/water.h deleted file mode 100644 index 45a545d..0000000 --- a/src/graphics/common/water.h +++ /dev/null @@ -1,130 +0,0 @@ -// * This file is part of the COLOBOT source code -// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch -// * -// * This program is free software: you can redistribute it and/or modify -// * it under the terms of the GNU General Public License as published by -// * the Free Software Foundation, either version 3 of the License, or -// * (at your option) any later version. -// * -// * This program is distributed in the hope that it will be useful, -// * but WITHOUT ANY WARRANTY; without even the implied warranty of -// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// * GNU General Public License for more details. -// * -// * You should have received a copy of the GNU General Public License -// * along with this program. If not, see http://www.gnu.org/licenses/. - -// water.h - -#pragma once - - -#include "common/event.h" -#include "graphics/d3d/d3dengine.h" -#include "graphics/common/particule.h" - - -class CInstanceManager; -class CTerrain; -class CSound; - - - -const int MAXWATERLINE = 500; - -struct WaterLine -{ - short x, y; // beginning - short len; // length by x - float px1, px2, pz; -}; - - -const int MAXWATVAPOR = 10; - -struct WaterVapor -{ - bool bUsed; - ParticuleType type; - Math::Vector pos; - float delay; - float time; - float last; -}; - - -enum WaterType -{ - WATER_NULL = 0, // no water - WATER_TT = 1, // transparent texture - WATER_TO = 2, // opaque texture - WATER_CT = 3, // transparent color - WATER_CO = 4, // opaque color -}; - - -class CWater -{ -public: - CWater(CInstanceManager* iMan, CD3DEngine* engine); - ~CWater(); - - void SetD3DDevice(LPDIRECT3DDEVICE7 device); - bool EventProcess(const Event &event); - void Flush(); - bool Create(WaterType type1, WaterType type2, const char *filename, D3DCOLORVALUE diffuse, D3DCOLORVALUE ambient, float level, float glint, Math::Vector eddy); - void DrawBack(); - void DrawSurf(); - - bool SetLevel(float level); - float RetLevel(); - float RetLevel(CObject* object); - - void SetLava(bool bLava); - bool RetLava(); - - void AdjustEye(Math::Vector &eye); - -protected: - bool EventFrame(const Event &event); - void LavaFrame(float rTime); - void AdjustLevel(Math::Vector &pos, Math::Vector &norm, Math::Point &uv1, Math::Point &uv2); - bool RetWater(int x, int y); - bool CreateLine(int x, int y, int len); - - void VaporFlush(); - bool VaporCreate(ParticuleType type, Math::Vector pos, float delay); - void VaporFrame(int i, float rTime); - -protected: - CInstanceManager* m_iMan; - CD3DEngine* m_engine; - LPDIRECT3DDEVICE7 m_pD3DDevice; - CTerrain* m_terrain; - CParticule* m_particule; - CSound* m_sound; - - WaterType m_type[2]; - char m_filename[100]; - float m_level; // overall level - float m_glint; // amplitude of reflections - Math::Vector m_eddy; // amplitude of swirls - D3DCOLORVALUE m_diffuse; // diffuse color - D3DCOLORVALUE m_ambient; // ambient color - float m_time; - float m_lastLava; - int m_subdiv; - - int m_brick; // number of brick*mosaics - float m_size; // size of a item in an brick - - int m_lineUsed; - WaterLine m_line[MAXWATERLINE]; - - WaterVapor m_vapor[MAXWATVAPOR]; - - bool m_bDraw; - bool m_bLava; - D3DCOLOR m_color; -}; - -- cgit v1.2.3-1-g7c22