From ebed57aa22b772211387a5561f995eee8f5faed1 Mon Sep 17 00:00:00 2001 From: Piotr Dziwinski Date: Tue, 26 Jun 2012 22:23:05 +0200 Subject: Whitespace and language change - changed tabs to spaces and DOS line endings to Unix (except in CBot and metafile) - changed language to English - fixed #include in d3dengine.h --- src/graphics/common/water.h | 130 ++++++++++++++++++++++---------------------- 1 file changed, 65 insertions(+), 65 deletions(-) (limited to 'src/graphics/common/water.h') diff --git a/src/graphics/common/water.h b/src/graphics/common/water.h index aaf5ec9..5999eac 100644 --- a/src/graphics/common/water.h +++ b/src/graphics/common/water.h @@ -37,9 +37,9 @@ const short MAXWATERLINE = 500; struct WaterLine { - short x, y; // beginning - short len; // length by x - float px1, px2, pz; + short x, y; // beginning + short len; // length by x + float px1, px2, pz; }; @@ -47,88 +47,88 @@ const short MAXWATVAPOR = 10; struct WaterVapor { - bool bUsed; - ParticuleType type; - Math::Vector pos; - float delay; - float time; - float last; + bool bUsed; + ParticuleType type; + Math::Vector pos; + float delay; + float time; + float last; }; enum WaterType { - WATER_NULL = 0, // no water - WATER_TT = 1, // transparent texture - WATER_TO = 2, // opaque texture - WATER_CT = 3, // transparent color - WATER_CO = 4, // opaque color + WATER_NULL = 0, // no water + WATER_TT = 1, // transparent texture + WATER_TO = 2, // opaque texture + WATER_CT = 3, // transparent color + WATER_CO = 4, // opaque color }; class CWater { public: - CWater(CInstanceManager* iMan, Gfx::CEngine* engine); - ~CWater(); + CWater(CInstanceManager* iMan, Gfx::CEngine* engine); + ~CWater(); - void SetGLDevice(Gfx::CDevice device); - bool EventProcess(const Event &event); - void Flush(); - bool Create(WaterType type1, WaterType type2, const char *filename, Gfx::Color diffuse, Gfx::Color ambient, float level, float glint, Math::Vector eddy); - void DrawBack(); - void DrawSurf(); + void SetGLDevice(Gfx::CDevice device); + bool EventProcess(const Event &event); + void Flush(); + bool Create(WaterType type1, WaterType type2, const char *filename, Gfx::Color diffuse, Gfx::Color ambient, float level, float glint, Math::Vector eddy); + void DrawBack(); + void DrawSurf(); - bool SetLevel(float level); - float RetLevel(); - float RetLevel(CObject* object); + bool SetLevel(float level); + float RetLevel(); + float RetLevel(CObject* object); - void SetLava(bool bLava); - bool RetLava(); + void SetLava(bool bLava); + bool RetLava(); - void AdjustEye(Math::Vector &eye); + void AdjustEye(Math::Vector &eye); protected: - bool EventFrame(const Event &event); - void LavaFrame(float rTime); - void AdjustLevel(Math::Vector &pos, Math::Vector &norm, Math::Point &uv1, Math::Point &uv2); - bool RetWater(int x, int y); - bool CreateLine(int x, int y, int len); + bool EventFrame(const Event &event); + void LavaFrame(float rTime); + void AdjustLevel(Math::Vector &pos, Math::Vector &norm, Math::Point &uv1, Math::Point &uv2); + bool RetWater(int x, int y); + bool CreateLine(int x, int y, int len); - void VaporFlush(); - bool VaporCreate(ParticuleType type, Math::Vector pos, float delay); - void VaporFrame(int i, float rTime); + void VaporFlush(); + bool VaporCreate(ParticuleType type, Math::Vector pos, float delay); + void VaporFrame(int i, float rTime); protected: - CInstanceManager* m_iMan; - CEngine* m_engine; - CDevice* m_pDevice; - CTerrain* m_terrain; - CParticle* m_particule; - CSound* m_sound; - - WaterType m_type[2]; - char m_filename[100]; - float m_level; // overall level - float m_glint; // amplitude of reflections - Math::Vector m_eddy; // amplitude of swirls - Gfx::Color m_diffuse; // diffuse color - Gfx::Color m_ambient; // ambient color - float m_time; - float m_lastLava; - int m_subdiv; - - int m_brick; // number of brick*mosaics - float m_size; // size of a item in an brick - - int m_lineUsed; - WaterLine m_line[MAXWATERLINE]; - - WaterVapor m_vapor[MAXWATVAPOR]; - - bool m_bDraw; - bool m_bLava; - long m_color; + CInstanceManager* m_iMan; + CEngine* m_engine; + CDevice* m_pDevice; + CTerrain* m_terrain; + CParticle* m_particule; + CSound* m_sound; + + WaterType m_type[2]; + char m_filename[100]; + float m_level; // overall level + float m_glint; // amplitude of reflections + Math::Vector m_eddy; // amplitude of swirls + Gfx::Color m_diffuse; // diffuse color + Gfx::Color m_ambient; // ambient color + float m_time; + float m_lastLava; + int m_subdiv; + + int m_brick; // number of brick*mosaics + float m_size; // size of a item in an brick + + int m_lineUsed; + WaterLine m_line[MAXWATERLINE]; + + WaterVapor m_vapor[MAXWATVAPOR]; + + bool m_bDraw; + bool m_bLava; + long m_color; }; }; // namespace Gfx -- cgit v1.2.3-1-g7c22