From f58918031c001a0159eaf8f18d4e451e70089d30 Mon Sep 17 00:00:00 2001 From: Programerus Date: Mon, 25 Jun 2012 16:37:03 +0200 Subject: Declarations for graphics/common --- src/graphics/common/water.h | 109 +++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 108 insertions(+), 1 deletion(-) (limited to 'src/graphics/common/water.h') diff --git a/src/graphics/common/water.h b/src/graphics/common/water.h index 239b1b2..aaf5ec9 100644 --- a/src/graphics/common/water.h +++ b/src/graphics/common/water.h @@ -19,9 +19,116 @@ #pragma once +#include "graphics/common/engine.h" +#include "graphics/common/particle.h" +#include "common/event.h" + + +class CInstanceManager; +class CSound; + namespace Gfx { -// TODO CWater +class CTerrain; + + +const short MAXWATERLINE = 500; + +struct WaterLine +{ + short x, y; // beginning + short len; // length by x + float px1, px2, pz; +}; + + +const short MAXWATVAPOR = 10; + +struct WaterVapor +{ + bool bUsed; + ParticuleType type; + Math::Vector pos; + float delay; + float time; + float last; +}; + + +enum WaterType +{ + WATER_NULL = 0, // no water + WATER_TT = 1, // transparent texture + WATER_TO = 2, // opaque texture + WATER_CT = 3, // transparent color + WATER_CO = 4, // opaque color +}; + + +class CWater +{ +public: + CWater(CInstanceManager* iMan, Gfx::CEngine* engine); + ~CWater(); + + void SetGLDevice(Gfx::CDevice device); + bool EventProcess(const Event &event); + void Flush(); + bool Create(WaterType type1, WaterType type2, const char *filename, Gfx::Color diffuse, Gfx::Color ambient, float level, float glint, Math::Vector eddy); + void DrawBack(); + void DrawSurf(); + + bool SetLevel(float level); + float RetLevel(); + float RetLevel(CObject* object); + + void SetLava(bool bLava); + bool RetLava(); + + void AdjustEye(Math::Vector &eye); + +protected: + bool EventFrame(const Event &event); + void LavaFrame(float rTime); + void AdjustLevel(Math::Vector &pos, Math::Vector &norm, Math::Point &uv1, Math::Point &uv2); + bool RetWater(int x, int y); + bool CreateLine(int x, int y, int len); + + void VaporFlush(); + bool VaporCreate(ParticuleType type, Math::Vector pos, float delay); + void VaporFrame(int i, float rTime); + +protected: + CInstanceManager* m_iMan; + CEngine* m_engine; + CDevice* m_pDevice; + CTerrain* m_terrain; + CParticle* m_particule; + CSound* m_sound; + + WaterType m_type[2]; + char m_filename[100]; + float m_level; // overall level + float m_glint; // amplitude of reflections + Math::Vector m_eddy; // amplitude of swirls + Gfx::Color m_diffuse; // diffuse color + Gfx::Color m_ambient; // ambient color + float m_time; + float m_lastLava; + int m_subdiv; + + int m_brick; // number of brick*mosaics + float m_size; // size of a item in an brick + + int m_lineUsed; + WaterLine m_line[MAXWATERLINE]; + + WaterVapor m_vapor[MAXWATVAPOR]; + + bool m_bDraw; + bool m_bLava; + long m_color; +}; }; // namespace Gfx -- cgit v1.2.3-1-g7c22