From 4bdfa0aa4ee3ad00429e8d68823532bdb2d72a97 Mon Sep 17 00:00:00 2001 From: Piotr Dziwinski Date: Tue, 12 Aug 2014 18:18:30 +0200 Subject: Remove unused accessors from CDevice --- src/graphics/core/device.h | 40 +--------------------------------------- 1 file changed, 1 insertion(+), 39 deletions(-) (limited to 'src/graphics/core') diff --git a/src/graphics/core/device.h b/src/graphics/core/device.h index a896104..476136e 100644 --- a/src/graphics/core/device.h +++ b/src/graphics/core/device.h @@ -258,26 +258,16 @@ public: //! Sets the transform matrix of given type virtual void SetTransform(TransformType type, const Math::Matrix &matrix) = 0; - //! Returns the current transform matrix of given type - virtual const Math::Matrix& GetTransform(TransformType type) = 0; - //! Multiplies the current transform matrix of given type by given matrix - virtual void MultiplyTransform(TransformType type, const Math::Matrix &matrix) = 0; //! Sets the current material virtual void SetMaterial(const Material &material) = 0; - //! Returns the current material - virtual const Material& GetMaterial() = 0; //! Returns the maximum number of lights available virtual int GetMaxLightCount() = 0; //! Sets the light at given index virtual void SetLight(int index, const Light &light) = 0; - //! Returns the current light at given index - virtual const Light& GetLight(int index) = 0; //! Enables/disables the light at given index virtual void SetLightEnabled(int index, bool enabled) = 0; - //! Returns the current enable state of light at given index - virtual bool GetLightEnabled(int index) = 0; //! Creates a texture from image; the image can be safely removed after that virtual Texture CreateTexture(CImage *image, const TextureCreateParams ¶ms) = 0; @@ -294,17 +284,11 @@ public: virtual void SetTexture(int index, const Texture &texture) = 0; //! Sets the texture image by ID at given texture stage virtual void SetTexture(int index, unsigned int textureId) = 0; - //! Returns the (multi)texture at given index - virtual Texture GetTexture(int index) = 0; //! Enables/disables the given texture stage virtual void SetTextureEnabled(int index, bool enabled) = 0; - //! Returns the current enable state of given texture stage - virtual bool GetTextureEnabled(int index) = 0; //! Sets the params for texture stage with given index virtual void SetTextureStageParams(int index, const TextureStageParams ¶ms) = 0; - //! Returns the current params of texture stage with given index - virtual TextureStageParams GetTextureStageParams(int index) = 0; //! Sets only the texture wrap modes (for faster than thru stage params) virtual void SetTextureStageWrap(int index, TexWrapMode wrapS, TexWrapMode wrapT) = 0; @@ -348,61 +332,39 @@ public: //! Enables/disables the given render state virtual void SetRenderState(RenderState state, bool enabled) = 0; - //! Returns the current setting of given render state - virtual bool GetRenderState(RenderState state) = 0; //! Sets the function of depth test virtual void SetDepthTestFunc(CompFunc func) = 0; - //! Returns the current function of depth test - virtual CompFunc GetDepthTestFunc() = 0; //! Sets the depth bias (constant value added to Z-coords) virtual void SetDepthBias(float factor) = 0; - //! Returns the current depth bias - virtual float GetDepthBias() = 0; //! Sets the alpha test function and reference value virtual void SetAlphaTestFunc(CompFunc func, float refValue) = 0; - //! Returns the current alpha test function and reference value - virtual void GetAlphaTestFunc(CompFunc &func, float &refValue) = 0; //! Sets the blending functions for source and destination operations virtual void SetBlendFunc(BlendFunc srcBlend, BlendFunc dstBlend) = 0; - //! Returns the current blending functions for source and destination operations - virtual void GetBlendFunc(BlendFunc &srcBlend, BlendFunc &dstBlend) = 0; //! Sets the clear color virtual void SetClearColor(const Color &color) = 0; - //! Returns the current clear color - virtual Color GetClearColor() = 0; //! Sets the global ambient color virtual void SetGlobalAmbient(const Color &color) = 0; - //! Returns the global ambient color - virtual Color GetGlobalAmbient() = 0; //! Sets the fog parameters: mode, color, start distance, end distance and density (for exp models) virtual void SetFogParams(FogMode mode, const Color &color, float start, float end, float density) = 0; - //! Returns the current fog parameters: mode, color, start distance, end distance and density (for exp models) - virtual void GetFogParams(FogMode &mode, Color &color, float &start, float &end, float &density) = 0; //! Sets the current cull mode virtual void SetCullMode(CullMode mode) = 0; - //! Returns the current cull mode - virtual CullMode GetCullMode() = 0; //! Sets the shade model virtual void SetShadeModel(ShadeModel model) = 0; - //! Returns the current shade model - virtual ShadeModel GetShadeModel() = 0; //! Sets the current fill mode virtual void SetFillMode(FillMode mode) = 0; - //! Returns the current fill mode - virtual FillMode GetFillMode() = 0; //! Returns the pixels of the entire screen - virtual void* GetFrameBufferPixels()const = 0; + virtual void* GetFrameBufferPixels() const = 0; }; -- cgit v1.2.3-1-g7c22