From 4ddcd9f810fa588ccf90442f7b4e5ddf385e85f2 Mon Sep 17 00:00:00 2001 From: Piotr Dziwinski Date: Thu, 26 Jul 2012 22:26:19 +0200 Subject: Change of paths in src/graphics - moved abstract core to src/graphics/core - moved proper graphics engine to src/graphics/engine --- src/graphics/engine/lightning.h | 85 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 85 insertions(+) create mode 100644 src/graphics/engine/lightning.h (limited to 'src/graphics/engine/lightning.h') diff --git a/src/graphics/engine/lightning.h b/src/graphics/engine/lightning.h new file mode 100644 index 0000000..957344c --- /dev/null +++ b/src/graphics/engine/lightning.h @@ -0,0 +1,85 @@ +// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * Copyright (C) 2012, Polish Portal of Colobot (PPC) +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + +// lightning.h (aka blitz.h) + +#pragma once + +#include "common/misc.h" +#include "math/vector.h" + + +class CInstanceManager; +class CObject; +class CSound; + + +namespace Gfx { + +class CEngine; +class CTerrain; +class CCamera; + + +const float BLITZPARA = 200.0f; // radius of lightning protection +const short BLITZMAX = 50; + +enum BlitzPhase +{ + BPH_WAIT, + BPH_BLITZ, +}; + + +class CLightning +{ +public: + CLightning(CInstanceManager* iMan, CEngine* engine); + ~CLightning(); + + void Flush(); + bool EventProcess(const Event &event); + bool Create(float sleep, float delay, float magnetic); + bool GetStatus(float &sleep, float &delay, float &magnetic, float &progress); + bool SetStatus(float sleep, float delay, float magnetic, float progress); + void Draw(); + +protected: + bool EventFrame(const Event &event); + CObject* SearchObject(Math::Vector pos); + +protected: + CInstanceManager* m_iMan; + CEngine* m_engine; + CTerrain* m_terrain; + CCamera* m_camera; + CSound* m_sound; + + bool m_bBlitzExist; + float m_sleep; + float m_delay; + float m_magnetic; + BlitzPhase m_phase; + float m_time; + float m_speed; + float m_progress; + Math::Vector m_pos; + Math::Point m_shift[BLITZMAX]; + float m_width[BLITZMAX]; +}; + +}; // namespace Gfx -- cgit v1.2.3-1-g7c22