From ff99b74b25c34b721f507da18b0b6d26a41b670a Mon Sep 17 00:00:00 2001 From: Piotr Dziwinski Date: Fri, 5 Oct 2012 18:59:03 +0200 Subject: Some CPyro docs --- src/graphics/engine/pyro.h | 34 +++++++++++++++++++++++++++++++--- 1 file changed, 31 insertions(+), 3 deletions(-) (limited to 'src/graphics/engine/pyro.h') diff --git a/src/graphics/engine/pyro.h b/src/graphics/engine/pyro.h index 916cae2..0204070 100644 --- a/src/graphics/engine/pyro.h +++ b/src/graphics/engine/pyro.h @@ -106,7 +106,7 @@ struct PyroLightOper * \class CPyro * \brief Fire effect renderer * - * Functions are only stubs for now. + * TODO: documentation */ class CPyro { @@ -114,35 +114,63 @@ public: CPyro(CInstanceManager* iMan); ~CPyro(); - void DeleteObject(); + //! Creates pyrotechnic effect bool Create(PyroType type, CObject* obj, float force=1.0f); - bool EventProcess(const Event& event); + //! Destroys the object + void DeleteObject(); + + //! Indicates whether the pyrotechnic effect is complete Error IsEnded(); + + //! Indicates that the object binds to the effect no longer exists, without deleting it void CutObjectLink(CObject* obj); + //! Management of an event + bool EventProcess(const Event& event); + protected: + //! Displays the error or eventual information + //! Information can be linked to the destruction of an insect, a vehicle or building void DisplayError(PyroType type, CObject* obj); + + //! Creates light to accompany a pyrotechnic effect void CreateLight(Math::Vector pos, float height); + //! Removes the binding to a pyrotechnic effect void DeleteObject(bool primary, bool secondary); + //! Creates an explosion with triangular form of particles void CreateTriangle(CObject* obj, ObjectType type, int part); + //! Starts the explosion of a vehicle void ExploStart(); + //! Ends the explosion of a vehicle void ExploTerminate(); + //! Starts a vehicle fire void BurnStart(); + //! Adds a part move void BurnAddPart(int part, Math::Vector pos, Math::Vector angle); + //! Advances of a vehicle fire void BurnProgress(); + //! Indicates whether a part should be retained bool BurnIsKeepPart(int part); + //! Ends the fire of an insect or a vehicle void BurnTerminate(); + //! Start of an object freight falling void FallStart(); + //! Seeks an object to explode by the falling ball of bees CObject* FallSearchBeeExplo(); + //! Fall of an object's freight void FallProgress(float rTime); + //! Indicates whether the fall is over Error FallIsEnded(); + //! Empty the table of operations of animation of light void LightOperFlush(); + //! Adds an animation operation of the light void LightOperAdd(float progress, float intensity, float r, float g, float b); + //! Updates the associated light void LightOperFrame(float rTime); protected: -- cgit v1.2.3-1-g7c22