From f71658e38dbcfc5635a6b2a9c6c4168582728bb5 Mon Sep 17 00:00:00 2001 From: krzys-h Date: Thu, 10 Apr 2014 21:50:26 +0200 Subject: Random relief generator --- src/graphics/engine/terrain.h | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/graphics/engine/terrain.h') diff --git a/src/graphics/engine/terrain.h b/src/graphics/engine/terrain.h index e618691..75a8975 100644 --- a/src/graphics/engine/terrain.h +++ b/src/graphics/engine/terrain.h @@ -212,7 +212,7 @@ struct FlyingLimit * where relief data is specifically adjusted to level space to allow * construction of buildings. * - * Undergound resources can be supplied by loading them from image like relief data. + * Underground resources can be supplied by loading them from image like relief data. * * Terrain also specifies flying limits for player: one global level and possible * additional spherical restrictions. @@ -243,6 +243,8 @@ public: void FlushRelief(); //! Load relief from image bool LoadRelief(const std::string& fileName, float scaleRelief, bool adjustBorder); + //! Load ramdomized relief + bool RandomizeRelief(); //! Load resources from image bool LoadResources(const std::string& fileName); -- cgit v1.2.3-1-g7c22