From 32043605153543bd72eb012ff310367299ad4e8f Mon Sep 17 00:00:00 2001 From: Piotr Dziwinski Date: Fri, 6 Jul 2012 19:00:22 +0200 Subject: Refactoring in math & texture modules - moved texture-related structs to texture.h & code to texture.cpp - cleaned up texture test code - added Math:: namespace qualifiers to math modules for clarity --- src/graphics/opengl/gldevice.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/graphics/opengl/gldevice.cpp') diff --git a/src/graphics/opengl/gldevice.cpp b/src/graphics/opengl/gldevice.cpp index 3182dfc..f253568 100644 --- a/src/graphics/opengl/gldevice.cpp +++ b/src/graphics/opengl/gldevice.cpp @@ -135,7 +135,7 @@ bool Gfx::CGLDevice::Create() int maxTextures = 0; glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &maxTextures); - m_textures = std::vector (maxTextures, NULL); + m_textures = std::vector (maxTextures, (Gfx::Texture*)(NULL)); m_texturesEnabled = std::vector (maxTextures, false); m_texturesParams = std::vector(maxTextures, Gfx::TextureParams()); -- cgit v1.2.3-1-g7c22