From ebed57aa22b772211387a5561f995eee8f5faed1 Mon Sep 17 00:00:00 2001 From: Piotr Dziwinski Date: Tue, 26 Jun 2012 22:23:05 +0200 Subject: Whitespace and language change - changed tabs to spaces and DOS line endings to Unix (except in CBot and metafile) - changed language to English - fixed #include in d3dengine.h --- src/math/conv.h | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) (limited to 'src/math/conv.h') diff --git a/src/math/conv.h b/src/math/conv.h index bb6700b..43e6fbd 100644 --- a/src/math/conv.h +++ b/src/math/conv.h @@ -11,29 +11,29 @@ inline D3DVECTOR VEC_TO_D3DVEC(Math::Vector vec) { - return D3DVECTOR(vec.x, vec.y, vec.z); + return D3DVECTOR(vec.x, vec.y, vec.z); } inline Math::Vector D3DVEC_TO_VEC(D3DVECTOR vec) { - return Math::Vector(vec.x, vec.y, vec.z); + return Math::Vector(vec.x, vec.y, vec.z); } inline D3DMATRIX MAT_TO_D3DMAT(Math::Matrix mat) { - D3DMATRIX result; - mat.Transpose(); - for (int r = 0; r < 4; ++r) - { - for (int c = 0; c < 16; ++c) - result.m[r][c] = mat.m[4*c+r]; - } - return result; + D3DMATRIX result; + mat.Transpose(); + for (int r = 0; r < 4; ++r) + { + for (int c = 0; c < 16; ++c) + result.m[r][c] = mat.m[4*c+r]; + } + return result; } inline Math::Matrix D3DMAT_TO_MAT(D3DMATRIX mat) { - Math::Matrix result(mat.m); - result.Transpose(); - return result; + Math::Matrix result(mat.m); + result.Transpose(); + return result; } -- cgit v1.2.3-1-g7c22