From 637e3f5d19ed87fb53164e936f0984789029dc8d Mon Sep 17 00:00:00 2001 From: Programerus Date: Sat, 31 Mar 2012 19:22:46 +0300 Subject: Comments translated from French to English. --- src/motionbee.cpp | 160 +++++++++++++++++++++++++++--------------------------- 1 file changed, 81 insertions(+), 79 deletions(-) (limited to 'src/motionbee.cpp') diff --git a/src/motionbee.cpp b/src/motionbee.cpp index a222b2c..489e6af 100644 --- a/src/motionbee.cpp +++ b/src/motionbee.cpp @@ -12,7 +12,9 @@ // * GNU General Public License for more details. // * // * You should have received a copy of the GNU General Public License -// * along with this program. If not, see http://www.gnu.org/licenses/.// motionbee.cpp +// * along with this program. If not, see http://www.gnu.org/licenses/. + +// motionbee.cpp #define STRICT #define D3D_OVERLOADS @@ -41,12 +43,12 @@ -#define ADJUST_ANGLE FALSE // TRUE -> ajuste les angles des membres -#define START_TIME 1000.0f // début du temps relatif +#define ADJUST_ANGLE FALSE // TRUE -> adjusts the angles of the members +#define START_TIME 1000.0f // beginning of the relative time -// Constructeur de l'objet. +// Object's constructor. CMotionBee::CMotionBee(CInstanceManager* iMan, CObject* object) : CMotion(iMan, object) @@ -64,21 +66,21 @@ CMotionBee::CMotionBee(CInstanceManager* iMan, CObject* object) m_bArmStop = FALSE; } -// Destructeur de l'objet. +// Object's destructor. CMotionBee::~CMotionBee() { } -// Supprime un objet. +// Removes an object. void CMotionBee::DeleteObject(BOOL bAll) { } -// Crée un véhicule roulant quelconque posé sur le sol. +// Creates a vehicle traveling any lands on the ground. BOOL CMotionBee::Create(D3DVECTOR pos, float angle, ObjectType type, float power) @@ -92,9 +94,9 @@ BOOL CMotionBee::Create(D3DVECTOR pos, float angle, ObjectType type, m_object->SetType(type); - // Crée la base principale. + // Creates main base. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEVEHICULE); // c'est un objet mobile + m_engine->SetObjectType(rank, TYPEVEHICULE); // this is a moving object m_object->SetObjectRank(0, rank); pModFile->ReadModel("objects\\bee1.mod"); @@ -103,12 +105,12 @@ BOOL CMotionBee::Create(D3DVECTOR pos, float angle, ObjectType type, m_object->SetPosition(0, pos); m_object->SetAngleY(0, angle); - // Un véhicule doit avoir obligatoirement une sphère de - // collision avec un centre (0;y;0) (voir GetCrashSphere). + // A vehicle must have an obligatory collision + // with a sphere of center (0, y, 0) (see GetCrashSphere). m_object->CreateCrashSphere(D3DVECTOR(0.0f, 0.0f, 0.0f), 4.0f, SOUND_BOUM, 0.20f); m_object->SetGlobalSphere(D3DVECTOR(-1.0f, 1.0f, 0.0f), 5.0f); - // Crée la tête. + // Creates the head. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, TYPEDESCENDANT); m_object->SetObjectRank(1, rank); @@ -117,7 +119,7 @@ BOOL CMotionBee::Create(D3DVECTOR pos, float angle, ObjectType type, pModFile->CreateEngineObject(rank); m_object->SetPosition(1, D3DVECTOR(1.6f, 0.3f, 0.0f)); - // Crée la queue. + // Creates the tail. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, TYPEDESCENDANT); m_object->SetObjectRank(2, rank); @@ -126,7 +128,7 @@ BOOL CMotionBee::Create(D3DVECTOR pos, float angle, ObjectType type, pModFile->CreateEngineObject(rank); m_object->SetPosition(2, D3DVECTOR(-0.8f, 0.0f, 0.0f)); - // Crée la cuisse 1 arrière-droite. + // Creates a right-back thigh. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, TYPEDESCENDANT); m_object->SetObjectRank(3, rank); @@ -135,7 +137,7 @@ BOOL CMotionBee::Create(D3DVECTOR pos, float angle, ObjectType type, pModFile->CreateEngineObject(rank); m_object->SetPosition(3, D3DVECTOR(-0.3f, -0.1f, -0.2f)); - // Crée la jambe 1 arrière-droite. + // Creates a right-back leg. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, TYPEDESCENDANT); m_object->SetObjectRank(4, rank); @@ -144,7 +146,7 @@ BOOL CMotionBee::Create(D3DVECTOR pos, float angle, ObjectType type, pModFile->CreateEngineObject(rank); m_object->SetPosition(4, D3DVECTOR(0.0f, 0.0f, -1.0f)); - // Crée le pied 1 arrière-droite. + // Creates a right-back foot. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, TYPEDESCENDANT); m_object->SetObjectRank(5, rank); @@ -153,7 +155,7 @@ BOOL CMotionBee::Create(D3DVECTOR pos, float angle, ObjectType type, pModFile->CreateEngineObject(rank); m_object->SetPosition(5, D3DVECTOR(0.0f, 0.0f, -2.0f)); - // Crée la cuisse 2 milieu-droite. + // Creates two middle-right thighs. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, TYPEDESCENDANT); m_object->SetObjectRank(6, rank); @@ -162,7 +164,7 @@ BOOL CMotionBee::Create(D3DVECTOR pos, float angle, ObjectType type, pModFile->CreateEngineObject(rank); m_object->SetPosition(6, D3DVECTOR(0.3f, -0.1f, -0.4f)); - // Crée la jambe 2 milieu-droite. + // Creates two middle-right legs. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, TYPEDESCENDANT); m_object->SetObjectRank(7, rank); @@ -171,7 +173,7 @@ BOOL CMotionBee::Create(D3DVECTOR pos, float angle, ObjectType type, pModFile->CreateEngineObject(rank); m_object->SetPosition(7, D3DVECTOR(0.0f, 0.0f, -1.0f)); - // Crée le pied 2 milieu-droite. + // Creates two middle-right feet. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, TYPEDESCENDANT); m_object->SetObjectRank(8, rank); @@ -180,7 +182,7 @@ BOOL CMotionBee::Create(D3DVECTOR pos, float angle, ObjectType type, pModFile->CreateEngineObject(rank); m_object->SetPosition(8, D3DVECTOR(0.0f, 0.0f, -2.0f)); - // Crée la cuisse 3 avant-droite. + // Creates the right front thigh. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, TYPEDESCENDANT); m_object->SetObjectRank(9, rank); @@ -189,7 +191,7 @@ BOOL CMotionBee::Create(D3DVECTOR pos, float angle, ObjectType type, pModFile->CreateEngineObject(rank); m_object->SetPosition(9, D3DVECTOR(1.0f, -0.1f, -0.7f)); - // Crée la jambe 3 avant-droite. + // Creates the right front leg. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, TYPEDESCENDANT); m_object->SetObjectRank(10, rank); @@ -198,7 +200,7 @@ BOOL CMotionBee::Create(D3DVECTOR pos, float angle, ObjectType type, pModFile->CreateEngineObject(rank); m_object->SetPosition(10, D3DVECTOR(0.0f, 0.0f, -1.0f)); - // Crée le pied 3 avant-droite. + // Creates the right front foot. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, TYPEDESCENDANT); m_object->SetObjectRank(11, rank); @@ -207,7 +209,7 @@ BOOL CMotionBee::Create(D3DVECTOR pos, float angle, ObjectType type, pModFile->CreateEngineObject(rank); m_object->SetPosition(11, D3DVECTOR(0.0f, 0.0f, -2.0f)); - // Crée la cuisse 1 arrière-gauche. + // Creates a left-back thigh. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, TYPEDESCENDANT); m_object->SetObjectRank(12, rank); @@ -217,7 +219,7 @@ BOOL CMotionBee::Create(D3DVECTOR pos, float angle, ObjectType type, m_object->SetPosition(12, D3DVECTOR(-0.3f, -0.1f, 0.2f)); m_object->SetAngleY(12, PI); - // Crée la jambe 1 arrière-gauche. + // Creates a left-back leg. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, TYPEDESCENDANT); m_object->SetObjectRank(13, rank); @@ -226,7 +228,7 @@ BOOL CMotionBee::Create(D3DVECTOR pos, float angle, ObjectType type, pModFile->CreateEngineObject(rank); m_object->SetPosition(13, D3DVECTOR(0.0f, 0.0f, -1.0f)); - // Crée le pied 1 arrière-gauche. + // Creates a left-back foot. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, TYPEDESCENDANT); m_object->SetObjectRank(14, rank); @@ -235,7 +237,7 @@ BOOL CMotionBee::Create(D3DVECTOR pos, float angle, ObjectType type, pModFile->CreateEngineObject(rank); m_object->SetPosition(14, D3DVECTOR(0.0f, 0.0f, -2.0f)); - // Crée la cuisse 2 milieu-gauche. + // Creates two middle-left thigh. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, TYPEDESCENDANT); m_object->SetObjectRank(15, rank); @@ -245,7 +247,7 @@ BOOL CMotionBee::Create(D3DVECTOR pos, float angle, ObjectType type, m_object->SetPosition(15, D3DVECTOR(0.3f, -0.1f, 0.4f)); m_object->SetAngleY(15, PI); - // Crée la jambe 2 milieu-gauche. + // Creates two middle-left legs. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, TYPEDESCENDANT); m_object->SetObjectRank(16, rank); @@ -254,7 +256,7 @@ BOOL CMotionBee::Create(D3DVECTOR pos, float angle, ObjectType type, pModFile->CreateEngineObject(rank); m_object->SetPosition(16, D3DVECTOR(0.0f, 0.0f, -1.0f)); - // Crée le pied 2 milieu-gauche. + // Creates two middle-left feet. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, TYPEDESCENDANT); m_object->SetObjectRank(17, rank); @@ -263,7 +265,7 @@ BOOL CMotionBee::Create(D3DVECTOR pos, float angle, ObjectType type, pModFile->CreateEngineObject(rank); m_object->SetPosition(17, D3DVECTOR(0.0f, 0.0f, -2.0f)); - // Crée la cuisse 3 avant-gauche. + // Creates front-left thigh. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, TYPEDESCENDANT); m_object->SetObjectRank(18, rank); @@ -273,7 +275,7 @@ BOOL CMotionBee::Create(D3DVECTOR pos, float angle, ObjectType type, m_object->SetPosition(18, D3DVECTOR(1.0f, -0.1f, 0.7f)); m_object->SetAngleY(18, PI); - // Crée la jambe 3 avant-gauche. + // Creates front-left leg. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, TYPEDESCENDANT); m_object->SetObjectRank(19, rank); @@ -282,7 +284,7 @@ BOOL CMotionBee::Create(D3DVECTOR pos, float angle, ObjectType type, pModFile->CreateEngineObject(rank); m_object->SetPosition(19, D3DVECTOR(0.0f, 0.0f, -1.0f)); - // Crée le pied 3 avant-gauche. + // Creates front-left foot. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, TYPEDESCENDANT); m_object->SetObjectRank(20, rank); @@ -291,7 +293,7 @@ BOOL CMotionBee::Create(D3DVECTOR pos, float angle, ObjectType type, pModFile->CreateEngineObject(rank); m_object->SetPosition(20, D3DVECTOR(0.0f, 0.0f, -2.0f)); - // Crée l'aile droite. + // Creates the right wing. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, TYPEDESCENDANT); m_object->SetObjectRank(21, rank); @@ -300,7 +302,7 @@ BOOL CMotionBee::Create(D3DVECTOR pos, float angle, ObjectType type, pModFile->CreateEngineObject(rank); m_object->SetPosition(21, D3DVECTOR(0.8f, 0.4f, -0.5f)); - // Crée l'aile gauche. + // Creates the left wing. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, TYPEDESCENDANT); m_object->SetObjectRank(22, rank); @@ -316,7 +318,7 @@ BOOL CMotionBee::Create(D3DVECTOR pos, float angle, ObjectType type, m_object->SetFloorHeight(0.0f); pos = m_object->RetPosition(0); - m_object->SetPosition(0, pos); // pour afficher les ombres tout de suite + m_object->SetPosition(0, pos); // to display the shadows immediately m_engine->LoadAllTexture(); @@ -324,7 +326,7 @@ BOOL CMotionBee::Create(D3DVECTOR pos, float angle, ObjectType type, return TRUE; } -// Crée la physique de l'objet. +// Creates the physical object. void CMotionBee::CreatePhysics() { @@ -333,34 +335,34 @@ void CMotionBee::CreatePhysics() int member_march[] = { - // x1,y1,z1, x2,y2,z2, x3,y3,z3, // en l'air : - 0,45,0, 0,45,0, 0,50,0, // t0: cuisses 1..3 - 30,-70,0, 20,-105,20, 25,-100,0, // t0: jambes 1..3 - -70,75,0, -30,80,0, -80,80,0, // t0: pieds 1..3 - // au sol devant : - 0,30,0, 0,20,0, 0,15,0, // t1: cuisses 1..3 - -15,-50,0, -20,-60,0, -10,-75,0, // t1: jambes 1..3 - -40,50,0, -25,15,0, -50,35,0, // t1: pieds 1..3 - // au sol derrière : - 0,35,0, 0,30,0, 0,20,0, // t2: cuisses 1..3 - -20,-15,0, -30,-55,0, -25,-70,15, // t2: jambes 1..3 - -25,25,0, -20,60,0, -30,95,0, // t2: pieds 1..3 + // x1,y1,z1, x2,y2,z2, x3,y3,z3, // in the air: + 0,45,0, 0,45,0, 0,50,0, // t0: thighs 1..3 + 30,-70,0, 20,-105,20, 25,-100,0, // t0: legs 1..3 + -70,75,0, -30,80,0, -80,80,0, // t0: feet 1..3 + // on the ground: + 0,30,0, 0,20,0, 0,15,0, // t1: thighs 1..3 + -15,-50,0, -20,-60,0, -10,-75,0, // t1: legs 1..3 + -40,50,0, -25,15,0, -50,35,0, // t1: feet 1..3 + // on the ground back: + 0,35,0, 0,30,0, 0,20,0, // t2: thighs 1..3 + -20,-15,0, -30,-55,0, -25,-70,15, // t2: legs 1..3 + -25,25,0, -20,60,0, -30,95,0, // t2: feet 1..3 }; int member_spec[] = { - // x1,y1,z1, x2,y2,z2, x3,y3,z3, // porte boulet : - 0,45,0, 0,45,0, 0,50,0, // s0: cuisses 1..3 - -35,-70,0, -20,-85,-25,-25,-100,0, // s0: jambes 1..3 - -110,75,-15,-130,80,-25,-125,40,0, // s0: pieds 1..3 - // brûle : - 0,45,0, 0,45,0, 0,50,0, // s1: cuisses 1..3 - -35,-70,0, -20,-85,-25,-25,-100,0, // s1: jambes 1..3 - -110,75,-15,-130,80,-25,-125,40,0, // s1: pieds 1..3 - // ruine : - 0,45,0, 0,45,0, 0,50,0, // s2: cuisses 1..3 - -35,-70,0, -20,-85,-25,-25,-100,0, // s2: jambes 1..3 - -110,75,-15,-130,80,-25,-125,40,0, // s2: pieds 1..3 + // x1,y1,z1, x2,y2,z2, x3,y3,z3, // ball carrier: + 0,45,0, 0,45,0, 0,50,0, // s0: thighs 1..3 + -35,-70,0, -20,-85,-25, -25,-100,0, // s0: legs 1..3 + -110,75,-15, -130,80,-25, -125,40,0, // s0: feet 1..3 + // burning: + 0,45,0, 0,45,0, 0,50,0, // s1: thighs 1..3 + -35,-70,0, -20,-85,-25, -25,-100,0, // s1: legs 1..3 + -110,75,-15, -130,80,-25, -125,40,0, // s1: feet 1..3 + // destroyed: + 0,45,0, 0,45,0, 0,50,0, // s2: thighs 1..3 + -35,-70,0, -20,-85,-25, -25,-100,0, // s2: legs 1..3 + -110,75,-15, -130,80,-25, -125,40,0, // s2: feet 1..3 }; m_physics->SetType(TYPE_FLYING); @@ -405,7 +407,7 @@ void CMotionBee::CreatePhysics() } -// Gestion d'un événement. +// Management of an event. BOOL CMotionBee::EventProcess(const Event &event) { @@ -449,7 +451,7 @@ BOOL CMotionBee::EventProcess(const Event &event) return TRUE; } -// Gestion d'un événement. +// Management of an event. BOOL CMotionBee::EventFrame(const Event &event) { @@ -470,34 +472,34 @@ BOOL CMotionBee::EventFrame(const Event &event) m_armTimeMarch += (s)*event.rTime*0.15f; m_armMember += (s+a)*event.rTime*0.15f; - bStop = ( a == 0.0f && s == 0.0f ); // a l'arrêt ? + bStop = ( a == 0.0f && s == 0.0f ); // stopped? if ( !m_physics->RetLand() ) bStop = TRUE; if ( bStop ) { prog = Mod(m_armTimeAbs, 2.0f)/10.0f; a = Mod(m_armMember, 1.0f); - a = (prog-a)*event.rTime*2.0f; // vient gentiment à position stop + a = (prog-a)*event.rTime*2.0f; // stop position is pleasantly m_armMember += a; } - action = MB_MARCH; // marche + action = MB_MARCH; // flying m_actionType = -1; - if ( m_object->RetFret() != 0 ) m_actionType = MBS_HOLD; // porte le boulet + if ( m_object->RetFret() != 0 ) m_actionType = MBS_HOLD; // carries the ball - if ( m_object->RetRuin() ) // ruine ? + if ( m_object->RetRuin() ) // destroyed? { m_actionType = MBS_RUIN; } - if ( m_object->RetBurn() ) // brûle ? + if ( m_object->RetBurn() ) // burning? { m_actionType = MBS_BURN; } - for ( i=0 ; i<6 ; i++ ) // les 6 pattes + for ( i=0 ; i<6 ; i++ ) // the six legs { - if ( m_actionType != -1 ) // action spéciale en cours ? + if ( m_actionType != -1 ) // special action in progress? { st = 3*3*3*3*MB_SPEC + 3*3*3*m_actionType + (i%3)*3; nd = st; @@ -532,7 +534,7 @@ BOOL CMotionBee::EventFrame(const Event &event) nd = 3*3*3*3*action + nd*3*3*3 + (i%3)*3; } - if ( i < 3 ) // patte droite (1..3) ? + if ( i < 3 ) // right leg (1..3) ? { m_object->SetAngleX(3+3*i+0, Prop(m_armAngles[st+ 0], m_armAngles[nd+ 0], prog)); m_object->SetAngleY(3+3*i+0, Prop(m_armAngles[st+ 1], m_armAngles[nd+ 1], prog)); @@ -544,7 +546,7 @@ BOOL CMotionBee::EventFrame(const Event &event) m_object->SetAngleY(3+3*i+2, Prop(m_armAngles[st+19], m_armAngles[nd+19], prog)); m_object->SetAngleZ(3+3*i+2, Prop(m_armAngles[st+20], m_armAngles[nd+20], prog)); } - else // patte gauche (4..6) ? + else // left leg(4..6) ? { m_object->SetAngleX(3+3*i+0, Prop( -m_armAngles[st+ 0], -m_armAngles[nd+ 0], prog)); m_object->SetAngleY(3+3*i+0, Prop(180-m_armAngles[st+ 1], 180-m_armAngles[nd+ 1], prog)); @@ -567,14 +569,14 @@ BOOL CMotionBee::EventFrame(const Event &event) } #endif - if ( m_physics->RetLand() ) // au sol ? + if ( m_physics->RetLand() ) // on the ground? { if ( m_object->RetRuin() ) { } else if ( bStop || m_object->RetBurn() ) { - m_object->SetAngleZ(2, sinf(m_armTimeAbs*1.7f)*0.15f+0.35f); // queue + m_object->SetAngleZ(2, sinf(m_armTimeAbs*1.7f)*0.15f+0.35f); // tail } else { @@ -591,7 +593,7 @@ BOOL CMotionBee::EventFrame(const Event &event) dir.y = 0.0f; m_object->SetInclinaison(dir); - m_object->SetAngleZ(2, -sinf(a)*0.3f); // queue + m_object->SetAngleZ(2, -sinf(a)*0.3f); // tail a = Mod(m_armMember-0.1f, 1.0f); if ( a < 0.33f ) @@ -624,12 +626,12 @@ BOOL CMotionBee::EventFrame(const Event &event) #if 0 a = Rand()*PI/2.0f*prog; - m_object->SetAngleX(21, a); // aile droite + m_object->SetAngleX(21, a); // right wing a = -Rand()*PI/4.0f*prog; m_object->SetAngleY(21, a); a = -Rand()*PI/2.0f*prog; - m_object->SetAngleX(22, a); // aile gauche + m_object->SetAngleX(22, a); // left wing a = Rand()*PI/4.0f*prog; m_object->SetAngleY(22, a); #else @@ -640,9 +642,9 @@ BOOL CMotionBee::EventFrame(const Event &event) m_object->SetAngleY(22, Rand()*PI/6.0f*prog); #endif - m_object->SetAngleZ(1, sinf(m_armTimeAbs*1.4f)*0.20f); // tête - m_object->SetAngleX(1, sinf(m_armTimeAbs*1.9f)*0.10f); // tête - m_object->SetAngleY(1, sinf(m_armTimeAbs*2.1f)*0.50f); // tête + m_object->SetAngleZ(1, sinf(m_armTimeAbs*1.4f)*0.20f); // head + m_object->SetAngleX(1, sinf(m_armTimeAbs*1.9f)*0.10f); // head + m_object->SetAngleY(1, sinf(m_armTimeAbs*2.1f)*0.50f); // head #if 0 h = m_terrain->RetFloorHeight(RetPosition(0)); -- cgit v1.2.3-1-g7c22