From 449cc186d5b8117d74ba22d6173497d00939f5f1 Mon Sep 17 00:00:00 2001 From: Piotr Dziwinski Date: Sat, 28 Apr 2012 17:53:17 +0200 Subject: Source files split into modules --- src/object/auto/autoenergy.cpp | 665 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 665 insertions(+) create mode 100644 src/object/auto/autoenergy.cpp (limited to 'src/object/auto/autoenergy.cpp') diff --git a/src/object/auto/autoenergy.cpp b/src/object/auto/autoenergy.cpp new file mode 100644 index 0000000..023a185 --- /dev/null +++ b/src/object/auto/autoenergy.cpp @@ -0,0 +1,665 @@ +// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + +#define STRICT +#define D3D_OVERLOADS + +#include +#include +#include + +#include "struct.h" +#include "d3dengine.h" +#include "d3dmath.h" +#include "event.h" +#include "misc.h" +#include "iman.h" +#include "math3d.h" +#include "particule.h" +#include "light.h" +#include "terrain.h" +#include "camera.h" +#include "object.h" +#include "interface.h" +#include "button.h" +#include "gauge.h" +#include "window.h" +#include "displaytext.h" +#include "sound.h" +#include "cmdtoken.h" +#include "auto.h" +#include "autoenergy.h" + + + +#define ENERGY_POWER 0.4f // Necessary energy for a battery +#define ENERGY_DELAY 12.0f // processing time + + + + +// Object's constructor. + +CAutoEnergy::CAutoEnergy(CInstanceManager* iMan, CObject* object) + : CAuto(iMan, object) +{ + CAuto::CAuto(iMan, object); + + m_partiSphere = -1; + Init(); +} + +// Object's destructor. + +CAutoEnergy::~CAutoEnergy() +{ + this->CAuto::~CAuto(); +} + + +// Destroys the object. + +void CAutoEnergy::DeleteObject(BOOL bAll) +{ + CObject* fret; + + if ( m_partiSphere != -1 ) + { + m_particule->DeleteParticule(m_partiSphere); + m_partiSphere = -1; + } + + if ( !bAll ) + { + fret = SearchMetal(); + if ( fret != 0 ) + { + fret->DeleteObject(); // destroys the metal + delete fret; + } + + fret = SearchPower(); + if ( fret != 0 ) + { + fret->DeleteObject(); // destroys the cell + delete fret; + } + } + + CAuto::DeleteObject(bAll); +} + + +// Initialize the object. + +void CAutoEnergy::Init() +{ + m_time = 0.0f; + m_timeVirus = 0.0f; + m_lastUpdateTime = 0.0f; + m_lastParticule = 0.0f; + + m_phase = AENP_WAIT; // waiting ... + m_progress = 0.0f; + m_speed = 1.0f/2.0f; + + CAuto::Init(); +} + + +// Management of an event. + +BOOL CAutoEnergy::EventProcess(const Event &event) +{ + CObject* fret; + D3DVECTOR pos, ppos, speed; + FPOINT dim, c, p; + TerrainRes res; + float big; + BOOL bGO; + + CAuto::EventProcess(event); + + if ( m_engine->RetPause() ) return TRUE; + if ( event.event != EVENT_FRAME ) return TRUE; + + m_progress += event.rTime*m_speed; + m_timeVirus -= event.rTime; + + if ( m_object->RetVirusMode() ) // contaminated by a virus? + { + if ( m_timeVirus <= 0.0f ) + { + m_timeVirus = 0.1f+Rand()*0.3f; + + if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time ) + { + m_lastParticule = m_time; + pos = m_object->RetPosition(0); + pos.y += 10.0f; + speed.x = (Rand()-0.5f)*10.0f; + speed.z = (Rand()-0.5f)*10.0f; + speed.y = -7.0f; + dim.x = Rand()*0.5f+0.5f; + dim.y = dim.x; + m_particule->CreateParticule(pos, speed, dim, PARTIFIREZ, 1.0f, 0.0f, 0.0f); + } + } + return TRUE; + } + + UpdateInterface(event.rTime); + EventProgress(event.rTime); + + big = m_object->RetEnergy(); + + res = m_terrain->RetResource(m_object->RetPosition(0)); + if ( res == TR_POWER ) + { + big += event.rTime*0.01f; // recharges the big pile + } + + if ( m_phase == AENP_WAIT ) + { + if ( m_progress >= 1.0f ) + { + bGO = FALSE; + fret = SearchMetal(); // transform metal? + if ( fret != 0 ) + { + if ( fret->RetType() == OBJECT_METAL ) + { + if ( big > ENERGY_POWER ) bGO = TRUE; + } + else + { + if ( !SearchVehicle() ) bGO = TRUE; + } + } + + if ( bGO ) + { + if ( fret->RetType() == OBJECT_METAL ) + { + fret->SetLock(TRUE); // usable metal + CreatePower(); // creates the battery + } + + SetBusy(TRUE); + InitProgressTotal(ENERGY_DELAY); + CAuto::UpdateInterface(); + + pos = m_object->RetPosition(0); + pos.y += 4.0f; + speed = D3DVECTOR(0.0f, 0.0f, 0.0f); + dim.x = 3.0f; + dim.y = dim.x; + m_partiSphere = m_particule->CreateParticule(pos, speed, dim, PARTISPHERE1, ENERGY_DELAY, 0.0f, 0.0f); + + m_phase = AENP_CREATE; + m_progress = 0.0f; + m_speed = 1.0f/ENERGY_DELAY; + } + else + { + if ( rand()%3 == 0 && big > 0.01f ) + { + m_phase = AENP_BLITZ; + m_progress = 0.0f; + m_speed = 1.0f/Rand()*1.0f+1.0f; + } + else + { + m_phase = AENP_WAIT; // still waiting ... + m_progress = 0.0f; + m_speed = 1.0f/2.0f; + } + } + } + } + + if ( m_phase == AENP_BLITZ ) + { + if ( m_progress < 1.0f && big > 0.01f ) + { + if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time ) + { + m_lastParticule = m_time; + pos = m_object->RetPosition(0); + pos.y += 10.0f; + speed.x = (Rand()-0.5f)*1.0f; + speed.z = (Rand()-0.5f)*1.0f; + speed.y = -7.0f; + dim.x = Rand()*0.5f+0.5f; + dim.y = dim.x; + m_particule->CreateParticule(pos, speed, dim, PARTIFIREZ, 1.0f, 0.0f, 0.0f); + } + } + else + { + m_phase = AENP_WAIT; // still waiting ... + m_progress = 0.0f; + m_speed = 1.0f/2.0f; + } + } + + if ( m_phase == AENP_CREATE ) + { + if ( m_progress < 1.0f ) + { + fret = SearchMetal(); + if ( fret != 0 ) + { + if ( fret->RetType() == OBJECT_METAL ) + { + big -= event.rTime/ENERGY_DELAY*ENERGY_POWER; + } + else + { + big += event.rTime/ENERGY_DELAY*0.25f; + } + fret->SetZoom(0, 1.0f-m_progress); + } + + fret = SearchPower(); + if ( fret != 0 ) + { + fret->SetZoom(0, m_progress); + } + + if ( m_lastParticule+m_engine->ParticuleAdapt(0.10f) <= m_time ) + { + m_lastParticule = m_time; + + pos = m_object->RetPosition(0); + c.x = pos.x; + c.y = pos.z; + p.x = c.x; + p.y = c.y+2.0f; + p = RotatePoint(c, Rand()*PI*2.0f, p); + pos.x = p.x; + pos.z = p.y; + pos.y += 2.5f+Rand()*3.0f; + speed = D3DVECTOR(0.0f, 0.0f, 0.0f); + dim.x = Rand()*2.0f+1.0f; + dim.y = dim.x; + m_particule->CreateParticule(pos, speed, dim, PARTIGLINT, 1.0f, 0.0f, 0.0f); + + pos = m_object->RetPosition(0); + pos.y += 3.0f; + speed.x = (Rand()-0.5f)*30.0f; + speed.z = (Rand()-0.5f)*30.0f; + speed.y = Rand()*20.0f+10.0f; + dim.x = Rand()*0.4f+0.4f; + dim.y = dim.x; + m_particule->CreateTrack(pos, speed, dim, PARTITRACK2, 2.0f, 50.0f, 1.2f, 1.2f); + + pos = m_object->RetPosition(0); + pos.y += 10.0f; + speed.x = (Rand()-0.5f)*1.5f; + speed.z = (Rand()-0.5f)*1.5f; + speed.y = -6.0f; + dim.x = Rand()*1.0f+1.0f; + dim.y = dim.x; + m_particule->CreateParticule(pos, speed, dim, PARTIFIREZ, 1.0f, 0.0f, 0.0f); + + m_sound->Play(SOUND_ENERGY, m_object->RetPosition(0), + 1.0f, 1.0f+Rand()*1.5f); + } + } + else + { + fret = SearchMetal(); + if ( fret != 0 ) + { + m_object->SetPower(0); + fret->DeleteObject(); // destroys the metal + delete fret; + } + + fret = SearchPower(); + if ( fret != 0 ) + { + fret->SetZoom(0, 1.0f); + fret->SetLock(FALSE); // usable battery + fret->SetTruck(m_object); + fret->SetPosition(0, D3DVECTOR(0.0f, 3.0f, 0.0f)); + m_object->SetPower(fret); + + m_displayText->DisplayError(INFO_ENERGY, m_object); + } + + SetBusy(FALSE); + CAuto::UpdateInterface(); + + m_phase = AENP_SMOKE; + m_progress = 0.0f; + m_speed = 1.0f/5.0f; + } + } + + if ( m_phase == AENP_SMOKE ) + { + if ( m_progress < 1.0f ) + { + if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time ) + { + m_lastParticule = m_time; + + pos = m_object->RetPosition(0); + pos.y += 17.0f; + pos.x += (Rand()-0.5f)*3.0f; + pos.z += (Rand()-0.5f)*3.0f; + speed.x = 0.0f; + speed.z = 0.0f; + speed.y = 6.0f+Rand()*6.0f; + dim.x = Rand()*1.5f+1.0f; + dim.y = dim.x; + m_particule->CreateParticule(pos, speed, dim, PARTISMOKE3, 4.0f); + } + } + else + { + m_phase = AENP_WAIT; + m_progress = 0.0f; + m_speed = 1.0f/2.0f; + } + } + + if ( big < 0.0f ) big = 0.0f; + if ( big > 1.0f ) big = 1.0f; + m_object->SetEnergy(big); // shift the big pile + + return TRUE; +} + + +// Seeking the metal object. + +CObject* CAutoEnergy::SearchMetal() +{ + CObject* pObj; + ObjectType type; + + pObj = m_object->RetPower(); + if ( pObj == 0 ) return 0; + + type = pObj->RetType(); + if ( type == OBJECT_METAL || + type == OBJECT_SCRAP1 || + type == OBJECT_SCRAP2 || + type == OBJECT_SCRAP3 ) return pObj; + + return 0; +} + +// Search if a vehicle is too close. + +BOOL CAutoEnergy::SearchVehicle() +{ + CObject* pObj; + D3DVECTOR cPos, oPos; + ObjectType type; + float oRadius, dist; + int i; + + cPos = m_object->RetPosition(0); + + for ( i=0 ; i<1000000 ; i++ ) + { + pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + if ( pObj == 0 ) break; + + type = pObj->RetType(); + if ( type != OBJECT_HUMAN && + type != OBJECT_MOBILEfa && + type != OBJECT_MOBILEta && + type != OBJECT_MOBILEwa && + type != OBJECT_MOBILEia && + type != OBJECT_MOBILEfc && + type != OBJECT_MOBILEtc && + type != OBJECT_MOBILEwc && + type != OBJECT_MOBILEic && + type != OBJECT_MOBILEfi && + type != OBJECT_MOBILEti && + type != OBJECT_MOBILEwi && + type != OBJECT_MOBILEii && + type != OBJECT_MOBILEfs && + type != OBJECT_MOBILEts && + type != OBJECT_MOBILEws && + type != OBJECT_MOBILEis && + type != OBJECT_MOBILErt && + type != OBJECT_MOBILErc && + type != OBJECT_MOBILErr && + type != OBJECT_MOBILErs && + type != OBJECT_MOBILEsa && + type != OBJECT_MOBILEtg && + type != OBJECT_MOBILEft && + type != OBJECT_MOBILEtt && + type != OBJECT_MOBILEwt && + type != OBJECT_MOBILEit && + type != OBJECT_MOBILEdr && + type != OBJECT_MOTHER && + type != OBJECT_ANT && + type != OBJECT_SPIDER && + type != OBJECT_BEE && + type != OBJECT_WORM ) continue; + + if ( !pObj->GetCrashSphere(0, oPos, oRadius) ) continue; + dist = Length(oPos, cPos)-oRadius; + + if ( dist < 10.0f ) return TRUE; + } + + return FALSE; +} + +// Create a cell. + +void CAutoEnergy::CreatePower() +{ + CObject* power; + D3DVECTOR pos; + float angle; + + pos = m_object->RetPosition(0); + angle = m_object->RetAngleY(0); + + power = new CObject(m_iMan); + if ( !power->CreateResource(pos, angle, OBJECT_POWER) ) + { + delete power; + m_displayText->DisplayError(ERR_TOOMANY, m_object); + return; + } + power->SetLock(TRUE); // battery not yet usable + + pos = power->RetPosition(0); + pos.y += 3.0f; + power->SetPosition(0, pos); +} + +// Seeking the battery during manufacture. + +CObject* CAutoEnergy::SearchPower() +{ + CObject* pObj; + D3DVECTOR cPos, oPos; + ObjectType type; + int i; + + cPos = m_object->RetPosition(0); + + for ( i=0 ; i<1000000 ; i++ ) + { + pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + if ( pObj == 0 ) break; + + if ( !pObj->RetLock() ) continue; + + type = pObj->RetType(); + if ( type != OBJECT_POWER ) continue; + + oPos = pObj->RetPosition(0); + if ( oPos.x == cPos.x && + oPos.z == cPos.z ) + { + return pObj; + } + } + + return 0; +} + + +// Returns an error due the state of the automation. + +Error CAutoEnergy::RetError() +{ + CObject* pObj; + ObjectType type; + TerrainRes res; + + if ( m_object->RetVirusMode() ) + { + return ERR_BAT_VIRUS; + } + + if ( m_phase != AENP_WAIT && + m_phase != AENP_BLITZ ) return ERR_OK; + + res = m_terrain->RetResource(m_object->RetPosition(0)); + if ( res != TR_POWER ) return ERR_ENERGY_NULL; + + if ( m_object->RetEnergy() < ENERGY_POWER ) return ERR_ENERGY_LOW; + + pObj = m_object->RetPower(); + if ( pObj == 0 ) return ERR_ENERGY_EMPTY; + type = pObj->RetType(); + if ( type == OBJECT_POWER ) return ERR_OK; + if ( type != OBJECT_METAL && + type != OBJECT_SCRAP1 && + type != OBJECT_SCRAP2 && + type != OBJECT_SCRAP3 ) return ERR_ENERGY_BAD; + + return ERR_OK; +} + + +// Creates all the interface when the object is selected. + +BOOL CAutoEnergy::CreateInterface(BOOL bSelect) +{ + CWindow* pw; + FPOINT pos, ddim; + float ox, oy, sx, sy; + + CAuto::CreateInterface(bSelect); + + if ( !bSelect ) return TRUE; + + pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0); + if ( pw == 0 ) return FALSE; + + ox = 3.0f/640.0f; + oy = 3.0f/480.0f; + sx = 33.0f/640.0f; + sy = 33.0f/480.0f; + + pos.x = ox+sx*14.5f; + pos.y = oy+sy*0; + ddim.x = 14.0f/640.0f; + ddim.y = 66.0f/480.0f; + pw->CreateGauge(pos, ddim, 0, EVENT_OBJECT_GENERGY); + + pos.x = ox+sx*0.0f; + pos.y = oy+sy*0; + ddim.x = 66.0f/640.0f; + ddim.y = 66.0f/480.0f; + pw->CreateGroup(pos, ddim, 108, EVENT_OBJECT_TYPE); + + return TRUE; +} + +// Updates the state of all buttons on the interface, +// following the time that elapses ... + +void CAutoEnergy::UpdateInterface(float rTime) +{ + CWindow* pw; + CGauge* pg; + + CAuto::UpdateInterface(rTime); + + if ( m_time < m_lastUpdateTime+0.1f ) return; + m_lastUpdateTime = m_time; + + if ( !m_object->RetSelect() ) return; + + pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0); + if ( pw == 0 ) return; + + pg = (CGauge*)pw->SearchControl(EVENT_OBJECT_GENERGY); + if ( pg != 0 ) + { + pg->SetLevel(m_object->RetEnergy()); + } +} + + +// Saves all parameters of the controller. + +BOOL CAutoEnergy::Write(char *line) +{ + char name[100]; + + if ( m_phase == AENP_STOP || + m_phase == AENP_WAIT ) return FALSE; + + sprintf(name, " aExist=%d", 1); + strcat(line, name); + + CAuto::Write(line); + + sprintf(name, " aPhase=%d", m_phase); + strcat(line, name); + + sprintf(name, " aProgress=%.2f", m_progress); + strcat(line, name); + + sprintf(name, " aSpeed=%.2f", m_speed); + strcat(line, name); + + return TRUE; +} + +// Restores all parameters of the controller. + +BOOL CAutoEnergy::Read(char *line) +{ + if ( OpInt(line, "aExist", 0) == 0 ) return FALSE; + + CAuto::Read(line); + + m_phase = (AutoEnergyPhase)OpInt(line, "aPhase", AENP_WAIT); + m_progress = OpFloat(line, "aProgress", 0.0f); + m_speed = OpFloat(line, "aSpeed", 1.0f); + + m_lastUpdateTime = 0.0f; + m_lastParticule = 0.0f; + + return TRUE; +} -- cgit v1.2.3-1-g7c22