From 449cc186d5b8117d74ba22d6173497d00939f5f1 Mon Sep 17 00:00:00 2001 From: Piotr Dziwinski Date: Sat, 28 Apr 2012 17:53:17 +0200 Subject: Source files split into modules --- src/object/auto/autofactory.cpp | 961 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 961 insertions(+) create mode 100644 src/object/auto/autofactory.cpp (limited to 'src/object/auto/autofactory.cpp') diff --git a/src/object/auto/autofactory.cpp b/src/object/auto/autofactory.cpp new file mode 100644 index 0000000..7fab2fb --- /dev/null +++ b/src/object/auto/autofactory.cpp @@ -0,0 +1,961 @@ +// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + +#define STRICT +#define D3D_OVERLOADS + +#include +#include +#include + +#include "struct.h" +#include "d3dengine.h" +#include "d3dmath.h" +#include "restext.h" +#include "global.h" +#include "event.h" +#include "misc.h" +#include "iman.h" +#include "math3d.h" +#include "particule.h" +#include "light.h" +#include "terrain.h" +#include "camera.h" +#include "object.h" +#include "physics.h" +#include "brain.h" +#include "interface.h" +#include "button.h" +#include "window.h" +#include "displaytext.h" +#include "robotmain.h" +#include "sound.h" +#include "cmdtoken.h" +#include "auto.h" +#include "autofactory.h" + + + + +// Object's constructor. + +CAutoFactory::CAutoFactory(CInstanceManager* iMan, CObject* object) + : CAuto(iMan, object) +{ + CAuto::CAuto(iMan, object); + + Init(); + m_type = OBJECT_MOBILEws; + m_phase = AFP_WAIT; // paused until the first Init () + m_channelSound = -1; +} + +// Object's destructor. + +CAutoFactory::~CAutoFactory() +{ + this->CAuto::~CAuto(); +} + + +// Destroys the object. + +void CAutoFactory::DeleteObject(BOOL bAll) +{ + CObject* fret; + CObject* vehicle; + + if ( !bAll ) + { + fret = SearchFret(); // transform metal? + if ( fret != 0 ) + { + fret->DeleteObject(); // destroys the metal + delete fret; + } + + vehicle = SearchVehicle(); + if ( vehicle != 0 ) + { + vehicle->DeleteObject(); // destroys the vehicle + delete vehicle; + } + } + + if ( m_channelSound != -1 ) + { + m_sound->FlushEnvelope(m_channelSound); + m_sound->AddEnvelope(m_channelSound, 0.0f, 1.0f, 1.0f, SOPER_STOP); + m_channelSound = -1; + } + + CAuto::DeleteObject(bAll); +} + + +// Initialize the object. + +void CAutoFactory::Init() +{ + m_phase = AFP_WAIT; + m_progress = 0.0f; + m_speed = 1.0f/2.0f; + + m_time = 0.0f; + m_lastParticule = 0.0f; + + m_fretPos = m_object->RetPosition(0); + + CAuto::Init(); +} + + +// Management of an event. + +BOOL CAutoFactory::EventProcess(const Event &event) +{ + CObject* fret; + CObject* vehicle; + D3DMATRIX* mat; + CPhysics* physics; + D3DVECTOR pos, speed; + FPOINT dim; + ObjectType type; + float zoom, angle, prog; + int i; + + CAuto::EventProcess(event); + + if ( m_engine->RetPause() ) return TRUE; + + if ( m_object->RetSelect() ) // factory selected? + { + if ( event.event == EVENT_UPDINTERFACE ) + { + CreateInterface(TRUE); + } + + type = OBJECT_NULL; + if ( event.event == EVENT_OBJECT_FACTORYwa ) type = OBJECT_MOBILEwa; + if ( event.event == EVENT_OBJECT_FACTORYta ) type = OBJECT_MOBILEta; + if ( event.event == EVENT_OBJECT_FACTORYfa ) type = OBJECT_MOBILEfa; + if ( event.event == EVENT_OBJECT_FACTORYia ) type = OBJECT_MOBILEia; + if ( event.event == EVENT_OBJECT_FACTORYws ) type = OBJECT_MOBILEws; + if ( event.event == EVENT_OBJECT_FACTORYts ) type = OBJECT_MOBILEts; + if ( event.event == EVENT_OBJECT_FACTORYfs ) type = OBJECT_MOBILEfs; + if ( event.event == EVENT_OBJECT_FACTORYis ) type = OBJECT_MOBILEis; + if ( event.event == EVENT_OBJECT_FACTORYwc ) type = OBJECT_MOBILEwc; + if ( event.event == EVENT_OBJECT_FACTORYtc ) type = OBJECT_MOBILEtc; + if ( event.event == EVENT_OBJECT_FACTORYfc ) type = OBJECT_MOBILEfc; + if ( event.event == EVENT_OBJECT_FACTORYic ) type = OBJECT_MOBILEic; + if ( event.event == EVENT_OBJECT_FACTORYwi ) type = OBJECT_MOBILEwi; + if ( event.event == EVENT_OBJECT_FACTORYti ) type = OBJECT_MOBILEti; + if ( event.event == EVENT_OBJECT_FACTORYfi ) type = OBJECT_MOBILEfi; + if ( event.event == EVENT_OBJECT_FACTORYii ) type = OBJECT_MOBILEii; + if ( event.event == EVENT_OBJECT_FACTORYrt ) type = OBJECT_MOBILErt; + if ( event.event == EVENT_OBJECT_FACTORYrc ) type = OBJECT_MOBILErc; + if ( event.event == EVENT_OBJECT_FACTORYrr ) type = OBJECT_MOBILErr; + if ( event.event == EVENT_OBJECT_FACTORYrs ) type = OBJECT_MOBILErs; + if ( event.event == EVENT_OBJECT_FACTORYsa ) type = OBJECT_MOBILEsa; + + if ( type != OBJECT_NULL ) + { + m_type = type; + + if ( m_phase != AFP_WAIT ) + { + return FALSE; + } + + fret = SearchFret(); // transform metal? + if ( fret == 0 ) + { + m_displayText->DisplayError(ERR_FACTORY_NULL, m_object); + return FALSE; + } + if ( NearestVehicle() ) + { + m_displayText->DisplayError(ERR_FACTORY_NEAR, m_object); + return FALSE; + } + + SetBusy(TRUE); + InitProgressTotal(3.0f+2.0f+15.0f+2.0f+3.0f); + UpdateInterface(); + + fret->SetLock(TRUE); // usable metal + SoundManip(3.0f, 1.0f, 0.5f); + + m_phase = AFP_CLOSE_S; + m_progress = 0.0f; + m_speed = 1.0f/3.0f; + return TRUE; + } + } + + if ( event.event != EVENT_FRAME ) return TRUE; + + m_progress += event.rTime*m_speed; + EventProgress(event.rTime); + + if ( m_phase == AFP_WAIT ) + { + if ( m_progress >= 1.0f ) + { + m_phase = AFP_WAIT; // still waiting ... + m_progress = 0.0f; + m_speed = 1.0f/2.0f; + } + } + + if ( m_phase == AFP_CLOSE_S ) + { + if ( m_progress < 1.0f ) + { + for ( i=0 ; i<9 ; i++ ) + { + zoom = 0.30f+(m_progress-0.5f+i/16.0f)*2.0f*0.70f; + if ( zoom < 0.30f ) zoom = 0.30f; + if ( zoom > 1.00f ) zoom = 1.00f; + m_object->SetZoomZ( 1+i, zoom); + m_object->SetZoomZ(10+i, zoom); + } + } + else + { + for ( i=0 ; i<9 ; i++ ) + { + m_object->SetZoomZ( 1+i, 1.0f); + m_object->SetZoomZ(10+i, 1.0f); + } + + SoundManip(2.0f, 1.0f, 1.2f); + + m_phase = AFP_CLOSE_T; + m_progress = 0.0f; + m_speed = 1.0f/2.0f; + } + } + + if ( m_phase == AFP_CLOSE_T ) + { + if ( m_progress < 1.0f ) + { + for ( i=0 ; i<9 ; i++ ) + { + angle = -m_progress*(PI/2.0f)+PI/2.0f; + m_object->SetAngleZ( 1+i, angle); + m_object->SetAngleZ(10+i, -angle); + } + } + else + { + for ( i=0 ; i<9 ; i++ ) + { + m_object->SetAngleZ( 1+i, 0.0f); + m_object->SetAngleZ(10+i, 0.0f); + } + + m_channelSound = m_sound->Play(SOUND_FACTORY, m_object->RetPosition(0), 0.0f, 1.0f, TRUE); + m_sound->AddEnvelope(m_channelSound, 1.0f, 1.0f, 2.0f, SOPER_CONTINUE); + m_sound->AddEnvelope(m_channelSound, 1.0f, 1.0f, 11.0f, SOPER_CONTINUE); + m_sound->AddEnvelope(m_channelSound, 0.0f, 1.0f, 2.0f, SOPER_STOP); + + m_phase = AFP_BUILD; + m_progress = 0.0f; + m_speed = 1.0f/15.0f; + } + } + + if ( m_phase == AFP_BUILD ) + { + if ( m_progress == 0.0f ) + { + if ( !CreateVehicle() ) + { + fret = SearchFret(); // transform metal? + if ( fret != 0 ) + { + fret->SetLock(FALSE); // metal usable again + } + + if ( m_channelSound != -1 ) + { + m_sound->FlushEnvelope(m_channelSound); + m_sound->AddEnvelope(m_channelSound, 0.0f, 1.0f, 1.0f, SOPER_STOP); + m_channelSound = -1; + } + + m_phase = AFP_OPEN_T; + m_progress = 0.0f; + m_speed = 1.0f/2.0f; + return TRUE; + } + } + + if ( m_progress < 1.0f ) + { + if ( m_type == OBJECT_MOBILErt || + m_type == OBJECT_MOBILErc || + m_type == OBJECT_MOBILErr || + m_type == OBJECT_MOBILErs ) + { + prog = 1.0f-m_progress*1.5f; + if ( prog < 0.0f ) prog = 0.0f; + } + else + { + prog = 1.0f-m_progress; + } + angle = powf(prog*10.0f, 2.0f)+m_object->RetAngleY(0); + + vehicle = SearchVehicle(); + if ( vehicle != 0 ) + { + vehicle->SetAngleY(0, angle+PI); + vehicle->SetZoom(0, m_progress); + } + + fret = SearchFret(); // transform metal? + if ( fret != 0 ) + { + fret->SetZoom(0, 1.0f-m_progress); + } + + if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time ) + { + m_lastParticule = m_time; + +#if 0 + pos = m_fretPos; + pos.x += (Rand()-0.5f)*20.0f; + pos.z += (Rand()-0.5f)*20.0f; + pos.y += 1.0f; + speed.x = (Rand()-0.5f)*12.0f; + speed.z = (Rand()-0.5f)*12.0f; + speed.y = Rand()*12.0f; + dim.x = Rand()*12.0f+10.0f; + dim.y = dim.x; + m_particule->CreateParticule(pos, speed, dim, PARTIBLUE, 1.0f, 0.0f, 0.0f); +#else + mat = m_object->RetWorldMatrix(0); + pos = D3DVECTOR(-12.0f, 20.0f, -4.0f); // position of chimney + pos = Transform(*mat, pos); + pos.y += 2.0f; + pos.x += (Rand()-0.5f)*2.0f; + pos.z += (Rand()-0.5f)*2.0f; + speed.x = 0.0f; + speed.z = 0.0f; + speed.y = 6.0f+Rand()*6.0f; + dim.x = Rand()*1.5f+1.0f; + dim.y = dim.x; + m_particule->CreateParticule(pos, speed, dim, PARTISMOKE3, 4.0f); +#endif + } + } + else + { + m_displayText->DisplayError(INFO_FACTORY, m_object); + SoundManip(2.0f, 1.0f, 1.2f); + + fret = SearchFret(); // transform metal? + if ( fret != 0 ) + { + fret->DeleteObject(); // removes the metal + delete fret; + } + + vehicle = SearchVehicle(); + if ( vehicle != 0 ) + { + physics = vehicle->RetPhysics(); + if ( physics != 0 ) + { + physics->SetFreeze(FALSE); // can move + } + + vehicle->SetLock(FALSE); // vehicle useable +//? vehicle->RetPhysics()->RetBrain()->StartTaskAdvance(16.0f); + vehicle->SetAngleY(0, m_object->RetAngleY(0)+PI); + vehicle->SetZoom(0, 1.0f); + } + + m_main->CreateShortcuts(); + + m_phase = AFP_OPEN_T; + m_progress = 0.0f; + m_speed = 1.0f/2.0f; + } + } + + if ( m_phase == AFP_OPEN_T ) + { + if ( m_progress < 1.0f ) + { + for ( i=0 ; i<9 ; i++ ) + { + angle = -(1.0f-m_progress)*(PI/2.0f)+PI/2.0f; + m_object->SetAngleZ( 1+i, angle); + m_object->SetAngleZ(10+i, -angle); + } + + if ( m_lastParticule+m_engine->ParticuleAdapt(0.1f) <= m_time ) + { + m_lastParticule = m_time; + + pos = m_fretPos; + pos.x += (Rand()-0.5f)*10.0f; + pos.z += (Rand()-0.5f)*10.0f; + pos.y += Rand()*10.0f; + speed = D3DVECTOR(0.0f, 0.0f, 0.0f); + dim.x = 2.0f; + dim.y = dim.x; + m_particule->CreateParticule(pos, speed, dim, PARTIGLINT, 2.0f, 0.0f, 0.0f); + } + } + else + { + for ( i=0 ; i<9 ; i++ ) + { + m_object->SetAngleZ( 1+i, PI/2.0f); + m_object->SetAngleZ(10+i, -PI/2.0f); + } + + SoundManip(3.0f, 1.0f, 0.5f); + + m_phase = AFP_OPEN_S; + m_progress = 0.0f; + m_speed = 1.0f/3.0f; + } + } + + if ( m_phase == AFP_OPEN_S ) + { + if ( m_progress < 1.0f ) + { + for ( i=0 ; i<9 ; i++ ) + { + zoom = 0.30f+((1.0f-m_progress)-0.5f+i/16.0f)*2.0f*0.70f; + if ( zoom < 0.30f ) zoom = 0.30f; + if ( zoom > 1.00f ) zoom = 1.00f; + m_object->SetZoomZ( 1+i, zoom); + m_object->SetZoomZ(10+i, zoom); + } + + if ( m_lastParticule+m_engine->ParticuleAdapt(0.1f) <= m_time ) + { + m_lastParticule = m_time; + + pos = m_fretPos; + pos.x += (Rand()-0.5f)*10.0f; + pos.z += (Rand()-0.5f)*10.0f; + pos.y += Rand()*10.0f; + speed = D3DVECTOR(0.0f, 0.0f, 0.0f); + dim.x = 2.0f; + dim.y = dim.x; + m_particule->CreateParticule(pos, speed, dim, PARTIGLINT, 2.0f, 0.0f, 0.0f); + } + } + else + { + for ( i=0 ; i<9 ; i++ ) + { + m_object->SetZoomZ( 1+i, 0.30f); + m_object->SetZoomZ(10+i, 0.30f); + } + + SetBusy(FALSE); + UpdateInterface(); + + m_phase = AFP_WAIT; + m_progress = 0.0f; + m_speed = 1.0f/2.0f; + } + } + + return TRUE; +} + + +// Saves all parameters of the controller. + +BOOL CAutoFactory::Write(char *line) +{ + char name[100]; + + if ( m_phase == AFP_WAIT ) return FALSE; + + sprintf(name, " aExist=%d", 1); + strcat(line, name); + + CAuto::Write(line); + + sprintf(name, " aPhase=%d", m_phase); + strcat(line, name); + + sprintf(name, " aProgress=%.2f", m_progress); + strcat(line, name); + + sprintf(name, " aSpeed=%.2f", m_speed); + strcat(line, name); + + return TRUE; +} + +// Restores all parameters of the controller + +BOOL CAutoFactory::Read(char *line) +{ + if ( OpInt(line, "aExist", 0) == 0 ) return FALSE; + + CAuto::Read(line); + + m_phase = (AutoFactoryPhase)OpInt(line, "aPhase", AFP_WAIT); + m_progress = OpFloat(line, "aProgress", 0.0f); + m_speed = OpFloat(line, "aSpeed", 1.0f); + + m_lastParticule = 0.0f; + m_fretPos = m_object->RetPosition(0); + + return TRUE; +} + + +//Seeks the cargo. + +CObject* CAutoFactory::SearchFret() +{ + CObject* pObj; + D3DVECTOR oPos; + ObjectType type; + float dist; + int i; + + for ( i=0 ; i<1000000 ; i++ ) + { + pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + if ( pObj == 0 ) break; + + type = pObj->RetType(); + if ( type != OBJECT_METAL ) continue; + if ( pObj->RetTruck() != 0 ) continue; + + oPos = pObj->RetPosition(0); + dist = Length(oPos, m_fretPos); + + if ( dist < 8.0f ) return pObj; + } + + return 0; +} + +// Search if a vehicle is too close. + +BOOL CAutoFactory::NearestVehicle() +{ + CObject* pObj; + D3DVECTOR cPos, oPos; + ObjectType type; + float oRadius, dist; + int i; + + cPos = m_object->RetPosition(0); + + for ( i=0 ; i<1000000 ; i++ ) + { + pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + if ( pObj == 0 ) break; + + type = pObj->RetType(); + if ( type != OBJECT_HUMAN && + type != OBJECT_MOBILEfa && + type != OBJECT_MOBILEta && + type != OBJECT_MOBILEwa && + type != OBJECT_MOBILEia && + type != OBJECT_MOBILEfc && + type != OBJECT_MOBILEtc && + type != OBJECT_MOBILEwc && + type != OBJECT_MOBILEic && + type != OBJECT_MOBILEfi && + type != OBJECT_MOBILEti && + type != OBJECT_MOBILEwi && + type != OBJECT_MOBILEii && + type != OBJECT_MOBILEfs && + type != OBJECT_MOBILEts && + type != OBJECT_MOBILEws && + type != OBJECT_MOBILEis && + type != OBJECT_MOBILErt && + type != OBJECT_MOBILErc && + type != OBJECT_MOBILErr && + type != OBJECT_MOBILErs && + type != OBJECT_MOBILEsa && + type != OBJECT_MOBILEtg && + type != OBJECT_MOBILEft && + type != OBJECT_MOBILEtt && + type != OBJECT_MOBILEwt && + type != OBJECT_MOBILEit && + type != OBJECT_MOBILEdr && + type != OBJECT_MOTHER && + type != OBJECT_ANT && + type != OBJECT_SPIDER && + type != OBJECT_BEE && + type != OBJECT_WORM ) continue; + + if ( !pObj->GetCrashSphere(0, oPos, oRadius) ) continue; + dist = Length(oPos, cPos)-oRadius; + + if ( dist < 10.0f ) return TRUE; + } + + return FALSE; +} + + +// Creates a vehicle. + +BOOL CAutoFactory::CreateVehicle() +{ + CObject* vehicle; + D3DMATRIX* mat; + CPhysics* physics; + D3DVECTOR pos; + float angle; + char* name; + int i; + + angle = m_object->RetAngleY(0); + + mat = m_object->RetWorldMatrix(0); + if ( m_type == OBJECT_MOBILErt || + m_type == OBJECT_MOBILErc || + m_type == OBJECT_MOBILErr || + m_type == OBJECT_MOBILErs ) + { + pos = D3DVECTOR(2.0f, 0.0f, 0.0f); + } + else + { + pos = D3DVECTOR(4.0f, 0.0f, 0.0f); + } + pos = Transform(*mat, pos); + + vehicle = new CObject(m_iMan); + if ( !vehicle->CreateVehicle(pos, angle, m_type, -1.0f, FALSE, FALSE) ) + { + delete vehicle; + m_displayText->DisplayError(ERR_TOOMANY, m_object); + return FALSE; + } + vehicle->UpdateMapping(); + vehicle->SetLock(TRUE); // not usable + vehicle->SetRange(30.0f); + + physics = vehicle->RetPhysics(); + if ( physics != 0 ) + { + physics->SetFreeze(TRUE); // it doesn't move + } + + for ( i=0 ; i<10 ; i++ ) + { + name = m_main->RetNewScriptName(m_type, i); + if ( name == 0 ) break; + vehicle->ReadProgram(i, name); + } + + return TRUE; +} + +// Seeking the vehicle during manufacture. + +CObject* CAutoFactory::SearchVehicle() +{ + CObject* pObj; + D3DVECTOR oPos; + ObjectType type; + float dist; + int i; + + for ( i=0 ; i<1000000 ; i++ ) + { + pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + if ( pObj == 0 ) break; + + if ( !pObj->RetLock() ) continue; + + type = pObj->RetType(); + if ( type != m_type ) continue; + if ( pObj->RetTruck() != 0 ) continue; + + oPos = pObj->RetPosition(0); + dist = Length(oPos, m_fretPos); + + if ( dist < 8.0f ) return pObj; + } + + return 0; +} + + +// Creates all the interface when the object is selected. + +BOOL CAutoFactory::CreateInterface(BOOL bSelect) +{ + CWindow* pw; + FPOINT pos, dim, ddim; + float ox, oy, sx, sy; + + CAuto::CreateInterface(bSelect); + + if ( !bSelect ) return TRUE; + + pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0); + if ( pw == 0 ) return FALSE; + + dim.x = 33.0f/640.0f; + dim.y = 33.0f/480.0f; + ox = 3.0f/640.0f; + oy = 3.0f/480.0f; + sx = 33.0f/640.0f; + sy = 33.0f/480.0f; + + pos.x = 0.0f; + pos.y = oy+sy*2.6f; + ddim.x = 138.0f/640.0f; + ddim.y = 222.0f/480.0f; + pw->CreateGroup(pos, ddim, 6, EVENT_WINDOW3); + + pos.x = ox+sx*0.0f; + pos.y = oy+sy*8.2f; + pw->CreateButton(pos, dim, 128+9, EVENT_OBJECT_FACTORYwa); + pos.x += dim.x; + pw->CreateButton(pos, dim, 128+10, EVENT_OBJECT_FACTORYta); + pos.x += dim.x; + pw->CreateButton(pos, dim, 128+11, EVENT_OBJECT_FACTORYfa); + pos.x += dim.x; + pw->CreateButton(pos, dim, 128+22, EVENT_OBJECT_FACTORYia); + + pos.x = ox+sx*0.0f; + pos.y = oy+sy*7.1f; + pw->CreateButton(pos, dim, 128+12, EVENT_OBJECT_FACTORYws); + pos.x += dim.x; + pw->CreateButton(pos, dim, 128+13, EVENT_OBJECT_FACTORYts); + pos.x += dim.x; + pw->CreateButton(pos, dim, 128+14, EVENT_OBJECT_FACTORYfs); + pos.x += dim.x; + pw->CreateButton(pos, dim, 128+24, EVENT_OBJECT_FACTORYis); + + pos.x = ox+sx*0.0f; + pos.y = oy+sy*6.0f; + pw->CreateButton(pos, dim, 128+15, EVENT_OBJECT_FACTORYwc); + pos.x += dim.x; + pw->CreateButton(pos, dim, 128+16, EVENT_OBJECT_FACTORYtc); + pos.x += dim.x; + pw->CreateButton(pos, dim, 128+17, EVENT_OBJECT_FACTORYfc); + pos.x += dim.x; + pw->CreateButton(pos, dim, 128+23, EVENT_OBJECT_FACTORYic); + + pos.x = ox+sx*0.0f; + pos.y = oy+sy*4.9f; + pw->CreateButton(pos, dim, 128+25, EVENT_OBJECT_FACTORYwi); + pos.x += dim.x; + pw->CreateButton(pos, dim, 128+26, EVENT_OBJECT_FACTORYti); + pos.x += dim.x; + pw->CreateButton(pos, dim, 128+27, EVENT_OBJECT_FACTORYfi); + pos.x += dim.x; + pw->CreateButton(pos, dim, 128+28, EVENT_OBJECT_FACTORYii); + + pos.x = ox+sx*0.0f; + pos.y = oy+sy*3.8f; + pw->CreateButton(pos, dim, 128+18, EVENT_OBJECT_FACTORYrt); + pos.x += dim.x; + pw->CreateButton(pos, dim, 128+19, EVENT_OBJECT_FACTORYrc); + pos.x += dim.x; + pw->CreateButton(pos, dim, 128+20, EVENT_OBJECT_FACTORYrr); + pos.x += dim.x; + pw->CreateButton(pos, dim, 128+29, EVENT_OBJECT_FACTORYrs); + + pos.x = ox+sx*0.0f; + pos.y = oy+sy*2.7f; + pw->CreateButton(pos, dim, 128+21, EVENT_OBJECT_FACTORYsa); + + pos.x = ox+sx*0.0f; + pos.y = oy+sy*0; + ddim.x = 66.0f/640.0f; + ddim.y = 66.0f/480.0f; + pw->CreateGroup(pos, ddim, 101, EVENT_OBJECT_TYPE); + + UpdateInterface(); + return TRUE; +} + +// Updates the status of all interface buttons. + +void CAutoFactory::UpdateInterface() +{ + CWindow* pw; + + if ( !m_object->RetSelect() ) return; + + CAuto::UpdateInterface(); + + pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0); + + UpdateButton(pw, EVENT_OBJECT_FACTORYwa, m_bBusy); + UpdateButton(pw, EVENT_OBJECT_FACTORYta, m_bBusy); + UpdateButton(pw, EVENT_OBJECT_FACTORYfa, m_bBusy); + UpdateButton(pw, EVENT_OBJECT_FACTORYia, m_bBusy); + UpdateButton(pw, EVENT_OBJECT_FACTORYws, m_bBusy); + UpdateButton(pw, EVENT_OBJECT_FACTORYts, m_bBusy); + UpdateButton(pw, EVENT_OBJECT_FACTORYfs, m_bBusy); + UpdateButton(pw, EVENT_OBJECT_FACTORYis, m_bBusy); + UpdateButton(pw, EVENT_OBJECT_FACTORYwc, m_bBusy); + UpdateButton(pw, EVENT_OBJECT_FACTORYtc, m_bBusy); + UpdateButton(pw, EVENT_OBJECT_FACTORYfc, m_bBusy); + UpdateButton(pw, EVENT_OBJECT_FACTORYic, m_bBusy); + UpdateButton(pw, EVENT_OBJECT_FACTORYwi, m_bBusy); + UpdateButton(pw, EVENT_OBJECT_FACTORYti, m_bBusy); + UpdateButton(pw, EVENT_OBJECT_FACTORYfi, m_bBusy); + UpdateButton(pw, EVENT_OBJECT_FACTORYii, m_bBusy); + UpdateButton(pw, EVENT_OBJECT_FACTORYrt, m_bBusy); + UpdateButton(pw, EVENT_OBJECT_FACTORYrc, m_bBusy); + UpdateButton(pw, EVENT_OBJECT_FACTORYrr, m_bBusy); + UpdateButton(pw, EVENT_OBJECT_FACTORYrs, m_bBusy); + UpdateButton(pw, EVENT_OBJECT_FACTORYsa, m_bBusy); +} + +// Updates the status of one interface button. + +void CAutoFactory::UpdateButton(CWindow *pw, EventMsg event, BOOL bBusy) +{ + BOOL bEnable = TRUE; + + EnableInterface(pw, event, !bBusy); + + if ( event == EVENT_OBJECT_FACTORYta ) + { + bEnable = g_researchDone&RESEARCH_TANK; + } + if ( event == EVENT_OBJECT_FACTORYfa ) + { + bEnable = g_researchDone&RESEARCH_FLY; + } + if ( event == EVENT_OBJECT_FACTORYia ) + { + bEnable = g_researchDone&RESEARCH_iPAW; + } + + if ( event == EVENT_OBJECT_FACTORYws ) + { + bEnable = g_researchDone&RESEARCH_SNIFFER; + } + if ( event == EVENT_OBJECT_FACTORYts ) + { + bEnable = ( (g_researchDone&RESEARCH_SNIFFER) && + (g_researchDone&RESEARCH_TANK) ); + } + if ( event == EVENT_OBJECT_FACTORYfs ) + { + bEnable = ( (g_researchDone&RESEARCH_SNIFFER) && + (g_researchDone&RESEARCH_FLY) ); + } + if ( event == EVENT_OBJECT_FACTORYis ) + { + bEnable = ( (g_researchDone&RESEARCH_SNIFFER) && + (g_researchDone&RESEARCH_iPAW) ); + } + + if ( event == EVENT_OBJECT_FACTORYwc ) + { + bEnable = g_researchDone&RESEARCH_CANON; + } + if ( event == EVENT_OBJECT_FACTORYtc ) + { + bEnable = ( (g_researchDone&RESEARCH_CANON) && + (g_researchDone&RESEARCH_TANK) ); + } + if ( event == EVENT_OBJECT_FACTORYfc ) + { + bEnable = ( (g_researchDone&RESEARCH_CANON) && + (g_researchDone&RESEARCH_FLY) ); + } + if ( event == EVENT_OBJECT_FACTORYic ) + { + bEnable = ( (g_researchDone&RESEARCH_CANON) && + (g_researchDone&RESEARCH_iPAW) ); + } + + if ( event == EVENT_OBJECT_FACTORYwi ) + { + bEnable = g_researchDone&RESEARCH_iGUN; + } + if ( event == EVENT_OBJECT_FACTORYti ) + { + bEnable = ( (g_researchDone&RESEARCH_iGUN) && + (g_researchDone&RESEARCH_TANK) ); + } + if ( event == EVENT_OBJECT_FACTORYfi ) + { + bEnable = ( (g_researchDone&RESEARCH_iGUN) && + (g_researchDone&RESEARCH_FLY) ); + } + if ( event == EVENT_OBJECT_FACTORYii ) + { + bEnable = ( (g_researchDone&RESEARCH_iGUN) && + (g_researchDone&RESEARCH_iPAW) ); + } + + if ( event == EVENT_OBJECT_FACTORYrt ) + { + bEnable = ( (g_researchDone&RESEARCH_THUMP) && + (g_researchDone&RESEARCH_TANK) ); + } + if ( event == EVENT_OBJECT_FACTORYrc ) + { + bEnable = ( (g_researchDone&RESEARCH_PHAZER) && + (g_researchDone&RESEARCH_TANK) ); + } + if ( event == EVENT_OBJECT_FACTORYrr ) + { + bEnable = ( (g_researchDone&RESEARCH_RECYCLER) && + (g_researchDone&RESEARCH_TANK) ); + } + if ( event == EVENT_OBJECT_FACTORYrs ) + { + bEnable = ( (g_researchDone&RESEARCH_SHIELD) && + (g_researchDone&RESEARCH_TANK) ); + } + + if ( event == EVENT_OBJECT_FACTORYsa ) + { + bEnable = g_researchDone&RESEARCH_SUBM; + } + + DeadInterface(pw, event, bEnable); +} + +// Plays the sound of the manipulator arm. + +void CAutoFactory::SoundManip(float time, float amplitude, float frequency) +{ + int i; + + i = m_sound->Play(SOUND_MANIP, m_object->RetPosition(0), 0.0f, 0.3f*frequency, TRUE); + m_sound->AddEnvelope(i, 0.5f*amplitude, 1.0f*frequency, 0.1f, SOPER_CONTINUE); + m_sound->AddEnvelope(i, 0.5f*amplitude, 1.0f*frequency, time-0.1f, SOPER_CONTINUE); + m_sound->AddEnvelope(i, 0.0f, 0.3f*frequency, 0.1f, SOPER_STOP); +} + -- cgit v1.2.3-1-g7c22