From b735913debff93c1a6444ec731cd4bf99ae2a5c2 Mon Sep 17 00:00:00 2001 From: Piotr Dziwinski Date: Wed, 13 Jun 2012 22:48:35 +0200 Subject: FPOINT -> Math::Point & other math functions - changed FPOINT to Math::Point and some functions from math module to the new implementation - moved old function and FPOINT struct declarations to math3d.cpp - removed some unused functions in math module - fixed some #include dependencies - moved #define STRICT and #define D3D_OVERLOADS to compile options --- src/object/auto/autojostle.cpp | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'src/object/auto/autojostle.cpp') diff --git a/src/object/auto/autojostle.cpp b/src/object/auto/autojostle.cpp index 93bdd6b..ee09d93 100644 --- a/src/object/auto/autojostle.cpp +++ b/src/object/auto/autojostle.cpp @@ -14,8 +14,6 @@ // * You should have received a copy of the GNU General Public License // * along with this program. If not, see http://www.gnu.org/licenses/. -#define STRICT -#define D3D_OVERLOADS #include #include @@ -129,8 +127,8 @@ bool CAutoJostle::EventProcess(const Event &event) } factor *= m_force; - dir.x = sinf(m_progress*PI*4.0f); - dir.z = cosf(m_progress*PI*4.0f); + dir.x = sinf(m_progress*Math::PI*4.0f); + dir.z = cosf(m_progress*Math::PI*4.0f); angle = sinf(m_time*10.0f)*factor*0.04f; m_object->SetAngleX(0, angle*dir.z); -- cgit v1.2.3-1-g7c22