From ebed57aa22b772211387a5561f995eee8f5faed1 Mon Sep 17 00:00:00 2001 From: Piotr Dziwinski Date: Tue, 26 Jun 2012 22:23:05 +0200 Subject: Whitespace and language change - changed tabs to spaces and DOS line endings to Unix (except in CBot and metafile) - changed language to English - fixed #include in d3dengine.h --- src/object/auto/automush.cpp | 688 +++++++++++++++++++++---------------------- 1 file changed, 344 insertions(+), 344 deletions(-) (limited to 'src/object/auto/automush.cpp') diff --git a/src/object/auto/automush.cpp b/src/object/auto/automush.cpp index 366dbb5..c3eaaaf 100644 --- a/src/object/auto/automush.cpp +++ b/src/object/auto/automush.cpp @@ -1,344 +1,344 @@ -// * This file is part of the COLOBOT source code -// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch -// * -// * This program is free software: you can redistribute it and/or modify -// * it under the terms of the GNU General Public License as published by -// * the Free Software Foundation, either version 3 of the License, or -// * (at your option) any later version. -// * -// * This program is distributed in the hope that it will be useful, -// * but WITHOUT ANY WARRANTY; without even the implied warranty of -// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// * GNU General Public License for more details. -// * -// * You should have received a copy of the GNU General Public License -// * along with this program. If not, see http://www.gnu.org/licenses/. - - -#include - -#include "object/auto/automush.h" - -#include "common/iman.h" -#include "script/cmdtoken.h" - - - - -// Object's constructor. - -CAutoMush::CAutoMush(CInstanceManager* iMan, CObject* object) - : CAuto(iMan, object) -{ - Init(); -} - -// Object's destructor. - -CAutoMush::~CAutoMush() -{ -} - - -// Destroys the object. - -void CAutoMush::DeleteObject(bool bAll) -{ - CAuto::DeleteObject(bAll); -} - - -// Initialize the object. - -void CAutoMush::Init() -{ - m_phase = AMP_WAIT; - m_progress = 0.0f; - m_speed = 1.0f/4.0f; - - m_time = 0.0f; - m_lastParticule = 0.0f; -} - - -// Management of an event. - -bool CAutoMush::EventProcess(const Event &event) -{ - Math::Vector pos, speed, dir; - Math::Point dim; - float factor, zoom, size, angle; - int i, channel; - - CAuto::EventProcess(event); - - if ( m_engine->RetPause() ) return true; - if ( event.event != EVENT_FRAME ) return true; - - m_progress += event.rTime*m_speed; - - factor = 0.0f; - size = 1.0f; - - if ( m_phase == AMP_WAIT ) - { - if ( m_progress >= 1.0f ) - { - if ( !SearchTarget() ) - { - m_phase = AMP_WAIT; - m_progress = 0.0f; - m_speed = 1.0f/(2.0f+Math::Rand()*2.0f); - } - else - { - m_phase = AMP_SNIF; - m_progress = 0.0f; - m_speed = 1.0f/1.5f; - } - } - } - - if ( m_phase == AMP_SNIF ) - { - if ( m_progress < 1.0f ) - { - factor = m_progress; - } - else - { - m_phase = AMP_ZOOM; - m_progress = 0.0f; - m_speed = 1.0f/1.0f; - } - } - - if ( m_phase == AMP_ZOOM ) - { - if ( m_progress < 1.0f ) - { - factor = 1.0f; - size = 1.0f+m_progress*0.3f; - } - else - { - m_sound->Play(SOUND_MUSHROOM, m_object->RetPosition(0)); - - m_phase = AMP_FIRE; - m_progress = 0.0f; - m_speed = 1.0f/1.0f; - } - } - - if ( m_phase == AMP_FIRE ) - { - if ( m_progress < 1.0f ) - { - factor = 1.0f-m_progress; - size = 1.0f+(1.0f-m_progress)*0.3f; - - if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time ) - { - m_lastParticule = m_time; - - for ( i=0 ; i<10 ; i++ ) - { - pos = m_object->RetPosition(0); - pos.y += 5.0f; - speed.x = (Math::Rand()-0.5f)*200.0f; - speed.z = (Math::Rand()-0.5f)*200.0f; - speed.y = -(20.0f+Math::Rand()*20.0f); - dim.x = 1.0f; - dim.y = dim.x; - channel = m_particule->CreateParticule(pos, speed, dim, PARTIGUN2, 2.0f, 100.0f, 0.0f); - m_particule->SetObjectFather(channel, m_object); - } - } - } - else - { - m_phase = AMP_SMOKE; - m_progress = 0.0f; - m_speed = 1.0f/2.0f; - } - } - - if ( m_phase == AMP_SMOKE ) - { - if ( m_progress < 1.0f ) - { - if ( m_lastParticule+m_engine->ParticuleAdapt(0.10f) <= m_time ) - { - m_lastParticule = m_time; - - pos = m_object->RetPosition(0); - pos.y += 5.0f; - speed.x = (Math::Rand()-0.5f)*4.0f; - speed.z = (Math::Rand()-0.5f)*4.0f; - speed.y = -(0.5f+Math::Rand()*0.5f); - dim.x = Math::Rand()*2.5f+2.0f; - dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTISMOKE3, 4.0f, 0.0f, 0.0f); - } - } - else - { - m_phase = AMP_WAIT; - m_progress = 0.0f; - m_speed = 1.0f/(2.0f+Math::Rand()*2.0f); - } - } - - if ( factor != 0.0f || size != 1.0f ) - { - dir.x = sinf(m_time*Math::PI*4.0f); - dir.z = cosf(m_time*Math::PI*4.0f); - - angle = sinf(m_time*10.0f)*factor*0.04f; - m_object->SetAngleX(0, angle*dir.z); - m_object->SetAngleZ(0, angle*dir.x); - - zoom = 1.0f+sinf(m_time*8.0f)*factor*0.06f; - m_object->SetZoomX(0, zoom*size); - zoom = 1.0f+sinf(m_time*5.0f)*factor*0.06f; - m_object->SetZoomY(0, zoom*size); - zoom = 1.0f+sinf(m_time*7.0f)*factor*0.06f; - m_object->SetZoomZ(0, zoom*size); - } - else - { - m_object->SetAngleX(0, 0.0f); - m_object->SetAngleZ(0, 0.0f); - m_object->SetZoom(0, Math::Vector(1.0f, 1.0f, 1.0f)); - } - - return true; -} - - -// Seeking a nearby target. - -bool CAutoMush::SearchTarget() -{ - CObject* pObj; - Math::Vector iPos, oPos; - ObjectType type; - float dist; - int i; - - iPos = m_object->RetPosition(0); - - for ( i=0 ; i<1000000 ; i++ ) - { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); - if ( pObj == 0 ) break; - - if ( pObj->RetLock() ) continue; - - type = pObj->RetType(); - if ( type != OBJECT_MOBILEfa && - type != OBJECT_MOBILEta && - type != OBJECT_MOBILEwa && - type != OBJECT_MOBILEia && - type != OBJECT_MOBILEfc && - type != OBJECT_MOBILEtc && - type != OBJECT_MOBILEwc && - type != OBJECT_MOBILEic && - type != OBJECT_MOBILEfi && - type != OBJECT_MOBILEti && - type != OBJECT_MOBILEwi && - type != OBJECT_MOBILEii && - type != OBJECT_MOBILEfs && - type != OBJECT_MOBILEts && - type != OBJECT_MOBILEws && - type != OBJECT_MOBILEis && - type != OBJECT_MOBILErt && - type != OBJECT_MOBILErc && - type != OBJECT_MOBILErr && - type != OBJECT_MOBILErs && - type != OBJECT_MOBILEsa && - type != OBJECT_MOBILEtg && - type != OBJECT_MOBILEft && - type != OBJECT_MOBILEtt && - type != OBJECT_MOBILEwt && - type != OBJECT_MOBILEit && - type != OBJECT_MOBILEdr && - type != OBJECT_DERRICK && - type != OBJECT_STATION && - type != OBJECT_FACTORY && - type != OBJECT_REPAIR && - type != OBJECT_DESTROYER&& - type != OBJECT_CONVERT && - type != OBJECT_TOWER && - type != OBJECT_RESEARCH && - type != OBJECT_RADAR && - type != OBJECT_INFO && - type != OBJECT_ENERGY && - type != OBJECT_LABO && - type != OBJECT_NUCLEAR && - type != OBJECT_PARA && - type != OBJECT_HUMAN ) continue; - - oPos = pObj->RetPosition(0); - dist = Math::Distance(oPos, iPos); - if ( dist < 50.0f ) return true; - } - - return false; -} - - -// Returns an error due the state of the automation. - -Error CAutoMush::RetError() -{ - return ERR_OK; -} - - -// Saves all parameters of the controller. - -bool CAutoMush::Write(char *line) -{ - Math::Vector pos; - char name[100]; - - if ( m_phase == AMP_WAIT ) return false; - - sprintf(name, " aExist=%d", 1); - strcat(line, name); - - CAuto::Write(line); - - sprintf(name, " aPhase=%d", m_phase); - strcat(line, name); - - sprintf(name, " aProgress=%.2f", m_progress); - strcat(line, name); - - sprintf(name, " aSpeed=%.2f", m_speed); - strcat(line, name); - - return true; -} - -// Restores all parameters of the controller. - -bool CAutoMush::Read(char *line) -{ - Math::Vector pos; - - if ( OpInt(line, "aExist", 0) == 0 ) return false; - - CAuto::Read(line); - - m_phase = (AutoMushPhase)OpInt(line, "aPhase", AMP_WAIT); - m_progress = OpFloat(line, "aProgress", 0.0f); - m_speed = OpFloat(line, "aSpeed", 1.0f); - - m_lastParticule = 0.0f; - - return true; -} - - +// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + + +#include + +#include "object/auto/automush.h" + +#include "common/iman.h" +#include "script/cmdtoken.h" + + + + +// Object's constructor. + +CAutoMush::CAutoMush(CInstanceManager* iMan, CObject* object) + : CAuto(iMan, object) +{ + Init(); +} + +// Object's destructor. + +CAutoMush::~CAutoMush() +{ +} + + +// Destroys the object. + +void CAutoMush::DeleteObject(bool bAll) +{ + CAuto::DeleteObject(bAll); +} + + +// Initialize the object. + +void CAutoMush::Init() +{ + m_phase = AMP_WAIT; + m_progress = 0.0f; + m_speed = 1.0f/4.0f; + + m_time = 0.0f; + m_lastParticule = 0.0f; +} + + +// Management of an event. + +bool CAutoMush::EventProcess(const Event &event) +{ + Math::Vector pos, speed, dir; + Math::Point dim; + float factor, zoom, size, angle; + int i, channel; + + CAuto::EventProcess(event); + + if ( m_engine->RetPause() ) return true; + if ( event.event != EVENT_FRAME ) return true; + + m_progress += event.rTime*m_speed; + + factor = 0.0f; + size = 1.0f; + + if ( m_phase == AMP_WAIT ) + { + if ( m_progress >= 1.0f ) + { + if ( !SearchTarget() ) + { + m_phase = AMP_WAIT; + m_progress = 0.0f; + m_speed = 1.0f/(2.0f+Math::Rand()*2.0f); + } + else + { + m_phase = AMP_SNIF; + m_progress = 0.0f; + m_speed = 1.0f/1.5f; + } + } + } + + if ( m_phase == AMP_SNIF ) + { + if ( m_progress < 1.0f ) + { + factor = m_progress; + } + else + { + m_phase = AMP_ZOOM; + m_progress = 0.0f; + m_speed = 1.0f/1.0f; + } + } + + if ( m_phase == AMP_ZOOM ) + { + if ( m_progress < 1.0f ) + { + factor = 1.0f; + size = 1.0f+m_progress*0.3f; + } + else + { + m_sound->Play(SOUND_MUSHROOM, m_object->RetPosition(0)); + + m_phase = AMP_FIRE; + m_progress = 0.0f; + m_speed = 1.0f/1.0f; + } + } + + if ( m_phase == AMP_FIRE ) + { + if ( m_progress < 1.0f ) + { + factor = 1.0f-m_progress; + size = 1.0f+(1.0f-m_progress)*0.3f; + + if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time ) + { + m_lastParticule = m_time; + + for ( i=0 ; i<10 ; i++ ) + { + pos = m_object->RetPosition(0); + pos.y += 5.0f; + speed.x = (Math::Rand()-0.5f)*200.0f; + speed.z = (Math::Rand()-0.5f)*200.0f; + speed.y = -(20.0f+Math::Rand()*20.0f); + dim.x = 1.0f; + dim.y = dim.x; + channel = m_particule->CreateParticule(pos, speed, dim, PARTIGUN2, 2.0f, 100.0f, 0.0f); + m_particule->SetObjectFather(channel, m_object); + } + } + } + else + { + m_phase = AMP_SMOKE; + m_progress = 0.0f; + m_speed = 1.0f/2.0f; + } + } + + if ( m_phase == AMP_SMOKE ) + { + if ( m_progress < 1.0f ) + { + if ( m_lastParticule+m_engine->ParticuleAdapt(0.10f) <= m_time ) + { + m_lastParticule = m_time; + + pos = m_object->RetPosition(0); + pos.y += 5.0f; + speed.x = (Math::Rand()-0.5f)*4.0f; + speed.z = (Math::Rand()-0.5f)*4.0f; + speed.y = -(0.5f+Math::Rand()*0.5f); + dim.x = Math::Rand()*2.5f+2.0f; + dim.y = dim.x; + m_particule->CreateParticule(pos, speed, dim, PARTISMOKE3, 4.0f, 0.0f, 0.0f); + } + } + else + { + m_phase = AMP_WAIT; + m_progress = 0.0f; + m_speed = 1.0f/(2.0f+Math::Rand()*2.0f); + } + } + + if ( factor != 0.0f || size != 1.0f ) + { + dir.x = sinf(m_time*Math::PI*4.0f); + dir.z = cosf(m_time*Math::PI*4.0f); + + angle = sinf(m_time*10.0f)*factor*0.04f; + m_object->SetAngleX(0, angle*dir.z); + m_object->SetAngleZ(0, angle*dir.x); + + zoom = 1.0f+sinf(m_time*8.0f)*factor*0.06f; + m_object->SetZoomX(0, zoom*size); + zoom = 1.0f+sinf(m_time*5.0f)*factor*0.06f; + m_object->SetZoomY(0, zoom*size); + zoom = 1.0f+sinf(m_time*7.0f)*factor*0.06f; + m_object->SetZoomZ(0, zoom*size); + } + else + { + m_object->SetAngleX(0, 0.0f); + m_object->SetAngleZ(0, 0.0f); + m_object->SetZoom(0, Math::Vector(1.0f, 1.0f, 1.0f)); + } + + return true; +} + + +// Seeking a nearby target. + +bool CAutoMush::SearchTarget() +{ + CObject* pObj; + Math::Vector iPos, oPos; + ObjectType type; + float dist; + int i; + + iPos = m_object->RetPosition(0); + + for ( i=0 ; i<1000000 ; i++ ) + { + pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + if ( pObj == 0 ) break; + + if ( pObj->RetLock() ) continue; + + type = pObj->RetType(); + if ( type != OBJECT_MOBILEfa && + type != OBJECT_MOBILEta && + type != OBJECT_MOBILEwa && + type != OBJECT_MOBILEia && + type != OBJECT_MOBILEfc && + type != OBJECT_MOBILEtc && + type != OBJECT_MOBILEwc && + type != OBJECT_MOBILEic && + type != OBJECT_MOBILEfi && + type != OBJECT_MOBILEti && + type != OBJECT_MOBILEwi && + type != OBJECT_MOBILEii && + type != OBJECT_MOBILEfs && + type != OBJECT_MOBILEts && + type != OBJECT_MOBILEws && + type != OBJECT_MOBILEis && + type != OBJECT_MOBILErt && + type != OBJECT_MOBILErc && + type != OBJECT_MOBILErr && + type != OBJECT_MOBILErs && + type != OBJECT_MOBILEsa && + type != OBJECT_MOBILEtg && + type != OBJECT_MOBILEft && + type != OBJECT_MOBILEtt && + type != OBJECT_MOBILEwt && + type != OBJECT_MOBILEit && + type != OBJECT_MOBILEdr && + type != OBJECT_DERRICK && + type != OBJECT_STATION && + type != OBJECT_FACTORY && + type != OBJECT_REPAIR && + type != OBJECT_DESTROYER&& + type != OBJECT_CONVERT && + type != OBJECT_TOWER && + type != OBJECT_RESEARCH && + type != OBJECT_RADAR && + type != OBJECT_INFO && + type != OBJECT_ENERGY && + type != OBJECT_LABO && + type != OBJECT_NUCLEAR && + type != OBJECT_PARA && + type != OBJECT_HUMAN ) continue; + + oPos = pObj->RetPosition(0); + dist = Math::Distance(oPos, iPos); + if ( dist < 50.0f ) return true; + } + + return false; +} + + +// Returns an error due the state of the automation. + +Error CAutoMush::RetError() +{ + return ERR_OK; +} + + +// Saves all parameters of the controller. + +bool CAutoMush::Write(char *line) +{ + Math::Vector pos; + char name[100]; + + if ( m_phase == AMP_WAIT ) return false; + + sprintf(name, " aExist=%d", 1); + strcat(line, name); + + CAuto::Write(line); + + sprintf(name, " aPhase=%d", m_phase); + strcat(line, name); + + sprintf(name, " aProgress=%.2f", m_progress); + strcat(line, name); + + sprintf(name, " aSpeed=%.2f", m_speed); + strcat(line, name); + + return true; +} + +// Restores all parameters of the controller. + +bool CAutoMush::Read(char *line) +{ + Math::Vector pos; + + if ( OpInt(line, "aExist", 0) == 0 ) return false; + + CAuto::Read(line); + + m_phase = (AutoMushPhase)OpInt(line, "aPhase", AMP_WAIT); + m_progress = OpFloat(line, "aProgress", 0.0f); + m_speed = OpFloat(line, "aSpeed", 1.0f); + + m_lastParticule = 0.0f; + + return true; +} + + -- cgit v1.2.3-1-g7c22