From 449cc186d5b8117d74ba22d6173497d00939f5f1 Mon Sep 17 00:00:00 2001 From: Piotr Dziwinski Date: Sat, 28 Apr 2012 17:53:17 +0200 Subject: Source files split into modules --- src/object/auto/autonest.cpp | 291 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 291 insertions(+) create mode 100644 src/object/auto/autonest.cpp (limited to 'src/object/auto/autonest.cpp') diff --git a/src/object/auto/autonest.cpp b/src/object/auto/autonest.cpp new file mode 100644 index 0000000..a86e7b8 --- /dev/null +++ b/src/object/auto/autonest.cpp @@ -0,0 +1,291 @@ +// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + +#define STRICT +#define D3D_OVERLOADS + +#include +#include +#include + +#include "struct.h" +#include "d3dengine.h" +#include "d3dmath.h" +#include "event.h" +#include "misc.h" +#include "iman.h" +#include "math3d.h" +#include "particule.h" +#include "terrain.h" +#include "camera.h" +#include "object.h" +#include "cmdtoken.h" +#include "auto.h" +#include "autonest.h" + + + + +// Object's constructor. + +CAutoNest::CAutoNest(CInstanceManager* iMan, CObject* object) + : CAuto(iMan, object) +{ + CAuto::CAuto(iMan, object); + + Init(); +} + +// Object's destructor. + +CAutoNest::~CAutoNest() +{ + this->CAuto::~CAuto(); +} + + +// Destroys the object. + +void CAutoNest::DeleteObject(BOOL bAll) +{ + CObject* fret; + + if ( !bAll ) + { + fret = SearchFret(); + if ( fret != 0 ) + { + fret->DeleteObject(); + delete fret; + } + } + + CAuto::DeleteObject(bAll); +} + + +// Initialize the object. + +void CAutoNest::Init() +{ + D3DVECTOR pos; + + m_phase = ANP_WAIT; + m_progress = 0.0f; + m_speed = 1.0f/4.0f; + + m_time = 0.0f; + m_lastParticule = 0.0f; + + pos = m_object->RetPosition(0); + m_terrain->MoveOnFloor(pos); + m_fretPos = pos; +} + + +// Management of an event. + +BOOL CAutoNest::EventProcess(const Event &event) +{ + CObject* fret; + + CAuto::EventProcess(event); + + if ( m_engine->RetPause() ) return TRUE; + if ( event.event != EVENT_FRAME ) return TRUE; + + m_progress += event.rTime*m_speed; + + if ( m_phase == ANP_WAIT ) + { + if ( m_progress >= 1.0f ) + { + if ( !SearchFree(m_fretPos) ) + { + m_phase = ANP_WAIT; + m_progress = 0.0f; + m_speed = 1.0f/4.0f; + } + else + { + CreateFret(m_fretPos, 0.0f, OBJECT_BULLET); + m_phase = ANP_BIRTH; + m_progress = 0.0f; + m_speed = 1.0f/5.0f; + } + } + } + + if ( m_phase == ANP_BIRTH ) + { + fret = SearchFret(); + + if ( m_progress < 1.0f ) + { + if ( fret != 0 ) + { + fret->SetZoom(0, m_progress); + } + } + else + { + if ( fret != 0 ) + { + fret->SetZoom(0, 1.0f); + fret->SetLock(FALSE); + } + + m_phase = ANP_WAIT; + m_progress = 0.0f; + m_speed = 1.0f/5.0f; + } + } + + return TRUE; +} + + +// Seeks if a site is free. + +BOOL CAutoNest::SearchFree(D3DVECTOR pos) +{ + CObject* pObj; + D3DVECTOR sPos; + ObjectType type; + float sRadius, distance; + int i, j; + + for ( i=0 ; i<1000000 ; i++ ) + { + pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + if ( pObj == 0 ) break; + + type = pObj->RetType(); + if ( type == OBJECT_NEST ) continue; + + j = 0; + while ( pObj->GetCrashSphere(j++, sPos, sRadius) ) + { + distance = Length(sPos, pos); + distance -= sRadius; + if ( distance < 2.0f ) return FALSE; // location occupied + } + } + + return TRUE; // free location +} + +// Create a transportable object. + +void CAutoNest::CreateFret(D3DVECTOR pos, float angle, ObjectType type) +{ + CObject* fret; + + fret = new CObject(m_iMan); + if ( !fret->CreateResource(pos, angle, type) ) + { + delete fret; + return; + } + fret->SetLock(TRUE); // not usable + fret->SetZoom(0, 0.0f); +} + +// Looking for the ball during manufacture. + +CObject* CAutoNest::SearchFret() +{ + CObject* pObj; + D3DVECTOR oPos; + ObjectType type; + int i; + + for ( i=0 ; i<1000000 ; i++ ) + { + pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + if ( pObj == 0 ) break; + + if ( !pObj->RetLock() ) continue; + + type = pObj->RetType(); + if ( type != OBJECT_BULLET ) continue; + + oPos = pObj->RetPosition(0); + if ( oPos.x == m_fretPos.x && + oPos.z == m_fretPos.z ) + { + return pObj; + } + } + + return 0; +} + + +// Returns an error due the state of the automation. + +Error CAutoNest::RetError() +{ + return ERR_OK; +} + + +// Saves all parameters of the controller. + +BOOL CAutoNest::Write(char *line) +{ + D3DVECTOR pos; + char name[100]; + + if ( m_phase == ANP_WAIT ) return FALSE; + + sprintf(name, " aExist=%d", 1); + strcat(line, name); + + CAuto::Write(line); + + sprintf(name, " aPhase=%d", m_phase); + strcat(line, name); + + sprintf(name, " aProgress=%.2f", m_progress); + strcat(line, name); + + sprintf(name, " aSpeed=%.2f", m_speed); + strcat(line, name); + + return TRUE; +} + +// Restores all parameters of the controller. + +BOOL CAutoNest::Read(char *line) +{ + D3DVECTOR pos; + + if ( OpInt(line, "aExist", 0) == 0 ) return FALSE; + + CAuto::Read(line); + + m_phase = (AutoNestPhase)OpInt(line, "aPhase", ANP_WAIT); + m_progress = OpFloat(line, "aProgress", 0.0f); + m_speed = OpFloat(line, "aSpeed", 1.0f); + + m_lastParticule = 0.0f; + + return TRUE; +} + + -- cgit v1.2.3-1-g7c22