From ebed57aa22b772211387a5561f995eee8f5faed1 Mon Sep 17 00:00:00 2001 From: Piotr Dziwinski Date: Tue, 26 Jun 2012 22:23:05 +0200 Subject: Whitespace and language change - changed tabs to spaces and DOS line endings to Unix (except in CBot and metafile) - changed language to English - fixed #include in d3dengine.h --- src/object/auto/autostation.cpp | 740 ++++++++++++++++++++-------------------- 1 file changed, 370 insertions(+), 370 deletions(-) (limited to 'src/object/auto/autostation.cpp') diff --git a/src/object/auto/autostation.cpp b/src/object/auto/autostation.cpp index ddd5888..dba4ed8 100644 --- a/src/object/auto/autostation.cpp +++ b/src/object/auto/autostation.cpp @@ -1,370 +1,370 @@ -// * This file is part of the COLOBOT source code -// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch -// * -// * This program is free software: you can redistribute it and/or modify -// * it under the terms of the GNU General Public License as published by -// * the Free Software Foundation, either version 3 of the License, or -// * (at your option) any later version. -// * -// * This program is distributed in the hope that it will be useful, -// * but WITHOUT ANY WARRANTY; without even the implied warranty of -// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// * GNU General Public License for more details. -// * -// * You should have received a copy of the GNU General Public License -// * along with this program. If not, see http://www.gnu.org/licenses/. - - -#include - -#include "object/auto/autostation.h" - -#include "common/iman.h" -#include "old/particule.h" -#include "old/terrain.h" -#include "math/geometry.h" -#include "ui/interface.h" -#include "ui/gauge.h" -#include "ui/window.h" - - - - -// Object's constructor. - -CAutoStation::CAutoStation(CInstanceManager* iMan, CObject* object) - : CAuto(iMan, object) -{ - Init(); -} - -// Object's destructor. - -CAutoStation::~CAutoStation() -{ -} - - -// Destroys the object. - -void CAutoStation::DeleteObject(bool bAll) -{ - if ( m_soundChannel != -1 ) - { - m_sound->Stop(m_soundChannel); - m_soundChannel = -1; - } - - CAuto::DeleteObject(bAll); -} - - -// Initialize the object. - -void CAutoStation::Init() -{ - m_time = 0.0f; - m_timeVirus = 0.0f; - m_lastUpdateTime = 0.0f; - m_lastParticule = 0.0f; - m_soundChannel = -1; - m_bLastVirus = false; - - CAuto::Init(); -} - - -// Management of an event. - -bool CAutoStation::EventProcess(const Event &event) -{ - Math::Matrix* mat; - Math::Vector pos, ppos, speed; - Math::Point dim; - CObject* vehicule; - CObject* power; - TerrainRes res; - float big, energy, used, add, freq; - - CAuto::EventProcess(event); - - if ( m_engine->RetPause() ) return true; - if ( event.event != EVENT_FRAME ) return true; - - m_timeVirus -= event.rTime; - - if ( m_object->RetVirusMode() ) // contaminated by a virus? - { - if ( !m_bLastVirus ) - { - m_bLastVirus = true; - m_energyVirus = m_object->RetEnergy(); - } - - if ( m_timeVirus <= 0.0f ) - { - m_timeVirus = 0.1f+Math::Rand()*0.3f; - - m_object->SetEnergy(Math::Rand()); - } - return true; - } - else - { - if ( m_bLastVirus ) - { - m_bLastVirus = false; - m_object->SetEnergy(m_energyVirus); - } - } - - UpdateInterface(event.rTime); - - big = m_object->RetEnergy(); - - res = m_terrain->RetResource(m_object->RetPosition(0)); - if ( res == TR_POWER ) - { - big += event.rTime*0.01f; // recharges the large battery - } - - used = big; - freq = 1.0f; - if ( big > 0.0f ) - { - vehicule = SearchVehicle(); - if ( vehicule != 0 ) - { - power = vehicule->RetPower(); - if ( power != 0 && power->RetCapacity() == 1.0f ) - { - energy = power->RetEnergy(); - add = event.rTime*0.2f; - if ( add > big*4.0f ) add = big*4.0f; - if ( add > 1.0f-energy ) add = 1.0f-energy; - energy += add; // Charging the battery - power->SetEnergy(energy); - if ( energy < freq ) freq = energy; - big -= add/4.0f; // discharge the large battery - } - - power = vehicule->RetFret(); - if ( power != 0 && power->RetType() == OBJECT_POWER ) - { - energy = power->RetEnergy(); - add = event.rTime*0.2f; - if ( add > big*4.0f ) add = big*4.0f; - if ( add > 1.0f-energy ) add = 1.0f-energy; - energy += add; // Charging the battery - power->SetEnergy(energy); - if ( energy < freq ) freq = energy; - big -= add/4.0f; // discharge the large battery - } - } - } - used -= big; // energy used - - if ( freq < 1.0f ) // charging in progress? - { - freq = 1.0f+3.0f*freq; - if ( m_soundChannel == -1 ) - { - m_soundChannel = m_sound->Play(SOUND_STATION, m_object->RetPosition(0), - 0.3f, freq, true); - } - m_sound->Frequency(m_soundChannel, freq); - } - else - { - if ( m_soundChannel != -1 ) - { - m_sound->Stop(m_soundChannel); - m_soundChannel = -1; - } - } - - if ( used != 0.0f && - m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time ) - { - m_lastParticule = m_time; - - mat = m_object->RetWorldMatrix(0); - pos = Math::Vector(-15.0f, 7.0f, 0.0f); // battery position - pos = Math::Transform(*mat, pos); - speed.x = (Math::Rand()-0.5f)*20.0f; - speed.y = (Math::Rand()-0.5f)*20.0f; - speed.z = (Math::Rand()-0.5f)*20.0f; - ppos.x = pos.x; - ppos.y = pos.y+(Math::Rand()-0.5f)*4.0f; - ppos.z = pos.z; - dim.x = 1.5f; - dim.y = 1.5f; - m_particule->CreateParticule(ppos, speed, dim, PARTIBLITZ, 1.0f, 0.0f, 0.0f); - -#if 0 - ppos = pos; - ppos.y += 1.0f; - ppos.x += (Math::Rand()-0.5f)*3.0f; - ppos.z += (Math::Rand()-0.5f)*3.0f; - speed.x = 0.0f; - speed.z = 0.0f; - speed.y = 2.5f+Math::Rand()*6.0f; - dim.x = Math::Rand()*1.5f+1.0f; - dim.y = dim.x; - m_particule->CreateParticule(ppos, speed, dim, PARTISMOKE3, 4.0f); -#else - ppos = pos; - ppos.y += 1.0f; - ppos.x += (Math::Rand()-0.5f)*3.0f; - ppos.z += (Math::Rand()-0.5f)*3.0f; - speed.x = 0.0f; - speed.z = 0.0f; - speed.y = 2.5f+Math::Rand()*5.0f; - dim.x = Math::Rand()*1.0f+0.6f; - dim.y = dim.x; - m_particule->CreateParticule(ppos, speed, dim, PARTIVAPOR, 3.0f); -#endif - } - - if ( big < 0.0f ) big = 0.0f; - if ( big > 1.0f ) big = 1.0f; - m_object->SetEnergy(big); // Shift the large battery - - return true; -} - - -// Seeking the vehicle on the station. - -CObject* CAutoStation::SearchVehicle() -{ - CObject* pObj; - Math::Vector sPos, oPos; - ObjectType type; - float dist; - int i; - - sPos = m_object->RetPosition(0); - - for ( i=0 ; i<1000000 ; i++ ) - { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); - if ( pObj == 0 ) break; - - type = pObj->RetType(); - if ( type != OBJECT_HUMAN && - type != OBJECT_MOBILEfa && - type != OBJECT_MOBILEta && - type != OBJECT_MOBILEwa && - type != OBJECT_MOBILEia && - type != OBJECT_MOBILEfc && - type != OBJECT_MOBILEtc && - type != OBJECT_MOBILEwc && - type != OBJECT_MOBILEic && - type != OBJECT_MOBILEfi && - type != OBJECT_MOBILEti && - type != OBJECT_MOBILEwi && - type != OBJECT_MOBILEii && - type != OBJECT_MOBILEfs && - type != OBJECT_MOBILEts && - type != OBJECT_MOBILEws && - type != OBJECT_MOBILEis && - type != OBJECT_MOBILErt && - type != OBJECT_MOBILErc && - type != OBJECT_MOBILErr && - type != OBJECT_MOBILErs && - type != OBJECT_MOBILEsa && - type != OBJECT_MOBILEft && - type != OBJECT_MOBILEtt && - type != OBJECT_MOBILEwt && - type != OBJECT_MOBILEit && - type != OBJECT_MOBILEdr ) continue; - - oPos = pObj->RetPosition(0); - dist = Math::Distance(oPos, sPos); - if ( dist <= 5.0f ) return pObj; - } - - return 0; -} - - -// Returns an error due the state of the automation. - -Error CAutoStation::RetError() -{ - TerrainRes res; - - if ( m_object->RetVirusMode() ) - { - return ERR_BAT_VIRUS; - } - - res = m_terrain->RetResource(m_object->RetPosition(0)); - if ( res != TR_POWER ) return ERR_STATION_NULL; - - return ERR_OK; -} - - -// Crée toute l'interface lorsque l'objet est sélectionné . - -bool CAutoStation::CreateInterface(bool bSelect) -{ - CWindow* pw; - Math::Point pos, ddim; - float ox, oy, sx, sy; - - CAuto::CreateInterface(bSelect); - - if ( !bSelect ) return true; - - pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0); - if ( pw == 0 ) return false; - - ox = 3.0f/640.0f; - oy = 3.0f/480.0f; - sx = 33.0f/640.0f; - sy = 33.0f/480.0f; - - pos.x = ox+sx*14.5f; - pos.y = oy+sy*0; - ddim.x = 14.0f/640.0f; - ddim.y = 66.0f/480.0f; - pw->CreateGauge(pos, ddim, 0, EVENT_OBJECT_GENERGY); - - pos.x = ox+sx*0.0f; - pos.y = oy+sy*0; - ddim.x = 66.0f/640.0f; - ddim.y = 66.0f/480.0f; - pw->CreateGroup(pos, ddim, 104, EVENT_OBJECT_TYPE); - - return true; -} - -// Updates the state of all buttons on the interface, -// following the time that elapses ... - -void CAutoStation::UpdateInterface(float rTime) -{ - CWindow* pw; - CGauge* pg; - - CAuto::UpdateInterface(rTime); - - if ( m_time < m_lastUpdateTime+0.1f ) return; - m_lastUpdateTime = m_time; - - if ( !m_object->RetSelect() ) return; - - pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0); - if ( pw == 0 ) return; - - pg = (CGauge*)pw->SearchControl(EVENT_OBJECT_GENERGY); - if ( pg != 0 ) - { - pg->SetLevel(m_object->RetEnergy()); - } -} - - +// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + + +#include + +#include "object/auto/autostation.h" + +#include "common/iman.h" +#include "old/particule.h" +#include "old/terrain.h" +#include "math/geometry.h" +#include "ui/interface.h" +#include "ui/gauge.h" +#include "ui/window.h" + + + + +// Object's constructor. + +CAutoStation::CAutoStation(CInstanceManager* iMan, CObject* object) + : CAuto(iMan, object) +{ + Init(); +} + +// Object's destructor. + +CAutoStation::~CAutoStation() +{ +} + + +// Destroys the object. + +void CAutoStation::DeleteObject(bool bAll) +{ + if ( m_soundChannel != -1 ) + { + m_sound->Stop(m_soundChannel); + m_soundChannel = -1; + } + + CAuto::DeleteObject(bAll); +} + + +// Initialize the object. + +void CAutoStation::Init() +{ + m_time = 0.0f; + m_timeVirus = 0.0f; + m_lastUpdateTime = 0.0f; + m_lastParticule = 0.0f; + m_soundChannel = -1; + m_bLastVirus = false; + + CAuto::Init(); +} + + +// Management of an event. + +bool CAutoStation::EventProcess(const Event &event) +{ + Math::Matrix* mat; + Math::Vector pos, ppos, speed; + Math::Point dim; + CObject* vehicule; + CObject* power; + TerrainRes res; + float big, energy, used, add, freq; + + CAuto::EventProcess(event); + + if ( m_engine->RetPause() ) return true; + if ( event.event != EVENT_FRAME ) return true; + + m_timeVirus -= event.rTime; + + if ( m_object->RetVirusMode() ) // contaminated by a virus? + { + if ( !m_bLastVirus ) + { + m_bLastVirus = true; + m_energyVirus = m_object->RetEnergy(); + } + + if ( m_timeVirus <= 0.0f ) + { + m_timeVirus = 0.1f+Math::Rand()*0.3f; + + m_object->SetEnergy(Math::Rand()); + } + return true; + } + else + { + if ( m_bLastVirus ) + { + m_bLastVirus = false; + m_object->SetEnergy(m_energyVirus); + } + } + + UpdateInterface(event.rTime); + + big = m_object->RetEnergy(); + + res = m_terrain->RetResource(m_object->RetPosition(0)); + if ( res == TR_POWER ) + { + big += event.rTime*0.01f; // recharges the large battery + } + + used = big; + freq = 1.0f; + if ( big > 0.0f ) + { + vehicule = SearchVehicle(); + if ( vehicule != 0 ) + { + power = vehicule->RetPower(); + if ( power != 0 && power->RetCapacity() == 1.0f ) + { + energy = power->RetEnergy(); + add = event.rTime*0.2f; + if ( add > big*4.0f ) add = big*4.0f; + if ( add > 1.0f-energy ) add = 1.0f-energy; + energy += add; // Charging the battery + power->SetEnergy(energy); + if ( energy < freq ) freq = energy; + big -= add/4.0f; // discharge the large battery + } + + power = vehicule->RetFret(); + if ( power != 0 && power->RetType() == OBJECT_POWER ) + { + energy = power->RetEnergy(); + add = event.rTime*0.2f; + if ( add > big*4.0f ) add = big*4.0f; + if ( add > 1.0f-energy ) add = 1.0f-energy; + energy += add; // Charging the battery + power->SetEnergy(energy); + if ( energy < freq ) freq = energy; + big -= add/4.0f; // discharge the large battery + } + } + } + used -= big; // energy used + + if ( freq < 1.0f ) // charging in progress? + { + freq = 1.0f+3.0f*freq; + if ( m_soundChannel == -1 ) + { + m_soundChannel = m_sound->Play(SOUND_STATION, m_object->RetPosition(0), + 0.3f, freq, true); + } + m_sound->Frequency(m_soundChannel, freq); + } + else + { + if ( m_soundChannel != -1 ) + { + m_sound->Stop(m_soundChannel); + m_soundChannel = -1; + } + } + + if ( used != 0.0f && + m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time ) + { + m_lastParticule = m_time; + + mat = m_object->RetWorldMatrix(0); + pos = Math::Vector(-15.0f, 7.0f, 0.0f); // battery position + pos = Math::Transform(*mat, pos); + speed.x = (Math::Rand()-0.5f)*20.0f; + speed.y = (Math::Rand()-0.5f)*20.0f; + speed.z = (Math::Rand()-0.5f)*20.0f; + ppos.x = pos.x; + ppos.y = pos.y+(Math::Rand()-0.5f)*4.0f; + ppos.z = pos.z; + dim.x = 1.5f; + dim.y = 1.5f; + m_particule->CreateParticule(ppos, speed, dim, PARTIBLITZ, 1.0f, 0.0f, 0.0f); + +#if 0 + ppos = pos; + ppos.y += 1.0f; + ppos.x += (Math::Rand()-0.5f)*3.0f; + ppos.z += (Math::Rand()-0.5f)*3.0f; + speed.x = 0.0f; + speed.z = 0.0f; + speed.y = 2.5f+Math::Rand()*6.0f; + dim.x = Math::Rand()*1.5f+1.0f; + dim.y = dim.x; + m_particule->CreateParticule(ppos, speed, dim, PARTISMOKE3, 4.0f); +#else + ppos = pos; + ppos.y += 1.0f; + ppos.x += (Math::Rand()-0.5f)*3.0f; + ppos.z += (Math::Rand()-0.5f)*3.0f; + speed.x = 0.0f; + speed.z = 0.0f; + speed.y = 2.5f+Math::Rand()*5.0f; + dim.x = Math::Rand()*1.0f+0.6f; + dim.y = dim.x; + m_particule->CreateParticule(ppos, speed, dim, PARTIVAPOR, 3.0f); +#endif + } + + if ( big < 0.0f ) big = 0.0f; + if ( big > 1.0f ) big = 1.0f; + m_object->SetEnergy(big); // Shift the large battery + + return true; +} + + +// Seeking the vehicle on the station. + +CObject* CAutoStation::SearchVehicle() +{ + CObject* pObj; + Math::Vector sPos, oPos; + ObjectType type; + float dist; + int i; + + sPos = m_object->RetPosition(0); + + for ( i=0 ; i<1000000 ; i++ ) + { + pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + if ( pObj == 0 ) break; + + type = pObj->RetType(); + if ( type != OBJECT_HUMAN && + type != OBJECT_MOBILEfa && + type != OBJECT_MOBILEta && + type != OBJECT_MOBILEwa && + type != OBJECT_MOBILEia && + type != OBJECT_MOBILEfc && + type != OBJECT_MOBILEtc && + type != OBJECT_MOBILEwc && + type != OBJECT_MOBILEic && + type != OBJECT_MOBILEfi && + type != OBJECT_MOBILEti && + type != OBJECT_MOBILEwi && + type != OBJECT_MOBILEii && + type != OBJECT_MOBILEfs && + type != OBJECT_MOBILEts && + type != OBJECT_MOBILEws && + type != OBJECT_MOBILEis && + type != OBJECT_MOBILErt && + type != OBJECT_MOBILErc && + type != OBJECT_MOBILErr && + type != OBJECT_MOBILErs && + type != OBJECT_MOBILEsa && + type != OBJECT_MOBILEft && + type != OBJECT_MOBILEtt && + type != OBJECT_MOBILEwt && + type != OBJECT_MOBILEit && + type != OBJECT_MOBILEdr ) continue; + + oPos = pObj->RetPosition(0); + dist = Math::Distance(oPos, sPos); + if ( dist <= 5.0f ) return pObj; + } + + return 0; +} + + +// Returns an error due the state of the automation. + +Error CAutoStation::RetError() +{ + TerrainRes res; + + if ( m_object->RetVirusMode() ) + { + return ERR_BAT_VIRUS; + } + + res = m_terrain->RetResource(m_object->RetPosition(0)); + if ( res != TR_POWER ) return ERR_STATION_NULL; + + return ERR_OK; +} + + +// Crée toute l'interface lorsque l'objet est sélectionné . + +bool CAutoStation::CreateInterface(bool bSelect) +{ + CWindow* pw; + Math::Point pos, ddim; + float ox, oy, sx, sy; + + CAuto::CreateInterface(bSelect); + + if ( !bSelect ) return true; + + pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0); + if ( pw == 0 ) return false; + + ox = 3.0f/640.0f; + oy = 3.0f/480.0f; + sx = 33.0f/640.0f; + sy = 33.0f/480.0f; + + pos.x = ox+sx*14.5f; + pos.y = oy+sy*0; + ddim.x = 14.0f/640.0f; + ddim.y = 66.0f/480.0f; + pw->CreateGauge(pos, ddim, 0, EVENT_OBJECT_GENERGY); + + pos.x = ox+sx*0.0f; + pos.y = oy+sy*0; + ddim.x = 66.0f/640.0f; + ddim.y = 66.0f/480.0f; + pw->CreateGroup(pos, ddim, 104, EVENT_OBJECT_TYPE); + + return true; +} + +// Updates the state of all buttons on the interface, +// following the time that elapses ... + +void CAutoStation::UpdateInterface(float rTime) +{ + CWindow* pw; + CGauge* pg; + + CAuto::UpdateInterface(rTime); + + if ( m_time < m_lastUpdateTime+0.1f ) return; + m_lastUpdateTime = m_time; + + if ( !m_object->RetSelect() ) return; + + pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0); + if ( pw == 0 ) return; + + pg = (CGauge*)pw->SearchControl(EVENT_OBJECT_GENERGY); + if ( pg != 0 ) + { + pg->SetLevel(m_object->RetEnergy()); + } +} + + -- cgit v1.2.3-1-g7c22