From 5669053de08bac9726902e96f89aa85b99909399 Mon Sep 17 00:00:00 2001 From: erihel Date: Sat, 27 Apr 2013 17:50:30 +0200 Subject: Some code refactoring Changed vehicule (french) to vehicle (english) in enums and variables --- src/object/motion/motionhuman.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/object/motion/motionhuman.cpp') diff --git a/src/object/motion/motionhuman.cpp b/src/object/motion/motionhuman.cpp index dc5ff34..76ff353 100644 --- a/src/object/motion/motionhuman.cpp +++ b/src/object/motion/motionhuman.cpp @@ -107,7 +107,7 @@ bool CMotionHuman::Create(Math::Vector pos, float angle, ObjectType type, if ( m_main->GetGamerOnlyHead() ) { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICULE); // this is a moving object + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICLE); // this is a moving object m_object->SetObjectRank(0, rank); face = m_main->GetGamerFace(); sprintf(filename, "human2h%d.mod", face+1); @@ -134,7 +134,7 @@ bool CMotionHuman::Create(Math::Vector pos, float angle, ObjectType type, // Creates the main base. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICULE); // this is a moving object + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICLE); // this is a moving object m_object->SetObjectRank(0, rank); if (option == 0) // head in helmet? -- cgit v1.2.3-1-g7c22