From 697fbdabf10d956e0f13bfbc9414d3db40f0c535 Mon Sep 17 00:00:00 2001 From: Piotr Dziwinski Date: Sun, 10 Jun 2012 15:28:12 +0200 Subject: BOOL -> bool; additional fixes in constructors/destructors --- src/object/motion/motionhuman.cpp | 42 +++++++++++++++++++-------------------- 1 file changed, 21 insertions(+), 21 deletions(-) (limited to 'src/object/motion/motionhuman.cpp') diff --git a/src/object/motion/motionhuman.cpp b/src/object/motion/motionhuman.cpp index c164570..02e4dd3 100644 --- a/src/object/motion/motionhuman.cpp +++ b/src/object/motion/motionhuman.cpp @@ -45,7 +45,7 @@ -#define ADJUST_ANGLE FALSE // TRUE -> adjusts the angles of the members +#define ADJUST_ANGLE false // true -> adjusts the angles of the members #define ADJUST_ACTION (3*3*3*3*MH_SPEC+3*3*3*MHS_SATCOM) #define START_TIME 1000.0f // beginning of the relative time @@ -66,12 +66,12 @@ CMotionHuman::CMotionHuman(CInstanceManager* iMan, CObject* object) m_armPartIndex = 0; m_armMemberIndex = 0; m_armLastAction = -1; - m_bArmStop = FALSE; + m_bArmStop = false; m_lastSoundMarch = 0.0f; m_lastSoundHhh = 0.0f; m_time = 0.0f; m_tired = 0.0f; - m_bDisplayPerso = FALSE; + m_bDisplayPerso = false; } // Object's constructor. @@ -83,7 +83,7 @@ CMotionHuman::~CMotionHuman() // Removes an object. -void CMotionHuman::DeleteObject(BOOL bAll) +void CMotionHuman::DeleteObject(bool bAll) { if ( m_partiReactor != -1 ) { @@ -105,14 +105,14 @@ Error CMotionHuman::SetAction(int action, float time) // Creates cosmonaut on the ground. -BOOL CMotionHuman::Create(D3DVECTOR pos, float angle, ObjectType type, +bool CMotionHuman::Create(D3DVECTOR pos, float angle, ObjectType type, float power) { CModFile* pModFile; char filename[100]; int rank, option, face, glasses; - if ( m_engine->RetRestCreate() < 16 ) return FALSE; + if ( m_engine->RetRestCreate() < 16 ) return false; pModFile = new CModFile(m_iMan); @@ -147,7 +147,7 @@ BOOL CMotionHuman::Create(D3DVECTOR pos, float angle, ObjectType type, m_engine->LoadAllTexture(); delete pModFile; - return TRUE; + return true; } // Creates the main base. @@ -371,7 +371,7 @@ BOOL CMotionHuman::Create(D3DVECTOR pos, float angle, ObjectType type, m_engine->LoadAllTexture(); delete pModFile; - return TRUE; + return true; } // Creates the physical object. @@ -664,7 +664,7 @@ void CMotionHuman::CreatePhysics(ObjectType type) // Management of an event. -BOOL CMotionHuman::EventProcess(const Event &event) +bool CMotionHuman::EventProcess(const Event &event) { CMotion::EventProcess(event); @@ -710,7 +710,7 @@ BOOL CMotionHuman::EventProcess(const Event &event) #endif } - return TRUE; + return true; } // Calculates a value (radians) proportional between a and b (degrees). @@ -727,7 +727,7 @@ inline float Propf(float a, float b, float p) // Management of an event. -BOOL CMotionHuman::EventFrame(const Event &event) +bool CMotionHuman::EventFrame(const Event &event) { D3DMATRIX* mat; D3DVECTOR dir, actual, pos, speed, pf; @@ -737,7 +737,7 @@ BOOL CMotionHuman::EventFrame(const Event &event) float tSt[9], tNd[9]; float aa, bb, shield, deadFactor, level; int i, ii, st, nd, action, legAction, armAction; - BOOL bOnBoard, bSwim, bStop; + bool bOnBoard, bSwim, bStop; if ( m_engine->RetPause() ) { @@ -747,15 +747,15 @@ BOOL CMotionHuman::EventFrame(const Event &event) } else { - return TRUE; + return true; } } - bOnBoard = FALSE; + bOnBoard = false; if ( m_object->RetSelect() && m_camera->RetType() == CAMERA_ONBOARD ) { - bOnBoard = TRUE; + bOnBoard = true; } if ( m_bDisplayPerso && m_main->RetGamerOnlyHead() ) @@ -763,7 +763,7 @@ BOOL CMotionHuman::EventFrame(const Event &event) m_time += event.rTime; m_object->SetLinVibration(D3DVECTOR(0.0f, -0.55f, 0.0f)); m_object->SetCirVibration(D3DVECTOR(0.0f, m_main->RetPersoAngle(), 0.0f)); - return TRUE; + return true; } if ( m_bDisplayPerso ) { @@ -1439,7 +1439,7 @@ BOOL CMotionHuman::EventFrame(const Event &event) { if ( m_progress >= 1.0f ) { - m_object->SetEnable(FALSE); + m_object->SetEnable(false); } time = 100.0f; @@ -1483,7 +1483,7 @@ BOOL CMotionHuman::EventFrame(const Event &event) if ( prog >= 1.0f ) { prog = 1.0f; - if ( pos.y >= level ) m_object->SetEnable(FALSE); + if ( pos.y >= level ) m_object->SetEnable(false); } prog *= 2.0f; @@ -1778,7 +1778,7 @@ BOOL CMotionHuman::EventFrame(const Event &event) m_lastSoundHhh = (4.0f-m_tired*2.5f)+(4.0f-m_tired*2.5f)*Rand(); } - return TRUE; + return true; } @@ -1786,12 +1786,12 @@ BOOL CMotionHuman::EventFrame(const Event &event) void CMotionHuman::StartDisplayPerso() { - m_bDisplayPerso = TRUE; + m_bDisplayPerso = true; } void CMotionHuman::StopDisplayPerso() { - m_bDisplayPerso = FALSE; + m_bDisplayPerso = false; } -- cgit v1.2.3-1-g7c22