From 449cc186d5b8117d74ba22d6173497d00939f5f1 Mon Sep 17 00:00:00 2001 From: Piotr Dziwinski Date: Sat, 28 Apr 2012 17:53:17 +0200 Subject: Source files split into modules --- src/object/motion/motionhuman.h | 102 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 102 insertions(+) create mode 100644 src/object/motion/motionhuman.h (limited to 'src/object/motion/motionhuman.h') diff --git a/src/object/motion/motionhuman.h b/src/object/motion/motionhuman.h new file mode 100644 index 0000000..44a0c4c --- /dev/null +++ b/src/object/motion/motionhuman.h @@ -0,0 +1,102 @@ +// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + +// motionhuman.h + +#ifndef _MOTIONHUMAN_H_ +#define _MOTIONHUMAN_H_ + + +#include "motion.h" +#include "misc.h" + + +class CInstanceManager; +class CEngine; +class CLight; +class CParticule; +class CTerrain; +class CCamera; +class CBrain; +class CPhysics; +class CObject; + + +#define MH_MARCH 0 +#define MH_MARCHTAKE 1 +#define MH_TURN 2 +#define MH_STOP 3 +#define MH_FLY 4 +#define MH_SWIM 5 +#define MH_SPEC 6 + +#define MHS_FIRE 0 +#define MHS_GUN 1 +#define MHS_TAKE 2 +#define MHS_TAKEOTHER 3 +#define MHS_TAKEHIGH 4 +#define MHS_UPRIGHT 5 +#define MHS_WIN 6 +#define MHS_LOST 7 +#define MHS_DEADg 8 +#define MHS_DEADg1 9 +#define MHS_DEADg2 10 +#define MHS_DEADg3 11 +#define MHS_DEADg4 12 +#define MHS_DEADw 13 +#define MHS_FLAG 14 +#define MHS_SATCOM 15 + + +class CMotionHuman : public CMotion +{ +public: + CMotionHuman(CInstanceManager* iMan, CObject* object); + ~CMotionHuman(); + + void DeleteObject(BOOL bAll=FALSE); + BOOL Create(D3DVECTOR pos, float angle, ObjectType type, float power); + BOOL EventProcess(const Event &event); + Error SetAction(int action, float time=0.2f); + + void StartDisplayPerso(); + void StopDisplayPerso(); + +protected: + void CreatePhysics(ObjectType type); + BOOL EventFrame(const Event &event); + +protected: + int m_partiReactor; + float m_armMember; + float m_armTimeAbs; + float m_armTimeAction; + float m_armTimeSwim; + short m_armAngles[3*3*3*3*7 + 3*3*3*16]; + int m_armTimeIndex; + int m_armPartIndex; + int m_armMemberIndex; + int m_armLastAction; + BOOL m_bArmStop; + float m_lastSoundMarch; + float m_lastSoundHhh; + float m_time; + float m_tired; + BOOL m_bDisplayPerso; +}; + + +#endif //_MOTIONHUMAN_H_ -- cgit v1.2.3-1-g7c22